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Golem in Progress

"Father"'s page

86 posts. Alias of Troy Malovich.

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Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Reminder, Father's initiative is now after Delia's from his delay earlier.

Father once again rushes in after the enemy, trying to keep with Valachi in providing a threat and a target besides the others.

Move, from K29 to O30
Slam attack 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 (with flank from fire elemental), damage 1d10 + 5 ⇒ (4) + 5 = 9


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father follows as the thing tries to move awy from him and Valachi. It didn't move far, so he steps over and swings again.

Move I29 to K29
Attack 1d20 + 5 ⇒ (8) + 5 = 13


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father continues to follow after the thing, accepting that he will need to stand over Reid's prone from to strike at the once-man.

Move, 5' step from I28 to I29
Slam attack (magic fang) 1d20 + 5 ⇒ (13) + 5 = 18, damage 1d10 + 5 ⇒ (8) + 5 = 13


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father moves up after Delia gives him her magical enhancements. Not wanting to step on Reid's prone form, he moves to stand beside him as he takes a swing at the thing that was once a man.

Delay until after Delia's turn
Move from M29 to I28
Slam attack (with magic fang) 1d20 + 5 ⇒ (17) + 5 = 22, damage 1d10 + 5 ⇒ (4) + 5 = 9


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Stabilize 1d20 + 1 - 11 ⇒ (5) + 1 - 11 = -5, down to -12
Okay, OOC, I'm going to let him disappear before she gets to him, mainly since I know it's a drain on resources to try and heal him back up at this point. That way, next day she at least gets him back at 1/2 HP.


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Previous round's fire aura 4 dmg, puts Father at -10.
Stabilize, 1d20 + 1 - 10 ⇒ (11) + 1 - 10 = 2
Missed it by that much, now at -11


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Previous round's fire aura 1 dmg, puts Father at -6.
Stabilize, 1d20 + 1 - 6 ⇒ (15) + 1 - 6 = 10
Again, he just makes it.


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Took 2 damage from aura, stabilize attempt 1d20 + 1 - 5 ⇒ (14) + 1 - 5 = 10Just made it.
I am at the point where I'd rather he bleed out, and hope it happens before Delia can heal him. If she unsummons him, he comes back at the bad state. If he dies, and she waits til next day, he returns with half HP. Also, with him gone, she can summon more than 1 at a time. The only prob is she will do what she can to keep him around.


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father is unconscious (-9), Stabilize check 1d20 - 8 ⇒ (18) - 8 = 10
Stabilized
Turn ends, he is adjacent and takes 1d?? fire damage, and unstabilizes.


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

WIth his quarry having flown away, Father swings instead at the axe-wielding skeleton in front of him.

Slam Attack 1d20 + 4 ⇒ (9) + 4 = 13, certain it misses, since Val's 20 missed.


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father waits for her to heal, about to move into the space beside Reid. He decides instead to wait to see what the others do first. After Valachi moves up, and Reid moves out, Father moves in to fill the gap left by Reid. Instead of attacking the skeleton Valachi went after, he goes after the floating head, hoping a good solid hit will take it out of the fight.

Move, S29 to R29
Slam attack on skull 1d20 + 4 ⇒ (15) + 4 = 19, damage 1d10 + 4 ⇒ (10) + 4 = 14 blunt damage


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Will Save 1d20 + 2 ⇒ (18) + 2 = 20


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father relaxes with only one of them left, and decides to move out and finish it. He makes his way carefully across the greasy spot on the floor, and takes a heavy swing at the thing.

Move from Z37 to X35, Acrobatics 1d20 + 1 ⇒ (18) + 1 = 19
Slam Attack on last skeleton 1d20 + 4 ⇒ (15) + 4 = 19, damage 1d10 + 4 ⇒ (5) + 4 = 9


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father swings now at the skeleton standing before him, ready to hold his position and fight to keep those behind him safe. His focuses much of his attention on protecting, and his swing falls short.

Fight defensively, Slam attack on Z36 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father waits, his adopted stance one of protection. He doesn't want to rush ahead of the group as they wait in the tunnel for the best time to strike.

Full defense


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father moves up to stand before most of the others.

Move to Z38


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father takes a swing at the one most likely to be able to get past him toward those he stands protectively before. The amount of damage he suffered from the attack of the other has weakened his strike, and he misses it by a long shot.

