Hey Guys, just to let you all know where things are at. I think I'm gonna have to call it quits on this game for various reasons.
At present I just started a new job which takes a lot out of me, we just bought our first house which needs some work and my wife is pregnant and due sooner rather than later so as you can guess my situation has changed since we started this boat ride.
To keep going in the campaign we would really need to consider recruiting as Four Skulls pointed out and I just don't have the time to give that any attention or to do this game well and haven't for the last month. Rather than continue with a mediocre game I think It's just best to pull the plug.
Very sorry about this guys ending this campaign here really sucks I know. Hope you can forgive me for this. :(
If one of you wants to take over as GM let me know. I'll keep checking this thread.
Hey Merck, I marked the other campaign inactive. hope that helps.
lol Merck, In my RL S&S I have a husband and wife playing, but the wife is playing a male halfling rogue who wants to assassinate things while the husband is playing a gnome gunslinger...she is a teacher in RL so it helps her get her frustration out instead of on the kids :)
Their characters are always arguing and always competing to hit on Rosie Cusswell.
Early on in the campaign her rogue got mad at one of the NPC's who turned them in for something so at night she snuk through all the other sleeping pirates and murdered him in his hammock...I looked in the book at the character and it said, "this character shows up later in the campaign so your players shouldn't have much interaction with them..."
Anyway I let her murder him, he just about was able to get a scream out but she won init and cut his throat with the second attack. I don't know what I'll do about that NPC being dead later on but I'll improvise.
Each game presents it's own challenges that's for sure :) And Gan is making this one interesting, right Gan? :)
...mostly I spent last night thinking about how I could prevent all of you from dying lol.
I like it when players do something I didn't expect them to, it keeps things interesting, but I also don't want to hold back from consequences for player action, because I want there to be a real sense of danger in the game as well.
Last night was a game I'm actually playing in, for once! and the GM had an mysterious elf we've have been trying to find show up and tell us they'll meet with us later, and then she slips away into the darkness of the night...
My character, is like "No effing way! Did she use magic? No then I'm going after her.." I try and follow the elf, we've been looking for this thing I'm not letting her get away...I chased the elf through town and tracked her up a tree in the woods. hehe.
Anyway, long story short The GM had planned to make her show up later but some lucky survival checks and some other skill checks and he had to figure out what to do next and before you know it everything's changed and orc's are burning down a forest trying to find us... :)
I love RPG's
Like I told Jove Four Skulls, When I previewed the post, the rolls worked out to get a hit, for some reason they then changed when I went to post which never happens. In any case I said we would go with the posted rolls so you are correct it did not hit you.
I also need you to update your AC stat if its changed by a modifier like shield of faith because I don't always remember what happened at the beginning of a fight because it can take some time to get through one ;) See Jove's Character bar for an example of what I mean next to his AC.
As the Shoanti Charges forward and impales the last sailor from behind a crack from Gan's gun goes off and a bullet hits the man as well. He screams in agony. His body slumps to the ground and stops moving.
Lol Jove, You stowed away ;)
Avakor is that an allied targeted channel or an AOE Channel, I'm assuming from what you ssaid its an un-targeted AOE? In any case...
Avakor's healing energy rushed over all those still standing. The Sailors on the deck do not move. those of you injured are healed for 3 HP
For now the Stern castle appears calm, you've taken your objective with little effort. Below you the melee rages, Pirates and sailors hack and slash at one another across the main deck. Some men fall from the rigging into the ocean and you can hear the screams of the unlucky who are still alive as they are ripped to pieces by the sharks.
You can all take a round after the combat to say and do something if you like. Tomorrow afternoon, I'll post again/
Going by AC in profile line, forgot you cast mage armour...that was almost two weeks ago ;). Up date in your character bar the modified AC in brackets or something behind your AC. With so much to keep track of it will make my life much easier.
