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Stone Giant

Fabius Maximus's page

914 posts (915 including aliases). No reviews. No lists. 1 wishlist. 1 alias.


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Well, there is foreshadowing at the end of the first adventure - in the form of a letter, in fact (although the one adressed is not very smart and kept it).

Maybe let them listen in to a discussion about a shady business deal and the council's rules about conducting illicit business in the city.

I had a barkeep open his mouth to wide and let the rumoured existance of the council slip. That was much later in the AP, though.

A letter? Let me quote Stringer Bell: "Bleep, is you taking notes on a criminal bleeping conspiracy? What the bleep is you thinking, man?"

Oberigo is too smart for that. I suggest letting one of the PCs overhear a conversation between two underlings.

Orfamay Quest wrote:
Fabius Maximus wrote:

I think you're both wrong. You should treat other people like you want to be treated by them.
So in your world, a masochist should go around randomly assaulting people?

Sure, if they are consenting adults.

Seriously, though, it's called the Golden Rule and is found in most major religions and philosophies in some form. There is also the Silver Rule ("One should not treat others in ways that one would not like to be treated") and the Platinum Rule ("You should do onto others as they would do on themselves"), which - admittedly - is what you said. I think neither can exist without the other and all three from a good foundation on how to communicate with other people.

You can also try to apply Kant's categorical imperative ("Act only according to that maxim whereby you can, at the same time, will that it should become a universal law."), although that one comes with a whole lot of philosophical baggage.

Orfamay Quest wrote:
Sissyl wrote:
Orfamay Quest wrote:

Treating everyone the same regardless of their social status is just as heinous as giving the same medical treatment to everyone regardless of their state of health.

This is about the best argument against having this kind of discussion at all. Seriously, if treating people the same is STILL racism, it is quite simply not something that can be avoided.
Have you considered treating people the way THEY want to be treated, instead of the way YOU feel they should be treated?

I think you're both wrong. You should treat other people like you want to be treated by them.

Pan wrote:
Werthead wrote:

A new factor has surfaced, however. The judge has delivered a preliminary warning that WB commissioning and writing a script before getting the film rights may itself constitute a breach of copyright, which would set an enormous legal precedent for all of Hollywood. It would mean that Marvel can't write a SPIDER-MAN script and keep it on file for rapid development should Sony lose their rights, for example. So suddenly this legal tussel has attracted a lot more attention.
Isnt that why they named the script Chainmail?

Maybe the name Chainmail is part of the license.

Kirth Gersen wrote:
Fabius Maximus wrote:
Do you consider The Onion a real news site, too?
Look at who the OP is, and then reconsider your question!

I didn't think he was that unhinged.

Do you consider The Onion a real news site, too?

You're talking about the wrong show. This ist the right one.

Shadowdweller wrote:
the secret fire wrote:
There is really very, very little resembling a D&D Bard in any actual mythology or even in "early" modern fantasy fiction (by that, I mean starting with the 1800's novels which sort of opened the genre and going through writers like Tolkien, Lewis and Le Guin). The class has always felt to me like a solution looking for a problem; it "fills a niche" that was never really there in the first place.
People: STOP making stuff up. Myth, legend, and early fiction are all thoroughly riddled with bards. If one takes even a cursory look. Vainamoinen, Thomas the Rhymer, Alan a-Dale, LUGH of Irish folklore, arguably Apollo and the Muses to some extent, Luthien from Tolkien and a good portion of Tolkien's conception of elven magic; heck, Illuvatar - the grand creator of Tolkien's world - created it through song; Lloyd Alexander's Prydain chronicles, Prospero from the Tempest via allegory, the 1001 Arabian nights...

I'd add Fergus of the Sweet/True Lips to the list. He appears in an adaption of the Fenian Cycle from the 15th century ("The Battle of the White Strand" or "Cath Finntrágha"). He literally helps people fight better by "praising" them.

I haven't been able to look closely at the classes, but here are my initial thoughts.

Arcanist: The concept is mildly interesting, but I don't know what niche it is supposed to fill.

Bloodrager: Again, I don't know what its niche is supposed to be.

Brawler: Some interesting abilities, but overall, the class seems to be mediocre. I prefer the Brawler archetype.

Hunter: Completely redundant.

Investigator: Interesting. I can see myself playing one.

Shaman: The best class in the book. I've never had much interest in playing a Druid, but always wanted to play a druid character. Now, I can. The spell list needs some work, though.

