Katapesh Sailor

Faznir Farin's page

69 posts. Alias of Rune.


Full Name

Faznir Fanir

Race

Ifrit

Classes/Levels

Sorcerer 2

Gender

Male

Size

Medium

Age

23

Special Abilities

Burning Hands 1/day

Alignment

Chaotic Good

Deity

Abadar, Calistria

Location

Qadira

Languages

Common, Ignan, Giant, Elven, Gnome, Kelish.

Occupation

Traveller and would-be merchant.

Strength 14
Dexterity 18
Constitution 14
Intelligence 16
Wisdom 12
Charisma 20

About Faznir Farin

Description:

A warm-faced man with a wide trimmed beard, Faznir always has a hearthy laugh ready and an even faster smile. Dressed in colored silks and turbans, this wide-bellied man nevertheless walks with unexpected grace and measure.

Silly (although quite accurate) reference

Character Sheet:

Faznir Farin
Ifrit Sorcerer 2
CG Medium outsider (native)
Init +4; Senses Darkvision (60 feet); Perception +2

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DEFENSE
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AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 16 (2d6+4)
Fort +2, Ref +4, Will +5
Defensive Abilities Fire resistance 5

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OFFENSE
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Spd 30 ft.
Ranged Fire Ray +5 touch (1d6+1, range 30 ft.) 9/day
Spell-like ability burning hands 1/day (2d4, DC 16)
Sorcerer Spells
1st level (7 per day, DC 17)- Color Spray, Shocking (Fire) Grasp (3d6)
Cantrips - Daze, Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Resistance

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STATISTICS
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Str 14, Dex 18, Con 14, Int 16, Wis 12, Cha 20

Base Atk +1; CMB +2; CMD 16

Feats Elemental Focus (fire).

Traits Find Hated One (as Lost Loved One, Survival class skill), Adopted (World Traveller, Diplomacy +1 and class skill)

Skills (12 skill points)
Bluff (Cha) +10, Diplomacy +10, Intimidate +10, Knowledge (arcana) (Int) +7, Knowledge (planes) +8, Spellcraft (Int) +7, Survival +7, and Use Magic Device (Cha) +9

Languages Common, Ignan, Giant, Elven, Kelish.

Favored class Sorcerer (+1 skill point)

Efreeti Bloodline Knowledge (planes) class skill, Fire Ray (9/day)

Other Gear Backpack (empty), Bedroll, Winter blanket, Flint and steel, Musical Instrument, Rope, hempen (50 ft.), Sack (empty), Spell component pouch, padded armor.

Food and drinks Waterskin (4), Wine (Fine, bottle), hunk of cheese, gallon of ale.

Coin 0 gp.

Background:

"Come with me if you want to live" That was the offer made to Fazira. A poor girl lost in the desert, what could she do? But she remembered all the stories about the red-skinned demons of sand and fire, and knew that treachery was in their hearts. She refused three times, before asking what he wanted on the fourth. "Today I lead where you want to, in one year you'll do the same for me", he said.

"I am poor and not skilled in the ways of the world, demon. If I had known roads and ways I would not be lost in the desert" she replied.

"I'll only ask you to take me somewhere within the reach of two steps." The red, horned fire demon offered.

It was either death or this.

* * *

A year had passed and he had come to exact his toll. He whispered in her ear. She cried and sighed, but the stories always warned of the grim fates of people who break contracts with the efreeti. She had been expecting some kind of trick, but she never expected for him to ask her to lead him between her legs.

* * *

Red-faced and already big he was born, this Faznir son of a ropemaker's daughter and a demon desert. No one could deny it, be it for the tiny horns on his forehead or the warmth of his body. For all his fire, he had to take his mother's, and she died giving birth to him, something his grandfather would never forget. He raised the kid almost as a slave, in the darkness of his house, only giving him bread, water and contempt.

In his heart there was a burning desire to see the world and taste it. To feel the sun on his skin, the gentle sounds of wind and sand. Grown almost alone, he got used to talking to himself. Sometimes he would answer to himself, and in his ignorance he couldn't know that the voice wasn't his.

Then one day the kid escaped to see the world, and was beaten an inch to death to cries of "demon". Then a week later when he could walk, he escaped again. Beaten with a stick by the old man. He would learn from his mistakes, and on the third escape he wore a big coat and a turban to conceal his horns, and left his prisonhouse a flaming ruin. Then he ran in the direction of the wide world and never looked back.