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Manshoon

FallofCamelot's page

Pathfinder Adventure Path, Campaign Setting Subscriber. FullStarFullStar Pathfinder Society GM. 1,920 posts (1,939 including aliases). 7 reviews. No lists. No wishlists. 13 Pathfinder Society characters. 9 aliases.


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Silver Crusade

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I'm a bit meh on Varisia mainly because I've done so many AP's and modules there that I'm a bit sick of the place and eager to see some love for the neglected parts of Golarion instead. So in answer to those saying "everybody loves Varisia" the answer is no, that's not necessarily true...

It's a bit like weeping angels in Dr Who, amazing when you first see them but familiarity breeds contempt.

HOWEVER... (shouting over the cries of outrage)

(ahem...)

A full AP, boxed set or series of modules? Written exclusively by JJ? Based on a campaign played within the hallowed halls of Paizo HQ itself?

Shut up and take my money!

Silver Crusade

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Orthos wrote:
Close, it's "M'NAAAARRRR" =)

Probably said by a ghoul as well if it's got anything to do with Mr Pett...

Silver Crusade

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Not really a fan frankly, don't see what it adds.

I don't mind Paizo doing it but honestly I can't summon up much enthusiasm.

Silver Crusade

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WHAT'S HE DOING TO SQUEALLY NORD!!!!!!!????!!!!

*faints*

Silver Crusade

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Think of it in cold war terms. The gods are the USA and Russia brimming with enough "nuclear weapons" to totally obliterate everything. There is no pact, no ceasefire, just the understanding that actual full all out war is nothing but mutually assured destruction of everything.

So in that scenario prime material worlds are the Korea's, Vietnam's and Cuba's of the multiverse. Places where the gods fight by proxy through agents and followers.

So in short Gods don't directly interfere because that would cause a cataclysm which would destroy everything including themselves.

Silver Crusade **

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CathalFM wrote:

Which is why both of us quoted DragonCats rule which singles out phones as something which should be banned at the table. I think I (might be possibly able to?) speak for FoC when I say that the rule should be more along the lines of:

"You are there to play PFS, you should not be entertaining yourself in other ways like checking facebook on your phone or reading that book you can't out down"

Yup that's fine :)

Silver Crusade **

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Dragoncat wrote:
5. Don't bring your phone to the table, and especially don't text people in the middle of the game.

Not sure about this one. Some people (myself included) have their books on pdf's and use their phone or tablet to look at them.

Also some gamers I know are on call or need to have their phone at the table for family or work related reasons.

Heck, I don't want to miss an important emergency call and have to explain that the reason that I couldn't take that call is because I was gaming. That's not a legitimate excuse.

So yeah, I disagree here.

Silver Crusade

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If you feel no enthusiasm for running CotCT you won't get through it. So basically it's pointless starting.

Your group wants traditional fantasy and that's OK. Traditional fantasy doesn't have to be boring.

My advice? Come up with an idea and pitch it to your players. The bottom line is that both GM and players need to have buy in to the game, otherwise it's not going to be fun.

Silver Crusade

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FattyLumpkin wrote:

Some AP adventures I'd love to see...

1) Mediogalti Island and the Red Mantis.

2) Mwangi Expanse and the Gorilla King.

3) Lastwall where the players take charge of a boarder fortress to defend and against the hoards of Belkzen.

4) A Five King's Mountain mega dungeon.

Paizo, just let me know when those are done. Thanks ;)

1) Is there enogh in that for an entire AP? Seems more like a module to me.

2) Serpent's Skull

3) Yup that sounds cool to me.

4) Thornkeep? Also Shattered Star is basically all dungeon all the time. I would hate to see a megadungeon, I'm dungeoned out... Some dwarf stuff might be good though...

Silver Crusade **

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Eoxyn wrote:
This is exactly the kind of person I'd want to play with

This is exactly the sort of player I don't want to play with.

Silver Crusade

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One of my regular players loves playing the healer, to the point of playing actual pacifistic oracles of life on more than one occasion.

So yeah you are not alone :)

Silver Crusade

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Wands of CLW are absolutely essential to avoid one simple question:

"So who is going to get stuck with the cleric this time?"

Silver Crusade

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Simple answer.

If you are the GM: It costs as much as you think it should cost.

If you are not the GM: Ask your GM.

