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Manshoon

FallofCamelot's page

Pathfinder Adventure Path, Maps Subscriber. FullStarFullStar Pathfinder Society GM. 1,873 posts (1,892 including aliases). 7 reviews. No lists. No wishlists. 13 Pathfinder Society characters. 9 aliases.


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Silver Crusade

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I can only go by my experience.

I live in England. All my life I have lived in a system of Nationalised healthcare. No one I have ever met considers the NHS to be anything other than a source of national pride. It was in the opening of the 2012 Olympics for Pete's sake.

When a relative got breast cancer her treatment was free and on the NHS (and successful I might add.) I know people whose children had life threatening conditions at birth, the treatment was paid for. When one of my in laws tripped and broke her hip she was rushed to hospital in a free ambulance to a state of the art facility where she received free care until she was back on her feet and free physiotherapy afterwards.

In our country this is the norm.

On the other hand I have an American friend who last week sent out a request on Facebook asking if anyone knew a doctor who could examine her as a favour because she's felt ill for ages and can't afford to visit one.

Now I'm not saying our system is the best in the world, nor am I saying that America sucks, it does many things better than where I am from. But healthcare is not one of them. You pay more for a system that does not cover everybody and generally offers inferior care to most people.

Honestly in the 21st century free universal healthcare should be a basic right of a citizen.

Silver Crusade

Pathfinder Adventure Path, Maps Subscriber

No.

Silver Crusade **

Pathfinder Adventure Path, Maps Subscriber

Huh...

I'm actually quite surprised. I was expecting an Osirion focus to go alongside Mummy's Mask. Maybe that fits with the events of the latter half of season 5 instead.

I'm happy with this though. Numeria is pretty damn cool.

Silver Crusade

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Moondragon Starshadow wrote:
HAN SHOT! GREEDO DIDN'T!

Fixed that for you.

Silver Crusade

Pathfinder Adventure Path, Maps Subscriber

Erm... 5 completed adventure paths as a GM with two more almost finished (RotRL book 6 and AoW issue 11) and 3 completed as a player.

Just about fine for me.

Silver Crusade

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DrDeth wrote:
Tholomyes wrote:
I like to have death be relatively rare, but, for the most part, final.

So you have two choices:

Either the player brings in a new PC, which break continuity and adds wealth to the party, or the player has to sit out until next campaign?

OK the second one is silly. No-one is suggesting that outside Dark Dungeons.

The first one takes some management and doesn't break continuity unless you let it.

Neither is worse than immortal heroes.

Silver Crusade

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Wow the level of player entitlement on these boards sometimes is unbelievable.

Silver Crusade

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DrDeth wrote:

For all those complaining Raise dead is too easy:Oh yeah.

Players: “Hey Bob, we have to go on a quest for about 4 nites of gaming in order to raise you, so I guess you can just stay home or you can play my Mount.”

Bob: “yeah, sounds like real fun. Look, instead- here’s Knuckles the 87th , go ahead and loot Knuckles the 86th body. He's got some cool stuff."

The whole idea of “death should mean something” becomes meaningless when we all realize that D&D is a Game, Games should be Fun, and in order to have Fun you have to Play. Thereby, when a Player’s PC dies either you Raise him or he brings in another. Raising is preferable story-wise, and costs resources. Bringing in another costs continuity and actually increases party wealth. Not to mention, instead of an organic played-from-1st-PC we have a PC generated at that level, which can lead to some odd min/maxing.

The third alternative is “Sorry Bob, Knuckles is dead. You’re out of the campaign, we’ll let you know when the next one is starting, should be in about a year or so.’ Really?

Another point is that the game isn't fun if there is no risk. None of my players like the raise dead merry-go-round it's just part of the game.

My players have just refused to have their 18th level characters raised. These players played their characters from 1st level but are refusing to have True Resurrection cast even though they know someone who can cast it. Why? Because they think that it is cheap. They would rather bring in new characters for 2 levels because they feel that the integrity of the game suffers from deus-ex-clerica.

Silver Crusade

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DrDeth wrote:

For all those complaining Raise dead is too easy:Oh yeah.

Players: “Hey Bob, we have to go on a quest for about 4 nites of gaming in order to raise you, so I guess you can just stay home or you can play my Mount.”

Bob: “yeah, sounds like real fun. Look, instead- here’s Knuckles the 87th , go ahead and loot Knuckles the 86th body. He's got some cool stuff."

