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Fake Healer's page
Pathfinder Society Member. 6,144 posts (8,671 including aliases). 7 reviews. No lists. 1 wishlist. 2 Pathfinder Society characters. 15 aliases.
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And let 'em enjoy the lower levels, don't advance them too fast! I wouldn't even give them XP for the first adventure just to insure that they have time to grasp some of the most basic parts of the game. Less powerful characters will tend to stick together for safety and develope good group tactics.
my2
FH

Tak wrote: I'm making a wizard, human, for the SCAP. Any tips? I can't pick a prestige class, and he's starting out at second level. Alignment is still up in the air. I just want to hear some interesting ideas or things you've done with the class. Thanks. Just a thought, how about just playing a 100% wizard? If you need variety try only using certain types of spells. A wizard can be anything from an artillary force, investigator, spy, trickster, transformation expert, know-it-all, buffer, manipulater, just about anything! Prestige classes were invented to dupe gullible people into not using their own imagination. D&D is a game of imagination so this goes against all the principles that drew you to the realm of D&D. My challenge to you: Play an original character without multiclassing and prestige classing him/her into a Half-dragon wizard 5/cleric2/disciple of crap3/whatever. All of my memorable characters were usually a straight, core rulebook build. Why make math harder?
my 2
FH
I pray upon your morbid fear of terminal disease,
you don't know the difference, now its time for surgery.
Hey James, maybe a request to update it and throw it in Dungeon is in order. I love the older module updates (loved Isle of Dread!). Sounds like this would be a winner, especially if the original author was to do it!
FH
Well, you don't just say "you took 20 and this is the stuff you found....". While searching through the large cluttered room you come across a hidden latch which, when pulled reveals a hidden cubby with several items inside. A little imagination makes mechanics not seem mechanical.
FH
I always thought that secret caches of treasure were usually too hard to find without taking 20 unless the DM metagames and drops huge hints that maybe the party should search this room as opposed to the others. If a party misses a couple caches then suddenly they are below the wealth by level guidelines and can't outfit the party as well, creating a downward spiral for the party. Let 'em take 20, they have more fun and that's what the game is about, not dragging them down with rule mechanics.
my2
FH
I prey upon your morbid fear of terminal disease
you won't know the difference now its time for surgery
another shot, another pill, two weeks therapy
I take all major credit cards, your moneys what I need
I'm a healer!
I would definately buy em'! I think this idea would be absolutely awesome! I only worry that Paizo would either have to hire on some help or purchase a bunch of +5 whips of "work til you drop" to use on its present workforce. But yeah I would buy em if priced in the $30-40 range.
FH
Make up a table and make players randomly roll for their character.
I like it but I would make the retired fighters, etc. crippled in some for believability, otherwise wouldn't the retired guys just lead the town to safety? The old wizard who had his hands removed by a glyph, fighter who was paralyed(waist down) in a fall and by the time he recieved healing his back had already healed, the thief with cronic carpel tunnel, Damn, This sounds like a great adventure!
FH
Once again, I find myself wholeheartedly agreeing with Ultradan. Taking 20 should not be an auto-success. If you don't have a high enough modifier to = the DC with the 20, you can't find the search item. I would only punish the group for taking 20 if they were really abusing it, like every room they enter: kill occupants: take 20: rinse and repeat.
my2
FH
I absolutely agree with you. You might as well ask someone to lift a heavy weight in real life rather than roll a strength check. We usually play a fantasy game to allow ourselves to do things we can't do in real life. If I knew how to negotiate with otherworldly powers, or had nature skills, or any number of other D&D skills, then I wouldn't need the skills/feats provided by the game. Eat this raw egg and if you don't hurl then you made your Fort save. Sounds silly to me.
my2
FH
Blackhawk, I must point out something, when a rule specifically geared towards one particular class is changed that class becomes less usable in gameplay. I once had a Dm rule that flatfooted was not surprised and therefore not open to sneak attacks. The party rogue promptly lost all his combat worth and lost interest in playing a rogue. When you hobble a class that is constantly falling in pits, jabbing themselves with poison needle and opening up exploding chests, you are going to make that a less attractive class for the player to play.
my 2
FH
My average earnings per year are $0.00. I'm a stay-at-home father. The wife and I decided not to subject the kids to the Daycare of Doom. Luckily, I made way less than her:) The Wifey makes @80k a year so it was an easy transition.
