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Gladiator

Fake Healer's page

Pathfinder Society Member. 7,485 posts (10,014 including aliases). 8 reviews. No lists. 2 wishlists. 2 Pathfinder Society characters. 15 aliases.


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The Exchange

Yeah, a bit of Skyrim's "You've been caught stealing, do you want to be fined or jailed?" would have gone a long way in the various settlements, including your own.

Question: Is settlement size for settlers set at 20 for all settlements or can I have more than that? On the Xbone...

The Exchange

captain yesterday wrote:

It's night?

Is the settlement building or whatever, part of the Xbox One game too.

Yes, and it is a really fun feature in the game if you like that stuff. I just decided that I was gonna start a new game and full out enclose the workshop house in sanctuary in a giant building and the building now surrounds the house and extends across the next-door neighbor foundation, it's 3 stories tall so far with a mess hall/food court, places for shops, and an entertainment area with bar and all the TVs scavenged from the surrounding neighborhood. I still need to roof it over but I am not done building upward yet....I also have made giant castles, odd tubular mazelike dwellings, thin and tall spires....it really is pretty awesome as much as I complain about little stuff like not being able to add color to the walls and such.

My new game is hitting 7 hours of gameplay (and level 6)and I haven't left Sanctuary yet. Soon I will go into the wasteland to bring people into my compound where they will be safe under my rule.

The Exchange

Otherwhere wrote:
Caineach wrote:
I may have to find some pics, but the holes in the walls got replaced with new ones and they change the colors of them over time in my game, even on one of the buildings your supposed to scrap. Because the new walls don't count as scrap, I couldn't scrap one of the buildings.

WHA-???!

Oh no... I left at least one of those scrappable homes as potential resources for later on. In the meantime, I figured it was providing a barrier like the impassable shrubbery next to it. :(

Hopefully that mod that lets you scrap everything will be available for the Xbox!

Yeah, I have to see that because I beat the main quest and had over 100 hours on the one file with not a single change to the buildings. Not saying it's not true but I need to see it to believe it....

The Exchange

Otherwhere wrote:

Simplify the Settler Assignment.

I mean, if I click on someone and "assign" them to a food source, they'll do up to 6 units of it regardless of type, right? And someone "assigned" to defense at a guard post will wander to up to 3. At The Castle, most of them don't even use the guard posts that already exist along the top of the wall that I may assign them to stand watch at, so why do I need to actively select one?

Let me: select a Settler;
see if they are assigned;
if not, let me assign a task rather than assign an object for them to do their task with/at.

And, yes, PLEASE adjust the AI so they will self-assign beds!

Yup, and I hate finding a settler, clicking on them and then having to run all the way across the settlement to assign him to the guard station. I love the idea of just clicking on a list of tasks for them: farming, defense, scavenge, or repair crew (I would love to be able to assign someone to that so if stuff is damaged in a raid or something they fix it, or if the buildings need fixing up they do that, I mean why in the world is Sturgis and Mama constantly hammering on a building in Sanctuary if it never gets better looking or fixed up? And if I can't fix it up why can't I tear it down in sections to use the scrap?)

The Exchange

DeathQuaker wrote:

I'm with you, Fake Healer, it's odd you can find so many cans of paint but there's so little use for them (outside of being a source of oil and steel). The one quest you only need a couple.

If it's not put in DLC (where I expect we'll see more settlement stuff) I expect it would be easy enough to mod in walls that are painted just by taking the existing wall models and recoloring them, and adding to the list of construction requirements the appropriate color of paint.

Yeah, it would just really look awesome to make The Crimson Hold or Amarillo Station or Verdant Town as your base.....I would love a Fort all of one cool color to stand out from the wasteland. Maybe DLC as you said, or the next game even....

The Exchange

Tvarog wrote:
Fake Healer wrote:

Another question....I keep finding cans of paint. Can you paint things? If so what can you paint and how? I would love to paint some of the buildings I make or get my outfit/armor all uniform.

Some of the paint cans can be used for a quest in Diamond City. Mostly I think they're just a decent source of oil.

Yeah, I did that...I just thought it would be cool if the game let you use them for painting your own stuff...oh well.

