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Gladiator

Fake Healer's page

Pathfinder Society Member. 6,144 posts (8,671 including aliases). 7 reviews. No lists. 1 wishlist. 2 Pathfinder Society characters. 15 aliases.

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I gotta say, the idiot who put this together should be shot. The minis are based like a 5 year old did them, the table sucks, the area looks like some druggie house.....I mean if you are gonna do something like this at least put a little effort into making it a somewhat nice environment. It seems like some moron had an inside line to some semi-attractive porn industry people and decided to smooze them into doing a sleazy little web show that may increase their popularity and didn't want to put any overhead into it.
Truly sucktastic IMO.


The only time we ever had a Frenzied Berzerker in our group was a new PC who started at 10th level. He failed saves in his first combat and was attacking everyone on both sides doing crazy damage. All healers were too scared to get close enough to heal him and he went into negative hit points. He killed everyone on the other side then went to turn on us but we all went and flew out of his reach(thanks wizard!). He finally made his save and dropped out of the frenzy.....at -218hp. He dissipated into a fine mist of blood.

I don't see anywhere in your frenzy ability where the Berzerker would attack allies. Is that an omission or did you purposely remove that part of the ability?


TheWhiteknife wrote:
LINKIFIED!


Celestial Healer wrote:


Those look fantastic.

Thanks. I've been considering creating my own designs and producing prepainted resin pieces for sale. I carved the masters for the rough-hewn caves and made custom molds for them so it wouldn't be too difficult I should think. I just worry about the financial timing and start-up involved. Of course I am just lazing about anyway, currently unemployed. I guess it's worth a try....maybe start out with just a couple items and see what demand is like...


lastknightleft wrote:
Fake Healer wrote:

Best Buffing Class.

You can't get better advice than that.
Good one smartass :D

I know, it's more of a lesson on buffing.....sorry....

;P


GregH wrote:
Mandor wrote:

Obama and the democrats won due to "Change you can believe in", "I am not George Bush" (VERY popular with the American public) and "I am not a republican".

Independents are now shocked and angered to learn that Obama's "change" is not something they want or believe in, that Obama is just like George Bush (IraqWar/ObamaCare despite the public being against it) and democrats are even more corrupt and unethical than the slime-bag republicans they voted out of congress.

Be that as it may, he said, up front, that he wants universal health care. He made it part of his campaign platform, and he won.

By democratic standards (the process, not the party), he has the right and the mandate to try and enact into laws the policies that he campaigned on.

In fact, in those cases where he has waffled on his campaign promises (closing Gitmo, for example) he's been pilloried in the press for not following through on his promises.

If I were him, I'd be pretty f'n confused right now...

Greg

You need to remember that he doesn't really have any power. Congress does. To pass healthcare bills he needs to buy votes from people that suddenly aren't behind him to give him the votes needed. Senator X needs amendment Y added to the bill to provide $20mil in tax breaks to his personal special interest group. Meanwhile Legislator B needs to save face with his public because he hasn't followed through on campaign promises so add in a special bit of love to his state's A program.

US politics suck. Nothing is a straightforward bill anymore. Special interest groups own our laws. Every politician is an abject failure to the public unless they don't do the disgusting stuff, then they are just an ineffectual joke that has no power.


Best Buffing Class.
You can't get better advice than that.


Hey 8th dwarf.....nice post. You make me want to move over to Australia! It seems that clearer heads are prevailing there instead of this whole American 2 party government that can't see past each's own agenda and the crap-tons of money tossed at them by special interests.
Now if I can just incorporate "mate" into my speech patterns and remember that Dropbears only attack the tourists.....


James, good catch with the race, I forgot you still get a race.....
on the 11th caster level thing, that's only if you want to have a Phalactery. I would say he just isn't getting one.....yet. He could in the future just take a bunch of levels himself to be able to do it. It wouldn't deny him access to Lichdom though.


Treantmonk's Guide to Monks. Per the previous poster.....it is an awesome guide.


Brogue wrote:

Some of my friends are going to be starting a home-brew evil campaign soon and I am going to make a Lich Monk.

My DM has said it's fine but I have to take a 21 point buy instead of everyone else 25 and I have to start two levels below everyone else.

So I am starting at level 1 and they at 3.

