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Gladiator

Fake Healer's page

Pathfinder Society Member. 7,219 posts (9,747 including aliases). 8 reviews. No lists. 2 wishlists. 2 Pathfinder Society characters. 15 aliases.


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Qadira

Andrew Turner wrote:
...at the time of your very first post your 10-year-old was only an 18-month-old...

Yep, except she's 11 now! :O

Qadira

4 people marked this as a favorite.
TOZ wrote:
You've had some of Lilith's cookies.

I love dem cookies!!!

...when you remember the rouge/rogue posts trying to correct people of that misspelling (I may have contributed some...).
...when you remember Paizo announcing the Savage Tide adventure path!

***edit*** Wow, just went back to find my first post---Aug 5th 2005! wow!

Qadira

1 person marked this as a favorite.
Claxon wrote:
Lincoln Hills wrote:
Wow, I finally see a campaign where there's a good reason for the paladin and the necromancer to team up: they're both in constant danger of being burned at the stake.

Or would the Paladin just be conflicted and turn himself in to the rightful authorities? Or, could he vow never to use his magic despite having access to it?

Probably not, but interesting questions to me.

Or his God believes that magic isn't supposed to be persecuted and is trying to get rid of the unjust laws banning it...

Qadira

1 person marked this as a favorite.
Captain K. wrote:

Play a Spellcaster anyway.

So what if it's outlawed?

PF is a very high magic game. It doesn't really work without magic. If you get caught and your PC dies, so be it. Maybe the GM will have realised low magic doesn't work.

Anyway, be a Shadow Sorcerer. You don't have a spellbook, you don't have material components. Spend points on Dex and pump Stealth and people won't see you do your eeeevil magicks.

You will very soon be the most powerful guy alive. If you pick Vanish at level 1 you won't really care about the pitchfork-wielding yokels pooing their pants about magic anyway. Be invisible a lot.

Just be super cagey about it.

This is what I would do. If caught and killed by the mobs just make another similar character and play him the same. Let the GM use fiat to continually kill your magic-user until he is sick of his own stupid and overdone "magic is outlawed" crappy campaign. Maybe then you can actually have a real campaign.

Qadira

ohako wrote:

I don't think I can stuff my crab into a handy haversack during combat, but I don't really want it running around either. So,

Ultimate Equipment wrote:
Familiar Satchel: This armored case provides total cover to any Tiny or smaller creature contained within it. It includes air holes (which can be plugged with cork stoppers if you need to go underwater) and two receptacles for food and water.

Here's the thing, it's 6 pounds, and my crab is 5 pounds, and a mithral chain shirt weighs 12.5. I'm getting really close to my encumbrance limit, and that's before magic items (headbands, amulets, etc.)

So, okay, encumbrance, so what? Fine. But...

What is a familiar satchel made out of? Is it metal, in which case a mithral version costs 3025 gp? Or, is it wood, in which case a darkwood version presumably costs 135 gp?

Also, is a spell component pouch made out of leather? So, a darkleaf spell component pouch costs 755 gp?

I have an awesome suggestion to fix this.

Don't dump strength down to a 7 or 8 just to make sure you eek out 1 more number for your spell DCs. Or accept that you had to have that one more to your DCs and that the cost is that you can't carry crap or have to move slower. Or pay for a magic item to either increase carrying capacity or strength. Building a character to the point where you sacrifice some parts to shore up others and then looking for a way to circumvent the sacrifice is bad character design.

Qadira

I know what the SCA is have been training in armor before. I also know that knights did wear armor all day. I also know that the weight of the armor isn't magically gone because you happen to wear it a lot. Your strength and endurance rises to help you bear it with less issues but it doesn't make it disappear. The weight is still there, although due to training (armor training for fighters, strength bonuses from leveling, feats, etc...) it is less than normal.
I've trained in several styles of martial arts, participated in SCA, am a decent slinger, and have spent a significant portion of my time toting extra weight around, whether armor, or tool belts, or backpacks....at no time during any of that has the weight just disappeared because I carry it around for long enough. I do think you have lost perspective.

Qadira

So, Roelandt, you would have no problem with a fighter wearing full-plate, carrying a heavy shield and bastard sword, all his other gear and an extra set of full-plate? I get it that you can get used to carrying loads around, especially when you wear a suit of armor that is designed to divvy out the load across your whole body instead of just your back but there are limits to what a person can reasonably carry and totally eliminating worn armor from the equation is a joke. I could see halving the weight of worn armor and clothing but when you try to say that 45 lbs of armor is mystically reduced to 0 lbs when worn then you have lost perspective.

