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Gladiator

Fake Healer's page

Pathfinder Society Member. 7,544 posts (10,073 including aliases). 8 reviews. No lists. 2 wishlists. 2 Pathfinder Society characters. 15 aliases.


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Not a proper attitude, Honey Badger. Let the poor man have his win and kudos.

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Congratulations! I was rooting for you.

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1 person marked this as a favorite.

Large ships-
Yamato, the ship from the original Star Blazers cartoon...link
Battlestar Galactica, the original from the first series on TV...link
Romulan Warbird...link

Small fighters-
Buck Roger's ship from the tv series in the 70s? link
Hawk's ship from the same series link
and the Colonial Viper from Battlestar Galactica original series link

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phone.

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Nobody has any android RPGs to recommend?!? Insane!

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Fake Healer wrote:

I've seen some decent ROguelikes, like Pixel Dungeon, but I am looking for something with a bit more depth....anyone got some favorites?

Guess everyone is too busy playing them....

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I've seen some decent ROguelikes, like Pixel Dungeon, but I am looking for something with a bit more depth....anyone got some favorites?

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Otherwhere wrote:
RainyDayNinja wrote:
I'm not a purist though, so I installed mods to allow saving, and fast travel along supply lines. My free time is too precious to mess around with time sinks like that.
[shakes fist - in my best John Cleese/Basil Fawlty] You bastard!

See that makes more sense to me....along with beds you build being safe from diseases. That would be how I want to play on the console.

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psionichamster wrote:
I'm a bit fortunate in that I haven't got the DLC as of yet. Although what I've seen of both Mechanist & Wasteland Workshop means it is likely I will be picking them up soonish.

They are pretty cool and I imagine that the Robot Armor would be helpful in survival, I thinks it one of the better armors for Ballistic, and you get can the pieces without doing much of the Mechanist quests. Just take out a group of Rust Devils and you should get some decent stuff.

The best things the DLC add though for me on a console is more stuff to build my bases better.

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psionichamster wrote:

After a couple of tries - Corvega has been cleared!

Bobblehead acquired, and lots of good things gathered.

Now Tenpines Bluff, Sunshine Tidings, and Sancutary are mine, with Abernathy Farm soon to follow.

On survival mode?

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1 person marked this as a favorite.
Otherwhere wrote:
DeathQuaker wrote:
wall o' text

Granted, a LOT of mods are crap. But there are some modders who've become staples of the modding community, and people look for and anticipate their contributions.

They do it because they LOVE doing it, and take pride in their work. They tell you which other mods or dlc are required. In short, they do a professional level of service out of love for the game and their love of modding.

I'll probably only use a dozen or so, maybe twenty, mods when they come out. On console, I can't improve the detail of meshes, etc., too much because of the limitations of the hardware.

But what I've experienced in the past (Oblivion, when I was on PC) is that there are modders who do better work than what comes from the publisher themselves. It always makes we ask: Why didn't the publisher do this with their product first? The improved textures, skins, animations - all were better post game release by the modding community. Shouldn't the publisher be bringing out the best stuff, generally?

If Bethesda was just getting started, that's one thing. But now that they're established, I feel they should raise the bar on themselves knowing that the modding community has done better in the past. They should be trying to better the best mods that came out on their last game when they release a new one.

I know - "should". The real world doesn't work that way, but I can still hope.

I believe a lot of it is about trying to get a product out in a timely manner. If I have to make the choice to wait several months longer for a game to have photo-realistic graphics or I can have it earlier with a step or two down thee graphics ladder, I am gonna probably choose to dine earlier. These games are made to hit a time-table, often revolving around some sort of holiday, for their releases. I really appreciate excellent graphics but I also want to not have years in between releases of the franchises I like because they want to have arm hair on the characters react to wind.

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I really don't know what Society's decision on this would be but taking a -4 on all initiative checks, and all the other drawbacks is certainly going to be way worse then the occasional "You suffer no effects to the Command spell as you can't hear the command" is going to be a benefit. I feel like this is way more harmful to the PC then it would be beneficial. That said is it too harmful to allow in Society play because it hampers the PC so much as to be drag on the whole group's ability to meet challenges?

