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Fatespinner's page

4,683 posts (7,123 including aliases). 37 reviews. Aliases: Harumn Blackshield, Ethras Arafil, DM Fatespinner, Aldren d'Deneith, Runzyl Steelsong, Ennoch the Black, DM Fatespinner - IK, Illyen Ven'dreth, Rurin Songsmith, Elan Sunshadow, Vethran Tallomane, The ST Guy, Rayne, Robert "Robbie" Evenwood, "Pariah", Visas Marr, Aspexia Leroung.

Profile | Recent Posts | Recent Reviews


Recent posts by Fatespinner:

Dragon Age
Cheliax Fatespinner,

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Uzzy wrote:
As an aside, Dragon Slaying in this game is totally and utterly the most badass thing I've done in video games this year. Don't even try it till you're a high level though! The killing animation for it is pretty awesome.

I've been reluctant to take on the dragon so far. I'm level 18 now, should I be ready for it or should I keep waiting?

Also, has anyone discovered the level cap for this game? I noticed that there's an achievement for reaching level 20, but I really hope that's not the cap.

EDIT: Nevermind. Just Googled for it. No level cap! Woo-hoo!

Dark Sun
Cheliax Fatespinner,

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My experience with Dark Sun is relatively limited, but I have played it in the past and owned one of the main books once upon a time.

Magic is basically outlawed in most parts of the world, though Preservers are sometimes tolerated (if only barely). Most wizards do not carry spellbooks, instead using an intricate series of knots on a long string to "encrypt" their spellbooks so that others won't know that they are wizards.

Psionics are incredibly common. In fact, pretty much every character in Dark Sun has at least one "wild talent," a psionic power that they can activate even if they are not an actual psionic class.

Metal is super-rare in Dark Sun. Forged metal, anyway. Most weapons and armor are made of hide, bone, scales, and obsidian. Steel weapons should be about as common in Dark Sun as adamantine is in most other settings. Possibly less so. Steel armor pretty much doesn't exist at all. Not only is the material stupidly rare, but steel armor is very impractical in a desert setting. Some kind of steel armor that is magically treated to protect against the elements would be acceptable, but magical, metal armor would be like finding a major artifact. :)

Also worth noting: The coinage in Dark Sun consists of ceramic discs. 1 ceramic = 1 gold. The discs can be chipped apart into 10 wedge-shaped slices that serve as a lesser currency. Large sums of money are almost unheard of and thus anything in excess of perhaps 100 ceramic or so would be secured by some other means (gems, bits of metal, etc.).

Dragon Age
Cheliax Fatespinner,

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Emperor7 wrote:
Is it possible to easily change party members inside of a region, or do you have to go to the world map? I apologize if I'm too dense to find it. I tend to just start playing and learn the commands as I go.

The answer is... sometimes. 90% of the time, you have to go out to the party camp on the world map to change party members, but in some villages/cities where there is no combat element, you can switch party members freely. I'm playing the PC version myself, but I have no reason to believe the Xbox would be any different in this regard.

Dragon Age
Cheliax Fatespinner,

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My main character is a city elf rogue specializing in Two-Weapon Fighting. My "preferred" party consists of my main character, Morrigan (mostly for the healing and debuffing rather than damage), Alistair (as a tank), and Leliana (who I have focused on archery and her bardic music). It works astonishingly well.

BTW, those of you who haven't yet experienced the joys of higher level spells on your mage characters: Sleep + Waking Nightmare is devastating. That is all.

My "backup" group substitutes Shale in for Alistair and Zevran in for Leliana. Major melee damage there. It's pretty sick, but not terribly versatile.

Dragon Age
Cheliax Fatespinner,

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Tarlane wrote:
I'm Tarlane on Bioware, I just added the two of you as friends.

Don't know why it isn't adding your characters. Mine have a lag between what they actually are and what it shows on the site, but its not too far back.


Added you back, Tar, and sent a friend request to Uzzy just now.

