Faznir Farin
Ifrit Sorcerer 2
CG Medium outsider (native)
Init +4; Senses Darkvision (60 feet); Perception +2
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DEFENSE
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AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 16 (2d6+4)
Fort +2, Ref +4, Will +5
Defensive Abilities Fire resistance 5
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OFFENSE
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Spd 30 ft.
Ranged Fire Ray +5 touch (1d6+1, range 30 ft.) 9/day
Spell-like ability burning hands 1/day (2d4, DC 16)
Sorcerer Spells
1st level (7 per day, DC 17)- Color Spray, Shocking (Fire) Grasp (3d6)
Cantrips - Daze, Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Resistance
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STATISTICS
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Str 14, Dex 18, Con 14, Int 16, Wis 12, Cha 20
Base Atk +1; CMB +2; CMD 16
Feats Elemental Focus (fire).
Traits Find Hated One (as Lost Loved One, Survival class skill), Adopted (World Traveller, Diplomacy +1 and class skill)
Skills (12 skill points)
Bluff (Cha) +10, Diplomacy +10, Intimidate +10, Knowledge (arcana) (Int) +7, Knowledge (planes) +8, Spellcraft (Int) +7, Survival +7, and Use Magic Device (Cha) +9
Languages Common, Ignan, Giant, Elven, Kelish.
Favored class Sorcerer (+1 skill point)
Efreeti Bloodline Knowledge (planes) class skill, Fire Ray (9/day)
Other Gear Backpack (empty), Bedroll, Winter blanket, Flint and steel, Musical Instrument, Rope, hempen (50 ft.), Sack (empty), Spell component pouch, padded armor.
Food and drinks Waterskin (4), Wine (Fine, bottle), hunk of cheese, gallon of ale.
Coin 0 gp.