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Posts
I gotta say, the idiot who put this together should be shot. The minis are based like a 5 year old did them, the table sucks, the area looks like some druggie house.....I mean if you are gonna do something like this at least put a little effort into making it a somewhat nice environment. It seems like some moron had an inside line to some semi-attractive porn industry people and decided to smooze them into doing a sleazy little web show that may increase their popularity and didn't want to put any overhead into it.
The only time we ever had a Frenzied Berzerker in our group was a new PC who started at 10th level. He failed saves in his first combat and was attacking everyone on both sides doing crazy damage. All healers were too scared to get close enough to heal him and he went into negative hit points. He killed everyone on the other side then went to turn on us but we all went and flew out of his reach(thanks wizard!). He finally made his save and dropped out of the frenzy.....at -218hp. He dissipated into a fine mist of blood. I don't see anywhere in your frenzy ability where the Berzerker would attack allies. Is that an omission or did you purposely remove that part of the ability? Celestial Healer wrote:
Thanks. I've been considering creating my own designs and producing prepainted resin pieces for sale. I carved the masters for the rough-hewn caves and made custom molds for them so it wouldn't be too difficult I should think. I just worry about the financial timing and start-up involved. Of course I am just lazing about anyway, currently unemployed. I guess it's worth a try....maybe start out with just a couple items and see what demand is like... GregH wrote:
You need to remember that he doesn't really have any power. Congress does. To pass healthcare bills he needs to buy votes from people that suddenly aren't behind him to give him the votes needed. Senator X needs amendment Y added to the bill to provide $20mil in tax breaks to his personal special interest group. Meanwhile Legislator B needs to save face with his public because he hasn't followed through on campaign promises so add in a special bit of love to his state's A program. US politics suck. Nothing is a straightforward bill anymore. Special interest groups own our laws. Every politician is an abject failure to the public unless they don't do the disgusting stuff, then they are just an ineffectual joke that has no power.Hey 8th dwarf.....nice post. You make me want to move over to Australia! It seems that clearer heads are prevailing there instead of this whole American 2 party government that can't see past each's own agenda and the crap-tons of money tossed at them by special interests.
James, good catch with the race, I forgot you still get a race.....
Brogue wrote:
Sorry, I don't lich on a first date.....who am I kidding? I shirley do! I personally would go this routeStr-15(7), Dex-14(5), Con-10(2)cause you have to, Int-8(-2), Wis-17(13), Cha-7(-4) for (5+7+2-2+13-4)=21 points. With racial adjustments its S-15, D-14, C-10, I-10, W-19, Ch-9 Not too shabby, plan on bumping up wisdom 1st than str. You could also drop Wisdom from a 17 to a 16 and bump up Charisma to 9(11 modified) if you wanted. Fear Aura and Paralyzing Touch are Charisma based for saves so you may want to work that....however if you wanted to use those abilities and have a good charisma I would suggest going with either a sorcerer or a rogue so you don't have the need to have so many stats high. Hope it helps. Jeremy Mcgillan wrote: Ok I called the dwarven forge people so I guess thet will be restocking some out of stock stuff, so I may try and order from them. If you have the time to cast, build and paint stuff you should start doing Hirst Arts and their Castlemolds stuff. It's a whole site dedicated to creating your own designs of scenery using various molds that Bruce Hirst has made. It includes How-tos, projects, painting techniques, casting directions and a very helpful and responsive community. Here is a few of the things I've made with the molds out of dental plaster.
