|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Very nice! It must've been a great campaign. Thanks, I see a great amount of resources to farm here!
I am going to be running a new 5E campaign that I am building on a stripped down Savage Tide game with a bunch of short adventures placed throughout. I am going for a more sandbox feel to the path.
You mean there are other ways to start a Dark Sun campaign? Preposterous!LOL....
So I am getting ready to DM a 5E game shortly...I ran one for my kids for a short while but this will be the first one as a serious test where I am running.
I currently don't see much I would think of houseruling, although I haven't quite figured out how grappling works if you want to choke someone during it, or stab someone, or what types of weapons are usable in one. I am gonna have to look into that more but I really don't see much that needs attention. The game runs smoothly when we aren't succumbing to DM imposed extra dice rolling not within the rules.
I have a strange request for a couple or portraits....
So if you or anyone feels like taking a shot I could use a viper/humanoid, a constrictor/humanoid, a toad/humanoid, and a salamander or newt/humanoid.
I'm hoping that soon I can compile all of the relevant articles from the WotC site for easy reference. The site itself is not easily navigable.
I agree totally. Their site's layout is difficult to navigate and is confusing. I also find their messageboards to be the same. I wish they could work some of the confusing elements out and make their site work better.
I'll do my best to continue updating any other free resources. At some point I will also link the web enhancements so that we can just have them all in one place. Regrettably, my time has been spent on other projects, but I don't want to forget this, so bear with me.
I figured I would lend a hand Lorathorn...
Fake Healer wrote:
Update again: We have a good amount of players and are at the point of dividing into 2 separate groups if we can find another player or 2...2 would give us 5 players and a DM for each group. The one group is mostly sticking with D&D only and the other would looking to expand into other rpgs and games along with D&D, like Call of Cthulhu and some others....
Anyone in the area would be welcome to join either group.
I've been playing 5e for 6months now and I love it. It's quick and easy, has a lot of variety for classes so far (and more if you count the free Eberron download and the Elemental evil download) and if I want more of the stuff from other versions it is an absolute breeze to convert over.
Seriously though everyone always b~@%*es about stuff like a level 20 cap, and that there are less options....How many dozens of games do you play in per week that 30 varieties of class options and a level 20 cap is gonna come into play anytime before 2017?
Very nicely done. I love the use of dots instead of a grid or +'s at the corners of the squares...it makes the floor look more natural and clean. I usually do similar stuff for the larger/more memorable battles in a campaign and I like how you did this. Did you use a wire knife or carve it with an exacto knife?
Mark Thomas 66 wrote:
Another example is actor/resses. People get all flustered talking to a person of fame that they recognize. Not all people, but a good amount. George Clooney/Brad Pitt/Norman Reedus/Halle Berry walks into someplace and they are now the topic of conversation and getting all the focus. If a hero with a 25+ charisma wants to go about without being noticed it is gonna take a disguise check (which may have some difficulty adjustment based on local/regional fame).
I disagree with your example because this isn't about being a kobold killer and expecting to only fight kobolds. This is more like kobold killer going up against kobolds who are suddenly immune to his damage. The GM made a race of people that is totally immune to a dude that is supposed to be good at controlling people. He created a race to specifically nullify a character's ability with foreknowledge of the character. He could have said "they all have +4 to enchantment saves" but he didn't, he made them immune. This is more like "well the kobolds in this area of the world actually descended from the heavens and technically aren't kobolds so your favored enemy, bane, and all the anti-kobold stuff you have doesn't work on them.That's bad GMing whether it was intended or not, and even if not intended it should be something the GM sees going on and corrects it. It's bad form.
Between this and the Eberron supplement they put out I am happy. I like the new features, classes and such that they are putting out. They are seeming to be very well balanced against the core despite some not liking some of the ways they are balancing stuff. I love it. Also even if I don't want to add in Eberron stuff, I can reflavor and rename stuff to fit however I feel and it all helps to increase some of the player's options.
Back to the original topic.....
I am currently in a game where the GM is using some vague houserule for passing through ally's squares, perception checks for looking past allies into a combat and random ridiculous checks for stuff that is covered in the rules but doesn't fit his view of things and when approached about it was dismissive and showed no concern for my opinion (which mirrors most of the other player's). The group is planning to split shortly with me and another player going to alternate GMing.
I miss seeing West maps and Dungeon mag (the print version). That said I am gonna use Lands of Mystery as my campaign world in an upcoming series of campaigns and was wondering if there is a good quality download of it somewhere and maybe a download that has the labels removed (or some of them, don't really mind the regional stuff like "The Inner Sea" and cities but would like ruins and such to disappear). Glad to see I am not the only one with a Maps of Mystery folder of all Dungeon Mags old offerings. It was a Golden Age.
