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Also I forgot to add in that there was a couple of threads on Paizo here that were about conversions of E6 to Pathfinder, one where a member of the board had written up an extensive PDF file that was looking very very good. I would post the link but I am feeling lazy....you can do a messageboard search on E6 Pathfinder or P6 I believe to find it...
I think that E6 with some class banning could work well if done right. I would Nix Wizards and clerics if they didn't fit in and possibly some of the other full casters if they seem to be too magical from the get-go. Another idea to limit casters is to limit mental stats to 14 or so. They can still cast, the DCs are more managable, and not so much bonus spells.
Another resource to look at for ideas on a low-magic type of setting and system is Sean K Reynold's own The New Argonauts. It is free first of all, it is for D20 so may need some minor conversion to Pathfinder, BUT it IS a Pseudo-greek mythology setting with rules on classes, spells, and monsters for a low-magic Ancient Greece-type of campaign. I have used it and it is wonderful.
So Either way, E6 or The New Argonauts, would seem to be a great way to go and have the benefit of already existing and having been tested for functionality.
Edit ----Here is the description of The New Argonauts on Drivethrurpg....
And a 3rd for Hero Points. I love them and they allow PCs to each avoid a death at least every other level if they use them right. I also roll in the open and let the dice fall where they may, not fudging or offering any special considerations.I personally don't like playing in a game where the GM is rolling behind a screen. It cheapens my experience especially when I find out that PCs are nigh invincible because of fudging. A screen makes it feel like GM vs Player to me instead of GM in the roll of judge and arbiter.
Just to add in...How long is it between the Purges (I hate that name because of the movie). My suggestion would be around 1000 years or more. Any less and repopulation and reinvention is difficult...perhaps you could even get away with something like 3000years and the time that the demons/devils have to kill off humanity is something like 30-50 years. Something like the Demons returning in the Shannara series only with rules about their return having a built in limit.
I would use this world to setup 3-4 separate campaigns, the first one would be very low tech, almost stone age, with the goal being finding a good hiding spot for as many people as possible and finding magicks to help secure and hide them. Campaign 2 would be more bronze age with the ultimate goal to protect several areas and keep some knowledge protected.
That's my thoughts. Love the idea.
OK, so I have been in Celebration for a while, gamed with some people up in Orlando but it is too far away and was on a bad night/time for me.
I have 2 other people in Celebration and we are now a group of 3, we could use around 1-3 more people that are in or around Celebration. We are primarily Pathfinders but the new D&D 5th edition rules look fun so we are open to that also.
Now I would agree that if the Pally came back to SnackPCs mom and said-
Alex Smith 908 wrote:
Pally-"So dude, we're trapped on this island and you are looking delicious...How's your momma gonna feel about me snackin' on your leg when you kick it?"SnackPC-"I don't know, I told you it was cool with me because of the mission so she should be OK with it."
Pally-"Sweet." A while later. "Dude you still with us? Dude? Time for some snackage..."
Meanwhile, somewhere near the Hall of Justice, SnackPC's Mom has an uneasy feeling...
Pally goes to create some water....no powers. "Crap, I guess mommasita isn't good with Snackmixalot becoming a meal. Guess I'll be dead in a few days with no water...."
My point is how the hell would a dude trapped on an island have any way of knowing how someone else would react that is possibly 100s of miles away? You don't fall from other peoples' perceptions of your actions, you fall because of your intent while taking actions that are evil or reckless and could hurt innocent people. You and your buddy on the island have the fate of the world at stake and your buddy is sacrificing his body so you can carry on the mission to save the world. If his momma doesn't accept his sacrifice and chooses to blame the Pally that wouldn't cause the Pally to fall.
I find it hard to believe that a couple PCs managed to get trapped somewhere in such a harsh environment without being high enough of a level to have access to spells that make food and water....the paladin has create water. All you need is purify food if you have create food and a half-a$$ed survival check to scrounge up some animal/fish/crab/plant matter...
You've had some of Lilith's cookies.