Oh...I also noticed that it changed my rolls from when I previewed the post to when I posted the post... that's very odd. Thats never happened before. The pirates just barely hit both of your ACs with my original rolls, JOve should have taken 5 and Four Skulls should have only taken -2 HP. In anycase he only had a 14 on you JOve so with your mage armour he misses and we'll go by the roll thats posted and say he also misses Four Skulls.
Okay update. Plan was to post last night...however my laptop has been on a slow ride to the grave and last night it decided that it no longer wants to make the effort to connect to the Internet. Which is great...anyway I'm writing this from my phone. Tonight the plan is to move all my pathfinder stuff to my brand new and super amazing laptop and get my a** in gear posting.
So, all that to say sorry and I will post again soon. Hopefully I will have you murdering and pillaging very soon. And thanks for your patience.
Sense motive to Kayla's bluff 1d20 ⇒ 3
They seem to believe you that there must be more wine on deck. But they also seem to be fueled by enough wine already not care. They seem more interested in a fight.
its kind of critical that Avakor's character gets in on this at least a bit so between Kayla's bluff and Lucanus ridiculous intimidate roll :-) I'm going to say nemius (was that his name?) needs to take an action, but Lucanus your roll and what you said still stands and won't be tossed out
I'm going to leave it open for more posts for the night and a little in the morning so feel free to continue your conversations with the NPC's. Oh, and Gan because you haven't actually done an action this evening go ahead and choose one if you like. It will take place after your brief chat with grok.
I've heard a few people wondering the same thing. But from the description in the campaign itself and of the shackles it seems that most of the piracy takes place north of the Eye, near Cheliax and the Arch and then the the pirates escape south to port peril.
Of course that doesn't fix the fever Sea problem, but from what I understand a lot of trade comes out of the shackles as well. Merchants buying goods from the shackles and heading back north.
I was thinking of GMing a more medieval pathfinder game, politics and knights on horseback and such.
One thing I felt was lacking was knights on warhorses charging across the open field and meeting in an epic crash of lance on steal.
I just felt the current Pathfinder rules based on init didn’t lend well to that so I put together a house ruled for counter charge and I just wanted to see what some other people thought.
If an attacker charges within 20 ft resolve charge as normal and outlined in the rules.
If the attacker charges from a range over 20 ft the defender has the option to:
* See Perception check
Perception Check: If the Defender chooses to brace or counter charge and the attacker is charging from a distance greater than 20 ft. Than the defender must make a perception check to see if they spot the incoming charge in the first place. If they are unsuccessful in spotting the charge it means they were to distracted by something else or where not able to prepare for the charge.
The defender must make a perception check at DC 10 if not adjacent to an enemy or DC 15 if adjacent to an enemy or within an enemies reach, The DC is -1 for every full 10 ft. that the attacker took to get to the target beyond the first 20.
This indicates that the further out the attacker charges from the more time the defender has to spot the charge and react.
CHOOSING TO REACT: (note these take place out of the normal sequence of play in the Attackers turn)
Choosing to Brace:
If the defender braces his weapon he may make an attack at -2 to hit the incoming charge because they were not readied. No matter the results the defender is considered to be staggered for the next round. The -2 AC the charger suffers does not come into effect against someone reacting to brace, it would against a readied brace.
Choosing to Counter Charge:
The defender may choose to counter charge, in this case the attacker and defender meet at half the distance the defender could cover in one movement turn.
The attacker completes their attack as normal at this point.
Attacker: After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a –2 penalty to your AC until the start of your next turn.
Defender: After the attacker completes their attack the defender rolls their attack. They do not receive the +2 to hit but they suffer the -2 AC until the start of their next round. In their next round they are considered to be staggered. (this is because they have exerted themselves out of turn and therefore are not able to act fully in their next turn)
If one or more party has a lance and strikes his opponent the one who receives dmg must make a successful ride check or be knocked from their horse.
The ride check is DC 5+Damage dealt. If they one or both chargers are knocked off their horse they must make a tumble check.
