About Fash'nyra Waterborn
FASH'NYRA WATERBORN CR 1/2
Male Undine Cleric 1
CN Medium Outsider (Aquatic, Native)
Init +3; Senses Darkvision; Perception +4
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DEFENSE
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AC 18, touch 13, flat-footed 15. . (+3 armor, +2 shield, +3 Dex)
hp 8 (1d8)
Fort +2, Ref +3, Will +5
Defensive Abilities Copy Cat (Su) (6/day)
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OFFENSE
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Spd 20 ft., Swimming (30 feet)
Melee Heavy Shield Bash -4 (1d4/20/x2) and
. . Rapier +1 (1d6/18-20/x2) and
. . Unarmed Strike +1 (1d3/20/x2)
Ranged Crossbow, Light +3 (1d8/19-20/x2)
Special Attacks Storm Burst (6/day)
Spell-Like Abilities Copy Cat (Su) (6/day), Storm Burst (6/day)
Cleric Spells Prepared (CL 1, 0 melee touch, 3 ranged touch):
1 (2/day) Divine Favor (DC 14), Obscuring Mist, Read Weather (DC 14)
0 (at will) Create Water, Mending, Purify Food and Drink (DC 13)
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STATISTICS
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Str 10, Dex 16, Con 10, Int 13, Wis 16, Cha 14
Base Atk +0; CMB +0; CMD 13
Feats Weapon Finesse
Traits Besmara's Blessing (1/week), Expert Boarder
Skills Acrobatics +0, Climb -3, Diplomacy +6, Disguise +6, Escape Artist +0, Fly +0, Perception +4, Profession (Sailor) +8, Ride +0, Sense Motive +7, Stealth +0, Swim +5
Languages Aquan, Common, Infernal
SQ Amphibious (Ex), Aura (Ex), Cleric Channel Positive Energy 1d6 (5/day) (DC 12) (Su), Cleric Domain: Storms, Cleric Domain: Trickery, Flesh Chameleon, Spontaneous Casting
Combat Gear Bolts, Crossbow (20), Crossbow, Light, Rapier, Shield, Heavy Steel, Studded Leather; Other Gear Backpack (2 @ 6 lbs), Bedroll, Blanket
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SPECIAL ABILITIES
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Amphibious (Ex) You can survive indefinitely on land.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Besmara's Blessing (1/week) Reroll a Profession (sailor) check and take the higher result.
Cleric Channel Positive Energy 1d6 (5/day) (DC 12) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Storms Associated Domain: Weather
Cleric Domain: Trickery Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Copy Cat (Su) (6/day) (Sp) Create a single mirror image duplicate
Darkvision (60 feet) You can see in the dark (black and white vision only).
Expert Boarder Besmara rewards those who board other vessels and take what they want. While fighting on the deck of a ship, you gain a +1 bonus on all attacks made with one-handed weapons.
Flesh Chameleon +4 on Disguise checks to appear human.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Storm Burst (1d6+0) (6/day) (Sp) 30' Ranged touch attack deals 1d6+0 nonlethal damage and inflicts a -2 to hit penalty for 1r.
Swimming (30 feet) You have a Swim speed.
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