Attack X45, 1d20 + 4 ⇒ (1) + 4 = 5


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Don't know if it was intentional, but I am able to move Father on the map, and I like it. If we shouldn't he was in W43.

Father steps forward toward the creatures, but realizes that he should wait until everyone is down so he doesn't get surrounded. He steps forward, and assumes a defensive posture for when the creatures approach.

5' step, and total defense
AC 19


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Okay, maybe it wasn't a work issue. I just realized, the giant stirge is the only thing left.

Father decides that it seems clear enough that he will take the opportunity to step out and pick a better spot to fight from. He steps out of the room and put his back to the nearby corner. He scans the environs for the remaining enemy Reid mentioned.

Move to -L/11
Perception 1d20 + 4 ⇒ (8) + 4 = 12


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father's frustration comes to a head. He growls before hauling back and throwing his all into a single punch at the leading skeleton.

Slam attack, on skeleton in (-L/12) 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20, crit confirm 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20, damage 2d10 + 8 ⇒ (5, 9) + 8 = 22 (blunt)


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

With so many others able to help Valachi with the bat things, he tries to remove some of the bigger things in the doorway. He grows frustrated at his inability to connect with anything around him.

Slam attack, on skeleton in (-L/12) 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father scowls at the idea that he not come to Delia's aid, but there are more enemies where he is at presently. He strikes out again, but his swing is still hindered by the confines of the room.

Attack the nearest Stirge, 1d20 + 4 ⇒ (2) + 4 = 6


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father, waiting until they were closer, strikes out at the first one within his reach. He swings his big inhuman fist at the skeleton in the doorway, but the tight space they are all in restricts his movements, and causes him to make an awkward swipe.

Standard, attack Skele in -L/12, 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6 (accounting for cover)


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Initiative 1d20 + 1 ⇒ (11) + 1 = 12


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Perception 1d20 + 4 ⇒ (17) + 4 = 21

Father eyes the entryway suspiciously, "Careful, young ladies, the dead here seem to show up anywhere."

Father would try to always be in front of both Kendra and Delia, in his singular role of defending the young ladies, but Kendra keeps ending up in front of him.


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Downstairs

Father waits until the men that tend to be in the front go in, but as soon as either Kendra or Delia make for the ladder, he steps in right before them. Primarily Kendra, as Delia knows that she doesn't exactly belong in the front.

Basically, he will go right after both Agnar and Valachi have gone down, assuming Agnar will also be toward the front.


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

The Dungeon

As they stand around the dark wet hole in the floor, Father looks to each of the others, and decides to act. Some times the best way to overcome reluctance is to just charge in head first and not think about it. He shrugs, grabs the ladder carted in, and begins to maneuver it to lower into the darkness below.


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father nods at Delia's request, and stoops to help the two injured near him. He lifts them as best he can and makes his way to the door.


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father attempts to help the injured man, making his way as best he can to him.

Move toward the man in G5
If he can make it, Heal check to stabilize 1d20 ⇒ 15
If a skull prevents him from doing so, he will attack it 1d20 + 4 ⇒ (11) + 4 = 15, damage 1d10 + 4 ⇒ (5) + 4 = 9


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father runs up to the nearest enemy, striking it as hard as he can with his heavy fist.

Move, as far as he can to get to an enemy. If he can't get close enough to one, he will double move to stand as best he can between a skull and a citizen.
Standard, attack 1d20 + 4 ⇒ (7) + 4 = 11, in the off chance that hits 1d10 + 4 ⇒ (7) + 4 = 11


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Perception 1d20 + 4 ⇒ (5) + 4 = 9

Father is agitated by all the possible threats in the room. The town has already shown that some of them are willing to act aggressively toward the late professor's friends. He slides his chair just a little closer to Delia, and tries to watch for any threat that may become violent.


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father just breathes a heavy sigh, moves up to stand behind Delia, and rests a calming hand on her shoulder. His sign to her that he stands with her, but his sign to everyone else that he will try to temper her outbursts.


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father may not be the sharpest knife in the drawer, but he knows well enough that he is better off staying out of the way. He decides to get some wood from the shed and set about lighting a fire so the others can dry faster. After he does so, he stnads off to the side, but still in the same room as Delia. Staying out of the way is one thing, but staying out of sight of her is not an option.


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father angrily berates himself for the thing being able to frighten him off and leave Delia there without him. He turns and rushes back toward the room. Getting just inside, he looks to see if she is okay.

