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Recent posts by
Farthing:
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TrickyOwlbear wrote:
Well, you could say it's both a "history of" and a "mechanics-y" series. The first section of each pdf takes a look at the story of how the spell was created (in fictional terms, of course, but I do include one or more easter egg-like nods to D&D canon if a spell is radically changed from earlier editions to 3e). The second section--"spell secrets"--gives at least two ways to use the spell differently (usually by succeeding a Spellcraft check of varying difficulty). The third section--"related research"--describes at least two new spells/magic items/etc. that grow naturally from the spell's backstory (or are variants of the spell in question).
You know, Molech, it occurs to me that many folks on the boards here might be like you and not know anything about the Behind the Spells series. To rectify that, I'll give away one pdf of your choice to you and the next 5 different posters in this thread. Just post your interest and any other questions about the series below (along with your email address), and I'll send one pdf your way. How easy is that? :)
You can browse through the 38 available pdfs HERE!
Bret Boyd
President
Tricky Owlbear Publishing, Inc.
I think I made it just in time! :) Animate dead please.
zombielama@gmail.com
and thanks!
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Paul Ackerman 70 wrote:
I would want to keep it the same.. but houserule as you please.
For example; I challenge my players rolls. They roll their die and I roll one.. they get the higher of the two. We also always re-roll '1's.
They seem fairly happy with that.. even if we both roll a '2' on a d12.
They had two chances to get higher.. so they feel alright about it.
Just wanted to say, tried this this weekend and it worked great. We actually did both roll a '2' on a d10, but having that "extra chance" made all the difference! Thanks again for the great idea!
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Mistwalker wrote:
I like it as well.
I have always had a problem with cross-class skills in the past.
Example: A fighter that wants steath skills had a lot of problems, even with all the examples of such in fantasy.
Now, no problem.
This was one of the things our group was most excited about. The fighter picked stealth and actually had a decent chance of using it.
Mosaic wrote:
Wintergreen wrote:
Now there isn't any difference between your very first level and any other level.
This is absolutely true. I've said before - can't remember which thread - that one nice thing is that, now, there is no reason not to start characters with a level of Commoner or Expert or Aristocrat to represent their backgrounds and pre-adventuring experiences. There's no waste of all those 1st level skill points. Such a character would really be 2nd level but those NPC classes offer so little that it would be more like +.5 levels. And a lot of background and story telling opportunities for those who want it.
I'm a HUGE fan of the Dungeon Crawl Classics 0-level adventures. It really adds a lot for those who like to flesh out their characters a bit more.
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Paul Ackerman 70 wrote:
I would want to keep it the same.. but houserule as you please.
For example; I challenge my players rolls. They roll their die and I roll one.. they get the higher of the two. We also always re-roll '1's.
They seem fairly happy with that.. even if we both roll a '2' on a d12.
They had two chances to get higher.. so they feel alright about it.
This sounds like something I might implement in our group! Especially since my players have always contended that I roll better than them ;)
Thanks for the suggestion!
As for the topic at hand, I would like to keep it the same as well. I like the random element of it all and feel it can reflect any number of things as somebody posted earlier (lack of training, frailty, etc).
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