Molric

False Arenamaster's page

66 posts. Alias of Fake Healer.


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WE HAVE YOUR WINNER! TEAM GOOD WINS THE DAY, SLAYING THE EVIL FORCES! LETS HEAR IT FOR TEAM GOOD!!!!*crowd goes wild with cheering and stomping* This concludes the evening's show, please join us next time. A town crier near you will have details in a couple days. Please be careful when exiting the arena and remember that Dragin Street is being re-cobbled so alternate routes will be necessary when traveling towards the Fishtown area. THANK YOU LADIES AND GENTLEMEN AND GOOD NIGHT!


Congrats to Team Good! Well played all! Thanks for the Kudos and all.
As an aside, your PCs, even the dead ones can be used again in other arena battles (they are brought back to life with no ill effects after the battles, they just don't get a win to their name.).

Spiked Chain + Enlarge Person + Combat Reflexes= big problem.


Nilgaar would've made the AoO with no penalty. Removing and replacing a hand on a weapon is a free action. Clerics don't usually lose a shield bonus after they use a scroll so you would just drop the scroll after using it (a free action) and replace your hand on the weapon( another free action).
A moot point anyway with such a sucky roll but for the future.....

Garash is at -3, right? Nilgaar is up.


So Garash stabs Vanin for 11 damage.....
and Logan is up.


Vanin has no weapon out so he doesn't threaten at the moment. An AoO is not possible if you don't have a weapon. His fists don't threaten because he doesn't have Improved Unarmed Strike.

But you still could've been tripped by Rurin and need to roll your opposed check for that first.


Garash Gnarlwood wrote:

“Har, har, din work!” taunts Garash, (being an annoying git).

“Now, you’re mine giant humie!” he yells, charging at Vanin, his shortspear out-thrust. (to square K7)

To hit: 1d20+8=24 - Hit (although I just realised I forgot to factor in the bonus from charging).

Damage: 1d6+6=11

Now, I seem to have it in my head that movement as part of a charge does not provoke an AOO from the subject of a charge, but I’m buggered if I can find that in the SRD. Can I have the arena master’s ruling?

“Git over ere Bitey!” yells Garash, but the wolf is still off cowering in a corner (for another round).

You may be tripped, roll your strength check first.


Logan said "Clarification: Did the AoO that took out Jathali prevent the damage on Logan?"
Yes it did.
The AoO would've happened before Jathali's attack.

BTW- Spartacus' horse flees to X11-Y12 and will remain there for the rest of the fight unless molested.


Rurin Songsmith wrote:
Garash Gnarlwood wrote:
Bitey turns tail and runs!
I'll need the Arenamaster to roll for the spell's duration as I cannot access Invisible Castle.

1d4 rounds=2 rounds.


Jathali provokes an AoO from Vanin, right? Vanin still has 20' reach?


Garash Gnarlwood wrote:
Actually, can I get a ruling from the Arenamaster on whether those two AOO actually hit Heinrich? I'm not totally certain if I should have been targetting his "prone" AC (in which cast they hit) or his "standing" AC (in which case they miss). I think its the former, but best to check these things.

Prone. They hit.


Nilgaar's turn, moves to O8 and fires off a burning hands at Heinrich.
Heinrich needs a reflex save of DC13 to take 2 damage or take 4 damage if he fails and catch on fire.

Heinrich is up.


Disenchanter wrote:

Bleh...

I forgot to add in Rurin's Inspire Courage.

That would be +1 to hit (no effect) and +1 to damage, if FA hadn't already added that for me with that damage roll of 2. (I certainly hope not.)

nope, I didn't add that, I used the numbers given to me.


Vanin Ironheart wrote:

Vanin takes a swing at Garash.

1d20+10 2d6+10

Also, Vanin should be at H9/I10 on the map.

to hit= 19, damage 13(if it hits, I haven't checked)


Roll for Heinrich's check - 10+3 for 13
Heinrich is dragged to the ground by Bitey's furious ankle-bite.


Down for me also. I will roll at home and post results (you just need to trust ol' Fakey)
Logan's rolls a 9 to hit +9=18, a hit, for 2 damage.

