I used to do training, but as mentioned above, it becomes a real pain if you're on a multi-level-spanning adventure far from civilization. My players level as they earn xp--however, once they hit that magic number, they have to rest first (the normal 8 hour sleep period). At the beginning of each gaming session, I hand out an xp log that shows them where they are at. If they are getting close to the next level, I'll tell them that night to have their next level character sheets ready for the next session--that gives them a week to work on them, and prevents us taking a couple of hours out of the session for everyone to level up. --Fang
I own both CC3 and Dunjinni, and what's been said so far is right on. Dunjinni is pretty slow, even on a fast computer, but you can do some pretty nice stuff with it right out of the box. The learning curve for CC3 is much steeper, but you can do a lot more with it. For cities, CC3 is definitely superior. --Fang
What helped me more than the DMG was having our group's previous DM playing while I was DM-ing. He was quite open to me taking him aside and saying, "Okay, what do I do with this?" or "How would you rule on this?" Now, after a year of DM-ing every Friday night and every other Sunday, I rarely have to ask him anything. I also really liked DMG II. Lots of good ideas there. --Fang
My Friday night group call themselves The Brotherhood of the Mask, after finding all those cool masks in the costume/prop room in Jzadirune. My Sunday group has only just begun Drakthar's Way, and haven't officially agreed upon a name, although the insufferable knight, Lord Algernon, has been referring to them as his squires, and for lack of anything else to call them, the Cauldron Chronicle has been referring to them as Lord Algernon and his Squires...much to the disgust/dismay of the rest of the group! --Fang
Like Festivus, I also have two kids at home that take up a lot of my time. The APs have been a huge help. Our group loves them. We've been playing the "cobbled together" type campaigns for years now, and it's great to have a continuing story-line running without me having to devote hours and hours a week to it. Bring on the APs! --Fang
One thing I found helpful in adding flavor to the adventure was to have an in-game newspaper. When I want to drop a hint, or even plant one of the rumors from the list at the beginning of the hardcover, I do it up as an article in the Cauldron Chronicle. Every few game days, a new issue comes out. Some of the later issues have even featured aticles about the party, and even an interview with them. They got a huge kick out of seeing themselves in the Chronicle. I also would recommend rpgenius. Lots of good stuff there! Good luck with it, and just remember--no prep work is ever wasted! --Fang
Hey, Darkmeer, it's not unusual for the kids not to talk about school. When my son was in preschool, his standard response for "How was your day?" was "Fine." And that was all we could get out of him. He's eleven now, and he's still like that. We found asking specific questions helps, and my husband kind of makes a game of it at dinner, asking the kids, "What was the funniest thing that happened to you today?" or "What was the smartest thing you did today?" That kind of stuff. We get a lot more info that way than "How was your day?" Glad things are going smoothly, at least.
Peace,
Hey, Delvesdeep, I ran the Demonskar Ball over the last two sessions, and my group thought it was AWESOME! The characters in our group are all from the wrong side of the tracks, so the rivalry with the Stormblades has been intense, and Annah and Cora have taken every chance they could get to make them look bad. I called the etiquette teacher Madame Pumfrey, and fashioned her after the lady of the same name in the old BBC All Creatures Great and Small series (don't know if anyone remembers her….). She was very posh, and had this obese little pekinese dog named Trikki Wu. The party went to their first lesson painfully hung over (after celebrating that one of them had won the Crater Lake Monster hunt), and tripped all over the place to Madame Pumfrey's screeches of, "Hopeless! Hopeless!" This became the catch phrase for the first part of the session! Highlights:
The priest of St. Cuthbert and Jenya won the title of Mayors of Liduton. The Bradly-Dipinshires were pompous, arrogant a**holes, and the party behaved admirably even though they were sorely provoked. The barbarian-sorcerer was beaten by Dalam in the contest of strength, and fortunately, no one got covered in garbage. Soon after, Dalam passed out in his crater cake after drinking far too much of the bubbling cauldron drink, but after Lady Knowlern's warning, the party abstained (I was amazed!) Everyone behaved remarkably well, right up until the Clash of Armies dance. Then it all went out the window. Cora was paired with the rogue, and Annah with the barbarian-sorcerer. After Cora's second attempt to trip him, the rogue tripped another guest and blamed it on Cora, then started