Could anyone give me some suggestions about how I should point buy this? The only rules he put on me for it is that I cannot dump stat con, it must remain at 10.

Also feat suggestions would be great. Thanks!

Sorry, I don't lich on a first date.....who am I kidding? I shirley do!

I personally would go this route
Str-15(7), Dex-14(5), Con-10(2)cause you have to, Int-8(-2), Wis-17(13), Cha-7(-4) for (5+7+2-2+13-4)=21 points.
With racial adjustments its S-15, D-14, C-10, I-10, W-19, Ch-9
Not too shabby, plan on bumping up wisdom 1st than str.
You could also drop Wisdom from a 17 to a 16 and bump up Charisma to 9(11 modified) if you wanted. Fear Aura and Paralyzing Touch are Charisma based for saves so you may want to work that....however if you wanted to use those abilities and have a good charisma I would suggest going with either a sorcerer or a rogue so you don't have the need to have so many stats high.
Hope it helps.


Jeremy Mcgillan wrote:
Ok I called the dwarven forge people so I guess thet will be restocking some out of stock stuff, so I may try and order from them.

If you have the time to cast, build and paint stuff you should start doing Hirst Arts and their Castlemolds stuff. It's a whole site dedicated to creating your own designs of scenery using various molds that Bruce Hirst has made. It includes How-tos, projects, painting techniques, casting directions and a very helpful and responsive community.

Here is a few of the things I've made with the molds out of dental plaster.
Warlock house
Egyptian rooms
Cavern test
Dice Roller
Bridge
Rough-hewn Cavern
R-hewn Cavern dungeon
More Egyptian


TheWhiteknife wrote:
Frankenfish was Meh. Plenty of decapitations. Snakehead Terror was basically the same movie but somehow worse. Has anyone else noticed the sheer amount of decapitations in SyFy movies? Its like their bread and butter.

I like the ones that come out of nowhere. Dude is just standing there talking to his buddy and WHAM! No head. These are the things I can't do without! Come on!


Hey Mr.West, any chance of getting a downloadable file of The Lands of Mystery? I have the poster of it but I would love to be able to take a file, blow it up and have it printed uber-large.

BTW, excellent terrain cards. I will be ordering the maps.


I just checked the tally for all the teams raising money for this and my team is in 2nd place! And very close to 1st place! Let's show 'em what some RPG love can do and stomp the #1 team! It's a Tax Deductible! way to trounce others while helping out an awesome cause!


Bump away! I have until April 10th I believe to raise funds.
Thanks all!


No.


Kolokotroni wrote:
eric cruz wrote:
Sorry about this, but i have for about a week searched to find some type of definition for 'gish' can someone explain please?

So the term gish is technically a wizards of the coast proprietary word that originally refered to a very specific type of character. A githyenki fighter wizard i believe.

Now adays after years of online forum use, it has come to be a generic term for a fighter mage character. Most people mean more figther then they do Mage when they say gish, but there is definately a sliding scale as to how much fighter and how much mage people mean.

Link to Githyanki.


Shadowborn wrote:


Now, as for Robohobo, here's my synopsis: "A sinister corporation is doing medical experimentation on the homeless. When one of their cybernetic experiements escapes, the researchers must then face the wrath of Robohobo, a mentally unstable homeless man now enhanced with flesh-rending robotic limbs."

What do you think? Is it a winner?

Here, take $1m. Make it, but just remember you need-

1 eyecandy female actor
1 "scream like a banshee" female actor
1 semi-fit, chisel-chinned male lead
3 female hotties of questionable morals to die
3 male hotties that are idiotic, sexist, or egotistical to die horribly
2 pentium 2 computers with a CG software pack from the late 90s and 2 college drop-out computer design people.
Good luck.


Sunderstone wrote:

I actually enjoy the cheesy syfy saturday night movies :)

Frankenfish is one of my old faves. :)

Exactly my take on them. Of course they are full of ridiculously bad acting, horrible CG effects and awful plots but that is part of the fun. B movies are B for a reason. They can be enjoyable with the right mindset though. Also you can endlessly harvest them for D&D/Pathfinder ideas....