I love dem cookies!!!
...when you remember the rouge/rogue posts trying to correct people of that misspelling (I may have contributed some...).
***edit*** Wow, just went back to find my first post---Aug 5th 2005! wow!
Or his God believes that magic isn't supposed to be persecuted and is trying to get rid of the unjust laws banning it...
Captain K. wrote:
This is what I would do. If caught and killed by the mobs just make another similar character and play him the same. Let the GM use fiat to continually kill your magic-user until he is sick of his own stupid and overdone "magic is outlawed" crappy campaign. Maybe then you can actually have a real campaign.
I have an awesome suggestion to fix this.Don't dump strength down to a 7 or 8 just to make sure you eek out 1 more number for your spell DCs. Or accept that you had to have that one more to your DCs and that the cost is that you can't carry crap or have to move slower. Or pay for a magic item to either increase carrying capacity or strength. Building a character to the point where you sacrifice some parts to shore up others and then looking for a way to circumvent the sacrifice is bad character design.
I know what the SCA is have been training in armor before. I also know that knights did wear armor all day. I also know that the weight of the armor isn't magically gone because you happen to wear it a lot. Your strength and endurance rises to help you bear it with less issues but it doesn't make it disappear. The weight is still there, although due to training (armor training for fighters, strength bonuses from leveling, feats, etc...) it is less than normal.
So, Roelandt, you would have no problem with a fighter wearing full-plate, carrying a heavy shield and bastard sword, all his other gear and an extra set of full-plate? I get it that you can get used to carrying loads around, especially when you wear a suit of armor that is designed to divvy out the load across your whole body instead of just your back but there are limits to what a person can reasonably carry and totally eliminating worn armor from the equation is a joke. I could see halving the weight of worn armor and clothing but when you try to say that 45 lbs of armor is mystically reduced to 0 lbs when worn then you have lost perspective.
I like my fantasy game to include badasses who don't slow down 'til they drop. YMMV.
You could still do that with feats or abilities that allow martials to ignore all or a certain amount of penalties, something like "Tough as Nails" or "It's Only a Flesh Wound" feats.... There is always easy ways to allow something in general in the game and let specific things have a way to avoid them. The trick is to do it with an easy mechanic that doesn't bog down the game or make it less fun....
I don't like this for Pathfinder much, although I do want to find a way for something like this to work.
You should ask yourself some questions to try to understand your phobia.
1.Have you run your fingers down the wall
So you watched half a movie, and you base your opinion on all of them on that?
28 minutes of giant robots over the course of 4 movies that are 2-2.5 hours long each? And half of that action gave you crappy views of the Namesake characters? I base my opinions on that. I could base it on that solely but I actually saw the first 3 movies too and they were disappointing in the extreme to me. I would have rather seen the robots be of a simpler design and on screen more instead of each finger consisting of 33 moving parts and legs with 300 different pieces to them.
Spanky the Leprechaun wrote:
But a shot in the darkOne step away from you
Just a shot in the dark
Nothing that you can do
Just a shot in the dark
Always creeping up on you, alright!
IT'S A TRAP!!![/Ackbar]
I assume this is going to be a bait and switch....after everyone says "how silly, that's just murder. Not treason!" we will be presented with some obscure story about how country X is doing this because Political Dude Y did some stuff and undermined the country....
Disclaimer: I am not a PFS GM, I have GMed in home games and a few in-store games that were non-PFS. I have decades of gaming in me though so here is my experience with running modules/games cold.
Some people can do it and some can't. My suggestion for when you have to run cold is to encourage the players to roleplay some interactions amongst themselves and try to read a few pages ahead....if you have even a few moments to skim ahead do it, trying to ignore the more common creatures and focusing on room layouts, unique creature abilities and equipment, NPC and Monster motivations and such like that. Boxed text is something you are going to read to the players so there is no need to pre-read that when your time is limited. If you understand the concept of flow charts you could sketch out the paths that the adventure takes into a simple flowchart while you skim to give you a sort of cheat sheet on the adventure to help you keep the ball rolling in the right direction. I love flow charts and I like using them to help me keep focused and to figure out where the party may toss in wrenches that I may not have foreseen.