I ban the CRB.
I banned Pathfinder. When I was running Pfinder I saw broken stuff all the time and if you didn't purposely look for every angle in every class/race/feat combo you would be surprised sooner or later. Higher level combat was a combo of rocket tag and endurance simulation with hour long combats being more and more frequent.I switched to 5E D&D and it is so much easier to play and run and if I want an option for my idea that isn't covered, it is easy to create an option to cover it. I haven't been this happy with a game system since early Basic D&D and maybe Legend of the 5 Rings.
The game is realtime combat with the ability to pause. I read an article a few days ago about it and it spelled that part out. I personally prefer the option to switch from realtime with pause and turn-based (especially the turn-based when playing a single-player game that has a party). I have played a couple of games a long time back that had that ability but don't remember their names, only that I enjoyed the combat aspect of them immensely.
I don't have a problem with the books or the movie's kink and sex parts. It is fine. What I have a problem with is outside of that...it is a story about a dude who is using mental and verbal abuse to reduce his girlfriend's mental image of herself into her being nothing but his property to do with as he pleases, not just in a sexual manner. He is imposing martial law over her entirety. If you replaced the BDSM elements with straight up beatings, punching, yelling and such you would see better the controlling abuse and mental breaking down of the victim until she has no self-worth and is nothing without her man.
I will agree with the people saying Rise of the Runelords and Crypt of the Everflame, but here is an option you should definitely explore.....
Hollow's Last Hope. It is a FREE download of a Free RPG Day adventure that has 32 reviews on this site and 4.5 stars out of 5.
Good luck and have fun.
A number of spells and magic items utilize extradimensional spaces, such as rope trick, a bag of holding, a handy haversack, and a portable hole. These spells and magic items create a tiny pocket space that does not exist in any dimension. Such items do not function, however, inside another extradimensional space. If placed inside such a space, they cease to function until removed from the extradimensional space. For example, if a bag of holding is brought into a rope trick, the contents of the bag of holding become inaccessible until the bag of holding is taken outside the rope trick. The only exception to this is when a bag of holding and a portable hole interact, forming a rift to the Astral Plane, as noted in their descriptions."
Placing Bag of Holdings in a Handy Haversack or vice versa makes them cease to work. No castle in bags for you.
So you want a game that fixes the Christmas Tree Effect and the rampant magic items everywhere? That is 5E. I don't understand where you are getting that 5E is going to be mostly represented by MMOs and boardgames...they have slowed down with the supplement books a bit from their past, but they are focusing on good adventures and quality supplements. You have knee-jerked the system based on absolutely zero understanding of how the game is progressing...hit the forums and troll around and you will see more about the path forward, unless you already closed off your mind to 5E. It really is an awesome game for eliminating the magic mart/christmas tree syndrome.Pathfinder is almost impossible to make work in the same way without massive houserules and such.
Go old school and convert the 3.5 Dungeon mag adventure path Savage Tide. It's too fun not to run through and there is thorough posting on this site about the problem areas and how to correct some of the problematic higher-level stuff.
Plastic tool and screw/nail organizers work really well and you can label the chambers with sharpies to tell what minis are where without having to root around. Any soft foam can serve to cushion and line the box to keep metal minis from being damaged.
You can't is the proper answer....even fantasy RPGs see archery as a stand still and shoot with a quiver of arrows type of combat style. I think 5E has a better chance of getting close though with movement being something that can be broken up any way you want with attacks spaced within the movement wherever you wish.
Southeast Jerome wrote:
Adventurers Handbook is scrapped. Mike Mearls made several statements about how Wizards sometimes make plans that change and that mock-ups and proposed covers are not necessarily a guarantee that a product is getting made.People on the Wizards forums are guessing that the stuff that was to become the Adventurer's Handbook was either too little to warrant a book or some of it was subpar and Wizards decided to merge parts into the Elemental Evil product. There is also going to be a free download of the player content for EE out in March that includes new stuff like possibly race(s), Class(es), spells, and other such.
Chengar Qordath wrote:
Yup, too often GMs use "No" as their answer to rolling with the punches or they just plain ban stuff. I can understand that they don't want to be steamrolled but a good GM would find a countermeasure and use it sparingly to show that there is some risk to using a certain action....not that they should constantly use the countermeasure but slip it in enough that the PC knows that the exploit isn't free and without risks.
That's a mace. Morningstar is a mace with a chain attaching the ball to the stick instead of directly.
Not correct per Pathfinder/3.5...a morningstar is a shaft with a spikey round head, a mace is a shaft with a variety of different head styles, usually fluted. A flail is like either but with a head attached to the shaft by a length of chain.Not accurate historically but that is how it pans out in PRPG and 3.5.