A quick images search on the word "kukri" in yahoo turns up a ton of images with blades ranging in length from 6" to around 3' long. The kukri in the standard equipment for PRPG is probably somewhere in the 9" blade range I would guess. If you want to make one for every category of equipment you can. A 2-handed 2d6 exotic version with 18-20X2 crit is cool with me. A tiny 1d3 version with a 6" blade would be cool with me too. Someone wants a one-handed version? 1d6-18-20X2 martial. The d8 version is exotic one-handed. d10 or 2d4 is 2-handed martial.
There I just made a bunch of kukris!


The New Argonauts is basically a d20 mini-campaign book based on ancient/mythic greek lore. I believe it weighs in at around 65-ish pages and talks about what races, classes, items and stuff is appropriate in that type of game. Also has some variant rules for damage and healing IIRC. I printed it out and am saving it for use in a future campaign.


Scroll down to "The New Argonauts" section. Sean K. Reynolds wrote a really nice piece here. Click on the "21 page Preview" link to get an idea on what the whole thing is like....it's perfect for what you are looking for.
Drivethru RPG has the whole thing free to download HERE.
Hope it helps....

EDIT- Oppsy, forgot that Paizo also carries it for free HERE along with Swords to Plowshares which is another excellent product.


yoda8myhead wrote:
ulgulanoth wrote:
poor owlbear... you are just too hard to train...
Admittedly, though, the carrot and stick thing works best when the sticks aren't pointy and being propelled at the trainee at incredible speeds.

Now THAT is funny! *takes notes*


Matthew Morris wrote:
Fake Healer wrote:

Is this on DVD yet? Maybe 1st season? I love the show but SciFi channel is being sporadic about it lately and it's messing up my internal timeline for the show.....

BTW, Awesome show.
Considering the premise of the show, this is an amusing statement.

Yeah, I actually chuckled typing it....irony is pretty cool...


Is this on DVD yet? Maybe 1st season? I love the show but SciFi channel is being sporadic about it lately and it's messing up my internal timeline for the show.....
BTW, Awesome show.


I believe you would do 4X cost of large for huge....same with weight and all that. I don't know why for sure I believe this but that is what I am finding in my head. It might be from size and weight increases or something....


David Fryer wrote:
Okay, I am trying to stat up Morgan La Fey for my campaign and I am having a bit of trouble deciding how to make her stats work. I am not sure if I should use an abyssal bloodline sorcerer or a summoner specialist wizard? Both could fit and offer their own unique advantages. I am primarily using the way she is portayed in Marvel Comics as a guide where she always has a few demonic minions hanging about.

What about an actual Summoner from the upcoming Advanced Player's Guide?

It seems to fit the bill well and would give her a good primary demon.


Human Cleric/Ordained Champion Tyr who pretended that a birth defect that left him with pointy ears was proof of his elven lineage.....mannerisms of Archibald Asparagas from the Veggie Tales series. Everything he said was "a message from Lord Tyr".

A dwarven Duskblade who was working towards starting a casino with mannerisms of Joe Pesci from Casino. "Hey! Yeah, you. You mudderfooker!"....he was fun.


Laurefindel wrote:

I still think that your % of negating a critical hit are VERY timid. Receiving a confirmed critical hit is a (somewhat) rare occurrence as it is. Depending on the DM style, I'd say it happens, in average, somewhere between once per game to once every third or fourth game.

Even at 4% chance of negating a critical blow, it is an ability that kicks in once every 25 to 100 games. Is it really worth it?

I remember discussing this subject with you before. Since then, I've been playing that helmets (I have only two categories) negate a critical hit either 20% of the time or 50% of the time). After 3 month or so, this has saved about 5 critical hits so far (all players and NPC together). Granted, only one character wears a helmet and they have faced mainly monsters without protective gears, but all that to say that it hasn't been game breaking.

On the other hand, I've removed Armour Fortifications from the game. I always liked the mechanical effect, but I never cared much for the "more enchanted than enchanted armour" concept. Instead, I shifted the ability to helmets (without the protection from sneak attacks and precision damage).

I remember that you didn't like the idea of removing fortification and shifting their advantages to helmets (at a bargain price!). Yet, I think that if a player must endure the penalties of a helmet several time per game (since perception checks are frequent and -3 is a significant penalty), the turnout effect should kick-in every second or third game or so, not every 50th game...

Crazy talk! You are gonna get in trouble for questioning his methods now....


See how that feels? Not so funny now is it?