Dragon Age
Cheliax Fatespinner,

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Wow... people have beaten this already? You must be logging some hardcore playtime.

I picked it up just a couple days ago, playing through with a City Elf Rogue. Level 11 so far and still far from finished.

Those of you who are playing, what say we hook up through BioWare's social network, eh? You can find me there under the handle "LightningTea." This way we can all look at one another's stuff. :D

Aubrey's Eberron campaign.
Cheliax Fatespinner,

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Aubrey the Demented/Malformed wrote:
Glad you amended your post there - 170 damage was impressive for a single shot!

Hehe, yeah, forgot to close the dice bracket.

Remember to eat MEAT today!
Cheliax Fatespinner,

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I had chicken nuggets for lunch. I don't really eat a lot of red meat, but I do enjoy a good burger from time to time.

Also, regarding Five Guys (since several people brought it up), we have them clear up here in Albany, NY too. Just an FYI for people who care.

Looking for a Pathfinder editor
Cheliax Fatespinner,

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I have sent my response to your e-mail, David. Thanks for the opportunity!

Aubrey's RotRL campaign discussion thread
Cheliax Fatespinner,

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Heathansson wrote:
(lol) or not....
this is why I don't game IRL.
That day, we're doing some research scans on lab critters at work.

Hehe. It's all good. I found some other people, so we're full up now anyway. Maybe next time.

Aubrey's RotRL campaign discussion thread
Cheliax Fatespinner,

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That's okay, a conflict with one of my existing players just came up and we have to push the game back a couple weeks anyway. The new date is November 14th. Same time (1pm-7:30ish EST).

Aubrey's RotRL campaign discussion thread
Cheliax Fatespinner,

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Just wanted to extend an invitation to the folks in here:

I'm going to be running GameMastery Module D3: The Demon Within via TTopRPG on Halloween during the day (1pm - 7:30pm EST or so). We currently need 2 more players, including a very competent cleric player (this module is not kind). The 3 other PCs that have been created are a paladin, a fighter/barbarian, and one still undecided. Let me know!

Aubrey's Rise of the Runelords campaign
Cheliax Fatespinner,

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Just renewing dot. Carry on.

Aubrey's RotRL campaign discussion thread
Cheliax Fatespinner,

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Hudak wrote:
Justa letcha know;
I can't post at work any more. Period.
Too many people on facebook wot wot; they're coming down on internet usage.

That blows.

Fatespinner's World of Darkness
Cheliax Fatespinner,

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ithuriel wrote:
Is Justin finally moving to Seattle or somewhere else? I must have missed that.

Yeah, I think he's finally realizing his dream.

Fatespinner's World of Darkness
Cheliax Fatespinner,

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We're up and running again. I know Justin is currently in the midst of a cross-country move, so Hank may be a bit on the quiet side for a few days, but everything should proceed as normal. I'll be NPCing Gabriel until such a time as I can make a convenient exit for him (which may or may not be a "permanent" exit, if you catch my drift).

Please continue speculating and conversing in the game thread. Roleplay and problem-solving are going to comprise the bulk of this chronicle (though it wouldn't be one of MY games without a sizeable dose of combat too, of course).

Aubrey's Eberron campaign.
Cheliax Fatespinner,

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Kobold Cleaver wrote:
Hey, I'm sorry to break the mood, but I want to find the discussion thread, and 'An Eberron Campaign?' gives no results. Does anybody have a link?
Thanks.

No question mark.

Aubrey's Eberron campaign.
Cheliax Fatespinner,

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Aubrey the Demented/Malformed wrote:
Um, there's no one there. There are guys in E6, G5, R10*, Q14* and N15. *= grappled by Black Tentacles.

I must've missed where that one went then... give me a second to update.

Fatespinner's World of Darkness
Cheliax Fatespinner,

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I am back in the saddle for running this. I made some comment in the in-game thread as well, but basically, we're down two players right now and I'm wanting to see if they return to the fray. If not, we'll press on without them.

