Abra Lopati

Faltor Kelthan's page

24 posts. Alias of BeastMasterFTW.


Full Name

Faltor Kelthan

Race

Human

Classes/Levels

Inquisitor 1|Init +6|Perception +7|AC 17 T 14 FF 13|HP 10/10|Fort +3|Ref +4|Will +5|CMD 17|Agile Steps 6/6|Judgement 1/1|Current Judgement:None|

Gender

Male

Size

Medium

Age

19

Alignment

CG

Deity

Desna

Languages

Common, Celestial

Strength 16
Dexterity 19
Constitution 13
Intelligence 11
Wisdom 16
Charisma 12

About Faltor Kelthan

Faltor Kelthan
Male Human Inquisitor 1
CG Medium Humanoid(Human)
Init +6; Senses Perception +7
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Defense
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AC 17, touch 14, flat-footed 13
hp 10 (1d8+1+1)
Fort +3, Ref +4, Will +5
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Offense
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Speed 40 ft.
Melee Morningstar +3(1d8+3)
Ranged +1 Adaptive Composite Longbow(+5) +5(1d8+4),
Starkife +4(1d4+3)
Space 5 ft.; Reach 5 ft.
Inquisitor Spells Known (CL 1st; concentration +4)
1st (2/day)-Bless, Protection from evil
0 (at will)— Detect Magic, Read Magic, Guidance, Light
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Statistics
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Str 16, Dex 19, Con 13, Int 11, Wis 16, Cha 12
Base Atk +0; CMB +3; CMD 17
Feats Point blank shot, Precise shot
Traits Reactionary, Starchild(+4 to survival to avoid getting lost)
Skills Arcana/Religon/Planes +4(7 to identify), Nature/Dungeoneering/engineering +4(7 to identify), Perception +7, Acrobatics/Stealth +7, Survival/heal +7, Linguistics +1
SQ
Domains Travel
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Special Abilities
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Agile Feet (6/6) (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it.
Judgement (1/1) (Su): Current Judgement: None.
Stern Gaze: Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).

Wealth: 90 gp
Inheritance: +1 Adaptive Composite Longbow(+5) (3,600 gp)
Other gear: Morningstar, Studded leather armor, 2 starknives, 80 arrows.

Backstory:
Faltor Kelthan was a small boy when it happened. He and his family were traveling from their small village to a big city, his father having been offered a job there. about halfway through the journey, Orcs ambushed him and his family. In the end, he was the only one left. He ran, letting his feet carry him wherever he went, until he came upon a temple of desna. He was inspired, and as he prayed, he decieded. He would not let what happened to him happen to anyone else if he had a say in it. So he traveled, seeing the world, all the while defending travelers from orcs and goblins, Ensuring their safe travel to their destination. He used his bow, a family heirloom that belonged to his father. He made money guarding caravans and the like.