Artemis Entreri

Father Rod's page

222 posts. Alias of Mothman.


Full Name

Rodergo Xativa

Race

Hp 92 of 92; AC 28 (29); Fort +13; Ref +9 (+10); Will +18

Classes/Levels

Human Male Cleric 7/ Exorcist of the Silver Flame 6; effects: Bless, Airwalk

Size

5'8", 150 lbs

Age

26

Alignment

NG

Deity

The Silver Flame

About Father Rod

Father Rodergo Xativa
NG Male Human Cleric 7 / Exorcist of the Silver Flame 6

Initiative: +2
Perception: +6, 60' Darkvision

AC: 28, touch 15, flat-footed 26; (+9 breastplate +3, +2 Dex, +4 heavy darkwood shield +2, +2 ring, +1 ioun stone)
HP: 92 (HD: 7d8+6d10+7); Current hp: 92
Saves: Fort +10, Ref +6, Will +15; +4 save vs. possession, +2 vs. charm/compulsion from evil outsiders; note that this does not include Protection domain save bonuses (+3)
Speed: 20' (4 squares)

Melee: Flaming burst morningstar +2 +14/+9/+4 (1d8+2+1d6 fire/ 20 x2 +1d10 fire) or dagger +11/+6/+1 (1d4/ 19-20 x2)
Ranged: Longbow of the exorcist +15/+10/+5 (1d8+1+1d6 fire/ 19-20 x3/ RI 100'; attacks count as Good, silver and magic)
Space: 5'; Reach 5'
Base Attack: +11/+6/+1
Combat maneuver bonus: +11
Combat maneuver defense: 25 (10+BAB+STR+DEX+deflection bonus)

Concentration check bonus: +16 (CL+WIS modifier), with a further +4 bonus to cast defensively in melee

Str 10 (+0)
Dex 14 (+2)
Con 10 (+0)
Int 14 (+2)
Wis 20 (+5)
Cha 16 (+3)

Combat Gear: Flaming burst morningstar +2, Holy staff, longbow, dagger, scrollcase w/ cure crit wounds cl9, silence, resist energy fire, remove paralysis, daylight, prayer, bulls str(x1), remove disease(x3) silence(x2), dispel magic(x3), 4 wands of Cure light wounds w/184 charges.

Cleric spells prepared (CL 11; DC 15 + spell level):
6th (1+1): Blade Barrier (cast), Banishment (D)
5th (2+1+1): Flame strike (cast), Righteous Might (cast), True seeing; Dispel Evil (D)
4th (3+1+1): Cure Critical Wounds, Divine power, Holy smite , Restoration; Dismissal (D)
3rd (4+1+1): Daylight, Dispel Magic, Invisibility purge, Prayer, Protection from Energy; Protection from energy (D)
2nd (4+2+1): Bull's Strength (cast), Lesser restoration x2, Remove paralysis x2, Spiritual Weapon (cast); Magic circle against evil (D)
1st (4+2+1): Bless (cast), Deathwatch, Divine favour, Remove fear, Shield of faith, Sanctuary; Protection from evil (D)
0th (4) - Detect magic, Guidance, Light, Stabilize

Domains: Exorcism and Protection
Exorcism domain spells: Protection from Evil, Magic Circle against Evil, Remove Curse, Dismissal, Dispel Evil, Banishment, Holy Word, Holy Aura, Freedom
Protection domain spells: Sanctuary, Shield Other, Protection from Energy, Spell Immunity, Spell Resistance, Antimagic Field, Repulsion, Mind Blank, Prismatic Sphere.
Domain powers:
* Resistance: +3 on all saves. This can be transferred to another 8 times/day, with a 1 minute duration.
* Aura of protection: 30-foot aura of protection for 6 rounds per day. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic).
* Turn evil outsider: Damage evil outsider by channeling positive energy. DC 16 for half damage.
* Spirit-slayer (Su): At 8th level, you can see creatures in the Ethereal plane and your attacks (melee, ranged or spells) can affect them. You can use this ability for a number of rounds equal to 1/2 your cleric level (6 rounds). You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th (2/day). For the purposes of this ability, levels in the Exorcist of the Silver Flame prestige class stack with your cleric levels.