The Exchange

DeathQuaker wrote:

Warwick Homestead is weirdly absent sources of rubber. Fortunately nearby there are tires you can pick up and carry to the workshop.

I just wish I could build a bridge to Spectacle Island.

Spectacle Island is a huge build site! I haven't done anything with it though yet, can you assign a provisioner to it? I love the idea of an island fortress with settlers and such...

The Exchange

Another question....I keep finding cans of paint. Can you paint things? If so what can you paint and how? I would love to paint some of the buildings I make or get my outfit/armor all uniform.

The Exchange

Otherwhere wrote:
Fake Healer wrote:

Is there any way to scrap weapons or armor without a bench? I would love to just be able break things down on the fly....

Not without a mod, unfortunately.

Oh, all that wonderful scrap that's just outside of your settlement zone! If I could just... drag it... Damn!

I've done that occasionally with things like the tires on the road just outside of the Red Rocket near Sanctuary, or the long red tanks that you can shoot the end off and they rocket away. lol....

The Exchange

Is there any way to scrap weapons or armor without a bench? I would love to just be able break things down on the fly....

The Exchange

DeathQuaker wrote:
Turin the Mad wrote:
Otherwhere wrote:

GRRRRR!!!

Okay - my game must be bugged. I started traveling with Nick, and he's not doing much in combat either!

I was taking the Taffington Boathouse and fighting off 3 Bloodbugs, and Nick - armed with a .38 suppressed powerful automatic rifle and 500 rnds of ammo - never fired a single shot!

It's a Vault-Tec mind-game, I tell you!

I noticed assorted "brain fart" problems from having all but the 1/10 min. Pip-Boy autosaves on and an excessive population of saved games. Toggling the three autosaves to off and keeping your save game queue to not more than 2 or maybe 3 saves per character keeps my rig running the game with little issue.

Hope that helps!

Bear in mind your game will still autosave when you choose a perk on a new level, even if you shut off the other autosaves. I realized I had a bunch of savegames I know I never made intentionally. Trying to figure out which save is what to delete is a bit of a challenge. (IF we could rename our savegames.... grrrrrrrr....)

I went into the saved games and started deleting them....I was at it for around 10 minutes. There must have been hundreds of them, all spaced 10 minutes apart and over 3 different characters....I wish I had a clue before I started so I could have checked how much space they took up...I mean shouldn't the game maybe use the same file for it's auto save point repeatedly, replacing the save each time? Seemed a bit excessive to have so many different save points in the game.

The Exchange

So I beat the main quest.....and decided to restart with Amber my wasteland wanderer and focus on as many sidequests and doing the opposite as possible. Also I upped the difficulty a click....which is making it really hard since I dumped endurance to a 2...

The Exchange

Rysky wrote:
Fake Healer wrote:

How many people tend to complete the last 1/3 to 1/4 of a quest/building/area while encumbered just because you can't bear to leave any junk behind? I then find a nearby storage thing(like a trashcan or something) and deposit stuff until I can fast travel, then go back and forth ferrying the "loot".

I know I do this all the time.

All. The. F%#*ing. Time.

Request: Scrap All button PPPPPPLLLLLLLEEEEEEEEAAAAAAAASSSSSSSSEEEE.

You have no idea how good it makes me feel to hear that several others here are doing the same thing...

The Exchange

How many people tend to complete the last 1/3 to 1/4 of a quest/building/area while encumbered just because you can't bear to leave any junk behind? I then find a nearby storage thing(like a trashcan or something) and deposit stuff until I can fast travel, then go back and forth ferrying the "loot".
I know I do this all the time.

The Exchange

Fake Healer wrote:
DeathQuaker wrote:


Did the "go back to Libertalia" thing also not work?

Gonna try that first...later....

Whew....it worked, dodged a bullet there. Yea!

Thanks all.

The Exchange

DeathQuaker wrote:


Did the "go back to Libertalia" thing also not work?

Gonna try that first...later....