Qadira

2 people marked this as a favorite.
Jiggy wrote:
I like my fantasy game to include badasses who don't slow down 'til they drop. YMMV.

You could still do that with feats or abilities that allow martials to ignore all or a certain amount of penalties, something like "Tough as Nails" or "It's Only a Flesh Wound" feats.... There is always easy ways to allow something in general in the game and let specific things have a way to avoid them. The trick is to do it with an easy mechanic that doesn't bog down the game or make it less fun....

Qadira

I don't like this for Pathfinder much, although I do want to find a way for something like this to work.
I recently played in a Legend of the Five Rings game and I absolutely LOVE how that system works and how there is a degradation of ability from injuries. I felt like a hero in the game but you definitely have more respect for enemies in the game. There is none of Pathfinder's "one high level dude vs. 30 low level mooks is just a matter of how long it takes for the high level dude to hit them all". If you get in a fight with 4-5 guys you are gonna be hit and you are gonna take damage even if they are low level and you are high level....it could even be lethal.
If I could figure out a conversion of the combat from L5R to Pathfinder I would never look back.

Qadira

Irontruth wrote:

Maybe you wouldn't have to shoot it if you didn't have a fear of the dark...

I have constant fear that something's always near
Fear of the dark,fear of the dark
I have a phobia that someone's always there

You should ask yourself some questions to try to understand your phobia.

1.Have you run your fingers down the wall
2. And have you felt your neck skin crawl?
3. When you are searching for the light?

Qadira

Hama wrote:
So you watched half a movie, and you base your opinion on all of them on that?

28 minutes of giant robots over the course of 4 movies that are 2-2.5 hours long each? And half of that action gave you crappy views of the Namesake characters? I base my opinions on that. I could base it on that solely but I actually saw the first 3 movies too and they were disappointing in the extreme to me. I would have rather seen the robots be of a simpler design and on screen more instead of each finger consisting of 33 moving parts and legs with 300 different pieces to them.

Qadira

Spanky the Leprechaun wrote:


Taught by the powers that preach over me
I can hear their empty reasons
I wouldn't listen, I learned how to fight
I opened up my mind to treason
But just like the wounded, and when it's too late
They'll remember, they'll surrender
Never a care for the people who hate
Underestimate me now

But a shot in the dark

One step away from you
Just a shot in the dark
Nothing that you can do
Just a shot in the dark
Always creeping up on you, alright!

Qadira

This dude is becoming the new Drizz't pc....everyone wants to make one and soon people will start getting sick of it.

Qadira

IT'S A TRAP!!![/Ackbar]

I assume this is going to be a bait and switch....after everyone says "how silly, that's just murder. Not treason!" we will be presented with some obscure story about how country X is doing this because Political Dude Y did some stuff and undermined the country....
Did I guess rightish?

Qadira

Disclaimer: I am not a PFS GM, I have GMed in home games and a few in-store games that were non-PFS. I have decades of gaming in me though so here is my experience with running modules/games cold.

Some people can do it and some can't. My suggestion for when you have to run cold is to encourage the players to roleplay some interactions amongst themselves and try to read a few pages ahead....if you have even a few moments to skim ahead do it, trying to ignore the more common creatures and focusing on room layouts, unique creature abilities and equipment, NPC and Monster motivations and such like that. Boxed text is something you are going to read to the players so there is no need to pre-read that when your time is limited. If you understand the concept of flow charts you could sketch out the paths that the adventure takes into a simple flowchart while you skim to give you a sort of cheat sheet on the adventure to help you keep the ball rolling in the right direction. I love flow charts and I like using them to help me keep focused and to figure out where the party may toss in wrenches that I may not have foreseen.
I like preparing and having everything in order but sometimes you show up with X idea and party wants 4, then you gotta wing-it. Even 5 minutes to skim a module can give you the general outline of the adventure and translating that into a flowchart can help keep the adventure rolling and lessen the appearance that you are running cold.

That's all I got, hope it's helpful to someone.

Qadira

1 person marked this as a favorite.
BigDTBone wrote:


I do think it is laughable that a company (as a company) can have a religious belief. That does mean that the owners/operators of that company can't have religious beliefs, nor does it mean that they can't run the company in line with their beliefs. But the company itself is not an entity which should be given first amendment protections.