FH
Wow, looks like you guys scared off most of the lesser schooled posters. I'm a high school grad, took a few sem. at The Art Institute, dropped out, went to a tech school for computer ops. thats it. Hope more HS grads post.
FH
Ultradan wrote: Fun Fact:
Quebec is responsible for 98% of the world's supply of Maple Syrup!
Ultradan
76.832% of all statistics are just made up ;P
FH
Just to clarify: You can take 20 to FIND a trap, you can't take 20 to Disable a trap.
FH
A villian at your bedside
take this and you'll be fine
Severely educated
Just pay your bill on time
I think it's time for another test
I need more of your blood
Sign this affidavit
so my insurance won't go up
I'm a healer
By the way, I thought the party "playing" with the black dragon outside the Whispering Cairn was great. When I mentioned Play mag. I only meant that every single cover is almost exactly the same. Women with future back problems toting the latest anime style tree-chopper or bang-stick. Its not something I want to lug to my daughter's dance class. There have been some Dungeon mags that I didn't want public eye to see me with because of the looks you get from women thinking you're some Perv........not that I'm not one but thats another story...
FH
There are some pretty good rice cakes out there (white chedder, caramel, etc.) The veggie idea is a good one. I also like the idea of dried fruit or trail mix ( you can pick up a food dehydrater for around 20-30 bucks if you don't own one) and they taste great. For drinks I go with flavored sparkling water (0 cal, 0 fat, great taste). I get them by the case 24-20 oz. bottles for $10 at BJs Wholesale. As we age our bodies like to punish us for stepping out of line, I love food and constantly fight at the perilous edge of the Overweight line. Eat healthy so you can play D&D longer!
FH
I have a subscription to "Play" magazine (electronic gaming) that I have decided to let lapse due to the over-use of scantily-clad artwork. I feel a little embarassed to be seen with something so provocative in public. Love women, love cleavage, its just that I grew up and would rather see awesome depictions of the creatures we all battle. I miss the old cover art with beautifully drawn dragons and such. Sex sells but it can also alienate an audience.
FH (35 yrs old in case anyone wonders)
I would have to be an Elven Fighter/Cleric, as I have had extensive melee training and can pick up almost any weapon and use it effectively and like having a higher connection. I would likely go with a medium armor like Chainmail. Bastard sword and buckler, Twin Sais as backup (always loved the heft of twin sais, not to mention how adaptable they are to most situations). Oh yeah, always wear a helmet. Heal, Restore, Remove Disease, Protection from Evil, its all good. Elven because who doesn't want to live as long as possible.
Fake Healer....out
You're dying on a stretcher
We'll try to save your life
If you can't afford my service
I will let you die
I'm trusted and respected
Says my diploma on the wall
before I will do anything
I'll give your bank a call

My Dm is running a campaign in the Silver Marches and gave a list of books to use for char gen, spell lists, etc. So I went and bought The Silver Marches. I asked him what to avoid reading in that book and he responded with "don't read the adventures at the end". No problem and I would do it with every sourcebook if given the prior knowledge. I used to Dm for a small group of family members so I have been through most resources to pick out things for my own campaigns. But I want to be surprised and clueless in a new campaign. I would love to see a small DM section in every resouce book. On a side note my DM ran a side quest that seemed slightly familiar to me. But instead of picking my brain to remember, I focused on the task at hand. He had changed the side quest enough that only most of the layout of the keep was the same and a few of the creatures. New BBEG, no Winter wolf, etc.
people who can't remove player and character knowledge generally aren't very good roleplayers anyway. They are the ones playing the D&D Rollplaying game.
my 2
FH
"You're dying on a stretcher
We'll try to save your life
If you can't afford my service,
I will let you die!"
