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Quinn

Fabius Maximus's page

1,132 posts (1,133 including aliases). No reviews. No lists. 1 wishlist. 1 alias.


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Dotted and bookmarked for further reference.

Thanks for all the work.


Thanks, Painlord. I was under the impression that Oban was an Islay scotch, hence my question. Obviously, I was mislead.


@Serisan, another option may be the Automatic Bonus Progression system from PF Unchained without cutting WBL.


How does the Oban 14 compare to the Lagavulin 16 in terms of taste? The Lagavulin was the first peated scotch I tried (after only drinking Connemara before) and it was pretty overwhelming at first.


3 people marked this as a favorite.
Aranna wrote:
We CANNOT afford to keep marginalizing one group to help another.

No.

We cannot afford to tell a privileged group in society that they are being marginalised just because they are slowly losing said privilege.


If the Zils would have need to fight someone, they'd have elemental binding, magewrights with wands and their mastery of deception as well as illusion magic. It's what served them well against the Dhakaani.

Gnomes are subtle. Guns are crude and loud. The Trust especially would not use them, because its agents rely on being unobstrusive.


Quark Blast wrote:


As to casting for the live action GitS;
1) the Japanese fans are happy with it OR they don't care
2) the Japanese "holding company" supports the live action movie and casting in every way
3) the manga and anime creators are all happy with it
4) when Sam Yoshiba, at Kodansha's Tokyo headquarters, says ScarJo "...has the cyberpunk feel. And we never imagined it would be a Japanese actress in the first place."

In addition to what GreyWolfLord has posted and what I have seen after looking around a bit on the Web, points 2 - 4 really are invalid. The Japanese production company and the creators need the movie to succeed. Do you really think they would express any negative opinions, even if they weren't Japanese?


1 person marked this as a favorite.
Kobold Cleaver wrote:
Fabius Maximus wrote:
Kobold Cleaver wrote:

Fairy tales are f$%$in' full of dismembered monsters.

They are, but mostly in small doses, in a poetic justice sort of way. They are also stories to be read. You wouldn't show stuff like that to a child.

I never said the movie is like a kids' story. I said the book was, and the first movie captured that better than the rest.

You did. My apologies.


Kobold Cleaver wrote:

Fairy tales are f$%$in' full of dismembered monsters.

They are, but mostly in small doses, in a poetic justice sort of way. They are also stories to be read. You wouldn't show stuff like that to a child.

The silliness in the first Hobbit movie really doesn't mesh well with the violence.


Kobold Cleaver wrote:

The Hobbit is very different in style and atmosphere from Lord of the Rings. It was always a much less serious story—and a story for kids, not just adults and kids who like etymology. Jackson's greatest mistake was in forgetting that in the next two movies. Also, in making two more movies at all, but that wasn't his call.

The posh goblin king? That fit the tone The Hobbit should have had all the way through. Same with the Pirates of the Caribbean-style chase scene. Remember, in the original story, the dwarves were just a step above comic relief—the bumbling, slightly cowardly lot who Bilbo pretty much carries through the "campaign". They were still fairly likable and respectable, but The Hobbit always presented itself as a bit comedic. Jackson was right to mimic that.

Oh, yes! Those are totally movies for kids: dismembered goblins, people being burned and crushed and let's not forget almost an hour of wholesale slaughter at the end of the trilogy.

The tone is all over the place.


Kobold Cleaver wrote:
And remember, guys, I don't exactly love the Hobbit movies. But the first one has the right tone. Remember the singing goblin king? Remember the stoner with the rabbit sled? The wacky chase out of the goblin tunnels? That's pretty damn D&D. Hell, describing it, two out of three of those sound like they come right out of Burnt Offerings. ;P

The goblin sequence is bad in my opinion. I know what Jackson wanted to show, but the execution is too smooth. It feels studied; at no point you get the impression that the group is in any danger. Compared to the Moria sequence, there is no tension.

And the goblin king speaking with a posh English accent was utter b*~~$@%#.


1 person marked this as a favorite.

Congratulations!

Also, if you buy a ring, don't buy a diamond. They are basically worthless. Required viewing (Contains colourful language).


1 person marked this as a favorite.

Never make eye contact.


1 person marked this as a favorite.

Council of Thieves: Bratty tiefling youth with granddaddy issues murders and/or dooms his immediate family while throwing a whole city into chaos.


