FELGAR STOUTAXE CR 2 (CHOSEN CARD: The Desert)
Male Dwarf Fighter (Two-Handed Fighter) 4
NG Medium Humanoid (Dwarf)
Height: 4'2", Weight: 190 Lbs., Age: 55 Years
Init +2; Senses Darkvision (60 feet); Perception +3
AC 18, touch 12, flat-footed 16. . (+6 armor, +2 Dex)
hp 40; Current: 40/40
Fort +5, Ref +3, Will +1
Defensive Abilities Defensive Training
Spd 20 ft.
Melee Axe, Throwing +8 (1d6+4/20/x2) and
. . Masterwork Waraxe, Dwarven +9 (1d10+6/20/x3)
Special Attacks Shattering Strike +1
Str 19, Dex 14, Con 12 (10), Int 10, Wis 10, Cha 8
Base Atk +4; CMB +8; CMD 20
Feats Furious Focus, Power Attack -1/+2, Toughness +3, Cleave
Traits Killer, Stout
Skills Appraise +1, Climb +8,Perception +3,Swim +5, Knowledge (Dungeoneering) +4
Languages Common, Dwarven
SQ Greed, Hardy, Hatred, Hero Points (1), Slow and Steady, Stability, Stonecunning +2
Combat Gear Axe, Throwing (3), Masterwork Breastplate, Masterwork Waraxe, Dwarven; Other Gear Backpack (9 @ 24 lbs), Bedroll, Caltrops (3), Climber's kit, Crowbar, Flask, Oil (1-pint flask) (3), Pouch, belt (2 @ 5.14 lbs), Rope, silk (50 ft.), Whetstone
Axe, Throwing - 0/3
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 dodge bonus to AC against monsters of the Giant type.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first power attack of each turn.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 racial bonus to Poison, Spells and Spell-Like effects.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Killer Add weapon's critical modifier to its critical bonus damage.
Power Attack -2/+4(+6) You can subtract from your attack roll to add to your damage. +6 Two-Handed.
Shattering Strike +1 (Ex) +1 Sunder and damage vs. objects.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Stout You get a +2 bonus on STR checks to avoid being bull rushed or overrun, but take a -1 penalty to Escape Artist checks.
Overhand Chop (Ex) At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls.
This ability replaces Armor Training 1.
Cleave (Combat) You can strike two adjacent foes with a single swing. Prerequisites: Str 13, Power Attack, base attack bonus +1.
Benefit: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.
Harrow Points: Total: 4
Desert Card: The Desert. This is a card of journeys, passing through difficult environments, successfully. You will find yourself in unforgiving landscapes, full of danger and hardships, but you emerge from the other side triumphant, and stronger for having made the journey
Constitution Rerolls: Spend a Harrow Point to reroll any one Fortitude save, or other Constitution-based d20 roll. You must abide by the new result (although if you have additional Haroow Points remaining, you can use them to attempt additional rerolls).
Fast Hit Point Recovery: Spend a Harrow Point after resting for a minute to catch your breath and recover from your recent ordeals - you heal a number of HP equal to your class level and 1 ability point of damage (but not ability drain) each time you do so. You may spend a Harrow Point in this manner once after each encounter.
Damage Reduction: Spend a Harrow Point to gain DR 3/-. This DR persists for the duration of the encounter in which you spent the Harrow Point.
Felgar was born in the northern Mindspin Mountains. The Stoutaxe Clan are known for their fierce warriors, and Felgar is no exception. He is the veteran of many battles against the orcs of the Hold of Belkzen. He loves the thrill of battle, and he is deadly when he is weilding his Dwarven Waraxe with two hands.
Ten years ago, the battles became far and few between, and a gentle peace settled upon his homeland deep in their little part of the Mindspin Mountains. As a result, many of the Stoutaxe Clan began to venture forth into the more civilized southern lands seeking adventure and the thrill of new foes.
Felgar traveled to Kaer Maga and Janderhoff where he became fairly well known as a mercenary for hire. When he heard rumors of discourse and rioting in Korvosa after the death of their monarch, he jumped at the opportunity to ply his skills. Upon reaching Korvosa, he joined the Korvosa Guard under the leadership of Field Marshall, Cressida Kroft.
As the group meets back up with the others up top, they see that Linus and Alana have already left, and are informed that the man volunteered to walk the young lady home. The day has been a long one, you started early with a request from Field Marshal Kroft to recover the young lady Trinia Sabor.
After you turned her over to the guard, you were asked to recover the remains of a Shoanti youth, Gaekhen, to return to a Way-Keeper for the Skoan-Quah named Thousand Bones. This all to avoid an elevation of hostilities between the locals and the neighboring Shoanti. As you exit The Gray the sun is in the process of dropping toward the horizon, somewhere closing in on time for supper.
It seems the streets are abuzz with good cheer, oddly enough, and it doesn't take long for word to carry that Trinia's trial has concluded. Queen Ileosa has announced that the assassin will be executed at sunset, and many of Korvosa's nobles, military officers, and anyone of real import has been invited to Castle Korvosa's public courtyard to witness the event.