That should put him back in D9
Round 1: He moved to door, opened it.
Round 2: Double moved
Round 3: Double moved back


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

After Delia enhances his fists, Father puffs up his chest, flexes his arms and simply states "Thank you, my peach."

She casts 1 on him. It lasts 3 minutes. Approved by GM above to work.


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father would have instead tried to 'aid another' Ried in escaping the grapple, as that is the only way I could find to pull a grappler off of someone. If there is another way, he would try that.


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father, taken by surprise by Delia's move into the room, rushes in to stand before it, determined to stay between her and the thing.

Move to either C or D 6, based on availability. Slam 1d20 + 4 ⇒ (20) + 4 = 24, critable? confirm 1d20 + 4 ⇒ (11) + 4 = 15, damage 1d10 + 4 ⇒ (4) + 4 = 8 if crit add 1d10 + 4 ⇒ (2) + 4 = 6


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

At Delia's direction Father listens intently to the ghost, waiting to see any sign of a slip up.

Sense Motive 1d20 + 4 ⇒ (19) + 4 = 23


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father leans over to swat at the large bug on the ceiling above Reid.

Slam 1d20 + 4 ⇒ (6) + 4 = 10


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father decides to brush Delia's hands away from his outfit, she kept getting the buttons unmatched. Using his experience, he tries to set himself up to maintain the proper appearances. His blocky wooden hands make no more headway than Delia had before he gives up and follows her downstairs.

Disguise 1d20 + 4 ⇒ (5) + 4 = 9


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

If there are any when he goes.

Father continues to try and assist anyone still dealing with the pests, and as soon as he spots one nearby he takes a heavy swing at it. He is hesitant, as they are so small and he worries about hitting anyone else amongst the crowds.

Slam 1d20 + 4 ⇒ (6) + 4 = 10, JIC damage 1d10 + 4 ⇒ (1) + 4 = 5


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

"Of course, my dear." Father looks unsure about where to go, and how to get there through the crowd, but moves as told.

If the one in E8 is still alive, he will move to D7 to attack it. Otherwise he will move to the closest one (considering he's dead last).
Slam 1d20 + 4 ⇒ (3) + 4 = 7


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

If Father could smile, one could be seen on his smooth features. He nods at Ried, and Gharen, before following Delia. Even if it isn't visible on his face, one can almost see his pleasure in her response in the more relaxed way he is carrying himself.


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Perception 1d20 + 4 ⇒ (14) + 4 = 18 I only rolled for Father, as Delia couldn't get a 22.

Father crosses his arms and lets out a low grumble when Gharen addresses Delia. He does not speak out though, knowing Delia would berate him for such given their current environment.


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father looks at the dress, and immediately expresses his displeasure, "I don't like it. A proper young lady should be covered discreetly from neck to ankle."


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father crosses his arms in dissatisfaction, "You'll not attend this meal alone. If you decide to accept his invitation, I will be there beside you, ensuring that nothing untoward happens."

He follows her into the house and looks over her shoulder, disapproving of her willingness to accept the gift in the first place.


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Perception 1d20 + 4 ⇒ (20) + 4 = 24

Father stares at the boy impassively, as lacking facial expressions tends to make one always look impassive, and takes the package that was offered to Delia.

He then examines the nature of it as best he can, turning it over in his hands, and testing the weight and feel of it. He is about to open it before Delia snatches it away from him.


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Fort save 1d20 + 3 ⇒ (7) + 3 = 10

5/12 HP, 15/16 Str

As the cold freezes his limbs, Father's joints slow and lock up, but he stands frim with his back to the room. He stands in his mind as a barrier between the cold and Ember.


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Oh, ok, then he will just do it on his turn if the cold is still present.


Eidolon Biped (AC: 15 [T: 11 /F: 14]; HP: 12/12; F+3, R+1, W+2; Init: +1; Perc: +4)

Father, was taking no actions in round 1, and goes right before the haunt. On his turn in round 2 he will ready his action to move Ember if it looks as if the haunt still exists, and will attack again.
So in order it would go, Father (readies to move Ember), Haunt attacks, Father's readied goes off before the attack to move her, Ember's turn.

Father's CM vs Ember to move her 1d20 + 4 ⇒ (15) + 4 = 19

Whether she wants to be moved or not, Father grabs the woman protectively and moves her out of the room so that the haunt will strike him instead. All the while he attempts to reassure her, "This is for your own good, I'm only trying to help."

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