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What is the date for the next DLC for console anyway?

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Yeah, I may just totally avoid survival mode...I never was a fan of playing when I can't save easily. I like the idea of diseases and parasites and managing the inventory better but I usually play in small spurts and if I have to sleep in order to save that is going to eliminate most of the times I can actually play as a decent mission can take more than an hour, especially if moving stealthily. I want to do it but all I am hearing about it makes me not even want to try it because I can't see me being able to work around the severely limited saving. It's a shame too, I like some of the ideas that I hear about Survival mode.

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So I have started a couple games and after hitting level 4 or so decided that I wanted to go to someplace far away, like in one I ran cross-country for The Castle. Another one I headed straight down to the edge of the Big Bang Radiation Wasteland. Usually this involves me conserving energy and then sprinting from trouble anytime it shows up, unlocking locations as I run. Fighting at such low levels in such areas is usually suicide but once I get to where I want I now have access to it and can work on minor excursions in those areas to increase my safety zone. I had The Castle as a location by 6th level and cleared it by 7th so it was now a base.

Could someone do similar in survival mode or does it really negate that?

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Jam412 wrote:
Matt Filla wrote:
So, May 19th for Far Harbor - getting close...
With a new trailer!

Nice...got a Cthulhu-ish feel to the monsters that is gonna make this pretty fun.

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Finally....I finally got a really good weapon off of a Legendary Critter (mirelurk). An Exploding 10mm pistol, and early enough in the game that that is going to be my go-to weapon for a good long time. Currently does more than my fully tricked combat shotgun. What are the good silenced pistol perks I should get?

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1 person marked this as a favorite.
Orthos wrote:
PT.B=The Devil wrote:
Tormsskull wrote:

In that method, rolling an 18 was very rare. Even when it switched to 4d6b3, an 18 was still fairly rare. So having an 18 put a character in an imaginary little elite club.

When people started using PB and buying an 18, that imaginary little elite club became a free-for-all that anyone and everyone could enter.

People use to tell stories about that one time Bob rolled an 18 - it was an event. No one tells stories about that time Bob bought an 18.

My players reminisce about the time they played a ranger who became a city vigilante. They talk about the time their Bard became Baron of a small wilderness country. They talk about fighting dragons, old ones, and beholders. They never ever talk about their stats. Ever.

This.

This so so so so so much.

Ah, got it now...someone talking about getting a good stat through rolling is badwrongfun. I wish someone would just put a list together of all the badwrongfun so I can reference that and learn more on how to ridicule others for doing things on that list.

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Wei Ji the Learner wrote:


534. During the American Civil War, the Union commits what would arguably be considered a 'war crime' using 'biological' weapons in the form of disease-ridden blankets.

HOWEVER, the recipients of the blankets take some care to disinfect and cleanse the items a bit first, so the disease doesn't hit them as hard.

It DOES mutate, however, and it is virulent enough to wipe out a good chunk of industrialized Union society. The Civil War drags into a stalemate, even as the South becomes infected with several strains of the disease.

Within ten years, the former United States of America is reduced to a tenth of its former population, with former slaves and native peoples having the most robust resistance to the outbreaks...

I would add in that one of the strains starts a breaking down the mental functions of the infected, reducing them to a predatory state with little cognitive function besides the need to feed....zombie apocalypse. The infection spreads easily but those with immunity or resistance are sought after to keep the disease from spreading beyond "The Barrier", a huge wall that sections off much of the southern US from the rest.

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DeathQuaker wrote:

It seems to be chic to hate on Wasteland Workshop on the net (although there have been positive reviews as well). I'm not sure what some folks were expecting for five dollars.

Me, I like it. I do think the DLC could have included a little more polish and items---FOR $5, yes, I think we should have gotten just a little more stuff in the way of snappable steel letters, nice beds (like you get in Covenant), weapon acks,jukeboxes that play somethng other than classical music, and dressable mannequins.

