Friendly Fighter

Farid Heydar's page

602 posts. Alias of Dennis Harry.


Full Name

Farid Heydar

Race

Human (Keleshite) Barbarian 1 / Rogue 3 | HP 35 | AC 15 |

Classes/Levels

FF 13, T 12 | F+7 R +4 W+2 | Init +5 | Per +4 | CMD 16 | Speed 40'

Gender

Male

Size

Medium

Age

23

Alignment

CN

Deity

Gorum

Location

Qadira

Languages

Common, Ancient Osiriani, Ignan, Osiriani, Kelish

Occupation

Nomad

Strength 16
Dexterity 14
Constitution 16
Intelligence 14
Wisdom 8
Charisma 14

About Farid Heydar

Farid Heydar
Human (Keleshite) Barbarian 1/Rogue 3
CN Medium Humanoid (Human)
Init +2; Senses Perception + 6
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Defense
--------------------
AC 15, Touch 12, Flat-Footed 13 (+3 Hide Shirt, +2 Dex)
HP 35 (1d12+3+3d6+9)
Fort +11, Ref +7, Will +2
--------------------
Offense
--------------------
Speed 40 ft.
Melee - Greataxe +7 (1d12+4/×3)
Dagger +6 (1d4+3/19-20 x2)
Ranged – Longbow +5 (1d8/x3) (20 Common Arrows)
Space 5 ft.; Reach 5 ft.
Special Attacks Fast Movement +10’, Rage

Rage:
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).
A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can’t enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.

--------------------
Statistics
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Base Atk +3; CMB +4; CMD 15

Feats: Endurance, Deft Hands, Great Fortitude

Simple & Martial Weapon Proficiencies, Light and Medium Armor Proficiencies, Shield Proficiency,

Human Racial Traits – Extra Feat, +2 Ability Score

Traits: Resilient & Desert Child (+4 on saves to resist effects of hot condition and +1 save vs. fire effects.)

Skills

Skills Total Ability Ranks +3 Class Misc
Acrobatics 6 2 1 3 0
Appraise 6 2 1 3 0
Bluff 6 1 2 3 0
Climb 5 1 1 3 0
Diplomacy 1 1 0 0 0
Disable Device 11 2 4 3 2 Deft Hands
Disguise 1 1 0 0 0
Escape Artist 6 2 1 3 0
Handle Animal 6 1 2 3 0
Know Dungeon 8 2 3 3 0
Know Local 7 2 2 3 0
Know Nature 7 2 2 3 0
Linguistics 7 2 2 3 0 Speaking Only
Perception 6 -1 4 3 0 6 to locate traps
Ride 6 2 1 3 0
Sense Motive 4 -1 2 3 0
Sleight of Hand 11 2 4 3 2 Deft Hands
Stealth 9 2 4 3 0
Survival 6 -1 4 3 0
Swim 2 1 1 0 0

Languages Ancient Osiriani, Common, Osiriani, Ignan

Other Gear backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.) (x2), torch (10), trail rations (5), waterskin, quiver
GP = 78

Magical Items = Cloak of Resistance +2, Greataxe +1
--------------------
Special Abilities
--------------------
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Next Feat:
Reckless Rage -1/+2 When you use Power Attack while raging or while using raging song, you take an additional –1 penalty on melee attack rolls and combat maneuver checks, and you gain an additional +2 bonus on melee damage rolls. Modify this damage bonus appropriately based on the type of weapon you are using, as normal for Power Attack.