Lilith, you just plain rock! Where do you store the info that lets you pull 4 links to artwork, such as that, out of the air.
FH

Aberzombie wrote: Sean Halloran wrote: This will be an entire complex devoted to a Wind Duke. Does anyone have any ideas for additional rooms in this complex? Here is a room idea that has been rolling around in my brain:
A cylinder-shaped (about 50-60 ft high) room with a ladder running up one side, and a bar running alongside the ladder. PCs enter from the bottom, and have to climb the ladder to get to the top. The problem is that as soon as a PC gets to a certain point on the ladder (say 20-30 ft high) a gust of wind spell activates, giving them a penalty to climbing the ladder, and threatening to pull them off. In order to safely climb the ladder, each PC should use some rope (or whatever) as a secure line to that bar that runs along the ladder. Something simple that might actually succeed in damaging at least one PC.
To make it more complicated, you could have multiple ladders, each going part of the way, then offset slightly from the next ladder. The gust of wind could get worse as the PCs transfer from one ladder to the next. Or you could replace the gust of wind with an air elemental. Nothing like having to fight with one hand while holding onto a ladder with the other. And to make it worse, I believe the Libris Mortis book had undead air elementals.
Just a thought. You could also add a permanent heat metal spell to the ladder, not enough to damage them(much) but maybe with a Fort save to keep your grip. Beautiful room idea Aberzombie! Ima gonna use dat one.
FH
Sorry Lance, you're wrong. Wizards has been quoted as saying they will only be supporting Forgotten Realms and Eberron settings. They don't feel as though they can support more than 2 setting and The Realms was a no-brainer, I just don't understand how the decision to drop an almost 3 decade long campaign was made. It doesn't matter because the decision was made and it is official, they just haven't decided if or who to turn over rights to.
With Greyhawk being dropped by WOTC, I would like to respectfully say....It would be nice if people would stop trying to kill this setting. I personally despise Eberron. I have never complained about the mags containing info on it. Now that Greyhawk doesn't have a home, I hope the mags will increase their use of the setting to help all the Greyhawk fans who were callously thrown aside by WOTC for some wanna-be sci-fi/fantasy setting. I'm not saying to remove all Eberron from the mags pages, I can see that there is a good fan-base for it, but its just not fair to keep trying to beatdown a tried and true setting by saying "oh, isn't there enough about this setting already." Greyhawk has been neglected almost completely by WOTC since the intro of 3.0, at least let it live in the mags.
Also alot of horror movies are good D&D idea movies. The Relic, Pumpkinhead, The Fog (original, I haven't seen the remake yet), and a comedy horror I can't remember the name...The House? Plumber has a sword in his toolbox and they explore an Aztec like temple under the house. Had the old dead prospecter type dude in it and the cutesy doglike caterpillar? Lil help here!
I hate to say it but... The Princess Bride is an awesome intro to fantasy adventures and no gore for the kiddies. Also the sword-fights are nothing short of amazing. Cary Elwes should do a D&D movie. He would make a great bard or rogue.
FH
Isle of Dread was my first "real" campaign. Everything before was just one shot adventures run in sucession. I have awesome memories of this module/adventure. It was very long and extemely enjoyable. They threw a remake into one of the more recent Dungeon mags that brought back great memories. Can't remember which Dungeon though. First run in with dinos and Koa-Toa. Good times....
FH
Unfortunately, it looks like Wizards doesn't care to expand their user base. On another post it was estimated that the average age of D&D players is around 26-28. Kinda scary. Those of us who are 35ish remember the Basic Sets fondly and wish for a way to intro newbies to the game. I personally don't want to troll around for old rule sets. I would rather have a new D&D game geared towards younger players. I don't understand Wizards marketing strategy. They make the minis line "collectable" (another words expensive if you want a specific mini for roleplay) which is geared towards younger gamers, but they make the books uber-expensive and way out of reach for younger gamers to afford. This strikes me as a bad marketing strategy in almost every way.