Falling off your horse requires a Tumble check DC 15 + amount failed on the Ride check in order to avoid D6 non-lethal falling damage.
Some of the lance and tumble rules I grabbed from someplace...I cant remember off hand.
Anyway, this is my first draft of the rule, feel free to point out improvements or areas were this rule may be broken, etc.
Hey M@goo, I've found the best way to get in a game is apply for one.
Whenever a GM puts up a game there are about 10-20 people who apply so the GM is usually pretty busy sorting through applications.
So just look around the recruitment board and fire off an application. That would be my advice. Best of luck.
GM Valynce Sharae wrote:
I am in Pacific time zone. Canada west coast.
Yes I drew the picture. It is not done yet, needs to be cleaned up and the dead goblin added. I enjoy drawing a concept of my characters.
I think my rolls may have you beat Faol.
Oh Ouch!! Yeah.
It's fun sometimes to have a character who has handicaps and isn't to powerful. Makes the RP more interesting.
Anyway, I have a rough draft of my background done but should have it up tonight, I also have a rough draft picture of my character.
Let me know what you think. I'm going to add a goblin into the picture at her feat having met my morningstar head on. Should make for a funny picture when I'm done. I'm assuming that's pretty much all the's going to be able to kill with her morningstar hehe.
Yeah the morningstar looks more like a mace but whatever :)
In that link I put up on this page that site has a page Character Creation which lists the process in an easy to follow way. Just remember it also has more info than just the core rules so need to check back with the CRB so you don't grab something from another source. But usually they mark where the data comes from at the bottom.
The tricky part of creating a druid, I find, is the Animal companion but if you have any questions I might be able to help.
Here is my roll for my wealth. I've decided to go with an elven Sorceress so a massive 2d6. Common double 6's!!!
2d6 ⇒ (5, 1) = 6 hmm, so close...60 Gp for me.
Yes I do have access to the CRB.
For anyone interested http://www.d20pfsrd.com is also my favourite way to access information about classes and anything pathfinder quickly. It has almost everything on there.
More Questions for you Valynce,
1) What would you like us to do for starting gold? Average or roll?
2) And for trait approval should we just PM you or just ask for approval on this page?
I'm full of questions.
One more thing, I have very little experience with the forgotten realms setting, more knowledge about Golarion, but I'm more than happy to give this campaign setting a try.
8, 14, 16, 14, 9, 9
Ouch, three under 10 but that shouldn't be to bad. I'll be able to get 2 of those 9's to 11s and maybe drop a 14 to 12 after racial bonus if I play an Elf.
I was thinking an elf cleric of some kind. Maybe a CG cleric of Calistra if that meets with other's approval.
GM a few questions,
Any preferred Group Alignment restrictions?
Thanks again for taking the time to set up a game.
Oh just got in as the 7th man. Thanks for the invite and I'm looking forward to playing
Well her go the stats.
4d6 ⇒ (4, 1, 3, 1) = 9
Very new to this PBP thing but looking forward to it.
Well aside from the difficulties of grabbing and using a conscious goblin wouldn't it be much easier to simply kill one or knock him out and then use his limp helpless body as a weapon.
As a GM I think I would house rule a bonus to intimidate goblins when wielding a goblin as a weapon if a player managed to do it. Increasing the bonus if double wielding goblins. :)
So no matter where or how the feat is acquired you still must meet all the prerequisites to have that feat and use it? Despite acquiring it as a bonus?
I'm sure if you are at the point to acquire a bonus feat you probably meet the basic requirements to use it but just in general is that the case?
At level 1 a destined bloodline sorcerer gets leadership as a bonus feat.
It being a bonus feat indicates that this is a free feat usable by the sorcerer at 1st level.
If the sorcerer has a Charisma bonus of +3 there leadership score at level 1 would be 4 meaning they could receive a cohort who is level 3?