Sajan Gadadvara

Fei Wan's page

38 posts. Alias of Grumbaki.


Race

U Rogue Sharper (3):
HP (29/29) AC (17/14/13) Saves (6/9/5) Ini (+4)

Classes/Levels

Human Form:
Dueling Sword: +6 Hit / 1d8+9, 19-20x2 / SA 2d6

Strength 15
Dexterity 19
Constitution 16
Intelligence 13
Wisdom 14
Charisma 16

About Fei Wan

Rolls:

2d6 + 7 ⇒ (6, 4) + 7 = 17
2d6 + 7 ⇒ (4, 5) + 7 = 16
2d6 + 7 ⇒ (4, 2) + 7 = 13
2d6 + 7 ⇒ (4, 3) + 7 = 14
2d6 + 7 ⇒ (5, 2) + 7 = 14
2d6 + 7 ⇒ (5, 5) + 7 = 17

Str: 17-2=15 (served in town watch, has had some combat training. He is as strong as a kitsune will reasonably be)
Dex: 17+2=19 (pickpocket for most of his life. He is naturally dextrous, and has relied on this to survive)
Con: 16 (hard life and training have toughened him up)
Int: 13 (He is of fairly average intelligence)
Wis: 14 (Perceptive, as a thief would have to be. Also individualistic)
Cha: 14+2 (When his thievery failed, he often had to talk his way out of the messes he got himself into. As a kitsune he is naturally good at this)

Dueling Blade with Power Attack
* To Hit: +6
* Damage: 1d8+9 (19-20, x2)
* Sneak Attack: 2d6

Defenses
* HP: 12+11+6 = 29
* AC: 10 +4 (dex) +3 (armor) = 17
* Touch: 10 +4 (dex) = 14
* Flat Footed: 10 +3 (armor) = 13
* Fort: 3 (con) + 1 (class) + 2 (luck) = +6
* Ref: 4 (dex) + 3 (class) + 2 (luck) = +9
* Will: 2 (wis) + 1 (class) + 2 (luck) = +5
* CMD: 10 + 2 (BaB) + 2 (Str) + 5 (Dex) = 19
* CMB: 2 (BaB) + 2 (Str) = +4

Kitsune
* Stats: -2 Str, +2 Dex, +2 Cha
* Duplicitous: +2 Disguise and Bluff
* Agile: +2 Acrobatics
* Change Shape: A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use his bite attack (1d4, primary) but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust his ability scores and can remain in this form indefinitely.
* Low Light Vision

Traits
* Fate’s Favored (+1 luck save)
* Heritage Weapon (proficiency ‘elven’ dueling sword)

Equipment
* Heirloom ‘Elven’ Dueling Blade +1
* 5x daggers
* Studded Leather
* Sleeves of Many Garments
* Fighter’s Kit
* 381 gold

Feats
Lvl 1: Realistic Likeness (You can precisely mimic the physical features of any individual you have encountered. When you use your racial change shape ability, you can attempt to take the form of an individual, granting you a +10 circumstance bonus on Disguise checks made to fool others with your impersonation.)
Lvl 3: Power Attack
Lvl 3: Fox Shape (You can take the form of a fox whose appearance is static and cannot be changed each time you assume this form. Your bite attack’s damage is reduced to 1d3 points of damage on a hit, but you gain a +10 racial bonus on Disguise checks made to appear as a fox. Changing from kitsune to fox shape is a standard action. This ability otherwise functions as beast shape II, and your ability scores change accordingly.)

Face Skills
* Bluff: 3 SP (+10)
* Diplomacy: 3 SP (+9)
* Intimidate: 3 SP (+9)

Rogue Skills
* Acrobatics: 3 SP (+9)
* Disguise: 3 SP (+9/+19 fox shapes/+19 realistic likeness)
* Stealth: 3 SP (+9)
* Sleight of Hand: 3 SP (+9)
* Perception: 3 SP (+8)

Finesse Training
* Dex To Hit and Damage with Dueling Blade

Sneak Attack
+1d6 every 2 levels

Evasion
* At 2nd level, a rogue can avoid even magical and unusual attacks with great agility. If he succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Scam Artist
* A sharper gains a bonus equal to half his rogue level (minimum +1) on all Bluff and Sleight of Hand checks.
* This ability replaces trapfinding.

Sticky Fingers
* At 2nd level, a sharper receives Improved Steal as a bonus feat.
* At 6th level, he receives Greater Steal as a bonus feat, and at 8th level, he receives Quick Steal as a bonus feat. The sharper gains these feats even if he doesn’t meet the prerequisites.
* This ability replaces the rogue talents gained at 2nd, 6th, and 8th levels.

Lucky Save
* At 3rd level, when a sharper’s wits aren’t enough to pull him out of a bad situation, his luck still just might save him. He gains a +1 luck bonus on all saving throws. This bonus increases to +2 at 9th level and to +3 at 15th level.
* This ability replaces trap sense.

Background:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

(1) Fei Wan grew up on the streets deep in poverty. He never knew his parents, only the half-elf beggar who raised him. Said half-elf was a crippled soldier who lost his leg and became a beggar. Finding the young kitsune in the trash, he raised Fei Wan as his own.

(2) He became a thief from a young age. He was a pickpocket as a small child, a trade which became all the easier when he learned how to shift into a fox.

(3) Eventually, he began to steal, not just for food, but for the thrill of it. He would take things that he did not need just because he could. This led to more than a few close calls, including being stabbed once by an enraged merchant.

(4) While this did not deter him, it did scare his father. Unable to afford an education for the kitsune, he was able to convince Fei to put his energy into something less dangerous. Joining the city watch. He managed this by using his old military connections to get his otherwise unqualified adopted son a position. His father’s idea was that it would sound dangerous enough to keep Fei off the streets, while the safety of the city from any real attack would mean that he would be safe while outgrowing his rebellious streak.

(5) After serving for three years, Fei has found himself unable to stand the same daily routine anymore. During that time he was able to earn enough to get himself and his father off the streets.

(6) He is now ready to move on. To earn his own way and to discover himself. His father gifted him with his only treasure. An elven blade, a heirloom of his family. The only thing he never sold, stating that Fei was his son, and as such the blade should belong to him. Attached Drawback!

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

(1) To discover what it means to be kitsune. Until this AP he has never met another kitsune, and he desperately wants to know more about his own people.
(2) To earn enough gold to return home and permanently lift his foster father out of poverty.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

(1) He, briefly, was part of a gang. He joined because he was operating in their territory. He never exactly left it either...and as a watchman let more than one of them go with a blind eye. Out of fear for what they might do to him, or his father.
(2) He has a slight obsession with elves, that he picked up from his foster father. He both resents and envies them deeply.

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
(1) Foster Father. See all of the above.
(2) Guan Zhong: Watch Captain. This was his superior in the watch. They...did not always get along. Fei never took the job serious enough and took too many risks for the captain’s taste.
(3) Huang Yu: Gang Leader. He has threatened his father before. Fei both hates and fears Huang.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.
(1) Fei remembers his first time stealing a loaf of bread. How his heart pounded, his palms sweated, and how GOOD it tasted. It is one of his fondest memories.
(2) He remembers when he and his patrol found a dead body. He was so unnerved by this that he joked about it...far too much. He was reprimanded for it. It was his first time seeing someone dead.
(3) He sleeps best as a fox.