Vanin is up.


Rurin is up.


DM is taking Jathali's turn-(+6/+6 (1d8+7 x20))

Jathali flurries the giant centipede in front of him.Possible crit.Not confirmed.
Second attack also a hit. 20 damage, plenty to destroy the vermin!
He wipes the gore from his hand and turns towards his next opponent. Fancy way of saying he does nothing.


NILGAR'S TURN-
Nilgaar moves to square O-7 to cast his burning hands spell at Heinrich. It will effect N 8,9,10; M 8,9; and L8 (Heinrich's square).
6 damage
He made his arcane spell failure chance roll.
Heinrich needs to make a DC 13 Reflex save for half. If he fails, he takes full damage and catches fire. See the SRD for rules on catching fire.

Heinrich is up.


Spartacus is ripped from his horse and his lifeless body slams to the ground.


Spartacus' horse moves to N11-O12. Drawing the appropriate AoOs.
Vanin gets an AoO.
Logan gets one also, this was before he prepped for ranged combat as Spartacus' horse should've went before him.


Logan's first blow to the centipede connects solidly, ending its life, and as the creatures form suddenly loses control and slumps to the ground, he misses with his second kick but uses the momentum to get into a kneeling position facing one of his opponents.

And the arena doors slam closed once again with a resonating boom.


Fatespinner wrote:
Disenchanter wrote:

I would guess he was trying to avoid the centipede.

The old "enemy of my enemy" adage.

Actually, the centipede is irrelevant. As a vermin, it is immune to mind-affecting spells like bane. This means that the blue centipede does not need to make a save. It is unaffected.

Damn, now I'm just missin' ridiculous stuff....I choose them because I didn't want anyone messing with their minds, why didn't I remember that?

Argghhh.


Fatespinner wrote:
Rurin Songsmith wrote:
The effect should be centered on the intersection of G-H 7-8 and should encompass everyone... 50' is 10 squares in each direction. 10 squares should take the spell all the way down to R 7-8, encompassing Jathali entirely. Garash might be safe though. It's hard to tell exactly...
Diagramed it. That should answer the question. It looks like I got everyone except the centipede. :)

I don't understand. Why is it centered on G-H 7-8? Did you want to avoid the other centipede? You hadn't placed it in your original post so I just assumed it was to be centered on yourself.

****EDIT--Oh!! I read as you had moved to D8 instead of G8, my bad.
Everyone is hit.
Blue Centipede's will save FAILED.


Rurin's Bane spell misses the red centipede, Jathali, and Garash, but hits Bitey, Nilgaar, Spartacus and his horse, and the Blue centipede.
All those hit by the emanation need to make a DC12 will save or take a -1 to attacks and saves vs. fear.
Garash is up.


Good AoO, Vanin. Blue centipede gets hit by a brutal blow from Vanin's large spiked chain, ripping through several sections of the beast. The vermin still stands but looks almost ready to fall.

Thanks for the effort, Fatespinner, it is appreciated!


Vanin is up.


You are correct Spartacus, you are only unconcious.


Garash.

Spoiler:
You know they can scurry around faster than an average man (40') whether on the ground or on walls, ceilings, etc. Their poison is a poison that numbs the body of it's prey (dex damaging). They have darkvision and are vermin.


Logan is up.


Spartacus need to roll to see if he is still in the saddle (75% chance) and a stabilization roll to see if he stops bleeding.

All the arena doors open with a loud grinding noise. The form of a large centipede is visible through the middle door's opening on the red side of the arena. A similar form can be seen in the shadowy doorway of the western most blue side door. Both of the creatures turn to look into the arena for prey......

The large monstrous centipedes go on initiative count 17.
LOGAN (25) B
MONSTROUS CENTIPEDES (17)
VANIN (16) B
NILGAAR (13) R
HEINRICH (10) B
JATHALI (7) R
RURIN (6) B
GARASH (5) R
SPARTACUS (4) R


DM is making a call: Jathali moved to Q8-R9. His movement position would have been on top of Garash and Bitey.
Garash and Bitey are next.