The whole idea of “death should mean something” becomes meaningless when we all realize that D&D is a Game, Games should be Fun, and in order to have Fun you have to Play. Thereby, when a Player’s PC dies either you Raise him or he brings in another. Raising is preferable story-wise, and costs resources. Bringing in another costs continuity and actually increases party wealth. Not to mention, instead of an organic played-from-1st-PC we have a PC generated at that level, which can lead to some odd min/maxing.

The third alternative is “Sorry Bob, Knuckles is dead. You’re out of the campaign, we’ll let you know when the next one is starting, should be in about a year or so.’ Really?

Only assuming your players are cheesy enough to do something like creating the same character over and over.

The only times I have seen that is Knights of the Dinner Table and the second Gamers movie they were supposed to be critical satire of this type of behaviour.

Silver Crusade

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Rikkan wrote:
I'm not sure, IIRC the shadow demon is incorporeal and can cast Magic Jar. I believe it bypasses the receptacle completely I'm not sure if that unwritten rule is a feature of it being incorporeal or specific to the creature.

Spell like abilities do not require components.

Silver Crusade

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Ross Byers wrote:

It's not handwaving: raise dead is hard. And, as part of the world, you're right than canny murderers will do things like steal jawbones to prevent speak with dead from turning up a witness. And clergy can, and will, use it as leverage to affect the behavior of the ruling elite.

Is it too easy? I don't think so, but if you do, you can just add a zero to the cost (putting it out of reach of most NPCs), or ban the spells entirely.

The problem with making it more expensive or banning them is that the system is built with the assumption that raise dead is available. It gets to crazy levels of dangerous if these spells are not available.

The only way to remove them is to rewrite the system. I've tried making these spells more difficult to obtain, it doesn't work.

Silver Crusade

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ryric wrote:

Yeah, I actually don't see the problems others have with raise type magic.

-It generally requires 9th+ level casters, so we're already in fairly crazy land for what can be done magically.

A facility which (under the rules) is available in any town with more than a couple of thousand inhabitants isn't exactly rare or unusual. It's pretty much as common as having a cinema is in our world.

Quote:
-The individual has to want to come back, which many won't.

I get that some people are ready for death but most people aren't and want to do more. Otherwise how do you explain the popularity of Sun Orchard Elixir in Golarion?

Quote:
-It's crazy expensive unless you have a kingdom or adventurer level budget. Bob the farmer might want to bring his wife back, but his 5 sp of on-hand cash doesn't help him get the required diamond, even if his church is willing to cast the actual spell for free.

I get that Joe Bloggs the farmer isn't going to get raised, that's obvious. But "kingdom level wealth" isn't necessary to get 5,000 GP's worth of wealth. A galley full of wheat works out at being 3,000gps for the cargo alone, the same galley full of iron is a whopping 30,000gps.

Or put it this way. A luxurious suite at an inn is 32gps a day. if it were occupied for only half a year that's enough money to pay for a raise dead. Just for one suite. Even an average quality inn with say 12 decent rooms can clear over 7,000gps a year quite easily.

So successful business owners can afford this kind of expense easily. That doesn't even touch nobility.

Quote:
-Let's say the king is assassinated. Break out the treasury and have him raised, right? What if his heir doesn't want that? The kid's the new king, maybe he think dad should enjoy his heavenly reward and let junior do the ruling.

Sure that's a possibility. But equally possible is that the cunning king has already pre paid for a raise dead. Or maybe the heir doesn't want to rule just yet? Or plain loves his father? All those are equally likely.

Quote:
So for adventurers, death is a minor inconvenience. This is a good thing as it prevent a player from having to sit out or make a new character who may be less invested in the ongoing plotline. Even Conan in the 80s movie was returned from the dead, and that's a fairly low-magic setting.

And rare. In the movie it was a plot point, a major focus of a substantial part of the story.

Raising the dead in Pathfinder on the other hand is a simple case of visiting a decent sized town. Meh.

Worse it cheapens death. Death should not be a minor annoyance. In Pathfinder it is.

Quote:
For NPCs, there are all sorts of ways to justify why they might not be raised. It's up to the GM to decide if they need to come back.

Sure but verisimilitude must be maintained. If a merchant can do it why not (say) a Baron with significant resources and many friends?

As a GM I can make up whatever rules I like but they have to be consistent with the setting I place them in.

This is like Final Fantasy VII. Aeris dies (I'd say spoiler but seriously the spoiler statute of limitations has expired on this one by now.) So why don't you just use phoenix down?