Horrid Wilting Targets/Range
Cheliax Fatespinner,

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Lathiira wrote:
Irrlicht wrote:
Now it's clearer, thanks.
But still, why not simply write: "60 ft. diameter area" (or better, "30 ft. radius area")?

Has to do with the rules for bursts, lines of effect, and whatnot.

Yeah, if it were "30 ft. radius area," even unseen targets and allies would be included. This spell lets you SPECIFY targets, enabling the caster to drop it without regret on a field full of allies (though he must be able to see or otherwise detect all the targets to be affected).

Channel Energy Modifiers
Cheliax Fatespinner,

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*thread necromancy*

Did we ever get an answer on this one? I haven't been watching the boards carefully the last few weeks, so apologies if this has been addressed elsewhere.

Aion MMORPG
Cheliax Fatespinner,

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GentleGiant wrote:
Kind of hard to get exited about a game when you try to go to their website and get a "Http/1.1 Service Unavailable" error... just saying. ;-)
Also, I'm not paying 50 Euro just to try the game, and I couldn't find any info about a trial version of the game.

Yeah, there's no trial yet, though there was an open beta period before release. I believe the trials should be starting in the next 3-4 weeks, though.

Aion MMORPG
Cheliax Fatespinner,

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I LOVE THIS GAME!!!!!!!

Come join my Legion on the Asmodean side of the Ariel server, "Underworld!"

My characters are Seraphine and Avandra.

DDO (Dungeon and Dragons Online) FREE-TO-PLAY
Cheliax Fatespinner,

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flash_cxxi wrote:
So for the moment I have started a new Character on Thelanis so i can play with you guys.
I won't be playing too often tho. What is the name of your Guild, so I can look around for any members I see and ask to join?
My current Character's name is Saybriel d'Thuranni

The guild is, of course, the "Pathfinder Society." :)

Iron Kingdoms Character Guide (OGL)
Cheliax Fatespinner,

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Chad Bartlett wrote:
Are the illustrations color or black and white?

The interior is all black and white, though the cover is in color.

Lilith's Minkai TTop Campaign
Cheliax Fatespinner,

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Journal #2:

Spoiler:
The trek to Tonbo Go Ryu was long and troublesome in spots, particularly when the rain began to fall, but still I maintained my dogged pursuit, determined to catch up to my brothers and sisters before our enemies could. The rainfall made following the trail impossible, but fortunately I had gone far enough to know that they could only have one destination in mind at this point and continued on with that goal in sight.

Cursing my luck at witnessing my clansmen dart over the outer walls at the last moment before I crested the hill behind them, I made my approach as swiftly and silently as good sense would allow. I believe I'd been a bit overzealous, though, as one of the patrols caught wind of me as I made my descent into the city. Dodging into an alleyway, I managed to avoid the watchful eye of the patrolling onmyoji but his pet cobra was not so easily deterred. Fortunately, I am a Kaze blademaster and fear no such creature. In a few swift strokes, I had destroyed the beast and made quick my escape, pausing to sully myself and make a hasty trapper's disguise.

It was then that I'd entered the izakaya that it looked like my brothers had landed on top of. A quick glance at the boots of the bar's patrons told me who had just come in from days of hiking and who had been in the city all along. Thus it was with little difficulty that I found Plum Blossom and made myself known to her in turn. I had visited this same izakaya once before, many years ago with my foster father on one of his "business trips." The keeper was different now than it was then, but then again this was not exactly unusual. The eldritch lightning that shook the foundation of the establishment was certainly something I'd not seen before, however, and it disturbed me more than a little.

One of the other Kaze, one I later learned was called Tokawa, had made an obvious display of his shikigami, much to the consternation of the barkeeper, who had just been mocking a certain member of the local onmyoji academies that had become lost in his drink. Almost as if by providence, however, the drunken onmyoji's family leader arrived with an escort of guards to tow him away and gave a stern glare at our own Tokawa, suggesting that he seek "improvement in his education" at the local academies.

