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You've had some of Lilith's cookies.
I love dem cookies!!!
...when you remember the rouge/rogue posts trying to correct people of that misspelling (I may have contributed some...).
***edit*** Wow, just went back to find my first post---Aug 5th 2005! wow!
Or his God believes that magic isn't supposed to be persecuted and is trying to get rid of the unjust laws banning it...
Captain K. wrote:
This is what I would do. If caught and killed by the mobs just make another similar character and play him the same. Let the GM use fiat to continually kill your magic-user until he is sick of his own stupid and overdone "magic is outlawed" crappy campaign. Maybe then you can actually have a real campaign.
I have an awesome suggestion to fix this.Don't dump strength down to a 7 or 8 just to make sure you eek out 1 more number for your spell DCs. Or accept that you had to have that one more to your DCs and that the cost is that you can't carry crap or have to move slower. Or pay for a magic item to either increase carrying capacity or strength. Building a character to the point where you sacrifice some parts to shore up others and then looking for a way to circumvent the sacrifice is bad character design.
I know what the SCA is have been training in armor before. I also know that knights did wear armor all day. I also know that the weight of the armor isn't magically gone because you happen to wear it a lot. Your strength and endurance rises to help you bear it with less issues but it doesn't make it disappear. The weight is still there, although due to training (armor training for fighters, strength bonuses from leveling, feats, etc...) it is less than normal.
So, Roelandt, you would have no problem with a fighter wearing full-plate, carrying a heavy shield and bastard sword, all his other gear and an extra set of full-plate? I get it that you can get used to carrying loads around, especially when you wear a suit of armor that is designed to divvy out the load across your whole body instead of just your back but there are limits to what a person can reasonably carry and totally eliminating worn armor from the equation is a joke. I could see halving the weight of worn armor and clothing but when you try to say that 45 lbs of armor is mystically reduced to 0 lbs when worn then you have lost perspective.
I like my fantasy game to include badasses who don't slow down 'til they drop. YMMV.
You could still do that with feats or abilities that allow martials to ignore all or a certain amount of penalties, something like "Tough as Nails" or "It's Only a Flesh Wound" feats.... There is always easy ways to allow something in general in the game and let specific things have a way to avoid them. The trick is to do it with an easy mechanic that doesn't bog down the game or make it less fun....
I don't like this for Pathfinder much, although I do want to find a way for something like this to work.
You should ask yourself some questions to try to understand your phobia.
1.Have you run your fingers down the wall
So you watched half a movie, and you base your opinion on all of them on that?
28 minutes of giant robots over the course of 4 movies that are 2-2.5 hours long each? And half of that action gave you crappy views of the Namesake characters? I base my opinions on that. I could base it on that solely but I actually saw the first 3 movies too and they were disappointing in the extreme to me. I would have rather seen the robots be of a simpler design and on screen more instead of each finger consisting of 33 moving parts and legs with 300 different pieces to them.
Spanky the Leprechaun wrote:
But a shot in the darkOne step away from you
Just a shot in the dark
Nothing that you can do
Just a shot in the dark
Always creeping up on you, alright!
IT'S A TRAP!!![/Ackbar]
I assume this is going to be a bait and switch....after everyone says "how silly, that's just murder. Not treason!" we will be presented with some obscure story about how country X is doing this because Political Dude Y did some stuff and undermined the country....
Disclaimer: I am not a PFS GM, I have GMed in home games and a few in-store games that were non-PFS. I have decades of gaming in me though so here is my experience with running modules/games cold.
Some people can do it and some can't. My suggestion for when you have to run cold is to encourage the players to roleplay some interactions amongst themselves and try to read a few pages ahead....if you have even a few moments to skim ahead do it, trying to ignore the more common creatures and focusing on room layouts, unique creature abilities and equipment, NPC and Monster motivations and such like that. Boxed text is something you are going to read to the players so there is no need to pre-read that when your time is limited. If you understand the concept of flow charts you could sketch out the paths that the adventure takes into a simple flowchart while you skim to give you a sort of cheat sheet on the adventure to help you keep the ball rolling in the right direction. I love flow charts and I like using them to help me keep focused and to figure out where the party may toss in wrenches that I may not have foreseen.