Because reasons, that's why.

If you make Resurrection this easy to obtain then it is part of the metaphysics of the world. In that case anything you do to try to hand wave that is irrelevant. That is simply how the world works.

I can make up excuses as to why not but at the end of the day that's not addressing the issue. It's the world building equivalent of healing a decapitation with a band aid.

Silver Crusade

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Absolutely.

One of my major problems with the system is that death is easily reversed and doesn't mean anything.

There is a PFS scenario where a major character gets killed and stays dead. Why? Under the rules any settlement of reasonable size (including the one where he got killed) will have someone who can cast raise dead. So it's ridiculous that he wouldn't be able to just pop back to life. Anyone playing that scenario didn't think "Oh my god they killed him off!" they thought "Erm... can't we just fetch a cleric?"

I would much rather have a system whereby any form of resurrection is at least an 8th or (preferably) 9th level spell. To compensate for that there should be spells available that prevent you from dying for x number of rounds. That would be a better system for me.

Silver Crusade

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Damian Magecraft wrote:
LazarX wrote:
1. Don't make the assumption that your "experience" is typical.

The same could be said for your stance.

35 years of gaming (on both sides of the gm screen) and discussions with other players from all walks of life (over that 35 years) says my experiences are the norm

My 30 years of gaming (on both sides of the GM screen) and discussions with other players from all walks of life (over that 30 years) says that your experiences are not the norm.

Silver Crusade

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O.o

That's... harsh.

Not cool at all. If you die by your own action then that's fine but death by GM fiat? Not good.

I've also run this bit of Age of Worms, it's made clear that the whole point is for some fun roleplaying and the player should not be punished for saying yes to this.

Protest to your GM. (S)He is being unreasonable.

Silver Crusade

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Deadmanwalking wrote:
Belkzen: Uh...orcs. no real-world equivalent.

Head into any British city centre after 11pm on a Saturday night. You'll see quite a few Orcs at that point, trust me...

Silver Crusade **

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...My wife is running.

(seriously she's like the grim reaper of character sheets...)

Silver Crusade

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+1 For Game of Taldan Thrones...

Personally if we are talking Mythic then epic sea journey around the world akin to Jason and the Argonauts. A race around the world to prevent Rovagug from awakening!

(or something. Just so long as there is an epic journey of awesome I'm good.)

Silver Crusade

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Orthos wrote:
Unless I'm confusing you with someone else FoC, in which case apologies =) It's hard to keep track of all the different people with a beef against this particular campaign, since as I said, it was a pretty controversial event.

No need to apologise Orthos it's all good :).

That said this isn't actually my problem with it. My favourite AP is Legacy of Fire which has significant similarities and also has plane hopping. I'm an old 2nd ed. Planescape fan so plane hopping is fine by me :).

My objections are actually as follows:

Spoiler:
Firstly you are forced to work for Baba Yaga through magical enforcement. That's not great. Most players want to do things through their own choice, magically forcing them to do a campaign is a recipe for player resentment.

Secondly, you have to stop the big bad by releasing an even bigger bad. Yes Baba Yaga has some moral ambiguity in the legends about her but on Golarion she is directly responsible for Irrissen a land of persecution, evil and fear. In this setting she is a pure villain, in the same way Nex and Tar Baphon are and releasing her only perpetuates the suffering.

Third, plane hopping is great but only when you get to immerse yourself in the culture of the setting. Book 4 is excellent, it does that, but 3 and 5 are merely dungeons in interesting places. Setting book 3 in Iobaria is pointless when you are not going to actually use the setting. It's kind of like setting a scenario on the Enterprise D but then spending the entire time in the holodeck doing a Dixon Hill program. Iobaria is mere window dressing, frankly the whole scenario could be set in Irrissen without changing virtually anything.

Book 5 is slightly different but it's still just a dungeon in an interesting setting. How much cooler would it have been for the players to infiltrate Stalingrad in 1942 disguised as Red Army soldiers? Or steal the item during the October Revolution in 1917? Or the Eagles Nest in Berchtesgaden in 1944? Or the Kremlin during the Cuban Missile Crisis in 1962? You could have gone to town here, Thule Society, Nazis, Indiana Jones expys, the works. Instead they play it safe by tucking it away in Siberia. Missed opportunity in my opinion. My problem is not that they used an Earth setting but rather that they didn't do enough with that opportunity.