After this awkward moment, the group of us formed up and made our collective exit to head somewhere more private where we might discuss everything that had happened to date. At this point, all I'd gotten was a letter stating that my aid was needed. I knew little of what would be expected. Calling in a favor from an abbot whose brother I had defended from bandits on a pilgrimage several years ago, I arranged quarters for us at the monastery, where I was brought up to speed on the events to date.

Tomorrow is a new day, and we begin our search for the mysterious parties behind the attack on Genryu-domo and possibly some deeper involvement still hidden beneath the organization known as the "Burning Blood."

Lilith's Minkai TTop Campaign
Cheliax Fatespinner,

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Journal entry for Asagi Hirotomi:

Spoiler:
Am I too late? What in the Thousand Hells has happened here?

Upon arriving at the Soaring Crane House, I was greeted with a flurry of activity as various individuals, patrons and employees alike scurried around like ants, all chattering on about some "terrible atrocity" that had occurred inside. I introduced myself at the front desk as a bounty hunter who had been sent by the local authorities to investigate and was quickly permitted entrance. Once inside, I was horrified to see bloody streaks and signs of violent struggle spattered all over the inside of one of the tea rooms. Judging from the looks of things, a wounded creature was dragged through some kind of secret passage at the rear of the room. Though it took a moment to get the gawking patrons to "let the professional work," I was eventually granted access to the room in private. I took this opportunity to figure out the mechanism for the secret passage and pursue whoever or whatever had come this way.

What I was not prepared for was the sight of the gruesomely decapitated bakemono that I found shoved unceremoniously into the corner of the water garden that the passageway had led to. I was glad, however, that the remains did not belong to Plum Blossom, the woman who had sent for me. I was also glad to see that whoever Plum Blossom was traveling with had very little skill at masking their trail. It was a matter of minutes before my senses pointed me in the right direction... and then I was on the hunt.

While my Kaze brothers and sisters had gotten nearly and entire day's head start on me, I am not one to rest easily. After gathering the necessary supplies in town, I set off on the trail of my Kaze kin in the hopes that I would catch up to them before more of the vile bakemono did. I imagine that room at the tea house will be viewed with superstition and dread from now on, however, as I did not exactly make my secret egress known to the management... oh well. Perhaps some things are best left alone anyway.

Possible to play with 1 player and a DM
Cheliax Fatespinner,

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A buddy of mine and I played single-player games quite often years ago. Dogbert hit the nail right on the head when he said that single-player games are all about the character and that character death often means "game over."

Naturally, since things like "game balance" aren't an issue with only one player, I'd encourage your player to create a concept that might not necessarily be the "norm." A story like Drizzt Do'Urden's is something that might be appropriate to a single-player game. Create a character with wildly above average stats, perhaps let him be a member of a powerful race, and give him every possible advantage you're willing to deal with... he will likely need them. For our single-player games, we did stats by rolling 1d8+12, allowing a natural range of anywhere from 13 to 20 before racial modifiers. We also made the characters using the gestalt rules from Unearthed Arcana, choosing two classes instead of one and getting all the benefits of both (my personal favorite character was a ranger/cleric, lots of survivability in that combo).

I had a lot of fun with single-player gaming in the past and I'm sure you will too, you've just gotta be willing to let the PC get away with stuff that would normally never fly in a group game. :)

Gary Teter Fanboi Love Thread
Cheliax Fatespinner,

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1.) If you write 1000 lines of code and Gary writes 1000 lines of code, Gary has written more code than you.

2.) There is no 'ctrl' button on Gary's computer. Gary is ALWAYS in control.

3.) Gary's servers can execute an infinite loop in 6 seconds.

4.) Gary has removed the F1 key from his keyboard. Gary never needs help.

5.) When Gary throws exceptions, it’s across the room.

6.) All arrays Gary declares are of infinite size, because Gary knows no bounds.

7.) Gary doesn’t have disk latency because the hard drive knows to hurry the hell up.