But my real issue is that companies shouldn't be able to dictate how I spend my compensation. It doesn't matter how many options I have. My employer shouldn't be in a position to remove ANY options from how I spend my compensation. Your employer can't tell you that you can't buy a 4 bedroom house, or Hershey's chocolate bars, or hookers and blow. It doesn't matter that there are all kinds of reasonable housing options that don't have 4 bedrooms, or other candy options, or other vices. It's my compensation, I worked for it, I earned it, I'll spend it as I choose.

They never said their employees can't use any of the options, only that they will not pay for their employees to use Morning After, Week After pills and 2 IUDs. The employee can still choose to purchase whatever they wish. Use your compensation how you wish, the company however decides what you are being compensated. Your wages, how much coverage they provide, your co-pays, how much dental and eyecare....that is all determined by the company. Your only decision is whether you wish to work for them or not. They can even require you to sign morality clauses if you wish to work for them. The idea that you dictate what your employer owes you is laughable and points to how self-entitled we have become.

Qadira

BigDTBone wrote:
pres man wrote:
Well the company could always choose not to pay. The employees would then get none of it and the government would fine the company directly and again the employees would get none of it. How is the employee's money again?
Compensation is compensation. Yes the company could not pay, and on top of the fine the government would apply, the employees could sue and receive damages from their employer for not providing minimum compensation.

Is that minimum compensation not met with 16 contraceptive measures that are covered for no out of pocket for the employee? They don't cover the Morning After pill, the Week After pill and 2 IUDs....It seems the minimum compensation is more than met, just not popular with those who dislike the idea of a company having religious freedoms....

Qadira

Kryzbyn wrote:
Squeakmaan wrote:
Three, a for-profit corporation shouldn't have religious rights at all.

Right, because once you start a company, all of your 1st amendment freedoms go out the window.

Yeah, my thoughts exactly. We need to force Chick-Fil-A to work Sundays then....

Qadira

BigDTBone wrote:

Those seem like some fairly arbitrary lines to draw. Any hormone-based birth control regimen works (either in whole or in part) by thinning the inner-uterine wall to prevent viable implantation of fertilized eggs.

If they are going to split the hair that some of those regimen (regimii?) work to prevent ovulation then some medical company should just create an IUD called "the goalie," which purports to "prevent pregnancy by guarding the net!" ... Also causing inner-uterine irritation which may prevent implantation.

Who cares about what lines they've drawn? They cover most birth control. For free. Wear a condom on each of you with sponges and spermicide and diaphragms while on the pill with implants and a patch. If you have free access to all that and still get an unwanted pregnancy why should they be forced to cover that for you? They gave you 16 Free ways to avoid a pregnancy. There are 4 they don't like and don't want to cover. How is this a major issue?

Qadira

So how is this company infringing on it's employees' rights? They don't make you enter into a moral contract. They provide free condoms and everything else besides post-fertilization birth controls. You are free to still work there after using any of the un-covered birth controls, you just have to pay for it yourself. If this argument is about that now other companies can cease to provide coverage of birth control, so what? The government had no right forcing companies to provide stuff like that anyway. It shouldn't be mandatory to cover birth control UNLESS it is a need for the health of a person. My wife has such a need but her company only covers a certain amount for birth control and leave her to pay for some out of pocket because it is birth control and not a "real" medicine, even though a real medicine's prescription would be 100% covered.
Hobby Lobby is still the victim here.

Qadira

Irontruth wrote:
Fake Healer wrote:

The only thing they didn't want to cover was "morning-after pills", "week-after pills", and 2 forms of IUDs that prevent a fertilized egg from attaching to a uterus lining. Their basic stance is that they will cover you to not get pregnant but once you fertilize an egg, you pay for it yourself.

People want to vilify them and say that it opens the door for companies to opt out of coverage and all that crap....who is forcing people to work for these companies? An employee has a choice. You take the options that a company offers you when you work for them or you find a company that has a better offer. If you don't like the benefits and pay that a company provides then don't work for them. It really is that simple. Some companies will certainly take advantage and strip down their benefits for a quick profit but in the long-term when the employee pool is getting less-experienced, less desirable employees and the company starts taking a hit, then they will either realize that they need to offer better benefits or they will fall to other companies that do.
Hobby Lobby has a very nice benefits package for it's employees.

Sure, employees could look for work else where. By that same logic, I can just point out that Hobby Lobby's owners aren't required to employ workers. If they find the concept of NOT imposing their religious beliefs on others to be too onerous, they can just choose not to run their business.

