Malag wrote:Or take crafting feats and simply break the WBL standards. I'd much rather have whatever I want freely available than have someone take crafting feats and then simply buy whatever I want for half price.
While it might be true to what you say, per default game rules, nothing is sure. Cities usually have written "2d6 minor magical items, 1d6 major magical items, etc." which they currently have. These are default game rules for settlements and if GM decides to enforce it, it can change game direction a lot. Players will have to buy whatever is currently available or sit on their cash hoard and wait, hoping to get lucky.
Which is exactly what the players do when the GM implements the true "magic items available" rule.....Tell them ahead of time that magic stuff is gonna not be whatever they want from the book and watch how you suddenly have monks and sorcerers and classes that don't rely on magic items that much....