The Exchange

Fake Healer wrote:
DeathQuaker wrote:
Fake Healer wrote:
Question: What am I doing wrong? I am in the institute and I was told to visit my quarters, but when I go there I can't get the quest tag to disappear or the quest to advance. I have tried reloading, sleeping, waiting, molotoving the whole room, etc....I can't figure out what is going on and whether it is a glitch or not. I am on the xbox one.
Make sure you are actually in YOUR quarters. The quest tags are VERY unreliable when dealing with areas that have multiple floors... and thus work HORRIBLY in the Institute, which has a gajillion different floors. If you are SURE you're in your quarters (your bed says "My Bed" etc.) then the Fallout Wiki suggests fast-traveling back to Libertalia, talk to X6-88, then back to the Institute. If X6-88 is unresponsive, try shooting him to revert him to a default state.

Is it supposed to be on the top floor? My tag is in a room second from top so maybe that's it...i tried the lower level but didn't go above....I'll try that.

Danggit....still no worky. Only bed in the institute not owned is there but I can't get the quest to complete. Gonna try loading something from before I got the quest, and lose about 4-5 hours of stuff i did in-between.

The Exchange

DeathQuaker wrote:
Fake Healer wrote:
Question: What am I doing wrong? I am in the institute and I was told to visit my quarters, but when I go there I can't get the quest tag to disappear or the quest to advance. I have tried reloading, sleeping, waiting, molotoving the whole room, etc....I can't figure out what is going on and whether it is a glitch or not. I am on the xbox one.
Make sure you are actually in YOUR quarters. The quest tags are VERY unreliable when dealing with areas that have multiple floors... and thus work HORRIBLY in the Institute, which has a gajillion different floors. If you are SURE you're in your quarters (your bed says "My Bed" etc.) then the Fallout Wiki suggests fast-traveling back to Libertalia, talk to X6-88, then back to the Institute. If X6-88 is unresponsive, try shooting him to revert him to a default state.

Is it supposed to be on the top floor? My tag is in a room second from top so maybe that's it...i tried the lower level but didn't go above....I'll try that.

The Exchange

Question: What am I doing wrong? I am in the institute and I was told to visit my quarters, but when I go there I can't get the quest tag to disappear or the quest to advance. I have tried reloading, sleeping, waiting, molotoving the whole room, etc....I can't figure out what is going on and whether it is a glitch or not. I am on the xbox one.

The Exchange

DeathQuaker wrote:


Yes, I am playing dress up in the shooty death game. Problem? (Fingers hover near Deliverer...)

Deliverer is just an awesome little weapon....I get somewhere like 12-14 shots off with full AP in the VATS screen. Run into a room, bring up VATS, put 2-3 headshots on each baddie, watch everyone's head explode! It's pretty awesome. Is there any better all purpose light gun in the game?

The Exchange

Green Smashomancer wrote:

Want another creepy factoid about them? Pay attention to the mannequins they keep around occasionally.

All woman models.

Edit: They do call each other "brother" and the like in FO4, been too long since I played New Vegas or 3 to remember if they do that there too.

Yeah, there is a ton of creep-factor mannequin use in this game and not just by super-mutants...finding nude ones lying on top of each other or one top of each other with heads facing opposing compass points, or standing in some raider's bedroom....yeah, there is some major creep-factor going on....

The Exchange

Sharoth wrote:
~laughter~ A Vertibird just got downed and Hancock just said "It lasted longer than the other one, I'll give them that."

Where the heck do they get them all too....hard pressed to find running water but they can drop Vertibirds like they are running out of style...

The Exchange

Sharoth wrote:
Oh!!! That was FREAKING hilarious! The BoS landed a vertiberd and the gunners took it over. I downed the vertiberd and then claimed the holotags for return later.

I am loving the BOS vertiberd shenanigans.....I have an area where something like 4 have been downed. Power armor and bodies everywhere. It was glorious.

The Exchange

1 person marked this as a favorite.

I have 2 guys in my extended gaming group that have published their own game system based on a D5 system and was very impressed with how professional the books they had made looked and the quality of the end product. Perhaps you could talk them through their site and see if they feel like giving some first-hand knowledge on doing EXACTLY what you friend would be trying to do.
Shroud of Ancients, Randy or Rod will most likely be ready to tell you anything you want. They are pretty cool dudes with a ton of knowledge on the subject and a very nice finished project to show for it.

The Exchange

2 people marked this as a favorite.
Matt Filla wrote:

I finally got around to paying a visit to the Glowing Sea, safe inside my Mark VI X-01 power armor modded out with leaded parts. That is one cool, disturbing place.