Aberzombie wrote:

stares at Tarren's skull, drooling

Mmmmmm.......brainnnnnssss

Stares at Aberzombie's form, drooling

Mmmmmm.......bonesssssssss


And definitely don't lick a co-worker's stapler...at least while anyone else is around......that didn't end up well at all.....no wonder I can't find a job...:(


I wasn't saying that you should use the magic item pricing as a guide. I was stating that per magic item pricing, a +1 stat boost would be equal to a +3% to fortification. So a -1 perception would offset a +3% to fortification. So why would I ever even consider taking a -3 perception penalty in exchange for 4% fortification? -3 perception should entail an equal (or close to) exchange, or a +9% to fortification.

And on that note I am done with your thread. You have decided to be condescending and belittling and I don't feel it was deserved in a thread where you asked for assistance, review and ideas.
For reference here is the quotes I am unhappy with-
"We don't want that... now do we."
"Also, we shouldn't price everything necessarily. Just because you sleep and it gives you -10, are you saying that sleeping should have a gold refund? So that every time you sleep, you get extra gold equal to that penalty to spend while you're sleeping. (Lets not point out the fact that you basically can't buy anything while you're sleeping)"

If you can't take advise or minor critiquing, don't ask for it. Just do whatever you want and use it in your game.
Good day.


I really liked Pootie Tang, will I like this also?


Basically fortification, if broken down turns into 500gp per 3% chance (roughly). Skills break down to +1 per 500gp. If I am giving up 1 skill point I would expect at least a 3% fortification if not a smidge more. That's what I base it on.
For my math- light fortification is a +1 ability to armor so it would cost at least 4000gp to add to a suit and gives 25%
Most skills in magic items are +5 for 2500gp. See ring of jumping among others....

That's where I am coming from on this.


Eyolf The Wild Commoner wrote:

Also, if you don't think a -1 to perception is a fair trade for even the SLIGHTEST CHANCE to negate a critical hit attempt on you.

I'd say something is wrong with you.

A -1 to every perception check, all the time(a bunch of times a game session), or the chance to, maybe once a game session, have a 1 or 2 % chance to negate a crit.....that's a much bigger negative than the positive. The positive most likely will never be a factor in the character's career. That's my reasoning. Just an opinion but if you don't like it then don't use it. It's all good and I still think you are doing some cool stuff here.


James Keegan wrote:
Best of luck, Fakey. My older sister's been out of work for a while now, since they closed down Nickelodeon magazine. On the plus side, she's starting to get more interviews than last year, so maybe things will start picking up in your area as well.

That's the thing that is bothering me....tons of applications, resumes submitted, me following up personally with the hirer to thank them for the opportunity to be considered for work and NOT ONE SINGLE CALLBACK! I know I am qualified if not over-qualified for most of these positions and they are posting that help is wanted so why not even a call to set up an interview? I rock at interviews. I've gotten jobs with too little experience based on my interviews. I just don't understand what is turning people off to my submissions. I am fully flexible with salary, willing to work just about any hours, I have more experience than they are looking for usually....the only thing I can think of is that I have a gap in my employment because I took off to raise kids.

I also think employer expectations are ridiculous lately. I applied at a warehouse distribution center(5 Below) and they wanted me to take a huge test, have a background check done, drug screening, clean license(to work in a warehouse?) and other stuff....for a $9/hr job! WTF?!?! Really? I fit all the criteria so that isn't an issue, but I just found that employer attitude to be ridiculous.
Anyway,...soldiering on.....
Happy B-day to my lil' girl. Turning 7 and making the world a better place...


I love the Shield Evasion thing.
The Helmet issue I don't really see as working....yet. The padded cap and leather hood just plain suck. I give up 1 perception for a 1 or 2 % chance to negate a crit? Not even close to an even trade. For those 2 items I would remove the penalties involved and up the cost slightly.
The headgear that adds to AC seems to work out better with my only suggestion being to at least double the pricing.

I could also see expanding this to include mantles that protect the neck and back of the head and maybe some bone or wood reinforced leather/cloth caps and hoods.

Overall I like the premise and would love to see it refined a bit.


LilithsThrall wrote:
Temeryn wrote:

I don't know if this is in the right section, but I have long thought that alternate classes are really cool because they provide an easy way to allow players to create their character concepts without creating an entirely new base class. I have heard that there will be some alternate classes in the APG, but I have not seen anything asking about it.