That's all I got, hope it's helpful to someone.
They never said their employees can't use any of the options, only that they will not pay for their employees to use Morning After, Week After pills and 2 IUDs. The employee can still choose to purchase whatever they wish. Use your compensation how you wish, the company however decides what you are being compensated. Your wages, how much coverage they provide, your co-pays, how much dental and eyecare....that is all determined by the company. Your only decision is whether you wish to work for them or not. They can even require you to sign morality clauses if you wish to work for them. The idea that you dictate what your employer owes you is laughable and points to how self-entitled we have become.
Is that minimum compensation not met with 16 contraceptive measures that are covered for no out of pocket for the employee? They don't cover the Morning After pill, the Week After pill and 2 IUDs....It seems the minimum compensation is more than met, just not popular with those who dislike the idea of a company having religious freedoms....
Who cares about what lines they've drawn? They cover most birth control. For free. Wear a condom on each of you with sponges and spermicide and diaphragms while on the pill with implants and a patch. If you have free access to all that and still get an unwanted pregnancy why should they be forced to cover that for you? They gave you 16 Free ways to avoid a pregnancy. There are 4 they don't like and don't want to cover. How is this a major issue?
So how is this company infringing on it's employees' rights? They don't make you enter into a moral contract. They provide free condoms and everything else besides post-fertilization birth controls. You are free to still work there after using any of the un-covered birth controls, you just have to pay for it yourself. If this argument is about that now other companies can cease to provide coverage of birth control, so what? The government had no right forcing companies to provide stuff like that anyway. It shouldn't be mandatory to cover birth control UNLESS it is a need for the health of a person. My wife has such a need but her company only covers a certain amount for birth control and leave her to pay for some out of pocket because it is birth control and not a "real" medicine, even though a real medicine's prescription would be 100% covered.
And that is the self-entitled, self-important attitude which is why we have this issue going on currently. A company can operate under any reasoning that they want. Sure there are guidelines laid down by the government (which apparently it is great to have government interference in companies but none in our lives, dammit!lol) that make it illegal for companies to do X,Y, and Z. But if a company wants to operate within a certain religious stricture then they should be able to. Employees can choose not to work there and customers can choose not to buy there but the government should not be able to say "oh hells no you can't operate with the morals you want, you have to use ours". If it was a person being told that by the government then that would be a horrible, awful thing but a company made by that same person and grown upon the basis of that person's personal code....now it's OK to infringe on the freedoms of that individual and his company? Hobby Lobby is a company made by an individual or group of individuals who has a religiously imposed moral code. Why is it OK to protect the legal right and freedom of a religious individual and not that individual's company?
I agree but the real argument here is more about a company that is being dragged through the gutter for some horrible "slight" towards it's employees, and not so much about how we should all have great medical coverage. I want us all to have equal, free access to everything possible in the healthcare industry but that is not going to happen in America. In the meantime, if you add up the perks to your job and find them lacking you need to move to a different job and not cry to the government to make them pay more, offer more benefits, give mandatory vacations, etc....nobody is forcing anyone to stay in their job. If you don't like it then find someone offering better.
Freehold DM wrote:
It includes access, copay-free, to the following categories of FDA-approved birth-control:
The only thing they didn't want to cover was "morning-after pills", "week-after pills", and 2 forms of IUDs that prevent a fertilized egg from attaching to a uterus lining. Their basic stance is that they will cover you to not get pregnant but once you fertilize an egg, you pay for it yourself.
I don't remember Hobby Lobby ever telling their employees that they can't spend their money on one of the 4 birth control methods if they want to. They cover 16 in their health coverage. They pay their full-time employees 90% more than minimum wage...almost twice the minimum wage. If you work for Hobby Lobby and are making that good working wage for what is usually a lower paying job and then you complain that you can't get a "morning after pill" for free when you had 16 other free methods available to not get pregnant then you can reach into your fatter-than-people-doing-comparable-jobs-in-comparable-companies pockets and pay for it.
I would love to see the Adventure Paths morph into, instead of 2 6 issue separate paths, 2 4 issue paths and 1 shorter 3 issue path all set in the same geography of the world with a certain amount of crossover with NPCs and such and a 1 issue module that would show how to integrate any or all of the 3 paths together into a mega-path.