Also, having had a few run-ins with them, the Children of Atom can all just die. Hate those guys.

I came over one small hill in the Glowing Sea and got to watch a really awesome little battle between a Deathclaw and a Radscorpion it was pretty epic until I mini-nuked them both....lol.

The Exchange

I just got Assassin's Combat Shotgun(+%50 damage to humans) which is one of the extreme few named items I've seen that works for my dude well...It was pretty crappy when I got the VATS enhanced tire iron.

The Exchange

ShinHakkaider wrote:


I don't read DC comics any more not since New52 started but it's not hard for me to look at the TV shows existing on one earth and the movies existing on an alternate earth.

That makes total sense to me and kinda throws me when people have issues with the actors and the characters being different between the movies and the shows. I think that it allows them to tell one kind of story with the character in one medium and a different type of story with the character in another. I think that way is more interesting especially for the DC universe.

I don't have a problem with them using different actors but I don't like when they totally change a character. I feel like some consistency is warranted. I feel like every time I have ever seen Deadshot he was a white dude so seeing Wil Smith in the role makes me think that either this is some obligatory nod to political correctness or that DC has gone the other way and is tossing in color just to appease people or garner attention. It almost seems more racist to see movies shoehorning black or any other ethnicity of actors into a role that has been portrayed in comic books and other formats as a different one.

For the record I also wouldn't like if Wonder Woman was suddenly a Blonde, or if Superman was suddenly Asian, or if Spiderman was suddenly a red-head. It just takes away my ability to immerse myself in the story when there is such a major inconsistency with basic source material.

The Exchange

Evan Tarlton wrote:
Scythia wrote:

I hadn't planned to see this movie at all, but I will now, if it plays at my nearby cinema and I notice in time.

I had sworn off superhero movies, until there's a superheroine movie, but a team film, with multiple female characters, might be as close as there will be for a few years.

One year, actually. Wonder Woman in 2017!

I believe there is also gonna be a follow up to Ant-man with Wasp that looks pretty good, but I don't know if it's gonna be primarily the Wasp or what...

The Exchange

I saw that shack and thought it looked cool but never actually set them up and made them launch....there were a couple on the platform already set up but I didn't launch them. I want to now but does that make me into a post-apocalyptic redneck/hill billy?

The Exchange

Sharoth wrote:
I love the combat shotgun. I keep it, my .50 cal sniper rifle, and Deliverer on me at all times.

Yeah, I like Deliverer but I keep wishing I could mod it more for some reason. I just close to full out modded a 50 cal sniper but I still to level up to be able to suppress it. Got Kneecapper, a fairly cool missile launcher, and modded that out to a quad with scope but it's so darn heavy that I rarely want to carry it.

I need to figure out what armor is awesome. I am currently rolling in a combo of upgraded combat armor and some synth armor pieces but I keep thinking there has to be some better stuff. I have a few named pieces of armor like "wastelander" and such but I just feel like armor is a bit of a blind spot for me. Also I wish I could dye the stuff. I would love to go all one color....

The Exchange

It really, REALLY bugs me that there is a movie made and they can't even attempt to keep some consistency with what is going on currently in tv/film. Why is Will Smith DeadShot? Not saying he won't be good but what is wrong with either using the Deadshot that was being used in the series Arrow or at least someone that looks similar? Nope instead I have to switch off the ol' brainpan and either discount seasons of one show for a movie or just accept that Deadshot is now black and bears absolutely zero resemblance to the Deadshot that I have been accepting. I just want some slight degree of consistency.
Next movie Harley Quinn is gonna be a dude, Joker is gonna be Oriental, and Killer Croc is gonna be a Gecko.

The Exchange

I am loving my maxed out combat shotgun with suppressor. Tons of damage very quickly and with very little noise. It's got a satisfying crunch to it....

The Exchange

Otherwhere wrote:

How to remove Stolen Items tag

Haven't tried it, myself.

Nice for the small stuff but I can't reverse pickpocket and plant the exosuit from power armor on someone.....I can however make all the parts legal so I am getting closer to appearing to be legit.