But I'm also delighted by what IS there, and am especially impressed by the very complex and modular concrete building objects (supplemented by vendors selling a lo more of the stuff). The traps, lighting, etc. all great too. Worth the cost of a single commuter train ticket, certainly.

It ain't perfect but it was exactly as advertised and they didn't overcharge for it,so I'm good!

This is how I feel also. I love what is there and feel like for the $5 I have a good return just for the new building stuff.

I haven't yet messed with the arena and cages but probably won't anyway. I don't really feel like having an arena is something I want to do. I do like the idea of catching a hundred or so cats and seeing if I can keep them in a certain settlement as my crazy cat place but I don't know if they will stick around or not. Anyone play with that?

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DeathQuaker wrote:

The easiest thing is to make vegetable starch, worth 5 adhesive--you make it at the cooking station out of tatoes, mutfruit, and corn iirc. If you have settlements that farm these you should have an abundance.

In a pinch, Percy, the nighttime junk vendor in Diamond City, sells shipments of it.

and of course purified water. I stopped totally planting gourds, melons, or carrots...the others are too important for adhesive. I was roaming around with a companion in power armor and after a while I am suddenly low on adhesive, aluminum, steel....guess that repairing the 2 suits put quite a drain on certain resources. Funny thing is I have been roaming around almost constantly in power armor since level 4 or 5 and I am around 40 in this run and I have 25 full power cores. I only took the one level of finding ammo perk and nothing to extend their lives.

It just stuck me as odd that it is so easy to be constantly suited up.

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Otherwhere wrote:

Minor dislike of the "unlimited leveling" systems: eventually, every character becomes the same. They all have maxed attributes and skills and all the perks, so there's no specialization.

But then, most people don't play the game with multiple characters, so they don't experience this. They'll play it through, and just keep on progressing that one or two characters they started with.

Otherwise, I don't really have strong feelings about it. As DeathQuaker said, it's a different system than the other Fallout games.

-----

On the DLC: I started Myron over again. I initially started him with just a STR 1, not knowing I'd need Blacksmith, or even Armorer, to build a lot of robots. So I've bumped him up a little, and plan to head over to Mass Fusion for the STR bobblehead to open up that crafting.

This DLC stands to greatly change gameplay as we can customize robot followers and have ready-made missile launchers, etc., that can travel with us. They can hack terminals or pick locks, freeing up my character from taking certain perks.

I like the Mechanist's armor!

The unlimited leveling thing really hasn't been an issue to me in that I keep getting to around level 40 (have one guy who was 47 and around 4-5 others between level 27 and 45) and then I decide to just start over and try to build a different character. I mean I guess eventually they start becoming more alike but I haven't really felt the need to do everything in the game with one character. I tend to do storylines that pertain to who I am in that character an ignore other storylines that wouldn't interest that person in my mind.

On the DLC, I am totally ageeing with you. I can't wait to get it really rolling and such. I also dumped strength but not as much as you did so it hasn't been too hard to build up. I do like that I can have a companion that is good at lockpicking or hacking so I don't have to level both up always.

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Turin the Mad wrote:
Sharoth wrote:
Turin the Mad wrote:

... according to the wiki, Codsworth's resistances are 25 ballistic/5 energy.

Just tricked him out to 325 ballistic/305 energy resistances with a 50% higher carry weight (225 instead of 150), swapped his buzzsaw and flamer out for lasers and now he's a self-propelled recon suite. Rawr. (Same linky as previously posted in this thread should work.)

wow... I may have to use Codsworth after I have gotten all the other companions perks.
He's now a red, sexy beast of mayhem, murder and always-polite ultraviolence.

Wow, he looks really cool! I am gonna have to take him to lead into the Automatron run I just started...fits with my concept of an ex-army robotics expert to have a cool robotic companion from the start and to be able to upgrade like that is pretty sweet.

Hey Turin, I was looking through some other stuff and saw you had a bunch of Scavenger Stations in Starlight...what is the mechanic of Scavenger Stations? Do they pull in a certain amount of junk for you? I've never read or seen any stats for what they do so I haven't put much effort into them, do they keep your supplies up or what?