Tell him to make a character that is acceptable to him for you to use. Also explain that if you show anything like competence in the game you would like to be nerfed immediately with houserules that target your adequacy to reduce your abilities. The other option is to tell him he sucks as a GM after talking to the rest of the players and start your own game. A bad game is not acceptable. Free time is precious and life is stressful. The game should be fun, not a power-trip for a bad GM.
You get Beast Shape 3 which references Beast Shape 2 and 1...here is the text.
Beast Shape I
School transmutation (polymorph); Level sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you plan to assume)
Duration 1 min./level (D)
When you cast this spell, you can assume the form of any Small or Medium creature of the animal type. If the form you assume has any of the following abilities, you gain the listed ability: climb 30 feet, fly 30 feet (average maneuverability), swim 30 feet, darkvision 60 feet, low-light vision, and scent.
Small animal: If the form you take is that of a Small animal, you gain a +2 size bonus to your Dexterity and a +1 natural armor bonus.
Medium animal: If the form you take is that of a Medium animal, you gain a +2 size bonus to your Strength and a +2 natural armor bonus.
Beast Shape II
School transmutation (polymorph); Level sorcerer/wizard 4
This spell functions as beast shape I, except that it also allows you to assume the form of a Tiny or Large creature of the animal type. If the form you assume has any of the following abilities, you gain the listed ability: climb 60 feet, fly 60 feet (good maneuverability), swim 60 feet, darkvision 60 feet, low-light vision, scent, grab, pounce, and trip.
Tiny animal: If the form you take is that of a Tiny animal, you gain a +4 size bonus to your Dexterity, a –2 penalty to your Strength, and a +1 natural armor bonus.
Large animal: If the form you take is that of a Large animal, you gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus.
Beast Shape III
School transmutation (polymorph); Level sorcerer/wizard 5
This spell functions as beast shape II, except that it also allows you to assume the form of a Diminutive or Huge creature of the animal type. This spell also allows you to take on the form of a Small or Medium creature of the magical beast type. If the form you assume has any of the following abilities, you gain the listed ability: burrow 30 feet, climb 90 feet, fly 90 feet (good maneuverability), swim 90 feet, blindsense 30 feet, darkvision 60 feet, low-light vision, scent, constrict, ferocity, grab, jet, poison, pounce, rake, trample, trip, and web.
Huge animal: If the form you take is that of a Huge animal, you gain a +6 size bonus to your Strength, a –4 penalty to your Dexterity, and a +6 natural armor bonus.
Small magical beast: If the form you take is that of a Small magical beast, you gain a +4 size bonus to your Dexterity, and a +2 natural armor bonus.
Medium magical beast: If the form you take is that of a Medium magical beast, you gain a +4 size bonus to your Strength, and a +4 natural armor bonus.
You don't control the food you eat Corporations do. And you don't control your world view, the media does.
Sheeple are sheeple so why should it beYou and I should get along so awfully?
Sheeple are sheeple so why should it be
You and I should get along so awfully?
Davide Luciano is a cool artist who made that image....
No he's one of those "use real-life ideals to suck the joy out of the game" guys....
I haven't used XP in a while except for the last couple months with a new group...I don't really see the point. It was different when you used XP to craft or for spells or whatnot...you need to track it. Now I personally like leveling every couple or 3 sessions without the GM having to do the math and the players all tracking a goofy number that the GM gives them to get them to a level. What's the point? If the GM wants you to level slower he can just give less XP so you are still leveling when the GM says to. I don't need another unnecessary number to track.
Your best defense is to know the rules....also for reference, the downward force(wind) from a hovering average helicopter is around 30mph.
Wind Rules from the PRD:
Light Wind: 0-10mph, A gentle breeze, having little or no game effect.
Moderate Wind: 11-20mph, A steady wind with a 50% chance of extinguishing small, unprotected flames, such as candles.
Strong Wind: 21-30mph, Gusts that automatically extinguish unprotected flames (candles, torches, and the like). Such gusts impose a –2 penalty on ranged attack rolls and on Perception checks.