The Exchange

I am becoming a huge fan of the Basic Role Playing system in it's many forms. My group has been running a fairly regular Call of Cthulhu campaign, we have experimented in a more gritty Teutonic Knights crusade with the system, and we use it to do some other one-shot gaming. It is a quick, easy system that has a ton of available adjustment in it to get the type of game you are looking for. Runequest, Call of Cthulhu, Ringworld, Elfquest, Elric....all use a variation of the system. I believe my group is going to be running a steampunk game with it soon, and we have messed about with cyberpunk in the past.
BRP system by Chaosium is really a great system that is easy to use, learn, and adapt to play just about any type of role-playing game you want to play.

The Exchange

Is there any way to have the "stolen" tag removed from items that are acquired through less than savory means? I have a suit of Raider Power Armor that is showing up in red and would like to fix that if possible.

The Exchange

Sharoth wrote:
This Casey Jones would fit in the Fallout world perfectly!

Nice! I usually stay same gendered in games for some reason but I wouldn't mind a suicide girl post-apoc persona.....maybe next time through....

The Exchange

1 person marked this as a favorite.

As an aside, there is some really funny, kooky stuff in the world....I walked into a bar and was looting behind the counter/bar and noticed 2 teddy bears wearing hats with cigars in their mouths set up to look like they are playing checkers on the shelves under the bar. Stuff like that is really cool to find and makes me almost laugh aloud as I play and there is little stuff like that all over the place. I appreciate the extra time that went into something like that.

The Exchange

Josh-o-Lantern wrote:
Everything about fighting Cthulhu can be summed up in this video

That was an incredibly accurate and well-done video outlining the Mythos....I love it. My Gaming group rotates in Cthulhu mini-campaigns on a fairly regular basis and the realization that you aren't trying win but to survive and maybe help some others to survive is very different from our other games. It really adds a certain spark to the roleplay and makes you question who we are at the end of the day and how we would react if we were thrust into a real situation where that shadow in the corner suddenly sighed and blinked while we lie in bed.

As the video states, putting a lifebar on Cthulhu is a bad thing to do.....New Sean Bean Meme: One does not simply fight Cthulhu.

The Exchange

Sebastian wrote:
DeathQuaker wrote:

Even if it's only because she was put in the trailer, Piper has some of the best animations for expression--I think specifically, she has more body language than most other characters. While exaggerated, her gestures make her look a lot more human than the stuff "talking heads" of old.

It also makes her romance talks really cute.

I totally do NOT have a crush on a set of pixels, I don't I don't I don't.

It could be worse. You could've replaced her trenchcoat with a slinky red dress so that she's following you around in the wasteland dressed as a lounge singer...

Damn, now you make me want to have a follower instead of just Dogmeat....btw, is there any way to change the dog's crappy name?

The Exchange

Otherwhere wrote:
RainyDayNinja wrote:
Fake Healer wrote:
Sharoth wrote:
You know that you are playing Fallout 4 when you get excited over finding adhesive. Any type of adhesive.

I assume you know that you can cook up some? Tatos, Corn, Mutfruits, and purified water will make you up a batch. I have a huge farm of them in Sanctuary and make sure to grab all the purified and dirty water I see....is there a way to create water though? I have the water purifiers and pumps in my settlements but I don't know if there is a way to harvest any for my usage....

Supposedly, water purifiers will add purified water to your inventory in the workshop. I've never checked that, though.
Yes - excess water (over and above what is needed for food and settlers) gets added to your Workshop inventory.

Nice! I guess me having the 2 big purifiers wasn't just overkill....I was wondering how I always seemed to have water when needed.

The Exchange

Sharoth wrote:
You know that you are playing Fallout 4 when you get excited over finding adhesive. Any type of adhesive.

I assume you know that you can cook up some? Tatos, Corn, Mutfruits, and purified water will make you up a batch. I have a huge farm of them in Sanctuary and make sure to grab all the purified and dirty water I see....is there a way to create water though? I have the water purifiers and pumps in my settlements but I don't know if there is a way to harvest any for my usage....

The Exchange

Otherwhere wrote:

So bummed. I was doing Curtain Call, and a legendary Super Mutant Skirmisher spawned.. on the floors that are inaccessible as you go back down in the window washer elevators. I couldn't stop and get to him!