8.) Gary writes code that optimizes itself.

9.) Gary can’t test for equality because he has no equal.

10.) Gary doesn’t need garbage collection because he doesn’t call .Dispose(), he calls .DropKick().

11.) Gary’s first program was kill -9.

12.) Gary can write infinite recursion functions…and have them return.

13.) The only pattern Gary knows is God Object.

14.) Project managers never ask Gary for estimations…ever.

15.) Gary doesn’t use web standards as the web will conform to him.

16.) “It works on my machine” always holds true for Gary.

17.) Whiteboards are white because Gary scared them that way.

18.) Gary can delete the Recycling Bin.

19.) Gary can unit test entire applications with a single assert.

20.) Gary doesn’t bug hunt as that signifies a probability of failure, he goes bug killing.

Horizontal "Falling" Damage
Cheliax Fatespinner,

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veector wrote:
That's correct, however, it seems VERY small. We initially tried to figure it out using this approach and abandoned it because it seemed too little damage.

It SHOULD be very small. Think about it. If you were to run as fast as you could and hit a brick wall at top speed, yeah, it would hurt. Would it be very likely to cause broken bones or any really significant crippling injury? Unlikely, unless maybe you lowered your head down and smashed into it with the top of your skull. Most creatures should be incapable of moving so fast as to cripple themselves on impact. IMO you're being generous enough, allowing a spell that's not designed to deal damage to do so in the first place.

What builds have started frustrating you?
Cheliax Fatespinner,

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Steev42 wrote:
To answer some questions--yes, he has Natural Spell. He's *never* in his humanoid form; he's at a level where he can spend all day long in an altered state. He wood-shaped the club out of some nearby trees while in his altered form, so it's *natural* size is Huge. And since it's not magical, he has no qualms about leaving it behind if need be.

Aha! Right there, in bold. That's your players' Achille's Heel. You need only one simple thing:

This little gem.

DDO (Dungeon and Dragons Online) FREE-TO-PLAY
Cheliax Fatespinner,

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Also, incidentally, if people want to join the guild... I'm online right now. Just come into the chatroom and let me know your character name.

DDO (Dungeon and Dragons Online) FREE-TO-PLAY
Cheliax Fatespinner,

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flash_cxxi wrote:
Is Khyber still active? That was my old Server.
I know that some Servers got dumped acording to Tim.

Khyber is still active, yes.

DDO (Dungeon and Dragons Online) FREE-TO-PLAY
Cheliax Fatespinner,

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flash_cxxi wrote:
Lilith wrote:
Just that particular character. Decided to spring for the drow & warforged races...Drow paladin FTW. :D

In the original DDO I had a 15.5 Drow Fighter 4/ Paladin 11.5. She rocked! +1 Vorpal Longsword totally owned in Meridia Surrounds.

I am very sorely tempted to reactivate and start free playing.


Come join us on Thelanis! We could use pretty much anything at this point. Our present members are a rogue, fighter, wizard, and cleric. I assume we'll be adding Lilith's paladin to the mix.

DDO (Dungeon and Dragons Online) FREE-TO-PLAY
Cheliax Fatespinner,

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Lilith wrote:
Fatespinner wrote:
Lilith wrote:
Woot, this means I can use my warforged wizard. :D

Sadly, you'll have to pay for the warforged race in order to regain use of your wizard. However, it costs less than the 400 points you get with the package I mentioned above, so by all means, go for it! :)

This...is bizarre. I was able to login and play with my warforged, but I'm now locked out. WTF. >.>

o.0

Highly strange. Totally locked out? Or just locked out from playing that particular character?

DDO (Dungeon and Dragons Online) FREE-TO-PLAY
Cheliax Fatespinner,

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Lilith wrote:
Woot, this means I can use my warforged wizard. :D

Sadly, you'll have to pay for the warforged race in order to regain use of your wizard. However, it costs less than the 400 points you get with the package I mentioned above, so by all means, go for it! :)

DDO (Dungeon and Dragons Online) FREE-TO-PLAY
Cheliax Fatespinner,

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I have just founded the 'Pathfinder Society' guild on Thelanis. All Paizonians welcome! Most of us are still level 1, though we have a level 3 fighter and no arcane casters at the moment.