That's all I got, hope it's helpful to someone.
They never said their employees can't use any of the options, only that they will not pay for their employees to use Morning After, Week After pills and 2 IUDs. The employee can still choose to purchase whatever they wish. Use your compensation how you wish, the company however decides what you are being compensated. Your wages, how much coverage they provide, your co-pays, how much dental and eyecare....that is all determined by the company. Your only decision is whether you wish to work for them or not. They can even require you to sign morality clauses if you wish to work for them. The idea that you dictate what your employer owes you is laughable and points to how self-entitled we have become.
Is that minimum compensation not met with 16 contraceptive measures that are covered for no out of pocket for the employee? They don't cover the Morning After pill, the Week After pill and 2 IUDs....It seems the minimum compensation is more than met, just not popular with those who dislike the idea of a company having religious freedoms....
Who cares about what lines they've drawn? They cover most birth control. For free. Wear a condom on each of you with sponges and spermicide and diaphragms while on the pill with implants and a patch. If you have free access to all that and still get an unwanted pregnancy why should they be forced to cover that for you? They gave you 16 Free ways to avoid a pregnancy. There are 4 they don't like and don't want to cover. How is this a major issue?
So how is this company infringing on it's employees' rights? They don't make you enter into a moral contract. They provide free condoms and everything else besides post-fertilization birth controls. You are free to still work there after using any of the un-covered birth controls, you just have to pay for it yourself. If this argument is about that now other companies can cease to provide coverage of birth control, so what? The government had no right forcing companies to provide stuff like that anyway. It shouldn't be mandatory to cover birth control UNLESS it is a need for the health of a person. My wife has such a need but her company only covers a certain amount for birth control and leave her to pay for some out of pocket because it is birth control and not a "real" medicine, even though a real medicine's prescription would be 100% covered.
And that is the self-entitled, self-important attitude which is why we have this issue going on currently. A company can operate under any reasoning that they want. Sure there are guidelines laid down by the government (which apparently it is great to have government interference in companies but none in our lives, dammit!lol) that make it illegal for companies to do X,Y, and Z. But if a company wants to operate within a certain religious stricture then they should be able to. Employees can choose not to work there and customers can choose not to buy there but the government should not be able to say "oh hells no you can't operate with the morals you want, you have to use ours". If it was a person being told that by the government then that would be a horrible, awful thing but a company made by that same person and grown upon the basis of that person's personal code....now it's OK to infringe on the freedoms of that individual and his company? Hobby Lobby is a company made by an individual or group of individuals who has a religiously imposed moral code. Why is it OK to protect the legal right and freedom of a religious individual and not that individual's company?
I agree but the real argument here is more about a company that is being dragged through the gutter for some horrible "slight" towards it's employees, and not so much about how we should all have great medical coverage. I want us all to have equal, free access to everything possible in the healthcare industry but that is not going to happen in America. In the meantime, if you add up the perks to your job and find them lacking you need to move to a different job and not cry to the government to make them pay more, offer more benefits, give mandatory vacations, etc....nobody is forcing anyone to stay in their job. If you don't like it then find someone offering better.
Freehold DM wrote:
It includes access, copay-free, to the following categories of FDA-approved birth-control:
The only thing they didn't want to cover was "morning-after pills", "week-after pills", and 2 forms of IUDs that prevent a fertilized egg from attaching to a uterus lining. Their basic stance is that they will cover you to not get pregnant but once you fertilize an egg, you pay for it yourself.
I don't remember Hobby Lobby ever telling their employees that they can't spend their money on one of the 4 birth control methods if they want to. They cover 16 in their health coverage. They pay their full-time employees 90% more than minimum wage...almost twice the minimum wage. If you work for Hobby Lobby and are making that good working wage for what is usually a lower paying job and then you complain that you can't get a "morning after pill" for free when you had 16 other free methods available to not get pregnant then you can reach into your fatter-than-people-doing-comparable-jobs-in-comparable-companies pockets and pay for it.