I started in '79 and I feel the same way...the personality I instill in the character has more to do with who he/she is than any mechanics. I love the options presented in 5E and think that they make a great base to build on. I find the game to be quick, fun and easy to play. This is a welcome relief after spending huge tracts of time creating PCs, NPCs, and customizing monsters. I haven't DMed 5e much but I find that enjoyable also.
Also agreed...the games I have played in 5E have awesome pacing to them and at the end of a night I feel like we have accomplished something and advanced the storyline well. In 3.5/Pathfinder I found that often a whole night was spent clearing 2-3 rooms of a dungeon and it sometimes took weeks to get out of dungeon combat mode and into some story advancement.
Also if we look at advantage/disadvantage the numbers are roughly a +4.5 or -4.5 on average which is a pretty nice bonus to saves. I found the older version of the caster rolling to overcome was usually just a matter of rolling higher than a 5 in most cases if you built to be fairly decent at overcoming SR. I like 5E's approach because it steamlines the mechanical aspect while making it a significant boost.
David Bowles wrote:
Yeah, back about 10 pages of puking on anyone's opinion that likes 5E was the line.The worst thing I keep hearing from you is "they sure did nerf this or that". No they didn't. They built a new and different game with different parameters for how much damage, what average attack modifiers are, etc.. You keep acting like this is Pathfinder 2 and that damage output, AC, to hit, etc. all should be matching up or it is nerfed. It is a new system that operates in it's own parameter and it does it well despite you hating on it for not being just a new Pathfinder/3.5 clone.
Stop trolling, it is getting old and is making you look petty and juvenile.
Steve Geddes wrote:
Well said and this covers most of my 5E experience so far. It is a different game and saying "allowing movement between the various attacks is powerful and uber" is flat out wrong because in 5E it is balanced. In Pathfinder it would be broken without overhauling the rules a bit to incorporate it.
i wish people would stop hating on 5E without even trying it....just go through the introductory adventure that takes you from 1st to 5th level and you will have a great idea on how well the system performs as a whole. It is elegant, fun, and fast in combat. I also love that the game gives a bit more creative license back to the DM....it's refreshing.
I hated 4E, but I gave 5E a chance and I am glad I did. If you pass it up for a drawing without even looking at it, then you do yourself an injustice and should be cursing your closed-mind. It isn't perfect but is a good game with some good ingenuity and some nice mechanics. I was staunchly Pathfinder and now I am swayed to 5E and it's elegant simplicity and a return to D&D.
My DM is having us make perception checks throughout combat, not just during surprise. Three rounds in the people in the back still need to make perception checks to see if they can see the bad guy thats been fighting their buddies....
So you would rule that in a lit room your 2 allies being between you and an enemy 20 feet away would require a DC 15 perception check to even see that the enemy is there? That seems a bit harsh and would make bars and malls IRL really odd places.
So on the vision thingy- If I am a dwarf standing 10 feet in front of my human friend who is carrying a light source giving off 20 feet of light, I can see 10 feet in the light and then 50 feet with darkvision, or can I only see 10 feet and after that darkvision is nulled because the light is within my square?
The DM is currently ruling in these ways and I have only seen rules that contradict those rulings....it's frustrating me because I really am trying to stay as close to real rules as possible as we test the system but some of these "houseruley" type of rulings just seem to be slowing down the game and adding in weirdness by making people have to make odd checks to move through allies squares and even seeing if there is an enemy 20 feet away if an ally or 2 are in between the looker and the enemy. I want to gather information to present actual rule info when the weirdness pops up next.
Also what about soft cover or targeting enemies with allies in between you and the enemy? Is there a rule that either gives an advantage/disadvantage or something?
Is there a rule about making a perception check or something to see an enemy when there is an ally or 2 between you and the enemy?
I'm sorry to say this but as soon as any person says "Quit being a baby" when I express dislike of a ruling or gaming situation I am done with that person. Who the f**k thinks they can talk to someone like that without a bunch of players that don't want to play with a bully GM? Even if I was one of the other players in the game I would have been out, how dare you disrespect and degrade another player in front of everyone...I don't want to around people like this in a paying job or life in general, why the hell would I put up with that treatment during my fun recreational time.
I want to run rise of the rune lords but my players don't seem to be intrested in playing a prewrittin campange what can I do to intice them a bit more
Sandpoint can be an excellent sandbox to start with...it is a town with a lot going on in and around it. A little bit of prep work can make it more accessible as an open area with some good leads to draw them in different directions. Write up an old fashioned flow chart with all the stuff in the area and any possible side leads....then you can see things clearer and adjust to the party roaming the town exploring as they wish.