If Hobby Lobby doesn't like the rules the rest of us have made, they can just close up shop and find another way to make a living.

That's the EXACT same logic as saying that employees can just go elsewhere for employment. Since it cuts both way, it's a moot point and doesn't actually help your argument.

And that is the self-entitled, self-important attitude which is why we have this issue going on currently. A company can operate under any reasoning that they want. Sure there are guidelines laid down by the government (which apparently it is great to have government interference in companies but none in our lives, dammit!lol) that make it illegal for companies to do X,Y, and Z. But if a company wants to operate within a certain religious stricture then they should be able to. Employees can choose not to work there and customers can choose not to buy there but the government should not be able to say "oh hells no you can't operate with the morals you want, you have to use ours". If it was a person being told that by the government then that would be a horrible, awful thing but a company made by that same person and grown upon the basis of that person's personal code....now it's OK to infringe on the freedoms of that individual and his company? Hobby Lobby is a company made by an individual or group of individuals who has a religiously imposed moral code. Why is it OK to protect the legal right and freedom of a religious individual and not that individual's company?

Qadira

Fergie wrote:
Fake Healer wrote:


...
I just don't understand it. Frickin' burger flippers trying to demand 15-20 $ an hour, people making almost double the minimum wage in a minimum wage job and complaining about how is covered in their healthcare....
I guess it's just me but I don't feel sorry for some idiot making almost double what he/she could be, who passes over 16 forms of covered contraceptives, who then gets pregnant and complains that the 4 methods of contraceptives that could then work are not covered while my wife, who also works for a corporation, has coverage that sucks in general.
...

Please don't take this the wrong way, but it is probably the same lack of empathy for "some idiot" that results in your wife's poor health care. I'm guessing that you probably make well more then minimum wage, and that you make a decent living wage for your area. I'm guessing that you and your wife feel you deserve better care then you get and better care then that idiot you mentioned. Now there are many people making not twice, or four times, or even ten times, but 100 times more money then you make. If you work for a corporation, there are probably many who make decisions about your compensation and benefits. To them, you and your wife are the "idiots" who get paid far more then the minimum wage they feel you deserve. In their minds YOU should just be glad to have a job at all, since outsourcing your jobs would save them all kinds of money.

The measure of how deserving you are of healthcare is not based on the size of your bank account. That guy flipping burgers, or the CEO of Burgercorp is neither superior nor inferior to you. People deserve the best healthcare and education that the society can provide, not the most they can buy leaving the scraps for the poor.

I agree but the real argument here is more about a company that is being dragged through the gutter for some horrible "slight" towards it's employees, and not so much about how we should all have great medical coverage. I want us all to have equal, free access to everything possible in the healthcare industry but that is not going to happen in America. In the meantime, if you add up the perks to your job and find them lacking you need to move to a different job and not cry to the government to make them pay more, offer more benefits, give mandatory vacations, etc....nobody is forcing anyone to stay in their job. If you don't like it then find someone offering better.

Qadira

Freehold DM wrote:
Fake Healer wrote:

I don't remember Hobby Lobby ever telling their employees that they can't spend their money on one of the 4 birth control methods if they want to. They cover 16 in their health coverage. They pay their full-time employees 90% more than minimum wage...almost twice the minimum wage. If you work for Hobby Lobby and are making that good working wage for what is usually a lower paying job and then you complain that you can't get a "morning after pill" for free when you had 16 other free methods available to not get pregnant then you can reach into your fatter-than-people-doing-comparable-jobs-in-comparable-companies pockets and pay for it.

I just don't understand it. Frickin' burger flippers trying to demand 15-20 $ an hour, people making almost double the minimum wage in a minimum wage job and complaining about how is covered in their healthcare....
I guess it's just me but I don't feel sorry for some idiot making almost double what he/she could be, who passes over 16 forms of covered contraceptives, who then gets pregnant and complains that the 4 methods of contraceptives that could then work are not covered while my wife, who also works for a corporation, has coverage that sucks in general.
I hope Hobby Lobby re-vamps their organization and offers all that crap, and then lowers wages to the market standard. If they are getting punished for trying to pay their employees better than normal then the employees complain about other non-issues, then just forget about trying to make the employees happy. Offer the same coverage and pay as other standards of the market.
Hit me up with the 16?

