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Fengrig Salant's page

40 posts. Alias of Zack Muad'Dweeb.

Full Name

Fengrig Salant




Inquisitor 2

About Fengrig Salant

Fengrig Salant
Male dhampir inquisitor 2
TN Medium humanoid
Init: +7; Senses: Darkvision, 60 ft.; low-light vision; Perception +4

AC 20, touch 13, flat-footed 17
hp 22
Fort +4, Ref +3, Will +5

Spd 20 ft.
* Morningstar +3 (1d8+2, 20/x2)
* Dagger +3 (1d4, 19-20/x2)
* Wooden stake +3 (1d4, 20/x2)

* Light crossbow +4 (1d8, 19-20/x2, 80 ft.)
* Dagger +4 (1d4, 19-20/x2, 10 ft.)
* Wooden stake +4 (1d4, 19-20/x2, 10 ft.)

Str 14 | Dex 16 | Con 12 | Int 10 | Wis 14 | Cha 12
Base Attack +1; CMB +3; CMD 16
Feats: Toughness
Traits: Armor Expert, Chance Savior
Skills: Acrobatics +3, Bluff +8, Climb +2, Intimidate +6, Knowledge (religion) +5, Knowledge (Planes) +4, Perception +4, Sense Motive +7, Stealth +3, Survival +7
Languages: Common
Combat Gear: Scale mail, heavy wooden shield, morningstar, dagger, light crossbow w/ 10 bolts, wooden stake
Other equipment: backpack, bedroll, 3 tindertwigs, trail rations (5 days) traveler's outfit, waterskin, whetstone

Undead Resistance: Fengrig gains a +2 racial bonus on saving throws against disease and mind-affecting effects.

Resist Level Drain (Ex): Fengrig takes no penalties from energy drain effects, though he still can be killed if he accrues more negative levels than he has hit dice. After 24 hours, any negative levels he has taken are removed without the need for an additional saving throw.

Detect Undead (Sp): Fengrig can use detect undead three times per day as a spell-like ability with a caster level equal to his class level.

Light Sensitivity: Fengrig is dazzled in bright sunlight or within the radius of a daylight spell.

Negative Energy Affinity: Though a living creature, Fengrig reacts to positive and negative energy as if he were undead - positive energy harms him, while negative energy heals him.

Armor Expert: Fengrig reduces the armor check penalty of any armor he wears by 1.

Chance Savior: Fengrig gains a +2 trait bonus on Initiative checks.

Gentle Rest (Sp): Fengrig's touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If he touches a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. He can use this ability a number of times per day equal to 3 + his Wisdom modifier.

Monster Lore (Ex): Fengrig adds his Wisdom modifier on Knowledge skill checks in addition to his Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.

Judgment (Su): Fengrig can use this ability once per day. Once activated, it lasts until combat ends.

Stern Gaze (Ex): Fengrig receives a morale bonus on all Intimidate and Sense Motive checks equal to one-half his inquisitor level.

Orisons: Fengrig can cast the following 0-level spells at-will: brand, disrupt undead, guidance, resistance, stabilize

Spellcasting: Fengrig can cast three spells per day from the following list: hide from undead, inflict light wounds, wrath

Cunning Initiative (Ex): At 2nd level, Fengrig adds his Wisdom modifier on initiative checks, in addition to his Dexterity modifier.

Detect Alignment (Sp): At will, Fengrig can use detect chaos, detect evil, detect good, or detect law. He can only use one of these at any given time.

Track (Ex): At 2nd level, Fengrig adds half his level on Survival skill checks made to follow or identify tracks.

Fengrig stands 6-feet tall and weighs 185 pounds with shoulder-length auburn hair and pallid skin. His eyes are the color of liquid ink in the day and glowing embers in the dark. He’s rarely without his suit of scale mail, purposefully blackened to dull its appearance while he hunts the night. His remaining garments are similarly dark, morbid, and non-descript.

Fengrig Salant suffers under a cruel fate, trapped in a thankless life halfway between the living and the dead. While still in the womb, he shared the corrupting influence of a vampire’s bite inflicted on his pregnant mother as she walked the streets of the capital of the Immortal Principality.

A priest of the Lady of Graves recognized the signs of her demise and acted swiftly to save Fengrig, delivering him into a twisted halfmockery of life. Now the sun burns his eyes, the divine essence of the gods wounds his flesh, and, as a dhampir, few truly accept him as an authorized agent of the Lady of Graves’ church. Fengrig spent his first fifteen years as a temple orphan, raised by the same priest who saved
him. Unable to share many of the normal rites of the Lady of Graves, he eventually shunned the idea of joining the clergy and turned instead to the way of the inquisitor.

Trained in the arts of combat, he became a hunter of undead, proving so effective even the church elders had to recognize his skill and devotion. So they assigned him the task of safeguarding the temple while they slept at night, an assignment Fengrig voluntarily extended to the city streets. In this role, he diligently kept watch for more vampire activity, secretly hoping to identify his mother’s killer and avenge her death as well as the curse inflicted upon him. One night he happened upon the Professor and helped the old man fight off a vampire spawn’s assault. The Professor’s gratitude proved effusive and the two have kept in contact ever since.

Fengrig lives a haunted existence. Rebuked by the sun because of his half-vampire heritage, he prefers the night where he can blend more easily into the dark. Conversely, he hates the morning, preferring to sleep late. He makes few friends, keeping a stoic distance to most of his relationships so he can focus on the greater task he believes his goddess defined for him. Fengrig greatly admires and respects those who share his hatred of undead and supports them whenever he can.

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