The rules for creating new magic items are not hard and fast rules, more like guidelines. They are horribly abusable and should not be used by players.

Silver Crusade

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Whispering Cairn is amazing.

I'm not a fan of We Be Goblins but then again I really dislike goblins in general.

Silver Crusade

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My players used the unusual tactic of dying.

Silver Crusade

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How long is a piece of string?

I have run, played, completed or at least started every AP with the exception of Reign of Winter, Wrath of the Righteous and Mummy's Mask. That includes the Dungeon Magazine AP's.

What I can tell you from that experience and discussions on this board is that every one of the AP's has it's champions including the so called "poor" AP's.

To clarify of the current AP's the following are the ones I would describe as having issues.

Second Darkness: This one has an utterly awful 5th book that has made a lot of groups rage quit on the spot. If you can rewrite that it's pretty OK otherwise.

Serpent's Skull: Book 3 is an utter mess which is very unfortunate because the events of that book are pretty much pivotal to the whole campaign.

Reign of Winter: Book 5 is a love it or hate it affair. Also some people (myself included) were underwhelmed by the less than heroic setup for the campaign.

Council of Thieves: Curse of the Crimson Throne did this kind of plot a lot better.

It all depends on what you want.

Simplicity:

Rise of the Runelords. It's straightforward, enjoyable and well written. I wouldn't recommend it for kids but otherwise you are set.

Story:

Curse of the Crimson Throne: The best plot of any AP by a wide margin. Great villain, atmospheric setting and a real coherency to the game.

Fantastical/Evocative:

Jade Regent and Legacy of Fire: Both have exotic settings with decent plots and high stakes. Just ditch the caravan rules if you are doing Jade Regent.

Themed:

Carrion Crown and Skull and Shackles: Both of these are very specific types of campaigns and both are decent. Basically if you like traditional horror or pirates then they do a good job.

Player led:

Kingmaker: This is the campaign that requires the most player input. If you like that kind of thing then you are set.

The best thing to do is to talk to your players and have a discussion of what sort of game/plot you would like to do. Then go from there.

Silver Crusade

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I can only go by my experience.

I live in England. All my life I have lived in a system of Nationalised healthcare. No one I have ever met considers the NHS to be anything other than a source of national pride. It was in the opening of the 2012 Olympics for Pete's sake.

When a relative got breast cancer her treatment was free and on the NHS (and successful I might add.) I know people whose children had life threatening conditions at birth, the treatment was paid for. When one of my in laws tripped and broke her hip she was rushed to hospital in a free ambulance to a state of the art facility where she received free care until she was back on her feet and free physiotherapy afterwards.

In our country this is the norm.

On the other hand I have an American friend who last week sent out a request on Facebook asking if anyone knew a doctor who could examine her as a favour because she's felt ill for ages and can't afford to visit one.

Now I'm not saying our system is the best in the world, nor am I saying that America sucks, it does many things better than where I am from. But healthcare is not one of them. You pay more for a system that does not cover everybody and generally offers inferior care to most people.

Honestly in the 21st century free universal healthcare should be a basic right of a citizen.

Silver Crusade

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Moondragon Starshadow wrote:
HAN SHOT! GREEDO DIDN'T!

Fixed that for you.

Silver Crusade

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DrDeth wrote:
Tholomyes wrote:
I like to have death be relatively rare, but, for the most part, final.

So you have two choices:

Either the player brings in a new PC, which break continuity and adds wealth to the party, or the player has to sit out until next campaign?

OK the second one is silly. No-one is suggesting that outside Dark Dungeons.

The first one takes some management and doesn't break continuity unless you let it.

Neither is worse than immortal heroes.

Silver Crusade

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Wow the level of player entitlement on these boards sometimes is unbelievable.

Silver Crusade

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DrDeth wrote:

For all those complaining Raise dead is too easy:Oh yeah.

Players: “Hey Bob, we have to go on a quest for about 4 nites of gaming in order to raise you, so I guess you can just stay home or you can play my Mount.”

Bob: “yeah, sounds like real fun. Look, instead- here’s Knuckles the 87th , go ahead and loot Knuckles the 86th body. He's got some cool stuff."