It includes access, copay-free, to the following categories of FDA-approved birth-control:

Male condoms
Female condoms
Diaphragms with spermicide
Sponges with spermicide
Cervical caps with spermicide
Spermicide alone
Birth-control pills with estrogen and progestin (“Combined Pill)
Birth-control pills with progestin alone (“The Mini Pill)
Birth control pills (extended/continuous use)
Contraceptive patches
Contraceptive rings
Progestin injections
Implantable rods
Vasectomies
Female sterilization surgeries
Female sterilization implants

The only thing they didn't want to cover was "morning-after pills", "week-after pills", and 2 forms of IUDs that prevent a fertilized egg from attaching to a uterus lining. Their basic stance is that they will cover you to not get pregnant but once you fertilize an egg, you pay for it yourself.
People want to vilify them and say that it opens the door for companies to opt out of coverage and all that crap....who is forcing people to work for these companies? An employee has a choice. You take the options that a company offers you when you work for them or you find a company that has a better offer. If you don't like the benefits and pay that a company provides then don't work for them. It really is that simple. Some companies will certainly take advantage and strip down their benefits for a quick profit but in the long-term when the employee pool is getting less-experienced, less desirable employees and the company starts taking a hit, then they will either realize that they need to offer better benefits or they will fall to other companies that do.
Hobby Lobby has a very nice benefits package for it's employees.

Qadira

Scythia wrote:

Septamus, the world of shells.

Septamus has a solid non rotating core, around which there are six layers known as shells, increasing in size, but of decreasing surface area as they are further from the core. Each shell rotates at it's own speed, with the inner shells moving slowly, and the outer shells moving more quickly. Only the two outermost shells get a significant amount of natural sunlight. Light in the inner shells is artificial, either magical or by means of manufactured lighting. The core itself glows with a red light that pulses at irregular intervals.

Each shell is inhabited, and travel between shells is most easily accomplished by means of a gate system. Each shell aside from the core has four large disks of reddish stone, inlaid with runes and designs made from a silvery metal. These disks are laid out equidistant along the equatorial line. When the rotation of a shell brings the gateway directly over or under another gateway, anyone standing upon the disk may will themselves to move to the other. The core only has one such disk. None living on Septamus knows who created the gateways, or how they function.

Stolen!

Qadira

2 people marked this as a favorite.

I don't remember Hobby Lobby ever telling their employees that they can't spend their money on one of the 4 birth control methods if they want to. They cover 16 in their health coverage. They pay their full-time employees 90% more than minimum wage...almost twice the minimum wage. If you work for Hobby Lobby and are making that good working wage for what is usually a lower paying job and then you complain that you can't get a "morning after pill" for free when you had 16 other free methods available to not get pregnant then you can reach into your fatter-than-people-doing-comparable-jobs-in-comparable-companies pockets and pay for it.
I just don't understand it. Frickin' burger flippers trying to demand 15-20 $ an hour, people making almost double the minimum wage in a minimum wage job and complaining about how is covered in their healthcare....
I guess it's just me but I don't feel sorry for some idiot making almost double what he/she could be, who passes over 16 forms of covered contraceptives, who then gets pregnant and complains that the 4 methods of contraceptives that could then work are not covered while my wife, who also works for a corporation, has coverage that sucks in general.
I hope Hobby Lobby re-vamps their organization and offers all that crap, and then lowers wages to the market standard. If they are getting punished for trying to pay their employees better than normal then the employees complain about other non-issues, then just forget about trying to make the employees happy. Offer the same coverage and pay as other standards of the market.

Qadira

Lifedragn wrote:
Imbicatus wrote:
Orlando, FL
Likewise

Where abouts? I am in Celebration, FL and always looking for games and gamers. Just moved here 6 months ago....

Qadira

I only just now noticed this show (apparently in season 4!) and I am wondering if it is worth it to watch through the seasons to catch up and start watching this. Anyone have some thoughts on this?

Qadira

I would love to see the Adventure Paths morph into, instead of 2 6 issue separate paths, 2 4 issue paths and 1 shorter 3 issue path all set in the same geography of the world with a certain amount of crossover with NPCs and such and a 1 issue module that would show how to integrate any or all of the 3 paths together into a mega-path.
The 4 issue paths would be able to the PCs to around 10-12 level. The 3 issue path could be a higher challenge that could easily add directly onto either of the others to bring the party to levels 16-18. The additional 1 issue module could offer a small adventure but most of it I would like to see devoted to showing how to adjust the others to all fit together.

Qadira

Tell him to make a character that is acceptable to him for you to use. Also explain that if you show anything like competence in the game you would like to be nerfed immediately with houserules that target your adequacy to reduce your abilities. The other option is to tell him he sucks as a GM after talking to the rest of the players and start your own game. A bad game is not acceptable. Free time is precious and life is stressful. The game should be fun, not a power-trip for a bad GM.