My final issue is that there's not much heroic in taking three books to collect a bunch of feathers and rocks. It's a glorified series of fetch quests, go to x, pick up y, rinse and repeat. For three books. To me that's just padding.

Silver Crusade **

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Guys. Seriously let's stop the negativity before this gets unpleasant.

I'm sure the Paizo staffers have better things to do with their time than patrol the messageboards to keep order. It's a thankless task I'm sure.

I'm sure that they have also taken note of the OP's concerns and the responses to it.

Can we all just move on? Or is that too much to ask?

Silver Crusade **

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I'm pretty sure Mike Brock is not going to come abseiling in through the windows with the PFS swat team for not reading the flavour text. :)

Silver Crusade

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To be honest I have to think back quite a while to remember the last time I was in a game where a character died.

Thinking hard I reckon it must be at least 19 maybe even 20 hours ago...

All joking aside wand of cure light wounds have an important role in Pathfinder as they remove the necessity for a dedicated healer.

Why is this important? Because it means that people are not pressured into playing a role that they don't want to play. Playing a healer therefore becomes a choice rather than the punishment for being the last person to create a character.

Silver Crusade

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Curse of the Crimson Throne or Reign of Winter?

That's the equivalent of saying which boxer would win in a heavyweight contest: Joe Frazier or Woody Allen.

CotCT is supremely brilliant from start to finish. RoW... well it isn't..

Just my opinion but basically you are comparing one of the best with one of the worst.

Silver Crusade

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137ben wrote:
In the 4e version of Eberron, he was ret-coned in, and is apparently a full deity. Keith Baker said he really didn't like the change, but yea, it's there.

Wait... what?

Isn't one of the selling points of Eberron the mysterious nature of their deities? Like potentially they don't exist and everyone gets power from belief?

Way to screw that one up...

Silver Crusade **

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Hang on... Isn't Crispy missing a star here?

Silver Crusade **

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Yay!

:)

Silver Crusade

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Absalom isn't Britain. It's far too warm and sunny.

Andoran isn't Britain either. Post Civil War Britain was characterised by intense religious persecution and a strict puritanical code imposed on the populous. That's one of the main reasons that this period only lasted 11 years.

Andoran is an obvious expy of America. It has an idealistic core and a belief in freedom but also a free market that leads to exploitation of the people and economic and political corruption.

Nirmathas has a little of Britain in it but really there is no good expy for Britain.

Silver Crusade

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I think you'd pretty much have to be bleached to play this as a gnome...

Actually this is a really interesting character concept. I might steal it :)

Silver Crusade

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Actually this sounds less like a cleric and more like an oracle.

An oracle of the Dark Tapestry with the tongues curse would work really well (and would fit in quite well with Carrion Crown.)

If you are not sold on Oracles then I would go with a follower of a god with the madness domain. Unfortunately most of those are pretty evil...

Your best bet would be a follower of Groetus god of the end times. He's, well, a little bonkers and that would fit with your preaching nature. (Imagine a guy with a sandwich board with "the end of the world is nigh!" on it. Only in a fantasy campaign.)

As for the "book as a weapon" thing well there's no RAW basis for this so you'll have to come up with something with your GM. As an alternative maybe the battle aspergillum? It's effectively a censer for splashing holy water everywhere which you can then use to smash people in the face with.

As for race? Hmmm... Human is the obvious choice but a gnome could also fit as they are a bit eccentric.

Hope that helps.

Silver Crusade **

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So... wait a second here.

They actually attacked Damien Kastner? Thereby wrecking the longstanding relationship that the Pathfinder Society has been painstakingly building with the Blackros family for ooh at least 4 scenarios by this point?

Hand in your wayfinders at the door chaps...

Silver Crusade

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AP's too easy?

26 PC deaths in Skull and Shackles says no...

Silver Crusade

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Good acts and evil acts are like pornography. Almost impossible to clearly define but obvious when you see them.

Silver Crusade

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This is why suggestion is for my money the best combat enchantment spell. 3rd level, no extra save and unambiguous if you word it correctly.

Plus it doesn't take a whole round to cast which frankly is a major deal...

Silver Crusade **

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I disagree entirely with the Haunting of Hinojai having great haunts. That one had:

Spoiler:
waves of exhaustion on the way in making further progress pointless

and

Spoiler:
a finger of death trap on the stairs, poof! bye bye character!

Those two were just ways to screw the party. Pure and simple. Horrible.

