Nature:1d20 + 10 ⇒ (11) + 10 = 21 Am I familiar with this root?
"I'll go in first, and if there is any problem or if I can't immediately find the root I'll call for help. Thorin, stay close to the door in case any of the decor should prove dangerous."
"I'm with you, Thorin. Sadly, I have learned that not every traveller holds true to his word. Right now, we have a chance to prepare for that eventuality and we should."
"I don't trust the worg, but so far this deal hasn't been inconvenient. Still, nobody let your guard down. Maybe we should discuss a plan first. I'm best up close, but with the small passages a ranged attack might be best. Our melee guys could focus on the small wolves protecting the artillery while we slowly withdraw to the courtyard.... If things go awry of course."
Remember, Tatsu, if you miss you can reroll thanks to Divine Guidance.
As the party surrounds the bat, Felwyst straightens and chants a quick prayer.
Radiant Vengeance vs. Reflex -1d20 + 5 ⇒ (13) + 5 = 18
Felwyst crouches, blade poised to strike down the final bat.
Use Oath of Enmity on last bat, ready Bond of Pursuit, and use Divine Guidance for first ally that misses. 1d20 + 9 ⇒ (9) + 9 = 18
Use oath of enmity on B1 and ready an action to use Angelic Alacrity when B1 is low enough to be attacked, probably shifting to V3. Since I'm an elf, I can shift through difficult terrain.
If Kidlat or Felwyst haven't posted by later on, I'll roll their initiative and post actions.
Guess you didn't check the discussion thread. I was on my honeymoon. While it was pretty awesome, I returned to work yesterday and was fired, so I didn't feel much like posting. But here goes...
"I'll go back and get one." Felwyst says before returning to the anvil room. On his way through, Felwyst whispers to Kidlat and Ser, "We are apparently bartering with a worg. Does that mean anything to you?"
"I don't like this. What could be too much for a wolf of this size? And even if it has the mushrooms, how do we trust it?" Felwyst whispers to Tatsu.
Knowledge check on this -1d20 ⇒ 12+appropriate modifier
Felwyst throws down his bow and pulls out his falchion, "Enough of this." he dips down the hall to stand underneath the creature and swings.
Minor - draw; move - Oath of Enmity on D2; Standard - Angelic Alacrity, shift to L13 and (vs. AC)1d20 + 9 ⇒ (6) + 9 = 15
1d20 + 9 ⇒ (19) + 9 = 28
4d4 + 5 ⇒ (2, 1, 1, 3) + 5 = 12
If D2 is dead -
Spoiler:
Felwyst steps away and summons Desna's vengeance, fearful to use his bow on the creature that has enveloped his companion.
Minor - Oath of Enmity on D1; Move - shift to L8; Standard - Radiant Vengeance on D1 (vs. Reflex).1d20 + 5 ⇒ (11) + 5 = 16
Felwyst offers another quick prayer to Desna, though the creature avoids it. Then he backs further away.
Radiant Vengeance 10 vs. Reflex, and move to O8.
Shaking off the concussion, Felwyst prays for Desna's vengeance again.
DM, want to roll for my Radiant Vengeance (+5 vs. Reflex; 1d8+4 damage and I gain 4 temp hp)?
Felwyst does as directed and moves back beyond the doors, then draws his bow.
since the creatures are ten feet up, we can't reach them with melee and we are range weak. Fel, you and I should risk an OA and get out of the room. move to N10. switch out to crossbow. that's two move actions so I'm done this round.
I'll turn invisible and get out as soon as it's my turn again.
White light flares at the cieling as Felwyst tries to transfer his wounds to whatever attacked him.
Radiant Vengeance on D2 18 vs, Reflex, 9 radiant damage and I get 4 temp hp.