Qadira

You get Beast Shape 3 which references Beast Shape 2 and 1...here is the text.
Basically you use your stats with adjustments listed and add in certain abilities depending on form.

Beast Shape I

School transmutation (polymorph); Level sorcerer/wizard 3

Casting Time 1 standard action

Components V, S, M (a piece of the creature whose form you plan to assume)

Range personal

Target you

Duration 1 min./level (D)

When you cast this spell, you can assume the form of any Small or Medium creature of the animal type. If the form you assume has any of the following abilities, you gain the listed ability: climb 30 feet, fly 30 feet (average maneuverability), swim 30 feet, darkvision 60 feet, low-light vision, and scent.

Small animal: If the form you take is that of a Small animal, you gain a +2 size bonus to your Dexterity and a +1 natural armor bonus.

Medium animal: If the form you take is that of a Medium animal, you gain a +2 size bonus to your Strength and a +2 natural armor bonus.

Beast Shape II

School transmutation (polymorph); Level sorcerer/wizard 4

This spell functions as beast shape I, except that it also allows you to assume the form of a Tiny or Large creature of the animal type. If the form you assume has any of the following abilities, you gain the listed ability: climb 60 feet, fly 60 feet (good maneuverability), swim 60 feet, darkvision 60 feet, low-light vision, scent, grab, pounce, and trip.

Tiny animal: If the form you take is that of a Tiny animal, you gain a +4 size bonus to your Dexterity, a –2 penalty to your Strength, and a +1 natural armor bonus.

Large animal: If the form you take is that of a Large animal, you gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus.

Beast Shape III

School transmutation (polymorph); Level sorcerer/wizard 5

This spell functions as beast shape II, except that it also allows you to assume the form of a Diminutive or Huge creature of the animal type. This spell also allows you to take on the form of a Small or Medium creature of the magical beast type. If the form you assume has any of the following abilities, you gain the listed ability: burrow 30 feet, climb 90 feet, fly 90 feet (good maneuverability), swim 90 feet, blindsense 30 feet, darkvision 60 feet, low-light vision, scent, constrict, ferocity, grab, jet, poison, pounce, rake, trample, trip, and web.
Diminutive animal: If the form you take is that of a Diminutive animal, you gain a +6 size bonus to your Dexterity, a –4 penalty to your Strength, and a +1 natural armor bonus.

Huge animal: If the form you take is that of a Huge animal, you gain a +6 size bonus to your Strength, a –4 penalty to your Dexterity, and a +6 natural armor bonus.

Small magical beast: If the form you take is that of a Small magical beast, you gain a +4 size bonus to your Dexterity, and a +2 natural armor bonus.

Medium magical beast: If the form you take is that of a Medium magical beast, you gain a +4 size bonus to your Strength, and a +4 natural armor bonus.

Qadira

1 person marked this as a favorite.
bugleyman wrote:
Opulus wrote:

Good observation. The sheep are easy to spot too. Look up.

Oh, oh! Can I be one of the "sheeple," instead of just a sheep?

Sheeple are sheeple so why should it be

You and I should get along so awfully?
Sheeple are sheeple so why should it be
You and I should get along so awfully?

Davide Luciano is a cool artist who made that image....

Qadira

1 person marked this as a favorite.
Orthos wrote:
..... But you instead had to give a lecture about how anyone using flags is being anachronistic.

and he still continues the lecture...historically accurate....we ran in a altered medieval setting....technically I am not thread crapping.....

All pedantic.

Qadira

1 person marked this as a favorite.
Tomos wrote:

Sigfried must name his shovel.

I say just call a spade "Aspade"....narffff....

Qadira

1 person marked this as a favorite.
Shadowborn wrote:
gamer-printer wrote:

Honestly, flags are quite late as a representation for a given nation or kingdom (really nations didn't exist in the real world until the 1600's) as kingdoms are something else. Within the typical timeline between standard PF play and comparitive to the real world - flags aren't being used yet. Heraldic symbols (shield crests) on the other hand is quite appropos as royal/kingdom symbology.

No flag, means to me, its probably a kingdom. If you have a flag, means to me, no kingdom, but a nation, instead.

Congratulations, you're a pedant.

No he's one of those "use real-life ideals to suck the joy out of the game" guys....