The whole idea of “death should mean something” becomes meaningless when we all realize that D&D is a Game, Games should be Fun, and in order to have Fun you have to Play. Thereby, when a Player’s PC dies either you Raise him or he brings in another. Raising is preferable story-wise, and costs resources. Bringing in another costs continuity and actually increases party wealth. Not to mention, instead of an organic played-from-1st-PC we have a PC generated at that level, which can lead to some odd min/maxing.

The third alternative is “Sorry Bob, Knuckles is dead. You’re out of the campaign, we’ll let you know when the next one is starting, should be in about a year or so.’ Really?

Another point is that the game isn't fun if there is no risk. None of my players like the raise dead merry-go-round it's just part of the game.

My players have just refused to have their 18th level characters raised. These players played their characters from 1st level but are refusing to have True Resurrection cast even though they know someone who can cast it. Why? Because they think that it is cheap. They would rather bring in new characters for 2 levels because they feel that the integrity of the game suffers from deus-ex-clerica.

Silver Crusade

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ryric wrote:

Yeah, I actually don't see the problems others have with raise type magic.

-It generally requires 9th+ level casters, so we're already in fairly crazy land for what can be done magically.

A facility which (under the rules) is available in any town with more than a couple of thousand inhabitants isn't exactly rare or unusual. It's pretty much as common as having a cinema is in our world.

Quote:
-The individual has to want to come back, which many won't.

I get that some people are ready for death but most people aren't and want to do more. Otherwise how do you explain the popularity of Sun Orchard Elixir in Golarion?

Quote:
-It's crazy expensive unless you have a kingdom or adventurer level budget. Bob the farmer might want to bring his wife back, but his 5 sp of on-hand cash doesn't help him get the required diamond, even if his church is willing to cast the actual spell for free.

I get that Joe Bloggs the farmer isn't going to get raised, that's obvious. But "kingdom level wealth" isn't necessary to get 5,000 GP's worth of wealth. A galley full of wheat works out at being 3,000gps for the cargo alone, the same galley full of iron is a whopping 30,000gps.

Or put it this way. A luxurious suite at an inn is 32gps a day. if it were occupied for only half a year that's enough money to pay for a raise dead. Just for one suite. Even an average quality inn with say 12 decent rooms can clear over 7,000gps a year quite easily.

So successful business owners can afford this kind of expense easily. That doesn't even touch nobility.

Quote:
-Let's say the king is assassinated. Break out the treasury and have him raised, right? What if his heir doesn't want that? The kid's the new king, maybe he think dad should enjoy his heavenly reward and let junior do the ruling.

Sure that's a possibility. But equally possible is that the cunning king has already pre paid for a raise dead. Or maybe the heir doesn't want to rule just yet? Or plain loves his father? All those are equally likely.

Quote:
So for adventurers, death is a minor inconvenience. This is a good thing as it prevent a player from having to sit out or make a new character who may be less invested in the ongoing plotline. Even Conan in the 80s movie was returned from the dead, and that's a fairly low-magic setting.

And rare. In the movie it was a plot point, a major focus of a substantial part of the story.

Raising the dead in Pathfinder on the other hand is a simple case of visiting a decent sized town. Meh.

Worse it cheapens death. Death should not be a minor annoyance. In Pathfinder it is.

Quote:
For NPCs, there are all sorts of ways to justify why they might not be raised. It's up to the GM to decide if they need to come back.

Sure but verisimilitude must be maintained. If a merchant can do it why not (say) a Baron with significant resources and many friends?

As a GM I can make up whatever rules I like but they have to be consistent with the setting I place them in.

This is like Final Fantasy VII. Aeris dies (I'd say spoiler but seriously the spoiler statute of limitations has expired on this one by now.) So why don't you just use phoenix down?

Because reasons, that's why.

If you make Resurrection this easy to obtain then it is part of the metaphysics of the world. In that case anything you do to try to hand wave that is irrelevant. That is simply how the world works.

I can make up excuses as to why not but at the end of the day that's not addressing the issue. It's the world building equivalent of healing a decapitation with a band aid.

Silver Crusade

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Absolutely.

One of my major problems with the system is that death is easily reversed and doesn't mean anything.

There is a PFS scenario where a major character gets killed and stays dead. Why? Under the rules any settlement of reasonable size (including the one where he got killed) will have someone who can cast raise dead. So it's ridiculous that he wouldn't be able to just pop back to life. Anyone playing that scenario didn't think "Oh my god they killed him off!" they thought "Erm... can't we just fetch a cleric?"