Channel positive energy: 10/day, 6d6 damage/healing, Will DC 16 for half damage . 3 used

Special abilities:
* Weapon of the exorcist +1/silver good flaming
* Smite evil 1/day, +3 to attacks and inflict +13 damage (cleric levels and exorcist levels stack for damage purposes) as well as gain the other benefits (x2 damage vs. certain evil creatures, deflection bonus to AC equal to Cha modifier).
* Darkvision 60 feet
* Detect thoughts at will
* +4 save vs. possession; +2 vs. charm/compulsion from evil outsiders
* SILVER EXORCISM +2 BONUS ON CHA CHECKS TO FORCE SPIRITS/POSSESSORS OUT OF THE BODY AS WELL AS DISPEL AND CASTER LEVEL CHECKS TO HARM, BANISH, OR OVERCOME THE SPELL RESISTANCE OF AN EVIL OUTSIDER; INCLUDING SUMMON MONSTER SPELL THAT WAS USED TO SUMMON AN OUTSIDER; THE INHABITED BODY TAKES 1D6 SACRED DAMAGE.

Feats: Scribe Scroll, Combat Casting, Martial Weapon Proficiency (longbow)(B), Weapon Focus (Morningstar), Extra Channeling, Extra Channeling, Selective Channeling, Divine Interference

Spoiler:
As an immediate action, when an enemy within 30 feet hits an ally with an attack, you can sacrifice a prepared divine spell or (if you are a spontaneous caster) an unused spell slot and make the enemy reroll the attack roll. The second attack roll takes a penalty equal to the level of the spell you sacrifice. You must sacrifice a spell of 1st-level or higher to use this ability. Whether or not the second attack is successful, you cannot use this effect on the same creature again for 1 day.
, Spell Penetration (+2 to overcome SR)

Skills:
Heal 6r+3+5=14
Know(relig) 13r+2+3=18
know(planes) 13r+2+3=18
Diplomacy 13r+3+3=19
Sense motive 13r+3+5=21
Linguistics 6r+3+2=11
Perception 1r+5=6
Languages: Orcish, Infernal, Abyssal, Giant, Elven, Daelkyr, Quori

Equipment:
morning star 1d8/x2 +2flaming burst; 1d8+2+1d6(flame) dmg
longbow masterwork(wotex) 1d8/x3 +1silver(wotex) 1d8+1x3(silver) damage
40 arrows
lt. crossbow 1d8/19-20/x2
29 bolts
dagger 1d4/19-20/x2
+3 breastplate +9 ac
heavy darkwood wd.shld +2
heavy shield +3=+5 a.c.
+2 ring of protection
RING OF FEATHER FALLING
BRACERS OF ARCHERY LESSER
BELT OF INCREDIBLE DEX +2
HEADBAND OF ALLURING CHARISMA +2
DUSTY ROSE IOUN STONE +1 A.C.
HOLY STAFF

Spell Components:

Spoiler:
Diamond dust worth 1025gp
Diamond worth 5500gp x 3
25gp worth of silver dust
Onyx gems worth 25gp x 3
Ruby dust worth 100gp
Offerings worth 2250gp (planar ally)
Spell components for ‘Symbol’ spells worth 19000gp
Eye ointment worth 750gp (true seeing)
Herbs, oils and incense worth 3000gp
Onyx gems worth 50gp x 3
Incense worth 3000gp

Background:
Rodergo is a cleric of the Silver Flame from Thrane. He spent the last two years of the last war as a part of a cadre of clerics loaned to Brelish allies; if there was something Thrane had enough of at home it was clergy. He spent those years stitching up and healing the wounded, and from these experiences has a poor opinion of war.
When the war ended, he returned home only to see home with new eyes. The idealism of youth now tainted by the experience of war, he saw hypocrisy and graft everywhere he looked. He no longer knew what he was doing there.
His superiors gave him a lot of slack due to his war veteran status and decided he needed a change of scenery. Having some experience with Brelish folk, he was sent to Sharn to help the church's efforts there, and to rid themselves of an inconveniently ethical and obviously burned out clergyman.
They reasoned, if war couldn't teach Rodergo to see the foolishness of his idealism, Sharn definitely could.
In Sharn, however, his inclination toward morality also proves difficult for his superiors. Therefore he is given the worst most dangerous assignments, perhaps to help temper him to the realities of the world, or at least put him somewhere he can be utilized and not do too much damage to the internal workings of the church.
Which brings him to a certain small chapel, and a certain missing clergyman...