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Have it, installed it, desperately trying to get some things cleared so I have time to play it.....grrrr, life!

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Scythia wrote:
Bloodbugs and bloatfly are about the only things I immediately use VATS for.

and the occasional radroach cluster....especially if they include legendary or glowing varieties.

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Turin the Mad wrote:
Told you those bloodbugs are nasty. ;)

Yeah, so hard to draw a bead on...

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MeanDM wrote:
I've never found an exploding weapon in Fallout 4, with over 100 hours in.

Yeah, I've got more hours and the only one I've found is Spray and Pray, which is good but didn't really fit the build I was going for....oh well, gotta just keep grinding I guess...

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Otherwhere wrote:

There are mods out there that allow you to do exactly that. (Any Mod, Any Weapon is one I've seen.)

Whether that's totally broken or not, I don't know.

Everyone would be making their own Explosive minigun, for example. But since such weapons can be found in game, I guess it's not cheating.

You'd want to make them even rarer, though, if they had unlimited application. As it is, the effects are not that rare. It's having them show up on a piece I want that's the problem.

Exactly, I usually can't bring myself to sell them so I end up the "The cabinet of misfit legendary weapons" in my base in almost every game so far....The only really good Legendary I have gotten and felt was good enough to replace my standard use weapons besides Deliverer was an Irradiated Rifle, not a combat rifle mind you but a regular rifle. It was good enough that I felt that having a 50 cal sniper rifle out of it was better than my standard maxed out combat rifle....but it was a tough choice for me even then.

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Turin the Mad wrote:
Fake Healer wrote:
Rysky wrote:
Turin the Mad wrote:
Otherwhere wrote:
Turin the Mad wrote:

New crafting station. New player goodies. LOTS of variety in the robots themselves. Looks like a new vault to dive into. Sweet!

Edit: assemble your Troubleshooter's armor and weapons sets. You're going to need them. ;)

Unless it's the Troubleshooter's Pool Cue that I recently got as a drop from a freaking Legendary Radscorpion!
At least you can put a sharp pointy bit on it, as compared to the Troubleshooter's Lead Pipe I have. ;)
Oh, you mean the thing you can make into an axe? :3

I think the tire iron can be turned into an axe but I am unsure about the lead pipe, never had a reason to get too involved in beating someone with a pipe in the game....

BTW, Troubleshooter's switchblade.....that's what I got from a recent Legendary super mutant.....le sigh....

The tire iron can be made into an axe. The lead pipe you can fill with cement and duct tape a couple of gears to it.

The switchblade now ... ouch.

I seem to keep getting legendary weapon combinations that really suck. I got one of the VATS assisting weapons and it was a tire iron....for my long-range sniper build. I wish you could disassemble them an put the legendary component on something else....seems like that should be something you could do.

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Otherwhere wrote:
Yeah - why are boxing gloves only one glove? Why are unarmed weapons only on one fist? Seems a bit silly.

On that line, I was roaming around with Cait from the Combat Zone as my companion the other day and she straight up grabbed some raider dude and did what looked like a bodyslam....picked him up and tossed him on the ground on his back. I was surprised as I had never seen her do that before, especially since I usually see her hacking dudes with the machete I gave her. Is this a thing that people have seen? I am wondering if any other companions do stuff like this.

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Rysky wrote:
Turin the Mad wrote:
Otherwhere wrote:
Turin the Mad wrote:

New crafting station. New player goodies. LOTS of variety in the robots themselves. Looks like a new vault to dive into. Sweet!

Edit: assemble your Troubleshooter's armor and weapons sets. You're going to need them. ;)

Unless it's the Troubleshooter's Pool Cue that I recently got as a drop from a freaking Legendary Radscorpion!
At least you can put a sharp pointy bit on it, as compared to the Troubleshooter's Lead Pipe I have. ;)
Oh, you mean the thing you can make into an axe? :3

I think the tire iron can be turned into an axe but I am unsure about the lead pipe, never had a reason to get too involved in beating someone with a pipe in the game....

