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Posts
Don't miss the Black Mask this week at DaVinci Arts Middle school in Portland. We have plenty of spells and steel for you to enjoy. Come see the show, hang out a little afterwards and head over to the Lucky Lab for post show libations and good gamer company. The show opens Thursday, March 15th at 7:00 pm for three consecutive nights with a 2:00 pm matinee on Saturday, March 17th. Tickets are now on sale in the da Vinci office. Tickets are $7 for general admission seating; $15 for preferred, reserved seating. Da Vinci Arts Middle School, 2508 NE Everett, Portland. For more information visit the school website www.pps.k12.or,us/schools/davinci or contact Connie Cheifetz conniec@pps.net Anyone interested in bringing the Live Theater to PaizoCon? I am putting out feelers out there for anyone willing to help support the costs of bringing our theatrical production to PaizoCon this year. Or at least some semblance of the show. The full show would cost several thousand to transport and house the actors and production crew, something a Public middle school does not have. If people are interested, I will spend this Spring fund-raising to make it happen. I believe that if all of us help a little, then it can happen. I may even have some roles for people who would be interested in performing. Thanks for being such an awesome community. Tom Beckett Anyone interested in bringing the Live Theater to PaizoCon? I am putting out feelers out there for anyone willing to help support the costs of bringing our theatrical production to PaizoCon this year. Or at least some semblance of the show. The full show would cost several thousand to transport and house the actors and production crew, something a Public middle school does not have. If people are interested, I will spend this Spring fund-raising to make it happen. I believe that if all of us help a little, then it can happen. I may even have some roles for people who would be interested in performing. Thanks for being such an awesome community. Tom Beckett See Absalom Live on Stage! Da Vinci Arts Middle School presents The Black Mask; an original adventure by Tom Beckett set in Golaria, the award winning Fantasy Roleplaying setting by Paizo Publishing. “On the anniversary of the Gray Master’s Ascension, no child is safe in the Puddles of Absalom.” In this story four young heroes from the Puddles set out in the dark of night to save a child kidnapped by dark Cultists to Norgorber. Time is short, because the Cultists plan on poisoning the child as a sacrifice to their evil God. The heroes must track the villains through the most dangerous alleys and sewers of Absalom, the City at the Center of the World. In the process, they learn the value of friends and the true meaning of family. Featuring appearances by the Green strumpet, The Proprietor and Grandmaster Torch, himself. This production follows on the heels of the very first live action play set in the role-playing world made popular by Dungeons and Dragons. The first production, “Burnt Offerings” opened at Da Vinci Arts Middle school two years ago to rave reviews. This time the storyline and characters are original making best use of the talents of the students at hand. This production continues the action with live swordplay, magical spells and hungry ghouls. The show opens Thursday, March 15th at 7:00 pm for three consecutive nights with a 2:00 pm matinee on Saturday, March 17th. Tickets are now on sale in the da Vinci office. Tickets are $7 for general admission seating; $15 for preferred, reserved seating. Da Vinci Arts Middle School, 2508 NE Everett, Portland. For more information visit the school website www.pps.k12.or,us/schools/davinci or contact Connie Cheifetz conniec@pps.net At Paizocon, the word was that randomization was out. It seems sad that you are letting Wizkids and retailers to dictate how these are sold and not your loyal fan base. I agree with most people here that gambling with randomized packets may be novel for teenagers, but not for focused Dungeon Masters trying to enhance their game. It is just too expensive. I have never been one to be shy about spending money here at Paizo to support your endeavours, even when I didn't necessarily desire a particular product. Heck, I even bought 8 of the Wizkid Hero packs to share. I am sorry that I cannot help you with this one. Perhaps you can have a two-tiered approach. Sell random packets to retailers and simply open them up and sell them individually on the Paizo site. Then, perhaps, we can have the best of both worlds. Thank you guys for all you do. Greetings Paizo community, My name is Tom Beckett. A year and a half ago I converted Paizo's first campaign adventure "Burnt Offerings" into a stage adaptation at my middle school, DaVinci Arts Middle School in Portland, OR. Work has begun in earnest for the Spring of 2012 production of "The Black Mask" an original play based in the Puddles district of Absalom. The story follows the adventures of a group of street orphans who are out to save their friend from Cultists of Norgorber. As part of generating the story, I wish to enlist the aid of GMs who have run campaigns in Absalom. My goal is to try and create a semi-consistent view of the setting of the play and include characters, locations, ideas, history, etc. Thus this thread. I have already purchased and read through the published material on Absalom, my hope is that people can present their most memorable moments from the City of Sails here and that somehow I can integrate them into the script. In a way, it is the possibility of you contributing to our production. So POST away. (PS, I am also considering the possibility of bringing the play to Bellevue for Paizocon 2012. Unfortunately, we are a public school and, therefore, low on funding. So anyone who is independently wealthy floating around out there who can help finance such a ridiculous idea, feel free to contact me.) I put this on another thread. The Survivor Feat states:
