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Ryan,

I remember heading into CVA space in Eve; that was the "good" alliance who was NRDS.

I would do a lot of killing there, and eventually got reported and became KOS to all CVA. So, I'd wait a bit and then petition some of their leadership and they'd take me off KOS. Then I'd come back and do it again.

The whole thing makes one feel like a true "outlaw"--having to play both the physical and meta-game to survive.

Then, as you say CVA fell apart and got chopped up by a number of the larger NBSI corporations, one of which I was in at that point.

I've since left Eve and have been waiting for a good replacement since then. I'm glad to see that you want to further this type of gameplay, and I think you'll find a niche market that's bigger than 1%.

-Faohs


Ryan,

Zone-based PvP is excellent. There are clearly good reasons to have some restrictions to PvP.

Typically, these restrictions come in three forms: (a) server-based, (b) flag-based, and (c) zone-based.

Of the three, zone-based restrictions offer the best way to properly integrate PvP into a game. Segregation of servers simply segregates the population; as we all know, separate ain't equal. Flagging systems break immersion and are easily exploitable.

Zoning works. It creates a system where those who wish to focus on PvE play can do so, while providing plenty of PvP opportunities. More importantly, it integrates these styles of play into a cohesive game whereby one is rewarded by risking PvP, but not forced to do so. Eve does this quite well.

Lootability is also excellent, although many people will disagree. It is an effective money-sink that removes digital capital from the game, thus helping to create a vibrant economy and giving crafters and traders a true place in the game.

I am glad to hear that the developers here understand this.

The hardcore PvE element must understand that, if it is to be a true virtual world, the game cannot revolve around the happiness of a single individual. Although an individual may lose his or her equipment from time to time, the game as a whole benefits by the destruction and transfer of virtual goods.

-Faohs


Hello,

I found this game some time ago and have been following it, primarilly precisely because it is attempting to create a true virtual world, as opposed to a collection of mini-games which just happen to reside on the same server.

Fully integrated PvP is a "must-have" component if you want to build a true virtual world.

I hope that the developers are able to turn out a good product here, because there are currently no solid Sandbox MMOs on the market other than Eve.

Here's hoping . . .

-Faohs