BTW, Troubleshooter's switchblade.....that's what I got from a recent Legendary super mutant.....le sigh....

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I find that the perks are either must haves for a certain character (ie, stealth for a sneaky character, certain gun perks, etc) or just plain must haves like being able to open locks and hack terminals. It isn't about if I like them or not, they are pretty much necessary (not really, but close to it).
I like the perks that aren't must haves and are true choices that you take to make your character your own, Pain Train, Aquaboy/girl, Medic falls into this for me, most of the luck perks....I like them because I don't tend to use them on every character build, I toss them in to add a special flavor to the character.
my 2...

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Scythia wrote:

On the topic of console mods, what sort of things are my consular compadres hoping for?

My big one is clothing/armour textures. I adore having many looks available for my characters.

Clothing and armour is one aspect...I would love to be able to dye my stuff to be matching. Another aspect is settlement building, I would love to have further options for walls, paint, maybe being able to restore old buildings to whole. I would like some oddball stuff like maybe a kit that allows the scrapping of armor or weapons anywhere(not sure if I like it but it could work out), I would like to be able to CLEAN up stuff...seeing piles of trash in my settlements is weird as I would be assigning someone to sweep the roads and remove all rubbish.

I don't know, just some things to make the game more my own, I want to make the Blue Tower of Azul, roam the wasteland in my green-toned Combat armor, and retire to my clean, terracotta colored abode that doesn't look like a bunch of 10 year olds were trying to make a cool fort.
Customization is what I am hoping for.

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Caineach wrote:
I've walked a lot with power armor. By the time you hit lvl 30 or so, if you have taken any of the ammo ups, you collect cores faster than you spend them. I don't see this being a huge difference personally.

That's kinda my experience also but I could see the Minuteman/Preston/settlement defense line of missions being an issue unless you do it early on and without power armor...they took me all over the place and on some fairly strict timelines sometimes. I am not a fan of 0 fast travel idea personally, I would rather it be 0 fast travel except on established provisioner routes from settlement to settlement. Then if you have established some key settlements you can work from them a bit easier. Makes having a network of places more important also which I like.

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Automatron. Looks like the first DLC being released....build your own robotic buddy.

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Turin the Mad wrote:
The Broadsider is a heck of a fun weapon. :)

I agree, I would love to see more costumes and such in the game though because of it and some others....Dressing in pirate garb and running around with a broadsider, putting on a kung-fu outfit and using a chinese sword, stuff like that. I mean I roam around looking at 200year old Halloween decor, why can't I find a cool robot costume or a creature from the black lagoon outfit? That would be pretty cool....

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Turin the Mad wrote:
DeathQuaker wrote:
So basically, Turin: the carriage system in Skyrim. Which would be really cool, actually. Actually, I played Skyrim awhile by traveling only normally (walking) or carriage and it had a nice feel--the carriage-fast-travel kept things convenient when I needed them to be but was a little more immersive when I had time for that.
Yep, DQ, pretty much, only it's player built. Adds that much more investment/immersion into the game if we improve the Commonwealth one transit stop at a time. :)

If one is designing it on their own with immersiveness and self-imposed limitations, they could say that they can only use fast traveling at settlements that have an actual Trader shop, maybe even limiting it more to only a tier 3 trader shop. Or only between settlements that you have a provisioner traveling between, and only along the provisioner routes/stops.

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2 people marked this as a favorite.
BadBird wrote:
lemeres wrote:
Kobold Cleaver wrote:
Kahel you are literally the least fun person on this thread, and that's including lemeres the dead bird on a stick.

Hey! Are you implying that I have a stick up my bum?

Because I clearly have a cloaca. Or...y'know...the rotten remnants of one. Anyway. Completely different.

Let's not drag cloacae into this.

This post sponsored by "I know how to pluralize obscure words and you need to see it". Sorry I read that and literally that is all I could think of afterward. lol.