I would much rather have a system whereby any form of resurrection is at least an 8th or (preferably) 9th level spell. To compensate for that there should be spells available that prevent you from dying for x number of rounds. That would be a better system for me.

Silver Crusade

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Damian Magecraft wrote:
LazarX wrote:
1. Don't make the assumption that your "experience" is typical.

The same could be said for your stance.

35 years of gaming (on both sides of the gm screen) and discussions with other players from all walks of life (over that 35 years) says my experiences are the norm

My 30 years of gaming (on both sides of the GM screen) and discussions with other players from all walks of life (over that 30 years) says that your experiences are not the norm.

Silver Crusade

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Deadmanwalking wrote:
Belkzen: Uh...orcs. no real-world equivalent.

Head into any British city centre after 11pm on a Saturday night. You'll see quite a few Orcs at that point, trust me...

Silver Crusade **

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...My wife is running.

(seriously she's like the grim reaper of character sheets...)

Silver Crusade **

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Guys. Seriously let's stop the negativity before this gets unpleasant.

I'm sure the Paizo staffers have better things to do with their time than patrol the messageboards to keep order. It's a thankless task I'm sure.

I'm sure that they have also taken note of the OP's concerns and the responses to it.

Can we all just move on? Or is that too much to ask?

Silver Crusade

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Can we have a follow up called "Magnificent Bastards of Golarion?"

Silver Crusade

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Katara from Legend of Korra counts. Admittedly we see far more of her as a teenager.

Lin Beifong is a badass as well but I wouldn't call her old.

Silver Crusade

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Erm...

So... Plane Shift?

Silver Crusade **

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I always felt that factions were tagged on and took up way too much time. Now faction missions are interesting and special.

Too often faction missions were "go into this room, make skill check "x" with a DC of "y."" It was rare to have an interesting mission.

Worse, the missions often spoilered the scenario and took up half the scenario running time on occasion. Good riddance.

Silver Crusade

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One of the NPC's has to be an Android Druid with a cat animal companion called Spot.

Get on it Mr Jacobs! :)

Silver Crusade **

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Raptor Island in the Shackles.

Silver Crusade

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1992 wants its problem back.

Silver Crusade **

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One of those "Make sure every player is comfortable with this before I do it" kind of things...

Silver Crusade

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Wearing longcoats and irritating the Winchester brothers?

Silver Crusade

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I played a Forgotten Realms game through to 34th level. At a certain point you basically become the Justice League or the Authority.

It's a case of:

1) Bad guys do bad thing
2) We teleport in
3) Bad guys get turned into paint

Silver Crusade **

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Shifty wrote:
FallofCamelot wrote:
I'm sure you are. Surprised you remember what winning feels like.

See that's just it, we don't remember, so it's like discovering it all over again and we are summoning unicorns and rainbows n' stuff.

But not summoning undead; that would be controversial :p

Heh.

I'm pretty certain a team of zombies could have put up a better performance than England though...

Silver Crusade **

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Patrick Harris @ MU wrote:
FallofCamelot wrote:
As a result at you have a responsibility to make sure that everybody at your table is going to be cool with you playing that. If you insist on playing that and don't compromise or offer to play another character then you are being unreasonable.

You say, "You have a responsibility to not offend characters who were built to be offended by legal choices."

I say, "You have a responsibility not to build characters who are offended by legal choices."

I have a character that eats babies. Oh Mr Paladin? This offends you? Tough! Mwahaha! It's legal baby!

Silver Crusade **

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Patrick Harris @ MU wrote:
FallofCamelot wrote:
Bottom line you are casting an evil spell and committing an evil act.
Casting a spell with the evil descriptor is not an inherently evil action in Pathfinder Society Organized Play.

Desecrating a corpse is.

Silver Crusade **

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Honestly, you should know that creating a character who uses Animate Dead on a regular basis has the potential to cause conflict with other characters. It's provocative, whether you want it to be or not.

My first character in PFS was an inquisitor of Pharasma, that's not a controversial character. An undead raising character is a controversial character. So yes the onus is on the undead raising character to tread carefully and be aware that your choices may cause issues for other players.