Concept:
Failed Son
Background:
Qadira is a kingdom with the power of a sprawling empire at its back. It is a land of richness with rivers of gold flowing through it from all corners of Golarian. Indeed the kingdom holds more wealth than any other three kingdoms on the Inner Sea. As much as it is a land of wealth and plenty it is also a harsh desert realm. It is a land where the weak are enslaved and if they are lucky simply die.
Merchants and merchant caravans travel far and wide across, through and beyond Qadira. Little seen and even more little thought of are the nomads of this land. The people who have for millennia lived off of the land and its harsh environs sometimes hostile and sometimes friendly to the trade caravans these people are not respected but they are feared by those caravans who fail to bring enough protection along the road with them.
Farid Heydar is the first son Behrouz Heydar and his only son, Farid’s mother having died in childbirth. Behrouz is a powerful warrior in the tribe and was overjoyed that at the very least his dearly departed wife brought him a healthy son. Farid’s youth was a difficult one, learning how to live in the harsh desert environment. Most important was the way of the blade, in this place those who cannot fight will die. The barbarian tribes do not live in the cities of Qadira, they live strong and proud away from the rules of the government and so must their children. Farid was enamored of the trade caravans that came and went to the oases controlled by his people. Those with appropriate protection were either ignored or traded with those without were fair game. Farid longed to live in the cities he could see in the distance along the travels of the tribe away from the oases.
Behrouz sensed this weakness in his son but ignored it believing that over time Farid would come to accept his fate as all men must. Indeed Farid did show promise with the blade and perhaps would one day be worthy of the deeds Behrouz accomplished before him. As the years went by though Farid did not change his longing never went away and the desire to live among the tribe became less and less. At 14 it was time for him to pass the tests into manhood. One full week with only a waterskin smallclothes and one weapon did the new crop of men need to complete to survive.
Farid returned to the tribe after only two days, he abandoned his fellows and refused to return to the trial. Behrouz was enraged. He sought to slay his son that had brought him so much shame to him. The tribes elder, Aurang Atash decided instead to banish Farid. Aurang knew that such shame would undermine Behrouz’s attempts to claim leadership over the tribe. Behrouz in anger gave Farid all of his possessions and vowed to reclaim his honor lost by his only son. Farid was cast out of the tribe and told that to return would result in death.
Farid clearly misread how important the test was. He did not want this life though he also did not want to be banished. He fled the tribe moving towards the nearest city Katheer. For the first time Farid entered the city he so longed to go to. As a barbarian youth who could not read and was improperly dressed he was not allowed to go into any area of the city where the wealthy and privileged lived. Indeed he was forced into the squalor of the slums, not the reception Farid expected. The travelers told of the rivers of gold and silk and spice to be found in the cities - what was this smelly dirty place he had entered! With no way to go back and no ability to be accepted into the hierarchy as a barbarian Farid did the only thing he could, he resorted to stealing.
Stealing was similar to raiding in many ways one took what they wanted from those who could not hold onto what they had. Initially Farid would challenge his opponents but this did not last long as he barely escaped with his life a few times. Farid was amazed at the fighting prowess of the city people he thought them all to be soft! Some carried no blade and some were almost as skilled as his tribesmen. It was often in the intervening months that Farid had to nurse his wounds for days at a time before venturing out again. He was a loner as even the street rats did not want to associate with a barbarian from the wastes.
Farid continued to learn the ways of the streets slowly, he learned that it was wiser to sneak and steal then to openly challenge all comers. Indeed Farid had started to finally learn his way around when the city guard began a sweep of the slums. Slavers were looking for merchandise and no one cared where the slaves came from especially considering the poor were of little regard to the rich. Farid who was still not streetwise enough to avoid the sweepers was picked up by the guard and led away in chains!
The slave caravan brought Farid to the city of Sedeq to the slave markets. Farid was miserable, how could he have fallen so low? Why did he fail to pass the test of manhood he should have listened to his father but it was too late for that. He was sold to a property master along with an older gentleman who was a convicted criminal. This criminal saw in Farid a target ripe for exploitation. Amin Sattar was his name. He knew that he lucked out, a young back to aid him in his endeavors he could teach this youth much, not only that but to be sold to a noble house, it would be easy to break out! Moreover the barbarian youth would be able to aid Amin in surviving in the wastes between cities, a requirement to get away from enslavement.
The nobleman was successful merchant from the city of Gurat. After a few months of back breaking labor in the house of the nobleman Darius Zia, Amin was able to convince Farid that they should escape together. The penalty of being caught escaping was losing a hand and Farid was not interested in having that happen. However, in the night a few weeks later Amin carried Farid’s sleeping form to the very walls of Darius’ grounds. It seemed that again Farid had no control over his life. He was forced to flee with Amin. Luckily Amin knew what he was doing and both were able to escape with their lives (and hands) intact. Farid even as a callow youth of almost 16 knew that they needed to get out of Gurat completely.
Farid and Amin with but the clothes on their backs snuck out of Gurat in a caravan by hiding in baskets of silks. The road was long and winding and both Amin and Farid were able to steal what they needed to survive and get away from the caravan. Freedom had never been so sweet! Farid was able to help Amin survive in the desert. Using tactics Farid knew from his youth they raided small caravans with a combination of stealth and steel. Farid and Amin’s long journey fially brought them to Lopal where Amin promised to teach Farid what he knew of the streets. Indeed for two long years Amin was mentor and almost a father to Farid. After accumulating a great deal of wealth together and establishing themselves in the local thieves guild Amin taught Farid one last lesson, trust no one. Amin vanished in the middle of the night, leaving Farid his sword, his buckler some clothes and waterskin. He left a note that presumably mocked Farid but the barbarian could not read it. Farid attempted to track Amin down but it seemed he had fled the city.
Farid became even more bitter and disillusioned. He was almost ready to kill himself when he realized that revenge was a stronger emotion than pity. Farid was determined to gain vengeance against Amin and eventually against Darius for enslaving him. Weak and friendless he began to wander about by night only, adjusting his eyes to such living in the same way creatures of the underdark would do.
Farid took six months to “reacquire” the wealth taken by Amin so he would appear more respectable and took on a job as a merchant guard for caravans. He was able to travel back and forth across Qadira with less difficulty than he would have on his own he was also able to perfect his sleight of hand skills on those around him. After three years of travel Farid was no closer to finding Amin.
Finally a month ago Farid was given a tip, Amin was rumored to have drifted to the Inner Sea region of Osirian. The tipster cliamed there were great riches in the village of Waki where a dig was being set up. That was where Amin was and where Farid would go!
Personality:
Farid is an angry young man. He has very little trust in his fellow man. (Paranoid). He blames others for the mistakes in his life not recognizing how his own choices have led to his current situation. Farid has absolutely no respect for law and bends or outright breaks laws when he is able to. Farid has gotten a bit wiser (though not much) and is much less impetuous than he was just a few years ago. His driving goal is to gain vengeance – after that is accomplished it is pretty clear that Farid has no idea what to do with himself.
He has a low Wisdom so is fairly gullible but he has a pretty good Intelligence score so he is also smart so can figure out puzzles and problems with the proper amount of time. Farid cannot read and it bothers him so he pretends that he actually understands what things say when he does not (he can distinguish prices though). Farid seeks vengeance against those who have done him wrong and will stop at almost nothing to get it.
He is tough and as a barbarian from the desert wastes has pretty strong survival skills. Farid is not very cultured though he is becoming more streetwise especially since Amin’s teachings. Farid has a somewhat lively personality but he would not really stand out in a crowd. Farid has decent strength and is fairly agile.
As a barbarian he is somewhat reckless though he will not rage in combat unless he absolutely has to as he realizes that blind rage reduces his ability to think quickly in a situation. Farid trusts no one as a result of his betrayal at the hands of Amin and his (imagined) betrayal at the hands of his tribe. He holds a grudge against his people and would love to pay them back for his ill treatment (that he refuses to acknowledge that he brought upon himself).