Skald: This is not a class, it's a Bard archetype. I might try it out, though.

Slayer: Should have been called Hunter. A good substitute for the Ranger for people who don't like spells (although we already have the Skirmisher archetype).

Swashbuckler: I'm not interested in playing one, but extending the grit mechanic to other classes is a good idea. I can see why other people would be interested in this.

Warpriest: Completely redundant. The Cleric already is a fighting priest and has an even more "fighty" archetype in the Crusader.

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Victor Zajic wrote:
Fabius Maximus wrote:
Victor Zajic wrote:

Goblins in Golarion are categorically adorable.

Until you have hobgoblins whip whole tribes of them into a frenzy, which results in the destruction of thousands of lives and lays waste to wide swaths of territory.

Which happened in the Goblinblood Wars.

But there's sooooo many of the cute little buggers!


Tell me that again when they start gnawing your legs off.

Victor Zajic wrote:

Goblins in Golarion are categorically adorable.

Until you have hobgoblins whip whole tribes of them into a frenzy, which results in the destruction of thousands of lives and lays waste to wide swaths of territory.

Which happened in the Goblinblood Wars.

Sissyl wrote:
Fabius Maximus wrote:

Blood is rather salty.

Lightminder wrote:
Only Islam successfully invaded it and stayed for any length of time.

That's because it is not - contrary to popular opinion, and much like communism - a system of government.

"You want me to pay what? And work for who? Sure. But first, let's play a game of hide and seek..."

Well... I always thought the Quran was pretty clear on how the government should work. YMMV.

Define "pretty clear" in context to Islam.

Sure, there are ideas about policital organization in there, but you find those in Marx' works, as well. That doesn't mean they contain a whole framework on which a state can be founded, like in Rousseau's The Social Contract, for example.

Thanks to both of you. I might try those. I take it the Bulleit's Bourbon is not very good, Kirth? ;)

It wasn't a hint of sweetness, though, but a rather cloying finish. Maybe I've been drinking to much Connemara lately to enjoy Bourbon.

I wish I had a system on which I could play that game.

Mortagon wrote:

Have you considered releasing a document updating the spell lists of the new classes in the ACG with the spells from Deep magic?

Well, you should already be able to use the Shaman spells for the Paizo class.

When I read through the spells, though, I not only noticed that the Witch got the short end of the stick again (the class doesn't even get Cursed Gift, which is frankly ridiculous), but found myself saying out loud: "How is that not a [insert class here] spell?" quite frequently. The overlap between Ranger and Elven Archer should be bigger, for example.

I know my GMs will be quite lenient if I want to use a spell that's not on my character's class list, but others might not be.

Kirth Gersen wrote:
Gruumash . wrote:
lately as I find drink it more as the air grows colder. But I think I will want to pick some up soon as the Fall is upon us.
That's VERY interesting to me, because I notice the opposite -- I crave bourbon a lot more during the cold months, and only really like Scotch in the summer and spring.

Speaking of Bourbon: I tried Elijah Craig a while ago and found it too sweet for my liking. It worked quite nicely in Highballs, though.

Are there any Bourbons that are not as sweet?

gurps wrote:

Here in germany, nobody talked about any satanic influence in gaming back in the early/mid 80s, when I started gaming. RPGs were VERY uncommon and you were usually the only one in town when you started gaming. It took two years before I found some other players who were not the ones I "recruited".

While my parents were suspicious about me "not stopping to play games though he grows up", they got used to it over the years, going from criticising to ignoring to accepting and to respecting in the following decades (I guess my enthusiasm and engagement in producing own rpgs, making money with it, organizing some CONs, helping some publishers, etc. helped them changing their mind).

I did NEVER stumbled over any religious b@+%#@*~ concerning my favorite past-time, though sometimes I would like to meet one of those fanatics (being a quite verbal-aggressive atheist ... this would be fun).

I never kept my hobby hidden - some people do but I really don't care what co-workers or friends think about it. Once in my life, I had a little weird experience when I had a new job - my new bosses asked me, if I like the new town where I moved into for the job, and if I already met some people. I told them, that I had the opportunity to get to know some other roleplayers in advance via an online message board ... some days later they entered my bureau looking quite frightened, backs to the wall, FAR away from me and asked "<name>, what exactly are you doing in your role playing games?" I told them that we sit around a table, experiencing a story together using dice and pen and paper (and chips and beer). "But" they asked "you are not going outside, wearing costumes?" No, I said, there are those who do, but we are just lazy pen & paper people ... then they told me what the sister of one of them had told them: She was just back from some years in the USA and had heard stories about cat-killing, devil-worshipping, cemetery-going roleplayers who do weird rituals and are dangerous.