Also, it's worth noting that you can become a "Premium Account" by buying ANY of the Turbine point bundles. The cheapest one gives you 400 Turbine points and only costs $6.95. A Premium Account means you get 4 character slots instead of 2 (on every server) and you can use the 400 points to buy yourself stuff (pretty much whatever you want). Plus, the point bundle is a one-time purchase, so that $6.95 is it. Not $6.95/month. One of the things you can spend your 400 points on is a "Copper Sigil" that lets one character of your choice go up to level 8 (normally, the max is 4). I think it only costs 150 points, so you could get 3 characters up to 8 if you wanted. Not sure how many points the next level tier is. You can also earn additional points in-game by completing various quests and earning 'Favor' from certain patrons.

My character, the guild leader, is Avira. Level 1 elf rogue. :)

An Eberron campaign
Cheliax Fatespinner,

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Gil wrote:
Green Giant wrote:

- What is Gil’s alignment?

That's a secret. Even I don't know. Seriously, it should be true neutral, if the DM allows. If not, she's neutral good.

Runzyl is chaotic neutral, so I don't see why true neutral should be an issue. Though Runzyl is beginning to lean more and more towards good... I think mostly because of his company. His overarching goal is just to be remembered, and being remembered as a champion and hero is more palatable to him than being remembered as a villain and monster.

Doom Spell
Cheliax Fatespinner,

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It looks like the sickened condition matches the description of what the doom spell claims to do in it's short description, but given the type of spell doom is (having the 'fear' descriptor), I would say that it imposes the shaken condition and thus the -2 does not apply to damage rolls.

An Eberron campaign
Cheliax Fatespinner,

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Also, as far as ground scouting goes, both Runzyl and Janosz are no slouch at stealth. I think Gil is pretty good at it as well. We could poke our heads around and take an advance look. Is telepathic bond on the beguiler list? And, more importantly, if it is, does Gil have it?

A Disadvantage to go with your advantage?
Cheliax Fatespinner,

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So, in the Core book, the following is listed under "Energy Immunity and Vulnerability."

PRD wrote:
A creature with energy immunity never takes damage from that energy type. If a creature has fire immunity, it also has vulnerability to cold. If a creature has cold immunity, it also has vulnerability to fire. Vulnerability means the creature takes half again as much (+50%) damage as normal from that energy type, regardless of whether a saving throw is allowed or if the save is a success or failure.

Does this mean that sorcerers and wizards, with some of their capstone abilities granting immunity to some energy types, also gain this vulnerability? It seems counter-intuitive, but that is the way the rules appear to be written.

Aubrey's RotRL campaign discussion thread
Cheliax Fatespinner,

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Elisile Starbrow wrote:
Elisile intends to scribe some spells into her spellbook; see invisibility, glitterdust and summon monster II (assuming Veth will allow her to copy the former two from his book). She will then scribe a couple of scrolls (mage armour and see invisibility – she may scribe some more on the journey if they have time).

No problem on the copying glitterdust and see invisibility. Veth won't need his spellbook on the days he is crafting (well, beyond the hour in the morning when he memorizes). Also, be aware, under the PF rules, you can cast prohibited spells now, they just take up two slots instead of one. So if you want to scribe scorching ray or fireball or something, have at it.

Elisile should totally go for the Arcane Archer PrC when her BAB gets high enough. The new version is 100x cooler than the old one!

EDIT: Also, why are you buying a scroll of detect magic? It's a cantrip. You can cast it at-will if you allocate one of your 0-level slots to it. Unless you have some kind of plan for it?