So I thought it would be a good idea to make a thread where we can gather together different ideas for alternate classes.

So here it goes:

I like the idea of a skuld alternative to bard that sacrifices spellcasting for more combat abilities.

I was also thinking of a herald alternative to bard that borrows a little from cavalier and has better armor proficiencies. (I don't know what to take away though)

I think there should be a new version of battle sorcerer too.

Maybe a rogue variant with no sneak attack to represent nobles or spies.

Elemental wizards instead of normal school based ones.

So, what alternate classes would you want in the APG?

I don't want to see a plethora of new classes added. That leads directly to rule bloat.

Many of your ideas can be done without new classes being added.
Your skald/herald can be done with a 1 level dip in Fighter or Paladin.
Your battle sorcerer/elemental wizard (by which I think you mean a sorcerer who focuses on evocation spells) can be done by adding a couple of new feats to give evocation spells the boost they need. The elemental wizard is just a sorcerer focused on elemental spells.
I'd make the noble/spy from the Bard class and just use Oratory as the perforamce skill.

He is probably talking about the Unearthed Arcana alternate class features that take the regular classes and move around abilities a bit to create a slightly different result.

For example, the Battle Sorcerer is a regular sorcerer that instead has a higher HD, cleric's BAB, one martial weapon proficiency, and essentially Armored Mage:light in exchange for having one less spell slot and one less spell known per spell level.
There is also the Simple Sorcerer Variant that allows the sorcerer to exchange his familiar for an animal companion as a druid using half his levels.
D20 SRD Variant Classes link.

I really hope we see some of this stuff, they really added to the 3.5 game and had a ton of flexibility.


Beorn the Bear wrote:

My favorite class of all time, and one that I have used a lot, is the Duskblade. I Can't even tell you the versatitlity I get out of that class. I had a mounted combat one, I had one htat was mostly a field maniupulator, I had a Ninja/duskblade that was uber stealthy and invisible. Such a fantastic class.

Other than that, I had a really fun NPC part of my BBEG group that was a Fighter 1/Sorc 9/ E Knight 10. He was mostly a battlefield manipulator, with some offensive casting abilities. He had 1 9th level spell as a "just in case" (Wish), otherwise his 9th level slots were used with metamagic feats on lower lvl spells. He still had a 3/4 BAB at lvl 20, so competent in martial combat.

Duskblade is the best gish class out there. Not over-powered, not under-powered, always something to do and always able to contribute. I've played 2 or 3 so far and my experience is that this is a really good class. I love them. As a DM I also love them. They are a solid class.

I love them. Maybe a tiny bit weak for levels 1-3 then they are solid all the way. One of the best designed classes IMO of 3.5.


Twowlves wrote:


I don't care if it's "VTT 2.0" or not. They should have known before launch that it was a no-go, certainly in enough time to yank referrences to it from their advertising and books. I can't imagine how it's now a "wise decision" to not bite off more than you can chew AFTER you've had the Heimlich applied.

DDI's VTT is vaporware. They promised it, heavily promoted it, almost 3 years later they are still just talking about it.

And people became subscribers based on that and the other stuff.....


voska66 wrote:

I often don't roll in the open as I prefer to do it behind the screen. But I will let the dice lie as rolled if anyone wants to look over the screen. I like the screen as it stops dice from going all over. As well I do fudge from time to time. There are times when I think bad guy X should fail the save or make the save. But I wanted an element of player control here if I do fudge. Basically if I fudge the players benefit.

So what I do is I give myself 1 auto save and 1 auto fail token. If I use the auto save token I toss the token out to the players. Now the players as the group have auto save they can use. The second they use it though it goes back me to use. As the DM I control when this comes into play and generally it only comes out when luck is getting out of hand.

When it come to having a my monsters auto fail it's just good for the story but I won't do it more than once a game session, the auto fail token is used up.

Awesome idea, from what looks like an awesome DM. I will be stealing this!


@Steve Tindall- Yeah, the worst part of applying for so many different fields is maintaining 4-5 different resumes, each highlighting the different skill-sets necessary for that field. Your other suggestions will be looked into later today after I hit the Temp Agency to test for another field of work to broaden their search parameters for me.
Lovely.
Thanks for the suggestions. And here I thought Craig's List was only for lining up booty calls!;P


LilithsThrall wrote:

I think you're projecting a bit. The player is complaining that his save or suck spells don't seem to be working, that's true, but he's also said he's seen some of these die rolls and they've been low. He hasn't indicated any evidence that the DM is fudging on the side of the BBEG - only a feeling that he is.