Old Hamar:

Dimdweller
Source Blood of Shadows pg. 4
Characters with this trait are at home in gloomy conditions. Whenever these characters benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks.

Dwarves can take this trait in place of the greed and stonecunning traits. Elves, gnomes, halflings, and half-orcs can take this trait in place of weapon familiarity. Half-elves can take this trait in place of adaptability. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet.

Size Medium 5/9' 180 lbs.

HP = 26 (Favored Class Barbarian)

XP =

Initiative +6

Base Attack +1

Greataxe +3 - 1d12+2 x3

Dagger +3 or Ranged +3 1d4 19-20x2

Sneak Attack +1d6

AC = 14 (10 + Dexterity Bonus + Leather Armor)

CMB = 3
CMD = 14

Speed 40'

Fortitude = 6
Reflex = 4
Will = -1

Skills:
Acrobatics +6 (1 Rank)
Appraise
Bluff +5 (2 Ranks)
Climb +7 (2 Ranks)
Diplomacy
Disable Device +7 (2 Ranks)
Disguise
Escape Artist
Handle Animal +3 (1 Rank)
Intimidate +3 (1 Rank)
Know Dungeon +6 (1 Rank)
Know Local +6 (1 Rank)
Know Nature +6 (1 Rank)
Know Nobility +6 (1 Rank)
Linguistics
Perception +4 (+5 to find traps)
Ride
Sense Motive
Sleight of Hand +6 (1 Rank)
Stealth +7 (2 Ranks)
Survival +3 (1 Rank)
Swim

Traits:
Resilient
Fast Talker

Blood of Pharaohs:
Long ago, one of your ancestors ruled over the lands of Osirion. Although you are many generations removed and the line of descent is hard to prove, his or her blood still runs in your veins. Perhaps you may find some proof of your lineage in the tombs of Wati’s necropolis. You gain a +1 trait bonus on Will saves. You also gain a +1 trait bonus on Knowledge (nobility) checks and that skill is always a class skill for you. In addition, you may choose Ancient Osiriani as one of your bonus languages.

Equipment:
51 GP
7 SP

Backpack 1: (Contains: 8 torches, flint & steel, grappling hook, 50' silk rope (2), waterskin (2), 8 days rations), Silver Dagger (Masterwork)

Backpack 2:

Feats:
Endurance
Improved Initiative
Diehard

Special Abilities:
Rage,
Fast Movement
Trapfinding

Concept:
Failed Son

Background:
Qadira is a kingdom with the power of a sprawling empire at its back. It is a land of richness with rivers of gold flowing through it from all corners of Golarian. Indeed the kingdom holds more wealth than any other three kingdoms on the Inner Sea. As much as it is a land of wealth and plenty it is also a harsh desert realm. It is a land where the weak are enslaved and if they are lucky simply die.
Merchants and merchant caravans travel far and wide across, through and beyond Qadira. Little seen and even more little thought of are the nomads of this land. The people who have for millennia lived off of the land and its harsh environs sometimes hostile and sometimes friendly to the trade caravans these people are not respected but they are feared by those caravans who fail to bring enough protection along the road with them.

Farid Heydar is the first son Behrouz Heydar and his only son, Farid’s mother having died in childbirth. Behrouz is a powerful warrior in the tribe and was overjoyed that at the very least his dearly departed wife brought him a healthy son. Farid’s youth was a difficult one, learning how to live in the harsh desert environment. Most important was the way of the blade, in this place those who cannot fight will die. The barbarian tribes do not live in the cities of Qadira, they live strong and proud away from the rules of the government and so must their children. Farid was enamored of the trade caravans that came and went to the oases controlled by his people. Those with appropriate protection were either ignored or traded with those without were fair game. Farid longed to live in the cities he could see in the distance along the travels of the tribe away from the oases.

Behrouz sensed this weakness in his son but ignored it believing that over time Farid would come to accept his fate as all men must. Indeed Farid did show promise with the blade and perhaps would one day be worthy of the deeds Behrouz accomplished before him. As the years went by though Farid did not change his longing never went away and the desire to live among the tribe became less and less. At 14 it was time for him to pass the tests into manhood. One full week with only a waterskin smallclothes and one weapon did the new crop of men need to complete to survive.

Farid returned to the tribe after only two days, he abandoned his fellows and refused to return to the trial. Behrouz was enraged. He sought to slay his son that had brought him so much shame to him. The tribes elder, Aurang Atash decided instead to banish Farid. Aurang knew that such shame would undermine Behrouz’s attempts to claim leadership over the tribe. Behrouz in anger gave Farid all of his possessions and vowed to reclaim his honor lost by his only son. Farid was cast out of the tribe and told that to return would result in death.

Farid clearly misread how important the test was. He did not want this life though he also did not want to be banished. He fled the tribe moving towards the nearest city Katheer. For the first time Farid entered the city he so longed to go to. As a barbarian youth who could not read and was improperly dressed he was not allowed to go into any area of the city where the wealthy and privileged lived. Indeed he was forced into the squalor of the slums, not the reception Farid expected. The travelers told of the rivers of gold and silk and spice to be found in the cities - what was this smelly dirty place he had entered! With no way to go back and no ability to be accepted into the hierarchy as a barbarian Farid did the only thing he could, he resorted to stealing.
Stealing was similar to raiding in many ways one took what they wanted from those who could not hold onto what they had. Initially Farid would challenge his opponents but this did not last long as he barely escaped with his life a few times. Farid was amazed at the fighting prowess of the city people he thought them all to be soft! Some carried no blade and some were almost as skilled as his tribesmen. It was often in the intervening months that Farid had to nurse his wounds for days at a time before venturing out again. He was a loner as even the street rats did not want to associate with a barbarian from the wastes.

Farid continued to learn the ways of the streets slowly, he learned that it was wiser to sneak and steal then to openly challenge all comers. Indeed Farid had started to finally learn his way around when the city guard began a sweep of the slums. Slavers were looking for merchandise and no one cared where the slaves came from especially considering the poor were of little regard to the rich. Farid who was still not streetwise enough to avoid the sweepers was picked up by the guard and led away in chains!

The slave caravan brought Farid to the city of Sedeq to the slave markets. Farid was miserable, how could he have fallen so low? Why did he fail to pass the test of manhood he should have listened to his father but it was too late for that. He was sold to a property master along with an older gentleman who was a convicted criminal. This criminal saw in Farid a target ripe for exploitation. Amin Sattar was his name. He knew that he lucked out, a young back to aid him in his endeavors he could teach this youth much, not only that but to be sold to a noble house, it would be easy to break out! Moreover the barbarian youth would be able to aid Amin in surviving in the wastes between cities, a requirement to get away from enslavement.

The nobleman was successful merchant from the city of Gurat. After a few months of back breaking labor in the house of the nobleman Darius Zia, Amin was able to convince Farid that they should escape together. The penalty of being caught escaping was losing a hand and Farid was not interested in having that happen. However, in the night a few weeks later Amin carried Farid’s sleeping form to the very walls of Darius’ grounds. It seemed that again Farid had no control over his life. He was forced to flee with Amin. Luckily Amin knew what he was doing and both were able to escape with their lives (and hands) intact. Farid even as a callow youth of almost 16 knew that they needed to get out of Gurat completely.

Farid and Amin with but the clothes on their backs snuck out of Gurat in a caravan by hiding in baskets of silks. The road was long and winding and both Amin and Farid were able to steal what they needed to survive and get away from the caravan. Freedom had never been so sweet! Farid was able to help Amin survive in the desert. Using tactics Farid knew from his youth they raided small caravans with a combination of stealth and steel. Farid and Amin’s long journey fially brought them to Lopal where Amin promised to teach Farid what he knew of the streets. Indeed for two long years Amin was mentor and almost a father to Farid. After accumulating a great deal of wealth together and establishing themselves in the local thieves guild Amin taught Farid one last lesson, trust no one. Amin vanished in the middle of the night, leaving Farid his sword, his buckler some clothes and waterskin. He left a note that presumably mocked Farid but the barbarian could not read it. Farid attempted to track Amin down but it seemed he had fled the city.

Farid became even more bitter and disillusioned. He was almost ready to kill himself when he realized that revenge was a stronger emotion than pity. Farid was determined to gain vengeance against Amin and eventually against Darius for enslaving him. Farid took six months to “reacquire” the wealth taken by Amin so he would appear more respectable and took on a job as a merchant guard for caravans. He was able to travel back and forth across Qadira with less difficulty than he would have on his own he was also able to perfect his sleight of hand skills on those around him. After three years of travel Farid was no closer to finding Amin.

Finally a month ago Farid was given a tip, Amin was rumored to have drifted to the Inner Sea region of Osirian. The tipster cliamed there were great riches in the village of Waki where a dig was being set up. That was where Amin was and where Farid would go!

Personality:

Farid is an angry young man. He has very little trust in his fellow man. (Paranoid). He blames others for the mistakes in his life not recognizing how his own choices have led to his current situation. Farid has absolutely no respect for law and bends or outright breaks laws when he is able to. Farid has gotten a bit wiser (though not much) and is much less impetuous than he was just a few years ago. His driving goal is to gain vengeance – after that is accomplished it is pretty clear that Farid has no idea what to do with himself.

He has a low Wisdom so is fairly gullible but he has a pretty good Intelligence score so he is also smart so can figure out puzzles and problems with the proper amount of time. Farid cannot read and it bothers him so he pretends that he actually understands what things say when he does not (he can distinguish prices though). Farid seeks vengeance against those who have done him wrong and will stop at almost nothing to get it.

He is tough and as a barbarian from the desert wastes has pretty strong survival skills. Farid is not very cultured though he is becoming more streetwise especially since Amin’s teachings. Farid has a somewhat lively personality but he would not really stand out in a crowd. Farid has decent strength and is fairly agile.

As a barbarian he is somewhat reckless though he will not rage in combat unless he absolutely has to as he realizes that blind rage reduces his ability to think quickly in a situation. Farid trusts no one as a result of his betrayal at the hands of Amin and his (imagined) betrayal at the hands of his tribe. He holds a grudge against his people and would love to pay them back for his ill treatment (that he refuses to acknowledge that he brought upon himself).

Alignment:
Chaotic Neutral