Aargh!!

Here is my sour grapes contribution....he probably would have drop a pipe pistol that gives 10% to limb damage or something.....

The Exchange

DeathQuaker wrote:

Regarding weapon degradation... I was fine with it in NV, but I don't miss it in FO4. I'm weighing myself down enough with junk to build things, I don't want to also have to weigh myself down with extra weapons and clothes to fix my gear.

Besides, the fact that you can scrap extra weapons for parts to help build stuff sort of "replaces" the satisfaction of "weapon crunch" -- you're still breaking them down to build and repair stuff, just using a different mechanic.

Where I WOULD like a compromise is if you could repair power armor with other power armor pieces without having to scrap first, since power armor is the one thing needing repair.

In my new playthrough, Curie's asked me to find her a brain specialist. I've heard about this Goodneighbor place. I think I'll go check it out. I've been successfully avoiding the main quest so far.... hey, look, for all I know Shaun's dead and gone and I frankly was a crap mother anyway. I'm sure a bloodthirsty murderer and creepy people in clean room suits were much better caretakers. So I'm sure when I go to this famed Memory Den absolutely nothing will happen to make me change my mind...

My thoughts on Shaun are that I was asleep for 200+years, and sometime in there he was abducted....he is probably dead or some age other than infant. I expect it's gonna be some "holy crap, that man is Shaun" revelation....please no spoilers though people...

The Exchange

Damn....gonna restart again....The longer I play, the more I get to understand what perks I want and how to use things, like tagging certain materials that are more important to me, and how to just do things better overall. I did the same thing with Skyrim, so much I wanted to try until I figured out what I really wanted to "be" in the game so I kept restarting. I love a game that you almost HAVE to replay a bunch of times to really enjoy it all.
I do feel slightly guilty for abandoning my poor slightly psychotic survivalist though.

The Exchange

I just want more frames so I can decorate my shop/warehouse with a bunch of differently painted and configured suits but I only currently have 2 frames after finding 2 and smoking 3 guys that were in suits....I would love to have been able to grab another frame or 2 off of the guys instead of just the pieces.

The Exchange

I really want to know because if you can pick the core out and they are ejected from the suit then you get a whole suit instead of just pieces to add to your own ones. I am trying to boost stealth and stuff but haven't gotten close enough yet...I may need to try it will sneaking with a stealth-boy on....

The Exchange

Is it true that you can pickpocket a fusion core out of a baddie's battle suit? I heard you can but i never get close enough to try before they notice me....

The Exchange

1 person marked this as a favorite.

Oh my, Mr. Swan, what big....everythings...you have.

The Exchange

RainyDayNinja wrote:
Fake Healer wrote:
RainyDayNinja wrote:
DeathQuaker wrote:
Also want to get to the Railroad at some point as I think Ballistic Weave will be crucial to my sense of dress.
For a sneak build, I'd go sooner rather than later. One of the first missions gets you a nice legendary silenced 10 mm pistol.
How do you start the Railroad stuff? Is it a "go to this location and look around" thing or do you get the quest from someone...I haven't seen it yet and want to look for it.
If you wander around Diamond City (or talk to Piper), you'll hear about the Freedom Trail, and get a quest for it. Basically you follow a line of red bricks through downtown, until you get to the Old North Church where they're headquartered. I'm sure you can do it without the quest, though

Cool, thanks...so much to do in this game... It's a bit like Skyrim (post-apocalyptic of course) in the way the world is set up but I love that I can actually build bases and stuff. Even with the house-buying and house-building in Skyrim it really doesn't compare to this. I am just enamored with this game and I didn't think I would be because I usually am not a fan of more sci-fi/gun type of rpgs. Bethesda has me.

I am gonna need to pick up a guide or something for this game like I do with Elder Scrolls games....

The Exchange

RainyDayNinja wrote:
DeathQuaker wrote:
Also want to get to the Railroad at some point as I think Ballistic Weave will be crucial to my sense of dress.
For a sneak build, I'd go sooner rather than later. One of the first missions gets you a nice legendary silenced 10 mm pistol.

How do you start the Railroad stuff? Is it a "go to this location and look around" thing or do you get the quest from someone...I haven't seen it yet and want to look for it.

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