… if they had heard this lie before my...

Well, there was a small scare going on in the media (in ZDF, I believe) regarding LARPs in the 90s, including devil worship and the like. When I told my parents about my interest in D&D, my mother got rather concerned because of that and send my father with me to the store to get my first gaming materials.

The bloody clerk steered my towards The Dark Eye, because D&D allegedly was "too complicated" for my young, teenage mind.

Aranna wrote:

Has anyone had good luck with online play? It occurred to me that we could all have our cake if we could find an online solution. The trouble I have had is the glacially slow pace of PbP and the impossible herding of cats (or players if you prefer) to committing to a set time in chat games. But maybe someone has had better luck and would share their secrets?

I did have some success. One of my fellow RL players ran an online campaign in the FR for a group of international friends. We made it through to the end (though the sequel fell apart).

The other games I tried didn't work. I guess the trick is to find players who don't think they are writing a novel. That means describing their character's thoughts in excruciating detail, so you have to wade through all that useless chaff to filter out what the characters are doing and saying.

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Belazoar wrote:

And ive been told i could not be a christian because i had long hair. By a preachers wife, in front of the rest of the youth group.

Does that mean that devil worship makes your hair grow? I may have to try that out.

Aranna wrote:

I have always wanted to run a planescape style game especially around the city of doors. I love reading old settings and I had a great deal of fun with Ravenloft and Dark Sun but no one seems to like the idea of Planescape around here. I mean to me it seems like you can do so much with such a wide open mix, the stories almost write themselves.

Me, too. I started relatively late with D&D and would want to try out Planescape, Dark Sun and Ravenloft. Alas, Planescape loses a lot in translation to another language and no one I know is interested in playing the other two.

I also own the Dresden Files RPG PDFs, which I didn't use to play it yet.

My group's not finished yet, but I'll bite.

1) 4. The unnecessarily huge amount of background information is scattered through the modules and contradicts itself frequently. You have to make a study out of it to get a clear picture of what's supposed to be going on. The maps are unusable as handouts and the layouts of the mayor's mansion as well as Walcourt look as if they were designed by Numerobis.

2) 4. The story is really disjointed and doesn't make much sense right from the start. Before I stopped following it (for the most part), my players got very frustrated at times. Take module 2 for example: The play itself is great. But the plan involving it to get into the mayor's party is much too complicated.

3) If you straighten out the plot, it's an 8. Unedited, it's a 5. You can find several good roleplaying opportunites, but the inevitable frustration among the players will lower their motivation to do so.

4) 6. There are a few very hard encounters for a standard party with PB 15 to be found, which could end in a TPK. It gets harder without a standard party, especially if there is no Cleric.

5) 4. Like Scaevola, I had to heavily modify the campaign, including changing the order of the module, dropping the last one and changing the plot. I may be dropping module 4, as well. (Which is a pity, because it looks to be the best of them all. Unfortunately, it doesn't fit well in the campaign.)
While Cot can be modified, it's a lot of work. You have to dig through a lot of chaff to get to the core of the matter before you can start cutting things.

I just read that Stone Brewing will set up a facility in Berlin soon. Can anyone comment on the quality of their beer?

Name: Ilomera
Race: Varisian
Classes/levels: Bard 8
Adventure: Mother of Flies
Location: The alley leading to Goren One-Ear's shop
Catalyst: Maglin and his merry band of council thugs
The Gory Details: Disclaimer: Yes, her level was a bit low for that encounter, but it's a party of 5. I also took two of the thugs away and reduced their fireball globes' damage by one die.

The whole thing was a mess of bad preparation and bad tactics from the start. The party noticed the ambush before it could start. They got hit by a few fireballs nonetheless, dispatched one thug quickly, incapacitated another and weakened a third. The party's wizard was injured pretty badly and used Greater Invisibility to hide, after which he struck at the attackers; the Druid wildshaped into a bird and resorted to aerial lightning strikes. The party's bruiser held his own against Kruthe, while the Wizard, Magus and Ilo dispatched the rest of the thugs. However, none of them could match Maglin's Stealth check result.
Weirdly enough, Ilo managed to succeed on the Fortitude save against Maglin's death attack. Unfortunately for her, I rolled almost maximum damage on his regular sneak attack, which she couldn't take after being weakened by the fireballs.
The bruiser took out Maglin and Kruthe shortly afterward, but it was too late for Ilo, who had bled out.

