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Feldus Roni's page

62 posts. Alias of Eric Swanson.

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About Feldus Roni

Feldus Roni
CE Wererat (Natural) Human Male (Shapechanger) Rogue/Wizard (Expert1) Gestalt 1
Location: Kaledun, "Crossroads of Worlds", Cemetery of Empires Dark Side
Medium (Humanoid/Hybrid), Small (Animal)
Languages: Common, Draconic

Stats:
STR 11(0)
DEX 15(+2)
CON 11(0)
INT 16(+3)
WIS 14(+2)
CHA 8(-1)

Description:
5'2" tall, 124 lbs, Black, stringy hair, brown eyes, pale skin, smells faintly like putrid meat, especially his breath. His hybrid and rat forms have streaks of black and white on his fur.

Combat:
Defense
HP: 20
AC: 15 (+2 Dex, +1 dodge, +2 natural), Touch 12, FF 12; CMD 13
Saves: Fort +0, Refl +4, Will +8
Offense[
Init +2; Move 30' (humanoid)
BAB +0, CMB +0;
Attacks: Rapier (+0 to hit, 1d6, 18-20/x2, P) or
Sap (+0 to hit, 1d6 nonlethal, x2, B) or
Shortbow (+2 to hit, 1d6, x3, P)

Skills:
+7 Acrobatics 2+2(dex)+3(class)
+7 Appraise 2+3(int)+3(class)
+4 Bluff 2-1(cha)+3(class)
+7 Disable Device 2+2(dex)+3(class)
+6 Escape Artist 1+2(dex)+3(class)
+7 Knowledge (dungeoneering) 1+3(int)+3(class)
+8 Knowledge (local) 2+3(int)+3(class)
+7 Perception 2+2(wis)+3(class)
+6 Sense Motive 1+2(wis)+3(class)
+6 Sleight of Hand 1+2(dex)+3(class)
+4 Spellcraft 0+3(int)+1(trait)
+7 Stealth 2+2(dex)+3(class)

Feats:

Racial Abilities:

  • Low Light Vision
  • Scent
  • Change Shape
  • Lycanthrope Empathy

Hybrid Form (Change forms as move action, equipment does not meld into form, no healing)


  • STR 13(+1), DEX 19(+4), CON 13(+1)
  • Attacks: Bite (1d6+1 plus disease (fort DC15), x2) and 2 Claws (1d4+1, x2)
  • Can cast spells wo verbal components only
  • DR 10/silver

Dire Rat Form (Change forms as move action, equipment melds into form, no healing)


  • Small size (+1 AC, +1 to hit, -1 CMB and CMD, +4 Stealth)
  • Move 40', Climb 20', Swim 20'
  • Cannot cast spells
  • Attacks: Bite (1d4+1 plus disease (Filth Fever Fort DC 12), x2)
  • DR 10/silver

Class Abilities

Rogue:

  • Sneak Attack +1d6
  • Trapfinding

Wizard (Necromancer):

  • Arcane Bond(amulet): 1/day cast any one spell that the wizard has in his spellbook and is capable of casting except opposition school spells.
  • Specialty Necromancy School(opposed: Enchantment/Illusion)
  • *Power over Undead (Su): You can channel energy to Command Undead 6/day (DC11)
  • Grave Touch (Sp): (6/day) As a standard action, you can make a melee touch attack that causes a living creature to become shaken for 1 round. If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than your wizard level.
  • Scribe Scroll
  • Spellbook: 1st (6 total, DC 14): Cause Fear; Chill Touch; Mage Armor; Ray of Enfeeblement; Shield; Unseen Servant

Spells Typically Memorized:

  • Cantrips (DC 13)(3 spells prepared): Ray of Frost, Mage Hand, Message
  • 1st (DC 14): Mage Armor, Unseen Servant, Ray of Enfeeblement

Equipment:

  • rapier
  • shortbow w/20 arrows
  • sap
  • pack w/2 days rations, waterskin
  • MW thieves tools
  • spell component pouch
  • 2 acid flasks
  • caltrops
  • 3gp, 5gp in script.

32 lbs total (light load)

Background:
Feldus grew up as part of his wererat tribe living in the sewers of a major city. He was neither brave or strong, but his intelligence could not be denied as he was smarter than all of his ratmates. He was bullied unmercifully though for it.

This changed when his tribe was wiped out by a group of priests and paladins searching the sewers for a cult to an unnamed god. He escaped the slaughter and tracked the group looking for revenge, or at least some loot. They led him to an empty section of the sewers, but no evidence of the cult existed. Disgusted with this turn of events the good adventurers retreated, and left Felton alone.

Feldus searched the area, and did not find anything at first, but then a ghostly spirit appeared to him, and offered him the knowledge to destroy those who did this to his tribe.

He accepted, happily.

Now with the rudimentary knowledge of necromancy under his belt, he found a portal from the sewers leading to Kaledun, "Crossroads of Worlds". Now he works for a local guild as a gopher/messenger, while looking for signs of this cult here in the city and more power for himself.

During his time working for the crime lord, he had been paired with a beautiful succubus named Lureene, who had been brought in to work for the crime lord as an 'entertainer', both personally, and on special assignments. The boss eventually fell in lust with her, and when she escaped him, he sent Feldus to track her down.

Feldus did eventually find her but not only was unable to retrieve her for his boss, but it cost him a favor from a rival boss, He is now on the run, but he is adept at hiding. Now he seeks revenge on Lureene for his loss.

And he has learned some interesting htings about her...



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