I would love to see the Adventure Paths morph into, instead of 2 6 issue separate paths, 2 4 issue paths and 1 shorter 3 issue path all set in the same geography of the world with a certain amount of crossover with NPCs and such and a 1 issue module that would show how to integrate any or all of the 3 paths together into a mega-path.
Tell him to make a character that is acceptable to him for you to use. Also explain that if you show anything like competence in the game you would like to be nerfed immediately with houserules that target your adequacy to reduce your abilities. The other option is to tell him he sucks as a GM after talking to the rest of the players and start your own game. A bad game is not acceptable. Free time is precious and life is stressful. The game should be fun, not a power-trip for a bad GM.
You get Beast Shape 3 which references Beast Shape 2 and 1...here is the text.
Beast Shape I
School transmutation (polymorph); Level sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a piece of the creature whose form you plan to assume)
Duration 1 min./level (D)
When you cast this spell, you can assume the form of any Small or Medium creature of the animal type. If the form you assume has any of the following abilities, you gain the listed ability: climb 30 feet, fly 30 feet (average maneuverability), swim 30 feet, darkvision 60 feet, low-light vision, and scent.
Small animal: If the form you take is that of a Small animal, you gain a +2 size bonus to your Dexterity and a +1 natural armor bonus.
Medium animal: If the form you take is that of a Medium animal, you gain a +2 size bonus to your Strength and a +2 natural armor bonus.
Beast Shape II
School transmutation (polymorph); Level sorcerer/wizard 4
This spell functions as beast shape I, except that it also allows you to assume the form of a Tiny or Large creature of the animal type. If the form you assume has any of the following abilities, you gain the listed ability: climb 60 feet, fly 60 feet (good maneuverability), swim 60 feet, darkvision 60 feet, low-light vision, scent, grab, pounce, and trip.
Tiny animal: If the form you take is that of a Tiny animal, you gain a +4 size bonus to your Dexterity, a –2 penalty to your Strength, and a +1 natural armor bonus.
Large animal: If the form you take is that of a Large animal, you gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus.
Beast Shape III
School transmutation (polymorph); Level sorcerer/wizard 5
This spell functions as beast shape II, except that it also allows you to assume the form of a Diminutive or Huge creature of the animal type. This spell also allows you to take on the form of a Small or Medium creature of the magical beast type. If the form you assume has any of the following abilities, you gain the listed ability: burrow 30 feet, climb 90 feet, fly 90 feet (good maneuverability), swim 90 feet, blindsense 30 feet, darkvision 60 feet, low-light vision, scent, constrict, ferocity, grab, jet, poison, pounce, rake, trample, trip, and web.
Huge animal: If the form you take is that of a Huge animal, you gain a +6 size bonus to your Strength, a –4 penalty to your Dexterity, and a +6 natural armor bonus.
Small magical beast: If the form you take is that of a Small magical beast, you gain a +4 size bonus to your Dexterity, and a +2 natural armor bonus.
Medium magical beast: If the form you take is that of a Medium magical beast, you gain a +4 size bonus to your Strength, and a +4 natural armor bonus.
You don't control the food you eat Corporations do. And you don't control your world view, the media does.
Sheeple are sheeple so why should it beYou and I should get along so awfully?
Sheeple are sheeple so why should it be
You and I should get along so awfully?
Davide Luciano is a cool artist who made that image....
No he's one of those "use real-life ideals to suck the joy out of the game" guys....
I haven't used XP in a while except for the last couple months with a new group...I don't really see the point. It was different when you used XP to craft or for spells or whatnot...you need to track it. Now I personally like leveling every couple or 3 sessions without the GM having to do the math and the players all tracking a goofy number that the GM gives them to get them to a level. What's the point? If the GM wants you to level slower he can just give less XP so you are still leveling when the GM says to. I don't need another unnecessary number to track.