The party may be able to come up with the funds to get her raised, but they lack a cleric to go to, as they don't want to get involved with the church of Asmodeus.

Ross Byers wrote:
I though Space Orks just had a cockney accent.

I thought the inhabitants of Sigil spoke cockney.

Brom wrote:
ALSO, German is a rather rough dialect. I speak quite a lot because I lived there for 3 years.

Which German dialect would that be? They are pretty varied.

German is actually a very "open" sounding language, with regional dialects getting really soft (especially on the coast).

EDIT@Jeremias: I disagree that English is harsher than German. They are both pretty soft. If you want a harsh sounding language (and I don't mean this disparagingly), look to Arabic or Spanish.

But yeah: I find this whole idea rather silly, as well

Fair enough. Just don't say you weren't warned. ;)

Brom the Obnoxiously Awesome wrote:
Paladin of Baha-who? wrote:
There's a whole lot of national and ethnic stereotypes there...
No, its based on the sound of the language.
Brom wrote:
Orc: Czech or German (again, rough and gruff)

Yeah, right. I take it you only heard these languages in Hollywood movies? And yes, you should explain why Halflings supposedly speak Maori.

At least you didn't give Dwarves a Scottish accent...

Insain Dragoon wrote:

That's why you don't planar bind things that can come back to bite you. If someone planar bound an Ice Devil or a Genie then that'd be like kidnapping a noble and would call for serious repercussions.

Bargests, Chaos Beasts, Soul Eaters, Several Demons, several elementals, Qlipphophs, and some more are good examples of servants for Binding or fire and forget weapons as with Gate.

Planar Binding OT:
If one of my player's characters was dumb enough to summon Barghests, Demons or Qlippoth, there would be repercussions.

Using Soul Eaters already is a gamble, at best, because if they fail to kill a target, they return and attack their summoner. And elementals have superiors.

Jazzai Moonbreaker wrote:
Thanks and why is that? What is wrong with it?

The system is terribly clunky. I also doubt that you will find a game that won't use the "world" of Aventuria, where every climate and every fantasy trope is contained on a continent the size of Africa.

I don't really know how far Gangelt is from Cologne or Aachen, but there is a Pathfinder Society Venture Captain for that region.

This is the official forum for Pathfinder in Germany (and in German). I linked the Gamer Connection subforum directly. It could be you get lucky there.

As far as new systems go: Don't get suckered into trying The Dark Eye (Das Schwarze Auge). Trust me.

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The Infernal Syndrome, part 4 of Council of Thieves, should work well on its own, too.

The Death of Venice: How Venice Maintained Its Power, Until Forced to Commit Suicide

Opening Paragraph wrote:
OK, here’s the thing: the head of the Venetian state was called a Doge. It’s a regional spin on Dux (or Duke) but that’s beside the point, because you’ll all be picturing that f*****g dog anyway. For a time I despaired and judged you in advance, finding you lacking and basic. But then I remembered that Venetians also named part of their land army “The Dalmatian Guard,” and there’s only so much self-sabotage I’m willing to mitigate. So have your giggles, and hopefully they won’t derail the story — because this one’s kind of sad.

That is an excellent question.

leo1925 wrote:
Anorak wrote:
Disagree with the above. Are you sure you're not thinking the Worldwound ganbit?
I haven't read worldwound gambit yet (since i have read a lot of bad things about that book it's quite low on my reading list).

I consider The Worldwound Gambit the best PF Tales novel to date. YMMV.

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I half suspect that Nick gave Murphy one of the Coins (maybe Deirdre's) because of the dream Harry had and what his subconscious tells him later.

I also have been thinking for a long time now that Mac's the original Merlin.

Best line in the book: "You are a genuine Greek god. You're the Lord of the Underworld. named your dog Spot?"

JohnLocke wrote:

Hi everyone!

Until June 3rd, you can download Battlefield 3 for free via EA's Origin client. A bit of an older game (released 2011) but still worth playing, especially if it's free!

It's not free if Origin is included in the "deal".