TheWhiteknife wrote: Frankenfish was Meh. Plenty of decapitations. Snakehead Terror was basically the same movie but somehow worse. Has anyone else noticed the sheer amount of decapitations in SyFy movies? Its like their bread and butter. I like the ones that come out of nowhere. Dude is just standing there talking to his buddy and WHAM! No head. These are the things I can't do without! Come on! Kolokotroni wrote:
Shadowborn wrote:
Here, take $1m. Make it, but just remember you need- 1 eyecandy female actor1 "scream like a banshee" female actor 1 semi-fit, chisel-chinned male lead 3 female hotties of questionable morals to die 3 male hotties that are idiotic, sexist, or egotistical to die horribly 2 pentium 2 computers with a CG software pack from the late 90s and 2 college drop-out computer design people. Good luck. Sunderstone wrote:
Exactly my take on them. Of course they are full of ridiculously bad acting, horrible CG effects and awful plots but that is part of the fun. B movies are B for a reason. They can be enjoyable with the right mindset though. Also you can endlessly harvest them for D&D/Pathfinder ideas.... A quick images search on the word "kukri" in yahoo turns up a ton of images with blades ranging in length from 6" to around 3' long. The kukri in the standard equipment for PRPG is probably somewhere in the 9" blade range I would guess. If you want to make one for every category of equipment you can. A 2-handed 2d6 exotic version with 18-20X2 crit is cool with me. A tiny 1d3 version with a 6" blade would be cool with me too. Someone wants a one-handed version? 1d6-18-20X2 martial. The d8 version is exotic one-handed. d10 or 2d4 is 2-handed martial.
The New Argonauts is basically a d20 mini-campaign book based on ancient/mythic greek lore. I believe it weighs in at around 65-ish pages and talks about what races, classes, items and stuff is appropriate in that type of game. Also has some variant rules for damage and healing IIRC. I printed it out and am saving it for use in a future campaign. Scroll down to "The New Argonauts" section. Sean K. Reynolds wrote a really nice piece here. Click on the "21 page Preview" link to get an idea on what the whole thing is like....it's perfect for what you are looking for.
EDIT- Oppsy, forgot that Paizo also carries it for free HERE along with Swords to Plowshares which is another excellent product. Matthew Morris wrote:
Yeah, I actually chuckled typing it....irony is pretty cool... David Fryer wrote: Okay, I am trying to stat up Morgan La Fey for my campaign and I am having a bit of trouble deciding how to make her stats work. I am not sure if I should use an abyssal bloodline sorcerer or a summoner specialist wizard? Both could fit and offer their own unique advantages. I am primarily using the way she is portayed in Marvel Comics as a guide where she always has a few demonic minions hanging about. What about an actual Summoner from the upcoming Advanced Player's Guide? It seems to fit the bill well and would give her a good primary demon.Human Cleric/Ordained Champion Tyr who pretended that a birth defect that left him with pointy ears was proof of his elven lineage.....mannerisms of Archibald Asparagas from the Veggie Tales series. Everything he said was "a message from Lord Tyr". A dwarven Duskblade who was working towards starting a casino with mannerisms of Joe Pesci from Casino. "Hey! Yeah, you. You mudderfooker!"....he was fun. Laurefindel wrote:
Crazy talk! You are gonna get in trouble for questioning his methods now.... I wasn't saying that you should use the magic item pricing as a guide. I was stating that per magic item pricing, a +1 stat boost would be equal to a +3% to fortification. So a -1 perception would offset a +3% to fortification. So why would I ever even consider taking a -3 perception penalty in exchange for 4% fortification? -3 perception should entail an equal (or close to) exchange, or a +9% to fortification. And on that note I am done with your thread. You have decided to be condescending and belittling and I don't feel it was deserved in a thread where you asked for assistance, review and ideas.
If you can't take advise or minor critiquing, don't ask for it. Just do whatever you want and use it in your game.
Basically fortification, if broken down turns into 500gp per 3% chance (roughly). Skills break down to +1 per 500gp. If I am giving up 1 skill point I would expect at least a 3% fortification if not a smidge more. That's what I base it on.