telling people that she obviously couldn't hold her liquor. The barbarian-sorcerer got tired of Annah's attempts to make him look bad, and cast an illusion to make her look like she had a cow head. Annah fled to the ladies room with Cora close behind. When it came time for the Demonskar Dance, the priest of St. Cuthbert performed beautifully, and impressed everyone, but when Annah was supposed to sing and present Alakast to Lord Aslaxin, there was no Annah to be seen. (She was sobbing in the ladies room still!) and Lady Aslaxin bravely attempted the Song of Heaven (butchering it, but everyone was too polite to say so), and handed Lord Aslaxin Alakast instead. Now every time they see Annah, the party make mooing noises at her. The Stormblades are furious. The party is now planning to hire a troupe of puppet performers to put on a puppet show featuring the "Blades of Storm", which will be a parody of their performance at the ball. One of the players actually has written a script that he is bringing to the next session. I can't wait to see it. So thanks for a couple of really fun gaming sessions, Delvesdeep. I sure I speak for a lot of us when I say that your hard work is very much appreciated! Regards,
Well, I've never actually been to a wedding with a groom's cake (although a few souls have, in fact, been brave enough invite me to weddings, one of which was my own!), but I learned all about groom's cake watching the movie Steel Magnolias, in which the groom's cake was shaped like an armadillo, and was made of red velvet cake with grey icing. I am still trying to figure out how to make grey icing...wouldn't battleship grey xmas cookies be grand? --Fang
Just a note on Sunless Citadel here--I ran this for my kids, and my son (11) loved it. My daughter (9, and tender-hearted) cried at the end when they couldn't save the two adventurers who had been subverted by the evil tree. I ended up letting the party take the bodies back to town where the kindly healer was able to make everything okay. Not a big deal, but boy, I sure wasn't expecting that reaction from her! --Fang
Kurocyn wrote:
We had a gal who played in our group a few years back, and her husband was convinced that D&D was this evil, nasty game...In exasperation, she eventually told him, "Yes, we sacrifice goats every Friday night!" So from then on, whenever he called her during sessions, the rest of us would make goat noises in the background. --Fang
Haven't been here for a while...sorry to hear things have gotten rough again. Darkmeer, you and your family are in my thoughts and prayers, and DON'T let anyone tell you that you and Mrs. G. should't try to be with your son 24/7. You guys are doing absolutely the right thing. I wouldn't leave my kids, either. I am thinking of you and sending loads of positive energy your way. Namaste,
I was worried about this fight, too, but keep in mind that you can always have Fario and Fellian arrive to save the day. Alternatively, if things get too nasty, you can have Kaz start dealing subdual damage and just imprison them. My crew ended up taking out Kaz, but having a terrible time with Prickles. He took two of them into negative hp. --Fang
Definitely skippable. My crew mowed through the goblins to the point where it was getting borin, and the extra xp it gave them made it kind of a headache in terms of them being too high level to make the beginning of Flood Season a challenge. I ended up having to up the CRs on the the bandits at the Lucky Monkey. If I run it again for another group, I'll skip it entirely. As mentioned above, the only crucial info is about the half-orc mercs, and that's easily taken care of. --Fang
Starting a new group on SCAP over Thanksgiving weekend. This group will include four new players and two veterans from my Friday night group, and will cover three generations, age-wise (running from 9 to 70). We have: Sir Algernon Knowlern, human Knight
Should be a blast! --Fang
Fatespinner, I feel your pain. This past summer, I took over DMing duties for our group, which has been together for about seven years now. One of the things that has always bugged me about this group as a player was that although I really enjoy the RPing, some of the players don't—or will only do it if someone else gets them started. And our last DM (my husband) didn't really encourage it. It was fine if we wanted to—but he was quite happy to run a hack and slash session (which, let's face it, is easier prep work for someone who's got a stressful fulltime job). One of the things I've been trying to do is encourage more roleplaying. I tried awarding XP bonuses, but like you said, some of the players just don't care. One of the things I've tried to do is to get into character and play the NPCs with distinctive voices, interesting accents, and a funky hat collection (I have a merchant hat, and town guard hat, a damsel-in-distress hat…) Two of the four players are responding really well to it, and the other two are not as interested. I'm really not sure what else I can do to get them into it, though. Maybe someone else out there has some other ideas… --Fang