Pan wrote:
on the lester/jerry thing, I think they are being very heavy handed with lester's motivations and treatment on the show. Jerry was a normal guy who had big dreams and took steps that quickly escalated out of his control in the film. Lester was bullied by a classmate, his wife, and even his brother in ridiculous proportions. The film did a good job of making Jerry a belivable character where as lester is more like a caricature of a person in the show. IMO

Unfortunately, there are persons like Lester in real life.

Stiehl9s wrote:
I wont disagree with that Fabius.

I just wanted to underscore their differences. Both Lester and Jerry are somewhat similar, as they are both what you could call "losers". However, I remember Jerry as being more erratic and sloppy in his mannerisms, while Lester is so tightly wound he'd explode if prodded in the wrong place.

Maybe I should rewatch the movie, though.

Stiehl9s wrote:
Im enjoying the show for the most part. My only gripe is that Lester seems to be a duplicate of Jerry (William H Macy from the movie) in regards to mannerisms and personality. Billy Bob is just too cool in this role.

Only that Jerry was a feckless fool, while Lester is a sociopath.

The 8th Dwarf wrote:
Ireland is not heavily forested. Nirmathas is Sherwood Forest. The Irish were not known as bowmen. The Welsh were the best bowmen the English had.

Ireland is not heavily forested now. It once was. But most of the wood went into ship-building.

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feytharn wrote:
Aranna wrote:
Sissyl wrote:
Won't everyone be surprised when that car causes the downfall of civilization? Poor guy was willing to fight for us... now there is no more hope... *pinches the last candle to extinguish the last point of light*

Hmmm... are you saying evil demons shaped as cars are being sold on the west coast? They should put THAT in the tourism guides.

Its probably more like car shaped demons being summoned in Bavarian car factories...

The driving habits of their owner sure are fiendish.

I'll stay with Pathfinder. Me and the people in my group own a sizeable collection of 3.5 and PF material. We don't need another High Fantasy RPG system.

Major_Blackhart wrote:
There's also the Black Eagles of Lord Arnefax of Lambreth

By the gods! SIX years!

roll4initiative wrote:
I have a barbarian based on the Maori warriors of New Zealand. Been trying to find a Golarion match for that. Boomerangs are in the rules.

The Bonuwat people in Garund struck me as a rough equivalent of the Samoan people.

It's simply fantastic.

Sara Marie wrote:
robot chris: dip in glue and cover in glitter and seal

Is it a whole seal or do you chop it up first? I'm just asking because all the honking will probably get on my nerves after a while.

shadowkras wrote:

Bears wont destroy the universe though.

Bears wont eat other bears, they might even become friendly of other wild animals, there are cases of bears walking side by side with people without attacking them.

I dont think Azathoth can be that friendly if he wanted to.

Please, dont take the "idiot god" term too literally, he isnt mindless.

As an example:
Lemures are completely mindless and still evil to core.

Lemures and other evil outsiders are made from evil souls. They are evil incarnate. Azatoth isn't. He just exists.

And remember: Destruction can also be a good thing. Take forest fires, for example.

Which version are you using? Mine is 29.0.1. Most of my add-ons worked fine after the last update.

The missing title bar is weird and I got the add-on bar back with an add-on.

Hi James,

I've got another question about nascent demon lords. Under the obediences listed for Sithhud, Treerazer and Yamasoth, there are no profane boni mentioned, only the boons. Is that intentional?

I ask because it looks like an oversight. It's weird that they wouldn't grant the most fundamental bonus for an obedience. They are also the last three nascent demon lords in that chapter.

James Jacobs wrote:
Fabius Maximus wrote:

Hi James,

I just stumbled over Izyagna's entry in "Lords of Chaos". Her obedience lists as benefit "Gain a +4 profane bonus on saves against charm effects". Given that her area of influence is swarms and you have to meditate inside an ant swarm to get that benefit, shouldn't it be swarm effects?

Nope. She's also a demigod of angry mobs, remember, and thus of mob mentality and hiveminds. The fact that you gain a bonus against charms is because when you worship her to that extent, you have multiple additional fragments and minds and personalities in your head that make it more difficult to charm you as a whole. In effect, the ants you meditated among are bolstering your mind by giving it a sort of hivemind effect against being controlled via charm.

She offers no special defenses against swarms. If you can't meditate in an ant swarm on your own, you're doing it wrong and should worship another god, in other words! :-P

Thanks. That does make sense.

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