Qadira

" It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures or objects."
The spell mount does not effect a target, creatures or objects. It summons a mount, like a summon spell. You cannot have a potion of mount.

Qadira

" It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures or objects."
The spell mount does not effect a target, creatures or objects. It summons a mount, like a summon spell. You cannot have a potion of mount.

Qadira

How is he breaking it also....with another weapon or with his hands?

Qadira

Smite Makes Right wrote:
I worry about why you were trying to non lethal scythe or great sword the kid instead of punching. Who thought that was a good idea?

Yup you should always punch children....using weapons on them is bad. I like punchin' dem!

Qadira

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I haven't used XP in a while except for the last couple months with a new group...I don't really see the point. It was different when you used XP to craft or for spells or whatnot...you need to track it. Now I personally like leveling every couple or 3 sessions without the GM having to do the math and the players all tracking a goofy number that the GM gives them to get them to a level. What's the point? If the GM wants you to level slower he can just give less XP so you are still leveling when the GM says to. I don't need another unnecessary number to track.

Qadira

Your best defense is to know the rules....also for reference, the downward force(wind) from a hovering average helicopter is around 30mph.

Wind Rules from the PRD:

Light Wind: 0-10mph, A gentle breeze, having little or no game effect.

Moderate Wind: 11-20mph, A steady wind with a 50% chance of extinguishing small, unprotected flames, such as candles.

Strong Wind: 21-30mph, Gusts that automatically extinguish unprotected flames (candles, torches, and the like). Such gusts impose a –2 penalty on ranged attack rolls and on Perception checks.

Severe Wind: 31-50 mph, In addition to automatically extinguishing any unprotected flames, winds of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. Ranged weapon attacks and Perception checks are at a –4 penalty. This is the velocity of wind produced by a gust of wind spell.

Windstorm: 51-74mph, Powerful enough to bring down branches if not whole trees, windstorms automatically extinguish unprotected flames and have a 75% chance of blowing out protected flames, such as those of lanterns. Ranged weapon attacks are impossible, and even siege weapons have a –4 penalty on attack rolls. Perception checks that rely on sound are at a –8 penalty due to the howling of the wind.

Hurricane-Force Wind: 75-174mph, All flames are extinguished. Ranged attacks are impossible (except with siege weapons, which have a –8 penalty on attack rolls). Perception checks based on sound are impossible: all characters can hear is the roaring of the wind. Hurricane-force winds often fell trees.

Tornado (CR 10): 175-300mph, All flames are extinguished. All ranged attacks are impossible (even with siege weapons), as are sound-based Perception checks. Instead of being blown away (see Table: Wind Effects), characters in close proximity to a tornado who fail their Fortitude saves are sucked toward the tornado. Those who come in contact with the actual funnel cloud are picked up and whirled around for 1d10 rounds, taking 6d6 points of damage per round, before being violently expelled (falling damage might apply). While a tornado's rotational speed can be as great as 300 mph, the funnel itself moves forward at an average of 30 mph (roughly 250 feet per round). A tornado uproots trees, destroys buildings, and causes similar forms of major destruction.

Qadira

Why not just reverse-engineer a Sun-blade to figure out what the enchantment to make the Bastard sword feel and act like a short sword would cost and apply it to your katana? Then you won't need some weird house rule or GM permissions...you just get it enchanted and start TWFing your butt off.

Qadira

He is traveling from town to town looking for chances to fit in and happens to be in Sandpoint currently? He is hoping that there is someplace in a smaller town that he couldn't find in the larger ones? I don't see where you are having a problem with this, he is a wandering outcast who can't find a home....he wandered here.

Qadira

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nosig wrote:

so the Detective with the scent ability (Picture Mr. Holms) points at the murderer and says..."...by the aroma of sunrod still on your clothing, we know that you were the cloaked figure in the cavern at the time if the murder! And you are under arrest!"

aromas hang around and stick to clothing (and other things)... and the next time a smoker walks past you, you'll remember it.

"That's what you slipped in! That's what was on your shoe! And that explains the abrasion on your palm! Let me run that back for you.

[backs up]
Malp ruoy no noisarba eht snialpxe taht dna eohs ruoy no saw tahw staht ni deppils uoy tahw staht.
[starts moving forward again]
That's what you slipped in! That's what was on your shoe! AND THAT EXPLAINS THE ABRASION ON YOUR PALM! DAMN I'M GOOD!"

Qadira

Charlie Bell wrote:

I would think that an everburning torch would not, since the continual flame that powers it doesn't actually burn anything.