Diehard is a prerequisite feat. Diehard states:
Am I missing something or does this trump the Survivor feat stabilization bonus? If so, is the only benefit of Survivor the cool ability to ignore one critical hit/sneak attack a day? And, in your opinion, is that truly worth three feats? The Survivor Feat states:
Diehard is a prerequisite feat. Diehard states:
Am I missing something or does this trump the Survivor feat stabilization bonus? If so, is the only benefit of Survivor the cool ability to ignore one critical hit/sneak attack a day? And, in your opinion, is that truly worth three feats? Well, I hate to give out my good ideas (I have so few of them), but here goes. I want to develop a Middle/High school version of the Pathfinder Society. I would set it in Absalom, titled "The Gangs of Abasalom." The basic structure of gameplay would be similar to Pathfinder Society, but the feeling slightly different. There would be competing "gangs" or schools vying for control over the youth culture of Absalom. I figure we can tie in many different gang factions that appeal to the age we are talking about and also tie into many books that are out on the market. One gang could be from the local Harry Potteresque mage school, another could be a bunch of Oliver/Thief Lord runaways and street orphans, another could be a gang of sparkly vampires (just kidding on the last one). You could set up scenarios based on teen literature and have cross-over curriculum with various Reading and Writing teachers. Different groups within the club could choose a gang and all the gangs could be competing with gangs from other schools all across the world. Or groups could be competing from the luxury of their own private games. This could lead to an youth online Pathfinder gaming phenom... Now I just need to figure out where I am going to find the time to do all of this, seeing as I have another Pathfinder play to write for production in Spring of 2012.... I have an idea/need for a very cool battle map that I wish to use in my campaign, but it would make a great general battle map for all. The idea is to create a Warehouse map. The front side would be the main floor of the warehouse, The back side would have the basement and... now here is the cool part, two of the edges of the backside would also have the 2nd floor balcony, situated in such a way that you could fold them over so they hover over the edges of the bottom floor. Unfortunately, I have neither the skill nor time to create such a map. I would love to offer my idea to GameMastery with some money to prime the pump of production... Yeah, but, what if, I am not online when they go on sale and everyone else realizes how amazingly cool Paizocon is and they buy up all the tickets and sell them on ebay and we all don't get to go and see Phil Shuttlewood's new LARP outfit and I don't get handcrafted beers and play in Neil Spicer's game and miss Cosmo's mustache and eat bad pancakes at Denny's because the hotel restaurant doesn't open up early enough and... *Head explodes* We have had a consistent Wednesday Gaming group with a student DM (My son, I am so proud) for a year and a half. This is at a middle school level. They only go two hours after school, but are still enthusiastic. I heartily encourage all of you to attempt this or ask to volunteer to help this happen at your school. There is a high probability that there is a teacher at your school who is or was a gamer. However, these teachers will need support from parents. I have to go with pjackson and against the errata, for the sake of the logic and fairness in the game. The disparity of numbers doesn't make sense when multi-classing. A multi-classed monk should not have a greater BAB with a specific monk class ability (Flurry of Blows) than a monk of the same character level. It promotes multi-classing cheese when Pathfinder was specifically promoting the idea of individual classes being rewarding enough. Though, technically within the rules, min/maxing with multi-classing makes extra work for everyone. The DM has to adjust CRs, the other players have to adjust their characters and the table gets tense, all because one or two players have some need to be invulnerable. Any player that does this deserves a DM who starts min/maxing villains and monsters. Nerf the sucker enough times and maybe he will get the right idea. Everyone at the table should be open to compromise and agreement as to what type of game they are playing. A game of min/maxing is definitely an option. However, if you are using Adventure Paths, you better have a DM who is willing to make the conversions. We have a couple of players who are taking one level of monk in my game. The compromise position I am taking is that Flurry of blows is a Class Ability and cannot be affected by levels taken in other classes (as is stated in Core Rulebook). It is enough that players gain 5 effective free feats (Unarmed Strike, Stunning Fist, a Bonus Feat, Iron Will and Lightning Reflexes (all those sweet Monk saving throw bonuses)), extra damage with an unarmed strike, the ability to use an attack of opportunity even when armed with a ranged weapon, a d6 for damage with unarmed Strike, and a Wisdom bonus to AC. They don't need a broken Flurry of Blows. Thanks. One more thing. Instead of: :
The pool in Area B10 being simply the home of Drowned Jabe, I added some other wordly dimensionality to it. One of the 5 rivers of the underworld is the river Lethe, the river of memory. According to mythology, those who drank of its waters loose their memory. I thought the river Lethe was and excellent addition to this place. The river descended in a great waterfall from some unknown source above in the silvery shadow light and cascaded onto a ledge of rock floating above the pool, and from there created a waterfall tunnel along the pools Northern edge (which I adapted as the only way out.) Falling off the far edge of the pool, the river continued its descent into nowhere.