The Jade wrote:
It's sad, but that's about it. In over twenty years of voting, I don't think I've ever voted *for* anyone--but I've voted against a lot of people. I'll be going later in the day too. Our school district has this "Kids Voting" program that doesn't start until after school gets out, and my daughter wants to go. --Fang
delvesdeep wrote:
Wow. Thank you, Delvesdeep. Here I was getting ready to apologize for hijacking your thread with inconsequentials, and then you give me this... You have been so much help to my campaign. I hope you know how much we all appreciate your work! Shelbeleth was actually the first one I considered working in, because I figured--like you said--that he could be posing as a bishop of St. Cuthbert, perhaps come to Cauldron to witness Jenya's investiture as High Priestess following Sarcem's death, and then sticking around under the pretense of helping her become familiar with the duties of a High Priestess. Thank you very much! --Fang
Dedekind wrote: When the PCs defeat Vhalantru , they uncover his desk and all his research on the Cagewrights, giving them a +10 bonus on research related to the Cagewrights. That's another good idea. I'm leaning towards doing at least some of the replacements as Delvesdeep suggests, but one of my main concerns--apart from it being a lot of work ;)-is that knowing my group, the minute they get a name, they're going to be howling for blood. I foresee all the Cagewrights dead in their tracks long before the end of the AP if I make them too obvious.I've played with these guys for the past seven years (though not as DM), and one of the group's major problems is that they don't back down. Ever. And I'd hate to have to kill them all off... --Fang
Oh, I definitely agree....that's why I've been following this thread....I'm just being lazy....looking at all those great ideas, and thinking, boy, it's already a ton of work, but this stuff would make it so much better...LOL! This is the first major campaign I've ever DM'd (other than a lot of one-shots for different groups through the years), and I never thought it would be so much work. It's as bad as writing a novel--all those story threads to hang on to! Thanks again for sharing all your great ideas, Delvesdeep!
--Fang
I've been reading all of the posts above with a lot of interest. Our group is only about a third of the way through Flood Season, so I have time to make changes if I want to. But here's a thought--if a shady organization (the Cagewrights) is operating in the area, and has recently come to the area because it happens to be one of the few places where they can perform their ritual...doesn't it stand to reason that the PCs aren't necessarily going to have had contact with many of the bad guys before the finale? I mean, realistically, the Cagewright masters are busy prepping their ritual for most of the campaign anyway, so they aren't going to be that visible. I'm not sure that the PCs killing a bunch of bad guys that they haven't personally had contact with is all that anticlimactic. And if the Cagewrights are only in the area for this ritual, I can't see them being that bothered (or having time) to get that involved in the local scene. Just my thoughts. --Fang
samstephenson500 wrote: They went in the lucky monkey through the front door My crew did this, too--no sneaking around outside to find out what's up, no evaluating the situation, they didn't even bother to buff first, just: "I'm kicking the door in," from the fighter/rogue! As I said above, they were darn lucky. --Fang
Fake Healer wrote:
Oh, but you're so right! I don't remember having homework every night in elementary school. "Homework" was what you didn't get done in class because you were goofing off or you needed extra help. (Of course, I am a product of the St. Paul (MN) public education system, which probably explains a lot!) I was stunned when my kids started school and I learned that a first grader was expected to do ten minutes a night of homework. WTF? I want to do stuff with my kids in the evenings--play games or take them to interesting events or read to them....but there's either no time because of homework, or they are too brain-fried because of homework. --Fang (ready to go on a CRUSADE)
The Jade wrote:
I can never figure that out. Why have kids if you're just going to park 'em in front of the TV and let pop culture have its evil way with them? Don't get me started.... --Fang
Fake Healer wrote: Homework serves no purpose but to subject kids to a mental beatdown. You're preachin' to the choir here, Fakey. I hear ya. My son wants to play chess with his dad in the evening, which I consider much more valuable than doing busywork for school. Does he have time? Most nights, no. My daughter, who is a budding poet and artist comes home in tears because there's too much homework and not enough "me time". Thanks for the references. I will definitely check out those books. --Fang