A sunrod, on the other hand, probably puts off an metallic/ozone smell like an arc welder or a sparkler.

Yeah, I kinda think of a sunrod as an underwater flare. They kinda smoke a good amount and stink of sulfer/magnesium/gunpowder/whatever. I don't see this as a problem usually unless there is some mechanic in the dungeon that moves the air around faster than the party is traveling. Most dungeons seem to be a bit lacking in the airflow department so I wouldn't rule that scent-based detection would matter any more than usual unless the party stayed still for a while and filled an area with the smell.

Qadira

kyrt-ryder wrote:

Cure Light Wounds actually CAN heal a life-threatening injury (emphasis on injury, cancer is a disease). That's what it means to have less than 0 HP, either you stabilize or you die.

That being said, CLW once per day just doesn't have the shine to it that some of my other options do.

Like Decompose Corpse.

OP said 3x per day....makes CLW into something nice to have. Basically most of the world is low level commoners with single digit HPs, so three times per day you cure at minimum 1d8+1 if you are commoner1. So three life saving spells per day. I also see this being useful in other ways...imagine a doctor cutting open a knee filled with arthritis, cutting it all out then using a cure spell to heal it so it doesn't develop more arthritis. My knees/shoulder/back would never ache again and any further injuries would be cured ensuring that my own health would remain perfect, minus any diseases contracted (although some things could also fall into the "cut and cure" way of healing).

Qadira

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MagusJanus wrote:

Okay, let's start with the obvious problems...

1. Melts snow - One of the major problems that is helping drive climate change is heat reflected by pavement. Having a covering that remains hot enough to melt snow, aside from the negative impact it will have on the water cycle and on drinking water supplies, there's also the fact it will likely alter weather patterns even further by throwing up even more heat than current roads do, causing it to have a worse impact than the CO2 it displaces.

And then there's the long-term climatic impact from the effect it has on the water cycle, which at current is already being demonstrated to be suicidal with how the decreasing long-term ice formations and snowfalls are affecting the water supplies (on which the entirety of Earth's climate and most ecosystems depend).

And the "suicidal" bit needs to emphasized (and is sugar-coating the issue), since dwindling water supplies will make our species near the top of those at danger for extinction due to the sheer amount of water that is required to sustain human life. This will only make that problem worse and guarantee the environment goes out the window by bringing about wars over water even sooner than they're currently projected to start, and potentially making them even more violent.

2. Glass - First really bad wreck, you're going to have a lot of broken solar panels. This material needs to be replaced with something more durable. Damage to it also presents an ongoing health hazard to many forms of life (not just humans).

3. How are the solar panels constructed? One of the ongoing problems with solar panels is that the cheap ones are not even remotely environmentally friendly; aside from the massive amount of fossil fuels required to even produce certain key components of solar panels (hint: this will increase the front-end CO2 output), there's also the fact a lot of cheap solar panels use chemicals that are actually highly dangerous to a number of forms of life... including humans.

4. That...

So for an "environmentalist" I just want to point out the flaws in this post.

Having roads that self-clear snow would reduce/eliminate the millions of tons of crap that are tossed on roads currently to clear ice, all of which, at minimum changes the environment as massive deposits of salt only really work for certain plants and animals.
The other part is the huge amount of scraping and spreading of ice melting materials....all those huge diesel engines that power those trucks burn a ton of fuel, every year, along with all the larger machinery that loads those resources onto the trucks, and the even larger machinery needed to mine those resources and process them into what we use for melting the ice off of the roads....every year with no end in sight. Hint: they would actually reduce CO2 output in the long-term.
I also wouldn't be surprised to see something along these lines that could allow electricbcars that are riding on it to draw power from it, either while parked or while riding along...that could potentially make cars almost emission-free.
I don't understand how anyone in their right mind could see a potential solution that could greatly reduce or virtually eliminate the need for fossil fuels as a "worse hazard" to our environment. I almost think someone either ate the "Big-oil" propaganda pill or they work for a petroleum company.

Qadira

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Max out skill ranks in Profession: Massage therapist?

Qadira

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Cure light wounds.

Qadira

As an example....The big Trial by Combat battle of Game of Thrones shows how someone who is smart, charismatic and awesome in combat can have a low wisdom. I would say that The Red Viper has a wisdom of about 7-8.

Qadira

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Funny thing is I am playing a Nagagi Battle Oracle with a Horsechopper in a current game and it would be lame to start calling him "Red Viper".

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