My inquisitor is not a religious fanatic, he is prepared to bite his tongue in pursuit of pathfinder goals and deal with people who he finds distasteful. However having someone animating dead in front of him is the same as having someone saying "Oh I summon creatures by desecrating your holy symbol" there are limits to explore, report, co-operate.

Bottom line you are casting an evil spell and committing an evil act. Every PFS character is either good or neutral. By playing this character you are stepping on a load of toes and you should know this. Therefore you should be prepared to not play this character where it will upset other players. I do that, it's common courtesy.

Of course it's better that you sort out a compromise but really it's not fair that the necromancer gets to dictate terms to the table, when it's his character that's causing the problem.

Silver Crusade **

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"Hi guys before we start I'm playing a Necromancer that raises and utilises undead. Will that cause any problems for anyone round the table? I have an alternate character if it's a problem."

Problem solved.

Silver Crusade

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Honestly I share some of the disappointment in this AP.

I have run Kingmaker, Carrion Crown, Curse of the Crimson Throne, Jade Regent and Legacy of Fire through to completion. I have also played Second Darkness and Shackled City through to completion and I am most of the way through Rise of The Runelords and Age of Worms as a GM and Skull and Shackles as a player.

This AP is the first one I haven't got any enthusiasm for running.

My problem is that the AP is one long series of fetch quests that you are forced to do on literal pain of death on behalf of a legendary evil. The nature of the AP leads it to be incoherant and episodic and at no point do the players choose to do anything, they are pretty much told to find each magic football in order with no player input at all.

Linear plots are fine, I like linear plots. This one though grabs the PC's and forces them down a set course. The places you go are interesting but really who cares if you have no reason to be there other than to find the Magic Football of Bob?

The worst thing though is the fact that you are racing to save a legendary evil to stop a lesser evil. All you are is the errand boys for the real big bad. No big damn heroes, just a witches b~++$es.

This one's sitting on my shelf, I doubt it will do anything other than gather dust.

Silver Crusade

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ZipTucker wrote:
Im still not convinced by any of you that attacks require an attack roll by definition. Your citations, fretgod99, only say that thos things require attack rolls, not that they are the beallendall of attacks.

Trust me on this everybody on this thread is correct. Sneak attack requires an attack roll, always has, always will.

You have come on here asking for the combined wisdom of the PF community, they have all told you the same thing including wraithstrike who knows his stuff. I also know a tonne of experienced GM's who run it this way, including probably about 8 PFS venture officers. Do you really think everyone is getting it wrong? In exactly the same way? No, me neither.

You have asked for advice, it's been given and it is correct, best to be gracious and say thanks.

Or you could continue to argue the point but trust me, that's the way it works.

Hope that helps. :)

Silver Crusade

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Cleric: "My commune spell has revealed that Razmir is a fraud"
Razmiran Priest: "Well your god would say that wouldn't he?"

Silver Crusade **

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redward wrote:
FallofCamelot wrote:

All this does is make things more difficult for people to go to conventions. I should be at a convention as we speak. I had to pull out of said convention this weekend because I couldn't physically carry the books I needed for my 12 PFS characters.

This ruling (or rather the enforcing of this ruling) prevented me from playing PFS not because I don't own the materials, but rather because transporting these materials that I have paid for is impossible.

This policy does not encourage people to play and doesn't help to spread PFS. Please reconsider it.

You only need the books for all 12 characters if you intend to play all 12 characters. If space/weight becomes a factor, you can always limit the characters you bring or the items/abilities/spells that they use.

I prefer to choose my character at the table based on the makeup of the group. I shouldn't have to restrict my choices because the damn books are too heavy to cart around.

That said I'm aware you are trying to be constructive and I thank you for that.

Silver Crusade **

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All this does is make things more difficult for people to go to conventions. I should be at a convention as we speak. I had to pull out of said convention this weekend because I couldn't physically carry the books I needed for my 12 PFS characters.

This ruling (or rather the enforcing of this ruling) prevented me from playing PFS not because I don't own the materials, but rather because transporting these materials that I have paid for is impossible.

This policy does not encourage people to play and doesn't help to spread PFS. Please reconsider it.

Silver Crusade **

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Silver Crusade.

Silver Crusade

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Monday's Paladin alignment thread folks!

Silver Crusade

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Paladin alignment thread? Must be Monday...

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