dk wrote:
My crew managed to surprise him, so he didn't even get to use one potion. They found him almost right away. They mopped up the bandits in the main bar, then found that door north of the bar, and two rooms later, there's Tongueater. Now I'm scrambling to get the Kopru Ruins ready for them for this week! I figured the Lucky Monkey would keep 'em busy for at least another session... --Fang
What about Todd Vanderboren? Is he still around at that point? I was just thinking, his chaotic nature would probably make him pretty ineffective at running an organization like the city guard, and he could be co-opted/dominated by Vhalantru and/or other members of the Cagewrights. (of course, I'm only up to Flood Season and haven't analyzed the rest of the path in excruciating detail yet, so if I'm way off base here, just ignore me...) --Fang
I didn't like that, either, party because it smacked of deus ex machina, and partly because it was made pretty clear that Triel has been very careful about not letting anyone find out where she's at. You could allow one of the hillfolk or Alleybashers partying at the Lucky Monkey be one of Triel's guards from the ruins, and if the party decides to question them they might know. Or maybe one of the Alleybashers (or even Tongueater) has a crude map on him (just because the book says Tongueater is fanatically loyal and won't betray Triel doesn't mean he isn't above being so sure of himself that he doesn't even consider that his crude map might be a danger). Alternatively, the party could have Jenya use the Star of Justice to cast a divination, and make the answer fairly detailed. If you're not already in the middle of the adventure, you could have one of the characters meet Artus Shemwick in some other way, and find out that he's a good person to go to for information, so they end up approaching him instead of the other way 'round. Or if they ask around town, someone else might direct them to Artus (although then you're still left wondering how the heck Artus knows). You might even give them a chance to find a disgruntled Alleybasher hanging about Cauldron, someone who used to work for Triel out at the ruins, but quit and fled for whatever reason, who is willing to sell the party information. Maybe the Star of Justice could lead them to such a person.
Hope that helps. --Fang
After the session, I kept looking at Tongueater's stats and thinking, man, those guys were darn lucky. And you're right, Heathensson--now they're all cocky. Especially since they managed to avoid the fight with the Stormblades, who swaggered into the Tipped Tankard one evening to try to start a fight. My party traded a few insults with them and then the rogue got up on the table and very sarcastically presented the entire tavern with "Cauldron's Heroes". And the Stormblades got a light smattering of applause and uproarious laughter, because my crew are regulars at the Tipped Tankard, and all the other regulars know who the real heroes are. They left quite miffed, with plans to make sure the party gets invited to the Demonskar Ball, where they will be put in their place (a few rungs below Cauldron's muck shovelers). --Fang
...well, not really, but my party did hand him his butt on a silver platter. Lucky for them he fumbled his falchion, and before he could pick it up, the psion hit him with an energy stun, and he failed his save, otherwise things might not have been so rosy. I rolled three ones in a row. I'm retiring that particular die. --Fang
Tonight I'm running Shackled City; the group will probably start Flood Season...they still have a little mopping up to do in Drakthar's Way. The Sunday group is off this week--we only play every other week, due to schedules. They have nearly finished the Sunless Citadel, and are looking forward to starting Shackled City in a couple of sessions. My two kids (ages 9 and 11) are in this group, and they can't wait to start Shackled City. Tons o' fun. --Fang
Jeffrey Stop wrote: ( For more on my take on the Cauldron Church of St. Cuthbert... Jeffrey--I did see this, and I liked it a lot--thanks for reminding me about your background for Sarcem. I had forgotten the fact that he missed his wife so much. I used some of your ideas to help populate the church and give the cleric player some background on the people he knows. He is currently pursuing a romantic relationship with Morina Drakesblood, whom he feels a kinship with, as he is also wyrm blooded. --Fang
Welcome to the boards! Have you considered allowing the player to do a fighter/bard gestalt character? (With gestalt, you level in both classes at the same time.) That would give the character access to fighter feats, more hp, and better survivability. The gestalt rules are in the SRD. I've found them to be useful when you're low on players--we're running a Shackled City campaign, which is designed for six PCs, with only three players. My players didn't want to run two characters each, so we decided to use the gestalt rules instead. Good luck with it. --Fang |