That's where I am coming from on this. Eyolf The Wild Commoner wrote:
A -1 to every perception check, all the time(a bunch of times a game session), or the chance to, maybe once a game session, have a 1 or 2 % chance to negate a crit.....that's a much bigger negative than the positive. The positive most likely will never be a factor in the character's career. That's my reasoning. Just an opinion but if you don't like it then don't use it. It's all good and I still think you are doing some cool stuff here. James Keegan wrote: Best of luck, Fakey. My older sister's been out of work for a while now, since they closed down Nickelodeon magazine. On the plus side, she's starting to get more interviews than last year, so maybe things will start picking up in your area as well. That's the thing that is bothering me....tons of applications, resumes submitted, me following up personally with the hirer to thank them for the opportunity to be considered for work and NOT ONE SINGLE CALLBACK! I know I am qualified if not over-qualified for most of these positions and they are posting that help is wanted so why not even a call to set up an interview? I rock at interviews. I've gotten jobs with too little experience based on my interviews. I just don't understand what is turning people off to my submissions. I am fully flexible with salary, willing to work just about any hours, I have more experience than they are looking for usually....the only thing I can think of is that I have a gap in my employment because I took off to raise kids. I also think employer expectations are ridiculous lately. I applied at a warehouse distribution center(5 Below) and they wanted me to take a huge test, have a background check done, drug screening, clean license(to work in a warehouse?) and other stuff....for a $9/hr job! WTF?!?! Really? I fit all the criteria so that isn't an issue, but I just found that employer attitude to be ridiculous.Anyway,...soldiering on..... Happy B-day to my lil' girl. Turning 7 and making the world a better place... I love the Shield Evasion thing.
I could also see expanding this to include mantles that protect the neck and back of the head and maybe some bone or wood reinforced leather/cloth caps and hoods. Overall I like the premise and would love to see it refined a bit. LilithsThrall wrote:
He is probably talking about the Unearthed Arcana alternate class features that take the regular classes and move around abilities a bit to create a slightly different result. For example, the Battle Sorcerer is a regular sorcerer that instead has a higher HD, cleric's BAB, one martial weapon proficiency, and essentially Armored Mage:light in exchange for having one less spell slot and one less spell known per spell level.There is also the Simple Sorcerer Variant that allows the sorcerer to exchange his familiar for an animal companion as a druid using half his levels. D20 SRD Variant Classes link. I really hope we see some of this stuff, they really added to the 3.5 game and had a ton of flexibility. Beorn the Bear wrote:
Duskblade is the best gish class out there. Not over-powered, not under-powered, always something to do and always able to contribute. I've played 2 or 3 so far and my experience is that this is a really good class. I love them. As a DM I also love them. They are a solid class. I love them. Maybe a tiny bit weak for levels 1-3 then they are solid all the way. One of the best designed classes IMO of 3.5.Twowlves wrote:
And people became subscribers based on that and the other stuff..... voska66 wrote:
Awesome idea, from what looks like an awesome DM. I will be stealing this! @Steve Tindall- Yeah, the worst part of applying for so many different fields is maintaining 4-5 different resumes, each highlighting the different skill-sets necessary for that field. Your other suggestions will be looked into later today after I hit the Temp Agency to test for another field of work to broaden their search parameters for me.
LilithsThrall wrote:
He's not trying to one shot the BBEG, he is doing save or suck spells. Stuff that reduces the BBEG's effectiveness so he is easier to take down and he said he is targeting the bad saves of the guy. It's OK to not have that work the majority of the time because baddies do have some good saves most of the time but it's not OK for it to never work. Targeting bad saves he should get the effect off at least 25% of the time if not more like 50%. This guy is being made fun of by his other group members for being so ineffectual in BBEG combat and is not having fun playing because he isn't seeing results. That is bad DMing. Absee wrote:
There are ways to fudge combat without fudging rolls. The BBEG could act over-confidently and place himself in a slightly bad position, the DM can adjust hit points and damage modifiers on the fly if combat is getting really hairy for the PCs, and sometimes an occasional PC death can be a great part of the story and a wonderful roleplaying experience. Also a great DM can decide to give the party "fate points" or something to avert accidental party member deaths.A great DM doesn't make a player hit the messageboards with wishes of "If only my PC could shine". 0gre wrote:
This is how I DM also. It isn't attractive to me as a DM or a player to have someone's class skill, action, item, or ability suddenly not work because I don't feel that combat or whatever was exciting enough. It's about mutual trust and the OP doesn't have trust in his DM.I read this thread and I hear the OP saying that his DM is great besides this one thing....I disagree. He is NOT a good DM. A good DM knows that the player's actions are determining how the story is told and he only provides the outlines of that story along with descriptions.
Mothman wrote:
Yup, couldn't quite get the name to form in my brain(the same reason I didn't attempt to spell Ms. Weaver's first name;P) and didn't feel like goggling it. He is a really good actor, as were most of the actors-even the minor ones. The only one I really didn't like was the head marine. I thought he was too over-the-top.
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