FH
I knew someone would bring up that Stupid Basic Game box set and say "ohh look there is something for them!" If Laeknir ever really investigated whats in the box then maybe that whole ridiculous response would have been withheld. The box only provides entertainment til 3rd level. Wow that should keep the kids busy for 2-4 sessions. Then that 9yr old can try to get Mum and Pop to fork out $90 so he/she can get the core books that requires an 8th grade reading level to understand......another potential gamer lost. Yamo hits it on the head and confirms the crit with his observations.
Fake Healer
I have posted similar concerns on the Wizards.com messageboards. My main issues are that I am 35 and I remember starting to play at 9ish. I have 2 children that I would love to eventually introduce to D&D and not wait until they are in 10th grade. I would love to see a stripped down version of 3.5, in a soft cover (like the old hole-punched boxset books), priced so that parents won't say "Ninety bucks!!! For 3 F'in books!! Are you insane!!" I have been watching the games average age rise dramatically for years and I don't understand why Wizards is allowing such a potentially profitable market to remain untapped. And if the response is "get the Basic Game box set" I automatically respond with "we all know that that is a piece of crap with no potential for going past 3rd level unless kids buy the uberexpensive books that they won't understand. Seems like bad marketing mixed with a little bit of arrogance on Wizards part.
my 2
FH
Aberzombie, not sure if you were joking but if not you should not be denied the pleasure of http://www.giantitp.com/cgi-bin/GiantITP/ootscript?SK=1
Fake Healer....out

If WOTC was deciding not to have any generic D&D world then I really wouldn't care, its just another dumb act by a company that is trying desperately to drain money from its consumers by giving in to the current trends and releasing second rate products (3.0 anyone? miniatures?). If Greyhawk is replaced by Forgotten Realms, I personally feel that people over at WOTC should be fired or retire because they honestly don't care about the experience that is D&D. If Greyhawk is replaced by Eberron, I think burning at the stake should be considered. I find Eberron to be a trendy worthless piece of junk that proves that WOTC's marketing team just couldn't think up any other way of trying to make money. Now we all pay for a lack of imagination and integrety. I don't want a campaign that I need an update for every couple of months just to know what is going on there. I wish there was a way of organizing a protest, but WOTC has been deaf to the cries of the masses for so long that I feel this wouldn't be heard. Not to mention that there are just enough newbs to justify WOTC screwing up traditional campaign worlds. They oughta sell the whole D&D license and do us all a favor.

I am finding myself more and more disgusted by what wotc is doing to D&D in general. It absolutely follows the current trend of theirs to crap on certain groups of gamers. They have out priced ALL corebooks so that in order to start playing D&D you have to have a fairly good career/job, making it so pricey to get into that most younger persons can't even really test the game out(the basic game box is a joke). I can't buy a freakin' minature without acting like a Yu-Gi-Oh addict and plopping down $15, praying I don't get the same junk I already got. I started playing D&D at 11 years old. I don't know an eleven yr old who can afford to play this game. Why are they ignoring this market? Now they may want to cut Greyhawk?!? There goes alot of the older market! Just tell us that you only want 20-28 yr. olds to play so we "others" can find another game system. I was hoping that WOTC would expand the gaming community, making it easier to find a game.
Greyhawk was a place where your group was allowed to take center stage. No Elminsters, no cataclysms, just a rich beautiful world that was in need of heroes. Maybe S&S needs heroes now... I'll start looking into it since I'm no longer feeling welcome in WOTC's world.
Sorry guys, I needed to vent.....I feel better now.
FH
OOh wow! Heffalumps and Stitches and Jabberwoks, Oh My!!
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