I recently saw it. I felt there was a decent fantasy movie buried somewhere beneath all the dodgy CGI and the Warcraft trappings.


EltonJ wrote:
So I'm going to make an archetype for the gunslinger called the "wandslinger." The wandslinger pulls out wands and blasts enemies in his way. The skill additions are Use Magical Device and Knowledge (arcana).

Like the Cannith Wand Adept PrC?


The description of Citadel Demain mentions a "Galless Wall". Can anybody explain what that is supposed to mean? I doubt it has anything to do with Wales or with the galeass type of galley.


1 person marked this as a favorite.
doc roc wrote:

People have very short memories regarding disasters.... the ultimate proof being US gun policy vs seemingly constant shootings at schools

Nuclear will win out

What is going to do nuclear power in is not the disasters, but that it is forbiddingly expensive.


Zonugal wrote:
Fabius Maximus wrote:

Swashbuckler? Absolutely.

I'm not so sure about firearms. Since Artificers can produce magic items cheaper than usual, there is no need for firearms on Eberron.

They'd be useful for anyone venturing into an area like the Mournland.

Why? Healing spells don't work there. All other magic is fine.


Swashbuckler? Absolutely.

I'm not so sure about firearms. Since Artificers can produce magic items cheaper than usual, there is no need for firearms on Eberron.


Terevalis Unctio of House Mysti wrote:
Depends on the world that you are playing in, for example, in Dragonlance, wizards who pass the Test of High Sorcery tend to wear the color of the Order, at least on formal occassions.

Aren't they required to wear their order's colours?


1 person marked this as a favorite.
Sissyl wrote:
Then... the key is that someone gets the right to define the other's "offended card" as "given in bad faith". The one with the most popular support gets to determine that, as in all purely subjective situations. And the one with that support gets to decide in every instance whether to allow a discussion to continue. Right?

I'm not sure what you're saying.

The whole thing is a balancing act. Everbody gets offended sometimes. Articulating this should not be met with distrust first hand (which would take the argument in bad faith), especially if the offended party explains why they feel that way - which is a good idea, but not always possible, depending in which the state the person is. The "key" is not to look for the fault in others, but rather to consider what you did before you start accusing someone else of wrongdoing, openly or not.

There may be times when someone uses being offended to "win" the discussion (which is a silly concept altogether, but not entirely avoidable, I guess), not or only vaguely explaining why they were offended. In that case, I would still try to give them the benefit of the doubt and rephrase my argument once. If the other side still insists on dying on that particular hill, withdrawing is the best option, because there is nothing to be gained anymore. They may think they have won, but you didn't concede anything, and "winning" is meaningless in this case, anyway.

OTOH, I'm bad at following my own advice and as a result, I rarely get into arguments on these boards - or anywhere - anymore.


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WormysQueue wrote:
Quote:
You may be careful about how you frame your opinion, but that is still coloured by how you are generally used to argue a point.

I totally get that which is why I'm not adversed to explain myself once again if I get the feeling that I transferred my opinion the wrong way. I'm also not generally averse to apologize if I unintentionally hurt someone's feelings about something.

So I'm not generally against James' suggestions how to handle forum stuff.Still, living in a country where only recently feminists claimed that if a woman claims to have been sexually harassed, this claim alone is sufficient as proof (in a case where the court eventually rightfully decided said claim to be untrue) and where, on the other hand, the society tends to think that gender equality has already been reached when it has clearly not and people get offended just by women (or men) pointing that fact out, I'm not too fond of the thought that only the receiver of an alleged offense may decide if it really is an offense.

That would most surely eventually lead to a severe impediment of free speech, because as soon as I don't like what you say, I can play the offense card, and you can do nothing about it.

I don't agree with you on the sexual harrassment issue, but that is not the subject of this thread.

If you think someone is playing the "offended card", you might try to rephrase your previous statement. If the same happens again, you disengage because the discussion is over. However, if someone is really offended by what you said, you don't get to decide whether that is justified or not. People have different thresholds of what they find acceptable.

The matter here, I believe, is whether one takes an argument in good faith or not. Thinking another person is playing the above mentioned card could be just taking the person's argument in bad faith.

I also think everybody should remember the wise words of Raylan Givens (apologies for the swearing): "If you run into an a&!&+~% in the morning, you ran into an a!~$$%@. If you run into a@*~*+~s all day, you're the a%$$%+*."