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Just found an Irradiated Rifle....would've loved a Combat Rifle but it is still one heck of a way to snipe people. +50 radiation damage from as far away as a scope allows while hidden is sure to mess up any unsuspecting raider's day.
What are people's opinions on the scopes? I like recon but sometimes it is hard to differentiate things in greyscale. Nightvision is all but useless in the day. Regular scopes are almost useless at night. Anyone have a favorite? I keep thinking that I may just use all of them and keep swapping out at various weapon workbenches but that just seems to be too much upkeep....

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Otherwhere wrote:
I'd like an "Attack of the Killer Tatoes!" DLC.

Whaaaa....?!?! Never thought of....Awesome. I would love that.

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Turin the Mad wrote:
A radroach gets its own power armor in Sanctuary. ;)

Someone is thankful for Codsworth being there.....lol

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Is it weird that I got so sick of hearing Jun's whining that I now have him dressed in a red sequined dress with a gas mask and put him working the tato fields? I feel like I may be bullying my settlers....but it does make me smile when I go to check the fields and see him on hands and knees in that getup, toiling away. Also if you haven't tried it, apparently equipping dog collars on your settlers makes them wear it doubled up on their wrist. Boo....

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Aeshuura wrote:

There are a few of us on the Paizo boards. You may run characters in a home game and they will be AL legal.

Adventurers League Player Guide wrote:

Home Play

D&D Adventurers League play has been developed to promote in-person, public play with the D&D tabletop roleplaying game. Some opportunities exist for players participating at home or privately online to get involved in the D&D Adventurers League. You can:
    Purchase and play Lost Mine of Phandelver OR
    Purchase and play the storyline season’s adventure product
    (for example, Out of the Abyss)

Simply record your play using an adventure logsheet as you
would any other public game. Your experience and rewards
earned are valid for public D&D Adventurers League play

It would be the same way for Curse of Strahd.

If you are running, DM Awards work like this:

Adventurers League Player Guide wrote:
Home Game Rewards. A DM running home play (the for-sale published adventures, including Lost Mine of Phandelver) receives a DM reward after each episode (also called a part or chapter) he or she runs for a group. The DM receives 300 XP and 150 gp times the tier of play (300 XP / 150 gp for levels 1–4, 600 XP / 300 gp for levels 5–10, 900 XP / 450 gp for levels 11–16, and 1,200 XP / 600 gp for levels 17–20) and 10 downtime days for each episode completed.
Hope this helps!

AH, yes....that clears it up a bit. I also managed to see that there is an official Curse of Strahd Adventurer's League character sheet. Thanks for the info.

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Otherwhere wrote:
RainyDayNinja wrote:

Finished!

The Mall at Hangman Alley

Sanctuary Rumble Room

Whoa! Very nice work, RainyDayNinja!

--------

I agree, awesome job.... I love the Rumble Room especially.

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Lorathorn wrote:
I would check on G+. There are a number of adventure league people there.

What is G+? Could you link it?

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Fake Healer wrote:

If you created characters under Adventurer's League Rules with an approved/registered DM for AL is there a way he could run the Curse of Stradh 5e adventure and our characters still be legal for Adventurer's League usage outside of that game, like in Cons and other AL DM's games?

I am unfamiliar as to if there is some rule that allows that....

Is there any DMs here that are registered for AL? perhaps they would know....

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Otherwhere wrote:
Sharoth wrote:
Also, the GECK will be out in April.

Excellent! I wasn't aware it was going to be available on consoles.

I am looking for to that for the Xbone...should be pretty awesome. Mostly I just want a mod to expand the settlement building. A good, hearty mod for that on XBone will make me sing I thinks....

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If you created characters under Adventurer's League Rules with an approved/registered DM for AL is there a way he could run the Curse of Stradh 5e adventure and our characters still be legal for Adventurer's League usage outside of that game, like in Cons and other AL DM's games?
I am unfamiliar as to if there is some rule that allows that....

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Otherwhere wrote:

Gen 1's are REAL!

And Google may the The Institute!

Wow! Atlas seemed really stable and wasn't on a tether...that's new.

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