Not to mention:

Spoiler:
Stupidly overstatted enemies (the skeletons)

The only good thing I can say about Haunting of Hinojai is that at least I have done it now so I don't have to have anything to do with the damn thing again. Just awful.

Haunts are just a poor mechanic. They rely on you having a cleric, channelling oracle or paladin in the party with a decent perception and a decent initiative. Not at all common. Then you get one opportunity in a surprise round to dispel the haunt (which a good 90% of characters have no way of doing) or you take the effect.

And when I am talking effect we are often talking instagib high level magic. That's not fun.

I try to avoid using them wherever possible. I certainly won't use them unless they are an integral part of a scenario and have removed them from published paizo works before now and replaced them with an encounter that could count as actually fun rather than a way to mess with my players.

tl;dr? Haunts are rubbish.

Silver Crusade **

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Getting round DR is actually not at all a big issue. The easiest way to deal with it is just doing at least 11 points of damage.

Silver Crusade

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One of my favourite games. Better than Pathfinder IMO with more interesting combat, a better damage system and a more interesting character progression and experience setup.

That's not to say Pathfinder is bad, I wouldn't have thrown thousands of pounds at the system if it were bad. It's just that Lo5R is so good it makes most systems I have played pale by comparison.

If you want some information then I'm happy to give you background.

Silver Crusade **

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I like it as it is. Those who are sold on the factions get to keep roleplaying as them, Those who don't can safely ignore them.

What actually excites me more is the ABCD choices we now have to make during scenarios. That has been a welcome source of discussion and roleplaying at tables and I don't think that would have been possible if we had to crowbar faction scenarios in as well.

Silver Crusade

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I personally like Mythic Kyra far more than normal Kyra.

Anyone else agree?

Silver Crusade

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Can we have a follow up called "Magnificent Bastards of Golarion?"

Silver Crusade **

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Wizards are poor now? That's... just not true.

Anyhoo from convention society play in England I haven't seen many Cavaliers, Samurai or Ninja.

On the other hand there are plenty of the rest of the classes with many Rogues, Sorcerers, Fighters and Barbarians.

Silver Crusade

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Katara from Legend of Korra counts. Admittedly we see far more of her as a teenager.

Lin Beifong is a badass as well but I wouldn't call her old.

Silver Crusade

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Your party took some time and effort to identify it (unlike my group they just shrugged and threw it in their pocket) so give them their reward. It's nice foreshadowing and a reward for player persistence.

The one thing I would say is to make sure that your players don't go running after the masters early. That could get... messy.

Silver Crusade

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Note to the OP.

Here's how this thread will go. We are going to have a couple of hundred posts with varying opinions on whether this is or isn't appropriate Paladin behaviour. If you wait long enough you will witness a debate about comparative morality, the nature of fixed good and fixed evil and (if you are very lucky) usage of the term "murder hobo."

What you wont get is an answer.

The question is for yourself as a GM to answer, no-one else. All you will get here is an argument and contrary to what Monty Python teaches us an argument is not generally enjoyable.

Silver Crusade

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All XP in AP's is designed to be split amongst the party. It's easier that way.

Silver Crusade

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Erm...

So... Plane Shift?

Silver Crusade

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I have a subscription to the Game Mastery flip mats and map packs and by and large I like them. That said some of the flip mats I find I use over and over again and others I rarely use at all.

Specifically I find that flip mats that detail forest and wilderness environments get used all the time as do exterior urban areas. I want to see more of these.

Interior flip mats on the other hand get far less use unless they show a single large room type environment such as an Arena or Cathedral. Flip mats of buildings with multiple rooms get extremely limited use and Dungeon Flip Mats are almost exclusively pointless to me.

Whilst I'm not unhappy with what I'm getting I was just wondering whether anyone else would rather see more generic environment type flip mats and less of the complex multi room and dungeon ones?

Silver Crusade **

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I always felt that factions were tagged on and took up way too much time. Now faction missions are interesting and special.

Too often faction missions were "go into this room, make skill check "x" with a DC of "y."" It was rare to have an interesting mission.

Worse, the missions often spoilered the scenario and took up half the scenario running time on occasion. Good riddance.

Silver Crusade

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Simple answer. The GM calls for rolls.

Silver Crusade **

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Nagaji Sorcerer Prophet of Kalistrade.
Tengu Samurai (before Tengu became open to all)

Silver Crusade

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One of my players has already claimed the right to play an android when we play it. That leaves me up in the air frankly...

Honestly I'll have to look at it when there's more details out.

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