Stronfeur Uherer

Feliks's page

233 posts. Alias of MisterLurch.


Full Name

Brother Feliks Ashmon

Race

Iron Hands

Classes/Levels

Techmarine (Rank 1) | Wounds: 19/19 | Armor rating: 8 | Fate: 3/3 | Renown: 0 | Active Conditions: None.

About Feliks

CHAPTER: Iron Hands

DEATHWATCH SPECIALTY: Techmarine

CHARACTERISTICS:
WS 41 Bonus: 4
BS 49 Bonus: 4
S 43 Bonus: 10
T 47 Bonus: 8
Ag 41 Bonus: 4
Int 36 Bonus: 3
Per 40 Bonus: 4
WP 40 Bonus: 4
Fel 39 Bonus: 3

FP: 3
Wounds: 19
Move: 4/8/12/20

SKILLS:
Awareness
Ciphers (Chapter Runes)
Climb
Dodge
Concealment
Demolition
Drive (Ground Vehicles)
Intimidate
Literacy
Lore: Common (Adeptus Astartes)
Lore: Common (Imperium)
Lore: Common (War)
Lore: Scholastic (Codex Astartes)
Navigation (Surface)
Silent Move
Speak Language (High Gothic)
Speak Language (Low Gothic)
Speak Language (Techna-Lingua)
Survival
Tactics (Defensive Tactics)
Tech-Use
Tracking

TALENTS:
Ambidexterous: Does not suffer the usual -20 penalty for using non-dominant hand.
Astartes Weapon Training: Automatically proficient with all classes of weapons except exotic.
Bulging Biceps: Able to use heavy weapons without bracing, and does not suffer the usual -30 penalty for failing to do so.
Electro-Graft Use: Gain a +10 to Common Lore, Inquiry, or Tech-Use when connected to a data port.
Heightened Senses (Hearing): Gain a +10 bonus to tests involving hearing.
Heightened Senses (Sight): Gain a +10 bonus to tests involving sight.
Killing Strike: May spend a fate point when making an All-Out attack to make attacks impossible to parry or dodge.
Mechadendrite (Servo-Arm) Use: Trained in the use of a Servo-Arm Mechadendrite.
Nerves of Steel: May reroll failed WP tests to avoid or recover from pinning.
Quick Draw: May use a Free Action to ready a pistol or basic ranged weapon or one-handed melee weapon.
Resistance (Psychic Powers): Gain a +10 bonus to resist the effects of Psychic Powers.
The Flesh is Weak (1): Gain Machine trait with Armour Points equal to the number of times this Talent has been taken.
True Grit: Ignore half of any Critical Damage.
Unarmed Master: Unarmed attacks inflict 1d10+SB damage and are not considered primitive.

WEAPONS AND COMBAT:
Ranged:
Astartes Bolt Pistol
  • Pistol, 30m, S/2/-, 1d10+9 X, Pen 4, Clip 14, Half, Tearing
    Astartes Bolter
  • Fire Selector
  • Basic, 100m, S/3/-, 1d10+9 X, Pen 4, Clip 28, Half, Tearing
    Astartes Frag Grenade
  • Quantity: 3
  • Thrown, 2d10 X, Pen 0, S/-/-, SBx3, Blast(5)
    Astartes Krak Grenade
  • Quantity: 3
  • Thrown, 3d10+4 X, Pen 6, S/-/-, SBx3
    Melee:
    Astartes Servo-Arm
  • 2d10+14 I, Pen 10
    Astartes Combat Knife
  • 1d10+12 R, Pen 2
    Unarmed
  • 1d10+10 I, Pen 0
  • TRAITS:
    Unnatural Strength (x2): Add multiplier to DoS, stage difficulty of tests down one step.
    Unnatural Toughness (x2): Add multiplier to DoS, stage difficulty of tests down one step.
    Machine (1): Immune to effects of vacuum, extreme cold, and mind-influencing psychic effects. Gains armor 1 to all locations, this armor can be applied to fire damage.
    Mechanicus Implants: Gain +20 bonus to resisting airborne toxins and gas weapons.

    SPECIAL ABILITY:
    Blessed by the Omnissiah: Gain the Mechanicus Implants trait and the Electro-Graft Use and Mechadendrite Use (Servo-Arm) talents.
    Improve Cover: Add unmodified Intelligence Bonus in Armour Points to any cover as Full Action.

    HONOURS/DEMEANOURS/DEEDS:
    Honors:
  • None

    Demeanours:

  • Iron and Hate

    Deeds:

  • None
  • OATH/COHESION:
    Oath:

    Cohesion:

    CHAPTER SOLO/SQUAD MODE ABILITIES:
    Solo Mode: (Passive)
  • Suffer No Weakness: Once per combat, select single enemy and gain Hatred talent against chosen foe and gain a damage bonus equal to unmodified intelligence bonus.

    Squad Mode:

  • Ruthless Advance
  • Strength of Iron
  • RENOWN:
    Total: 0

    EQUIPMENT:
    Astartes Power Armor Mk.VII "Aquila"
  • Mk VII Breastplate
  • Thy Strength Be Legend - Gain an additional +10 bonus to Strength, in addition to the normal bonus granted by power armour.
  • REQUISITIONED EQUIPMENT:
    Requisition: 50
    Servo Skull: 15
    Astartes Chainsword: 5
    Kraken Rounds (Bolter) (2): 5
    Astartes Missile Launcher: 10
  • 3 Krak Missiles
  • 5 Frag Missiles
    Auspex/Scanner: 12
    Astartes Krak Grenade (2): 2
    Astartes Frag Grenade (1): 1
  • CYBERNETICS/BIONICS:
    Exceptional Bionic Hand:
    +10 to find manipulation tests.
    Common Astartes Servo-Arm: 1.5m range, Strength 75, SB 14, Anchor as free action, can strike as reaction or standard attack.

    BACKGROUND:

    EXPERIENCE:
    XP Earned: 0

    XP spent: 1000

    Expenditures:

  • Demolitions: Skill - 500xp
  • The Flesh is Weak: Talent - 500xp

    XP saved: 0