Believe it or not, this is common and usually has nothing to do with the DM actually cheating. Between selective memory (which is no one's fault, it just happens to even the most fair minded of us) and the math being against one shotting the BBEG, one expects this very thing.
The issue is one of how to either A.) reduce the ambiguity by increasing accountability (such as with the suggestion that all die rolls be in the open) and B.) building trust...

He's not trying to one shot the BBEG, he is doing save or suck spells. Stuff that reduces the BBEG's effectiveness so he is easier to take down and he said he is targeting the bad saves of the guy. It's OK to not have that work the majority of the time because baddies do have some good saves most of the time but it's not OK for it to never work. Targeting bad saves he should get the effect off at least 25% of the time if not more like 50%. This guy is being made fun of by his other group members for being so ineffectual in BBEG combat and is not having fun playing because he isn't seeing results. That is bad DMing.


Absee wrote:

If I had to choose between a DM that doesn't fudge rolls and rolls out in the open, and one that fudges rolls, then I would choose the one that fudges.

It's a necessary evil. Rolling in secret gives the DM more control over the party's fate, so this is good for the frontline tanks, since things like crit deaths won’t happen often. On the other hand the BBEG won’t drop as quickly.

I’m getting so use to everything making their saving throws that it is becoming very disheartening. If only he gave my character a chance to shine every now and again it would have been fine.

I try to be as innovative and creative as possible to clamp down bad guys. I’m always preparing a lot of different spells and scrolls. I want the party to say, “wow, well played wizard, you really saved us a lot of trouble there”. If only once in a while.

I don’t want just a dice roll, a head nod, and a “Ok, who is next?” from the DM.

There are ways to fudge combat without fudging rolls. The BBEG could act over-confidently and place himself in a slightly bad position, the DM can adjust hit points and damage modifiers on the fly if combat is getting really hairy for the PCs, and sometimes an occasional PC death can be a great part of the story and a wonderful roleplaying experience.

Also a great DM can decide to give the party "fate points" or something to avert accidental party member deaths.
A great DM doesn't make a player hit the messageboards with wishes of "If only my PC could shine".


0gre wrote:

For what it's worth as a GM this is a great reason to do combat rolls/ saves where everyone can see them. Then there is no doubt in the players mind. The only rolls I hide are ones where the result isn't obvious immediately or where mystery helps play, for example searching.

I know others have different philosophies but that's the way I roll ;)

This is how I DM also. It isn't attractive to me as a DM or a player to have someone's class skill, action, item, or ability suddenly not work because I don't feel that combat or whatever was exciting enough.

It's about mutual trust and the OP doesn't have trust in his DM.


I read this thread and I hear the OP saying that his DM is great besides this one thing....I disagree. He is NOT a good DM. A good DM knows that the player's actions are determining how the story is told and he only provides the outlines of that story along with descriptions.
This dude sounds like someone who already has determined how every combat will play out. Every one will be the party just barely managing to overcome the boss after a long tough fight. That gets old after a ton of battles. I played with a supposed "great" DM also. It turned into the entire party just wasting actions for the first few rounds until we were sufficiently beat up and then we suddenly were super-effective. It sucked.
I ended up trying to suicide my PC through bad combat actions but the DM always made my PC miraculously live. It wasn't part of his story for my PC to die so I couldn't.
This is sucky DMing. The DM in question is using his powers in an unfair and controlling manner to predetermine the outcome of combats. That is not a good DM, it may be a good story-teller, but it isn't a good DM.
A DM is a referee. A referee showing favoritism to one team, player or type of action is not a good referee and neither is a DM doing the same.


Mothman wrote:
Fake Healer wrote:

the male lead was a very good actor also.

That would be Sam Worthington.

Yup, couldn't quite get the name to form in my brain(the same reason I didn't attempt to spell Ms. Weaver's first name;P) and didn't feel like goggling it.

He is a really good actor, as were most of the actors-even the minor ones. The only one I really didn't like was the head marine. I thought he was too over-the-top.

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