Severe Wind: 31-50 mph, In addition to automatically extinguishing any unprotected flames, winds of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. Ranged weapon attacks and Perception checks are at a –4 penalty. This is the velocity of wind produced by a gust of wind spell.
Windstorm: 51-74mph, Powerful enough to bring down branches if not whole trees, windstorms automatically extinguish unprotected flames and have a 75% chance of blowing out protected flames, such as those of lanterns. Ranged weapon attacks are impossible, and even siege weapons have a –4 penalty on attack rolls. Perception checks that rely on sound are at a –8 penalty due to the howling of the wind.
Hurricane-Force Wind: 75-174mph, All flames are extinguished. Ranged attacks are impossible (except with siege weapons, which have a –8 penalty on attack rolls). Perception checks based on sound are impossible: all characters can hear is the roaring of the wind. Hurricane-force winds often fell trees.
Tornado (CR 10): 175-300mph, All flames are extinguished. All ranged attacks are impossible (even with siege weapons), as are sound-based Perception checks. Instead of being blown away (see Table: Wind Effects), characters in close proximity to a tornado who fail their Fortitude saves are sucked toward the tornado. Those who come in contact with the actual funnel cloud are picked up and whirled around for 1d10 rounds, taking 6d6 points of damage per round, before being violently expelled (falling damage might apply). While a tornado's rotational speed can be as great as 300 mph, the funnel itself moves forward at an average of 30 mph (roughly 250 feet per round). A tornado uproots trees, destroys buildings, and causes similar forms of major destruction.
He is traveling from town to town looking for chances to fit in and happens to be in Sandpoint currently? He is hoping that there is someplace in a smaller town that he couldn't find in the larger ones? I don't see where you are having a problem with this, he is a wandering outcast who can't find a home....he wandered here.
"That's what you slipped in! That's what was on your shoe! And that explains the abrasion on your palm! Let me run that back for you.[backs up]
Malp ruoy no noisarba eht snialpxe taht dna eohs ruoy no saw tahw staht ni deppils uoy tahw staht.
[starts moving forward again]
That's what you slipped in! That's what was on your shoe! AND THAT EXPLAINS THE ABRASION ON YOUR PALM! DAMN I'M GOOD!"
Charlie Bell wrote:
Yeah, I kinda think of a sunrod as an underwater flare. They kinda smoke a good amount and stink of sulfer/magnesium/gunpowder/whatever. I don't see this as a problem usually unless there is some mechanic in the dungeon that moves the air around faster than the party is traveling. Most dungeons seem to be a bit lacking in the airflow department so I wouldn't rule that scent-based detection would matter any more than usual unless the party stayed still for a while and filled an area with the smell.
OP said 3x per day....makes CLW into something nice to have. Basically most of the world is low level commoners with single digit HPs, so three times per day you cure at minimum 1d8+1 if you are commoner1. So three life saving spells per day. I also see this being useful in other ways...imagine a doctor cutting open a knee filled with arthritis, cutting it all out then using a cure spell to heal it so it doesn't develop more arthritis. My knees/shoulder/back would never ache again and any further injuries would be cured ensuring that my own health would remain perfect, minus any diseases contracted (although some things could also fall into the "cut and cure" way of healing).
So for an "environmentalist" I just want to point out the flaws in this post.Having roads that self-clear snow would reduce/eliminate the millions of tons of crap that are tossed on roads currently to clear ice, all of which, at minimum changes the environment as massive deposits of salt only really work for certain plants and animals.
The other part is the huge amount of scraping and spreading of ice melting materials....all those huge diesel engines that power those trucks burn a ton of fuel, every year, along with all the larger machinery that loads those resources onto the trucks, and the even larger machinery needed to mine those resources and process them into what we use for melting the ice off of the roads....every year with no end in sight. Hint: they would actually reduce CO2 output in the long-term.
I also wouldn't be surprised to see something along these lines that could allow electricbcars that are riding on it to draw power from it, either while parked or while riding along...that could potentially make cars almost emission-free.
I don't understand how anyone in their right mind could see a potential solution that could greatly reduce or virtually eliminate the need for fossil fuels as a "worse hazard" to our environment. I almost think someone either ate the "Big-oil" propaganda pill or they work for a petroleum company.