EDIT #2: After looking at your sheet, I realize you MEANT dispel magic. :)

Aubrey's RotRL campaign discussion thread
Cheliax Fatespinner,

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Vattnisse wrote:
Got it. Of course, Fatey and I have already met in the flesh. I must have made a terrible first impression, yammering on about lutefisk and similarly awful stuff.

LOL, it broadened my cultural horizons. In hindsight, I wish we'd met up somewhere quieter. Would have facilitated conversation a bit better. Ah well. At least we met! And there was beer!

Aubrey's RotRL campaign discussion thread
Cheliax Fatespinner,

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Vattnisse wrote:
Cool. My name's Sverre Bodung - why don't y'all drop me a friend request?

Sent.

I'm a noob. Please 'splain the diffences
Cheliax Fatespinner,

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Airhead wrote:
Paths, Modules & Scenarios -
Aren't they the same thing?

Not exactly.

The Adventure Paths are 6-part campaign arcs that follow a continuous, linking storyline. You may, of course, run any one of the individual adventures as a stand-alone game, but they are mostly designed to be used in succession.

The Modules are stand-alone adventures with (usually) no grounding in other adventures and are, essentially, designed to be used as one-shot campaigns or to be inserted as "filler" material when running other, longer campaigns. Most modules are intended to be completed in a single game session.

The Scenarios are like modules, but they are specifically designed for the Pathfinder Society, which is basically like the Living campaigns that Wizards of the Coast has going. You don't HAVE to use the Scenarios as part of a sanctioned official event, but, if you want to, you CAN.

Hope that clears things up a bit.

Aubrey's RotRL campaign discussion thread
Cheliax Fatespinner,

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Vattnisse wrote:
Fatespinner wrote:
Fatespinner wrote:
EDIT: Oh, wait, that's the construction cost, isn't it? Dammit. That's slightly confusing, to list under the Craft feat that the cost to construct is half the market price and then go and list that half price under the item's entry in the back. Bleh. Okay, I see my mistake then.

Wait a second... then... why is the CONSTRUCTION COST of a headband of vast intellect +2 listed as 4000gp and the MARKET PRICE of the same item is ALSO 4000gp??? I'm confused!

Because, as crafting no longer has an xp cost, you now pay full gp cost when making magical items?

But only when making INT boosting items? WTF? I'm pretty sure this is a typo that the first errata must've missed. Everything else has it's construction cost listed at 50%, but the headband is the only one at full price.

Aubrey's RotRL campaign discussion thread
Cheliax Fatespinner,

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Fatespinner wrote:
EDIT: Oh, wait, that's the construction cost, isn't it? Dammit. That's slightly confusing, to list under the Craft feat that the cost to construct is half the market price and then go and list that half price under the item's entry in the back. Bleh. Okay, I see my mistake then.

Wait a second... then... why is the CONSTRUCTION COST of a headband of vast intellect +2 listed as 4000gp and the MARKET PRICE of the same item is ALSO 4000gp??? I'm confused!

Aubrey's RotRL campaign discussion thread
Cheliax Fatespinner,

Drawing 023 Expansionist avatar

Vattnisse wrote:
Fatespinner wrote:
Aubrey the Malformed wrote:
So it says on the reference document, though for the life of me I can't think why. Could someone check the published errata (my laptop for some reason can't take pdf) and in the actual book, because that doesn't look right.

I'm going off of my hardcopy, not the PRD. All of the stat-boosting +2 items are only 2000, with the exception of intelligence, it looks like, but that's because the INT one gives skill ranks too.

According to my book, all +2 stat-boosting items cost 4000 gp.

Eh? Page 502 of the Core Rulebook. Upper lefthand corner. Belt of Giant's Strength. Cost: 2,000gp (+2)

EDIT: Oh, wait, that's the construction cost, isn't it? Dammit. That's slightly confusing, to list under the Craft feat that the cost to construct is half the market price and then go and list that half price under the item's entry in the back. Bleh. Okay, I see my mistake then.

Hudak, nevermind. It still cost you 2000, not 1000.



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