AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
Spd 20 ft. (30 ft. base)
Str 14, Dex 14, Con 14, Int 10, Wis 10, Cha 14+2
FEATS, TRAITS, SKILLS:
Feats H-Combat Reflexes (3 AoO/round), 1-Power Attack -1/+2
Traits Blooded, Bully
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Arrows - 0/20
Encumbrance 99.9 lbs / 200 (Medium Load)
Fearghus is 23 years old, stands 6'1" tall, and weighs 219 lbs. He has dark hair and eyes, and a rugged, handsome complexion.
Fearghus grew up in a small village on the edge of the Iron Pines, practically on the border of the Empire of Kavun. He'd always been drawn to Erastil as a protector of communities and family, and had been apprenticed to the cleric of a neighboring village in his earlier youth.
When the entirety of Fearghus' home village was killed by goblins, Fearghus swore vengeance in Erastil's name against the savages who'd destroyed his home. In the three years since, Fearghus has dedicated his life to both the martial arts and continued service to Erastil. As the final part of his vow, Fearghus has put aside his family name until the day his vengeance is satisfied: with his family destroyed, so to is their name until the monsters are destroyed in turn.
Since completing his training only days ago, Fearghus has made his way to Redwall to take advantage of the King's bounties on criminals and monsters - only too bitterly aware of the irony that he'll be taking the King's Bounty for contributing to the defense of a town when none had been spared for his own village.
Fearghus is by and large a "good ole boy": he's friendly and cheerful to most, and extends the benefit of the doubt to strangers. He's always willing to pitch in and help if someone needs it, but is likewise loathe to help those who would take advantage of his aid. Protecting his friends and comrades is paramount to him, though he is likely to take to offense as its own form of defense - largely as a result of his family dying on goblin blades.
There are rare occasions, however, where the grief and rage at losing his entire family turns his jovial nature to one of suppressed fury. He finds release in his practice-at-arms, and keenly anticipates the day in which his enemies have been vanquished.
PALADIN CODE OF CONDUCT: