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Profile
About Faress Keen-EyeDruid 3
Speed 30ft STR 10 +0
HP
F: +4
BAB: +2 *in a forest setting
*+1 if within 30ft
Feats:
----------------------------------------------------------- Skills Knowledge (Nature) +10 (6 Ranks, +2 Synergy, +2 Druid)
*+4 when handling animal companion
Equipment: [Wielding]
[Wearing]
[Carrying]
Backpack;
Quiver;
Scroll Case;
[On Silnur]
340 gp ----------------------------------------------------------- Spells: Spell-Like; Charm Person 1/day 0-Level
----------------------------------------------------------- Special: Wild Empathy *additional +2 Synergy bonus
Animal Companion
Spoiler:
Size/Type: Medium Animal Hit Dice: 4d8+12 (29/29) Initiative: +7 Speed: 40 ft. (8 squares) Armor Class: 21 (+3 Dex, +6 natural, +2 barding), touch 12, flat-footed 14 Base Attack/Grapple: +3/+6 Attack: Bite +6 melee (1d6+4) + trip Space/Reach: 5 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +7, Will +1 Abilities: Str 16, Dex 16, Con 16, Int 2, Wis 12, Cha 6 Skills: Jump +8, Listen +7, Spot +7, Swim +3, Survival +1* Feats: Alertness, TrackB, Improved Initiative WARDEN INITIATE [GENERAL]
Spoiler:
You have been trained in the ancient druidic tradition of the Wardens of the Wood, a sect dedicated to protecting the eastern plain and the great woods of the Eldeen Reaches. Prerequisite: Ability to spontaneously cast summon nature’s ally. Benefi t: You gain a +2 defl ection bonus to Armor Class when fi ghting within a forest. Add Climb and Jump to your list of druid class skills. In addition, you can cast the following spells as if they were on the druid spell list at the indicated level. 1st level: protection from evil 2nd level: detect thoughts 3rd level: displacement 4th level: locate creature 5th level: hold monster 6th level: repulsion 7th level: banishment 8th level: screen 9th level: hold monster, mass |
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