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Organized Play Member. 14 posts (15 including aliases). No reviews. No lists. No wishlists. 11 Organized Play characters. 1 alias.


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And there is my hold up. What would she do? Nurse him back to health from -7 hp? Leave him outside for the wolves? He rolled a 0 to improve her attitude. She really really hates this guy.


I guess it really depends on how the PC encounter goes...


Would she hold him for ransom?

The player has another character he wouldn't mind playing... so I was kind of leaning towards skinning him for a new scarecrow because it won't cause any OOC grief. I think I'd allow there to be enough original parts for a resurrection spell in the future if wanted.

Creating a golem takes a lot of time, and the party will be back next session to try and negotiate for his return. Maybe she'll bury his corpse in the floor of her hut and pretend like she doesn't know what the party is talking about. She could potentially repel them in battle a second time, fleeing if necessary. She'll return to reclaim her land after a few months, when the heat has died down.


Let me start with the setup. I am running Kingmaker with 3 of my friends, and we've just started RRR. One of them couldn't make it to the last session, and the other two decided to explore a hex or two while he was gone. They ended up exploring the mud hut hex with the Old Beldame.

Party makeup: Wizard/Monk 4, Fighter 4, Mikmek (npc ranger 2) and a captured Mite (No class levels)

When they approached the fence, they refused to ring the bell. The Monk had almost died during the nettles crossing encounter. Instead, he cast Detect Magic, revealing the Scarecrow to be magical. The Monk walked all the way around the fence line to the back side of the house, and hopped the fence. Then they all rolled initiative.

The Fighter got fascinated, and so the whole party had a hard time defeating the golem. They were all in bad shape when it finally went down.

Then they went in the house, to wait for whoever lived there.

The Old Beldame returned after a few hours with an attitude of Unfriendly. She demanded an answer for what may have happened. The Monk (Charisma mod of -1 and no ranks in diplomacy) Rolled a natural one, giving him a persuasion roll of 0. She turned hostile.

To be nice, I gave them a round to run like heck. The Monk cast Color Spray to try and buy everyone some time, but she made her save. Everyone ran after that, but the Monk had to wait for the next round before he could run. Unfortunately, he had a lower initiative roll and got blasted with a Burning Hands, taking him down.

We ended the session with the party running to try and get some help, and watching the Old Beldame drag the unconscious wiz/monk back into her house.

What would the Old Beldame do with him?


"One-Eyed Mike" is a self-proclaimed expert in all knowledge Mwengi and would love to explore the depths of the jungle heretofore only seen on a map. Though he has spent most of his days in cities and libraries, he is well-versed in the theoretical knowledge of the jungle and would love to test his mettle in the real thing. He boarded in Varisia and is now grateful to be close to his destination.

During idle time, he likes to leaf through his favorite survival book "Techniques of Jonwen Samhurst, Explorer" which he ensured was in his luggage before departure. Though he can acquit himself with a blade, he is at his best when assisting others through encouraging words and well-timed advice. During his studies, he also picked up some arcane knowledge that often comes in handy while traipsing through the wild.

He earned his nickname during his adolescent years while in school. His left eye was quickly weakening and he was diagnosed with a degenerative disease. In an effort to combat this, he wore a patch over his right eye to force his left eye to strengthen. His classmates were not sympathetic.

I'm planning on the Bard class with a focus on Knowledge and Acrobatics. Spellcasting is not going to be a high priority unless necessary for the group. Race is still up in the air, though I'm leaning towards half-elf.


I agree. I think it should say "Primary casting stat" as opposed to Wisdom.


Yeah, make sure to split the XP. Your characters will level very quickly if you don't.


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My most favorite example of this is the Coldfire Trilogy by C.S. Friedman.

A lot of it has to do with the consequences of humankind's subconscious thougts and fears being made manifest in the world, But it really hones in on the "Beliefs create reality" theme.


M P 433 wrote:
Lots of assumptions here

These assumptions are based on observations of my players and their characters. The Monk/Wizard's personal sense of justice and law will practically force him into the fray. The Sorcerer/Fighter is courting a manipulative woman, and will likely do anything she prompts him to. She is from a noble family and would be offended at the breach of protocol.

I do like the idea of CR1 warriors for cronies, though. It'd let him Cleave/Power Attack to good effect.

I'll have to look at the Carnival of Tears...


I'd like some advice. First, the facts:

In the Kingmaker game I'm running, we've just finished a year of kingdom building at the start of book 2. The final event roll of the year was "Visiting Celebrity" which I'd like to merge with the Founding Day Festival they have planned.

Previous to this Event roll, I had determined that the Visiting Celebrity (should it ever occur) would be a challenger to the General. He would come into town and challenge him to a duel. One problem I foresee with this is that the other 2 players will be bored while their General fights a duel.

So, I've decided to add in a couple of cronies that will jump into the ring once it's clear the challenger is losing, giving an opportunity for the other two to jump in too.

Now, the advice: I have yet to put together the challenger and the cronies.

My party consists of a 2H Fighter 4 who wields a masterwork Halberd with Cleave (the General in question), a wizard 2/monk 2 who refuses to use magic for direct damage, and an Infernal Bloodline Sorcerer 2/Fighter 2 who uses an aldori dueling sword with Weapon Finesse.

What builds would you put up against this group? I'd like to keep the encounter Martial instead of Magical.


I'm currently running a Kingmaker game, and the party is progressing quickly through character levels. I'd like them to follow the level progression outlines at the start of each AP book.

The character level chart has Slow, Med, and Fast tracks, but they're all based on changing the amount of XP needed for specific levels, not on the amount of XP gained.

This makes it very difficult to switch gears. They're all level 4 (9,000xp) and if I switch to the Slow progression, it will take way too long to hit 5th level (23,000xp).

I'd like to alter XP gain to slow down their progression rather than jump into a different XP progress bracket. I suppose I can just reduce XP awards by 25%, but I was wondering if anyone had looked into this issue in the past and what they did about it.

Has anyone made an XP gain chart that will fit my needs?


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I don't think it is unreasonable to allow a high-level rogue to squeeze through spaces that their head normally wouldn't allow.

I'd make it an extremely high DC or something, but I see it as compatible with "My wizard waggles his fingers, says the word Fart, and the house blows up"

The Rogue has the capacity for as much study of escape artistry as any wizard has for the arcane. Let's not restrict non-magical classes to non-fantastic feats.


I think it comes down to play style. It seems like the same people who dislike the monk also revere the wizard. I personally suck as a wizard, and would call him worthless as a class, while I adore the monk and he excels when I employ him.


Gnomes are dimensional travelers, not inter-planetary ones.