Garash is up.


Disenchanter wrote:
False Arenamaster wrote:
Spartacus is down with 32 lethal and 10 non-lethal damage.

My turn to nitpick.

12 From Vanin, 5 from Logan, 20 from Vanin is 37 lethal, with 10 non-lethal. (Same effect, different numbers that might matter later.)

I missed the 5 from Logan, your numbers are correct.

Jathali pick a different location to move to, Bitey is in Q7. You could move to O5-Q6, or Q8-R9 instead.


Spartacus is down with 32 lethal and 10 non-lethal damage. Spartacus needs to roll to see if he stays mounted (75% chance).

Nilgaar is up.


Logan and Nilgaar

Spoiler:
You hear a sound coming from behind the arena door you are next to. It sounds like a portcullis being opened followed by a scurrying.

Logan is up.


Garash's turn: Garash will cast Bull’s Strength on himself, sharing the spell with Bitey. Garash will then move forward to space R6. Bitey is moving with him, ending up in space Q7.

Spartacus is up!


Rurin fails to intone the words to their full effect. 1d8+1=2
Vanin is healed of 2 damage.


Rurin is up.


tdewitt274 wrote:
False Arenamaster wrote:


The SRD wrote:

Ride-By Attack [General]

Benefit
When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can’t exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.

Does this mean that I wouldn't have provoked an AoO from Vanin?

Yup, you are correct sir. Wish I had the 2 rules-lawyers in my group to lean on like usual. They can quote rules with a page number with no problem. Seems like this has been a little messy.

Please adjust your profile to reflect this.

I always understood this to be like Spring Attack where you need to move afterward to gain the benefit. It is worded pretty vague...

But then, I'm in the stands eating my popcorn.

He actually attacked at 10'(lance is a reach weapon) out from Vanin then moved adjacent to him so he did continue his move after his attack.


Spartacus wrote:

Sorry to nit pick but I just read this.

The SRD wrote:

Ride-By Attack [General]

Benefit
When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can’t exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.

Does this mean that I wouldn't have provoked an AoO from Vanin?

Yup, you are correct sir. Wish I had the 2 rules-lawyers in my group to lean on like usual. They can quote rules with a page number with no problem. Seems like this has been a little messy.

Please adjust your profile to reflect this.


Heinrich the Bold wrote:
I'm not quite sure how I get over the low wall, whether I can just move over it, or if I have to make a Climb or Jump check of some sort. Let me know, and I will roll or adjust my movement accordingly.

+4 to AC, +2 to reflex saves. They cost two squares to move through a space containing a low wall. A DC 20 Tumble check will allow you to move normally over them (DC 25 to charge over them).

So you need to adjust your movement by -5'.


Heinrich is up.


Then Spartacus falls unconscious. I guess he needs to roll to see if he stays mounted.
Nilgaar is up, after we determine if Spartacus is still mounted.

Spartacus has a 75% chance to stay in the saddle.


Nilgaar wrote:
Waiting for False Arenamaster to update the situation with Spartacus before taking my turn...

I thought I did. I took the first hit from Vanin and applied it to Spartacus, who has updated his profile to show the damage sustained thus far. Was there something else I needed to address? Vanin's last 12 hasn't been figured in but he should have 6 hp left I would say.


Good call, Greer.

Vanin is up! Vanin's turn.


The doors to the starting areas slam shut with a load boom just before Logan fired his crossbow.
Vanin is up.


Spartacus wrote:
The SRD wrote:
Moving out of more than one square threatened by the same opponent in the same round doesn’t count as more than one opportunity for that opponent.
No. He only gets one.

Wow, Ok.

One attack it is for Vanin. The first one is the one usable.

So 11 damage to Spartacus.


Would that provoke an AoO from Vanin or not?


Spartacus is up!


Arenamaster is taking Garash's turn---
Bitey and Garash take a 5' step forward to W6(Bitey) and X6(Garash).
Garash lets loose a sling bullet at Vanin (-4range)miss

*I didn't want to use any cool stuff that Mothman may have wanted to do differently than I would have, so I kept it simple.*

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