Seltyiel

Faroris's page

45 posts. Alias of Fobok.


Full Name

Faroris Liven

Race

Half-elf

Classes/Levels

CG Fiend Warlock 1 | AC: 13 | HP: 10/10 | Init: +2 | Perception +2

Gender

Male

About Faroris

DCI: 00808736
Name: Faroris
Race: Half-Elf
Faction: Harpers
Player: Fobok
Classes: Warlock 1
Hit Points: 10
Experience: 0 / 300
Alignment: Chaotic Good
Vision: Darkvision (60 ft.)
Speed: Walk 30 ft.
Languages: Common, Elvish, Abyssal
Stat Score Mod
STR 8 (-1)
DEX 14 (+2)
CON 14 (+2)
INT 13 (+1)
WIS 10 (0) Save: +2
CHA 17 (+3) Save: +5

Passive wisdom (perception): 12

Proficiency bonus: +2

-------------------------- Skills --------------------------
Acrobatics (Dex) +2
Animal Handling (Wis) +2
Arcana (Int) +3
Athletics (Str) -1
Deception (Cha) +5
History (Int) +1
Insight (Wis) +0
Intimidation (Cha) +3
Investigation (Int) +1
Medicine (Wis) +0
Nature (Int) +1
Perception (Wis) +2
Performance (Cha) +3
Persuasion (Cha) +3
Religion (Int) +3
Sleight of Hand (Dex) +2
Stealth (Dex) +2
Survival (Wis) +2
-------------------------- Feats ---------------------------
None

-------------------- Special Abilities ---------------------
Warlock:
- Dark One’s Blessing
- Expanded Spell List
- Hit Points
- Otherworldly Patron
- Pact Magic
- Proficiencies
Racial Traits:
- Ability Score Increase
- Darkvision
- Fey Ancestry
- Skill Versatility
- Languages

-------------------------- Combat --------------------------
AC: 13
Initiative: +2

Dagger:
to hit: +4
damage: 1d4+2 Piercing

Eldritch Blast
to hit: +5
damage: 1d10 Force

--------------------- Proficiencies and Languages --------------------
Languages:Abyssal, Common, Elvish,
Proficiencies:Animal Handling, Arcana, Carpenter's Tools,
Charisma Saving Throws, Deception, Light Armor,
Perception, Religion, Simple Weapons, Survival, Vehicles
(Land), Wisdom Saving Throws,

------------------------- Equipment ------------------------
- Leather
- Dagger
- Dagger
- Book
- Ink (1 ounce bottle)
- Ink Pen
- Parchment (one sheet) (10)
- Backpack
- Chest
- Crowbar
- Hammer
- Holy Water (flask)
- Manacles
- Mirror, Steel
- Oil (flask)
- Tinderbox
- Torch (3)
- Staff
- Stake (Wooden) (9)
- Little Bag of Sand
- Small Knife

--------------------------- Magic --------------------------

Warlock Spells

SPELLBOOKNAME0

Level 1
Expeditious Retreat (Transmutation)
Saves: DC: Casting: 1 bonus action
Duration: Concentration, up to 10 minutes Range: Self Components: V, S
SR: Effect: This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action. Target:
DESC: This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.
DESC 2: This spell allows you to move at an incredible pace. When you cast this spell, and then as a bonus action on each of your turns until the spell ends, you can take the Dash action.

Hellish Rebuke (Evocation)
Saves: DC: Casting: 1 reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see
Duration: Instantaneous Range: 60 feet Components: V, S
SR: Effect: You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st. Target:
DESC: You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
DESC 2: You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.

PERSONALITY TRAITS
If someone is in trouble, I’m always ready to lend help.
When I set my mind to something, I follow through no matter what gets in my way.

IDEALS
Respect. People deserve to be treated with dignity and respect. (Good)

BONDS
I have a family, but I have no idea where they are. One day, I hope to see them again.

FLAWS
The tyrant who rules my land will stop at nothing to see me killed.