I then created a simple mechanic . Just being in the room, inhalingthe mist from the water fall, makes characters take a DC 11 Fort save to avoid losing 1 point of Intelligence each round (returns 1 minute per point as soon as characters reach the bottom of B11). Contact with the water increases that to DC 12 and 1d4 Int damage. Falling into the water (or being dragged in) makes it DC 15, 1d6 dam. Swallowing the water, DC 20, 2d6 dam. A character who reaches 0 Int, forgets everything they know and are as a new-born baby. The DCs were low enough to give the Drowned Jabe encounter a panicked edged to it. I made sure to be very descriptive of the effect that the presence of the river menant and included a reference to it in the book. Since they regained their intelligence damage in such a short time, it didn't effect the rest of the adventure. The party alchemist took the time to fill up 2 8oz jars of water from the river, I can hardly wait to see what new dastardly potion or bomb he creates with it. He mentioned something about a Touch of Idiocy bomb. Hmmmm I used this encounter as a great opportunity to establish the strange dimensionality of this place. I took a couple of liberties and have all of the separate sections of the Asmodean knot floating in a dim shadowy, silver space. Each of the sections dissolved at the edges into a cloud-like shadow. The enormity of the space was awe-inspiring to the players. As for the encounter, I made sure that my players saw the first shadows "leaking" out of the doorway to the mirror. They immediately knew that that particular door was where they were coming from. I started off slow with 2 shadows every 3 rounds, which gave them the opportunity to reach the door. Then it was a simple matter of them getting the door open, holding off the shadows (the alchemist was particularly effective) and smashing the mirror. Hehe, to make it even more interesting, I made the mirror a portal to that portion of Hell where all the lost souls float around (AKA Dante's Inferno or the river Styx in Disney's Hercules). When the first players looked into the mirror, they were transfixed (ie. Stunned) so the others had to avert their eyes as they destroyed the mirror. Looking into the mirror was like staring into an infinite void with a swirling whirlpool of lost souls. Finally, the party does not have a cleric. The witch was particularly interested in the mirror shards, so I am allowing her to use the shards to gain the ability to turn undead (but only one at a time) as a cleric. I also intend to use the shards as a replacement or component for the Grave Candles (ie. You summon the soul close by using the candle, and then you speak through the shard). There is no mention of what happened to a certain coin, consumed by a certain woman. So I had it end up in the sewers of Westcrown, where it was found by a hitherto unknown Goblin Witch named Whitechin. In the opener, the coin had tried to escape Whitechin (yes, very LOTR) and found itself in the possession of one of the PCs. The PC had a strong vision of a Silver King upon a Silver throne in a palace of cold diamonds (Mammon) and thenceforth had the ability to "feel" the location of precious minerals. My players are excellent role-players and this particular player went with the concept very readily. He hid the coin from the others and immediately became the greediest member of the party (And he wasn't even the rogue). Twice now, I have started a session with "roll for initiative" and had Whitechin attack the party to try and get his precious coin back. He once hired a bugbear assassin to attempt a Coup de gras on the sleeping character. It was a deadly encounter, but they all survived (and learned not to sleep in local inns without some precautions). Whitechin now has Mammon's coin and I am sure he will reappear in the future. I intend to make him a very rich, very devote sewer goblin, dedicated to his master Mammon. BTW, I made the coin similar to a rod of mineral detection, but its power was weak for these low level characters. I child endangerment story might not be so bad, if the players were compelled to be children as well. One thing I really heard at the "Opening the Lodge to Minors" seminar was the need to have kid characters that are not just victims, but heroes. Heroes in the "Wizard of Earthsea", "Chronicles of Prydain", "Harry Potter" vein. Believe me, you will be hearing more from me on that subject this summer. I echo Bill's sentiments. It was an incredibly well run session and it was great to have some enough character background to be able to role play alongside the action. BTW. Like an idiot, I didn't grab your email. I have a couple of ideas to run by you with the possible Fellknight Queen stage adaption concept. You can contact me from here: http://web.me.com/tombeckett/Site/Welcome.html Thanks again, and I look forward to talking to you soon. Tom Beckett I have my cards received, and they are glorious.
My only thoughts are:
I intend to use wax pencil to write notes on the cards. Anyone else have a better product? Our group just switched over from Action points to Monte Cook's Hero points. This sounds a lot like them. Cool idea. I can hardly wait to introduce these to my growing group of after-school middle school gamers. Should be fun to see them tell the story behind the card. Anything that keeps the ideal of "shared story-telling" gets my thumbs up! My take on it all is that Pathfinder is a game. You can do with it what you will. the game itself involves a complex use of deep rooted archetypes which differ from player to player, but hold some cultural commonalities. Using gods as more powerful or more perfect embodiments of these archetypes is merely empowering a person of faith (as opposed to wizardly logic) to access deeper magic within or around themselves. An atheistic "cleric" seems to me merely a wizard. In my imagination (again this is just a game) a cleric is merely a pious sorceror. I just returned from the cast party. My son, Stryder, informed me that I needed to bring some dice, books and figures. When I arrived a dozen of the young actors were literally waiting at a table with pieces of paper and pencils, ready to roll up characters. After a couple of hours, we finally had just enough time to set up a simple combat situation so they could look at how it works. Paizo, expect a rather large order from the Portland area at Christmas time. And so a new generation begins.... yoda8myhead wrote:
Voodoo donuts, baby. The owner, Kenneth, has a daughter that goes to school with my son. If you don't have the bacon doughnut, you can always try the voodoo doughnut, or the cock and balls, shaped like.... well.... like that is sounds like.
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