WormysQueue wrote:
Steve Geddes wrote:
Cheers. I don't think I've ever seen that happen - I can see it's a theoretical possibility, but I've never seen anyone claim offense where I didn't really believe they were offended.

Oh, I've had pointed out to me more than once that sometimes my posts are felt as being offensive when the only thing I try to do is to be as concise and exact as possible. And when I asked what exactly I had done wrong, the only answer was that the offended people got the vibe from my post that I was too convinced that I was right.

Which is why I normally try to be extra careful not to speak in absolutes but that (and other things happening here in Germany) is also why I don't share JJ's sentiment that only the people feeling offended have the right to define what's an offense and what's not. Because I see some of them use this on a daily basis to try and shut you down.

Quote:
I think this is excellent advice. If there's nobody replying to the "fake offendee" then I think the tactic will be pretty transparent.
Problem being that now the "fake offendee" might feel offended by getting ignored by you. :) Still, probably the best thing one can do.

You have to remind yourself that we are more used to tell others our opinion in a straightforward manner in Germany, while that is not so much the case in Anglo-Saxon societies, for example. We might have better mechanisms to deal with direct confrontation.

You may be careful about how you frame your opinion, but that is still coloured by how you are generally used to argue a point.


Apraham Lincoln wrote:
Nice handy list of stuff and that fits in a Handy Haversack

That is indeed very convenient.


A Bag of Holding or similar magical container. We usually notice when it comes to determine who is going to carry all the loot.


Rakshaka wrote:

It can't be avoided, its literally at the beginning of the dungeon. Unfortunately, what is written in the module is exactly how your DM ran it; I called it the Room of Infinite Shadows, because as written, there was no upper limit to the number of shadows that could come out of the mirror/obelisk. The only change is that I remember it being a mirror, not a monolith, but otherwise, yeah, your DM ran it as printed.

Out of an otherwise outstanding module, this is the one problem encounter that has made a few DMs scratch their heads. [Can we just farm shadows for experience??]

Rakshaka, I think he's talking about the

Spoiler:
dead Kyton that serves as a power conduit for the Nessian Spiral.

Urath DM wrote:
James Jacobs wrote:
Zaister wrote:
It seems the Divine Fighting Technique feat in this book is slightly different from the one from Weapon Master's Handbook. I wonder if this intentional, and which version should actually be used?
It's intentional. They are similar things, but not identical things. Use the version attached to the book from which you took the technique.

That's.... really REALLY bad for people trying to program this for tools like HeroLab (or any VTT that maintains your character for you, etc.).

If they are intended to be "similar but not identical", then they should have different names, not the same name. Precedent says that a new version of a Feat of the same name replaces the prior version.

Computers are really REALLY bad with "this means A sometimes, and B other times". And so are (we) programmers. :)

People in general a really bad with that.


Alexander Augunas wrote:
CBDunkerson wrote:
Alexander Augunas wrote:
Its time for everyone's favorite game—"Guess what Alex Augunas wrote in Divine Anthology!"
Some (e.g. Desnan) or all of the divine fighting styles.

1 of 2 sections guessed!

I did some (but not all) of the Divine Fighting Techniques. I didn't do Sarenrae (there wasn't space in my turnover for Sarenrae despite my pleaing, so I'm tickled pink that the developer found a way to include the Dawnflower).

[...]

If you don't mind me asking: why was the Divine Fighting Technique feat changed?


It seems like your GM made some modifications to the device. As per the book, it is a somewhat challenging, but optional, encounter.

My player took a good look at it from a distance and decided that they didn't want to mess with the thing.


I think I stumbled over another glitch: The benefit and the completion benefit of the Puppet Master story feat are the same.


Eric Hinkle wrote:
I got the book and I like it, but I would like to ask if game information for the Stateless Agent drawback or Heir to Corruption trait has been listed anywhere. Neither are described in the book itself though they're both listed for sample backgrounds on page 5.

I would like to know this as well.


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Advice re Twinings: only drink their product if you live in the UK or maybe Ireland. The company's export teas are dreck. (If you are in Ireland, there are much better teas available, notably by Lyons and Bewley's.)

I also would stay away from anything called "Irish Breakfast" in the beginning. That stuff usually is pretty strong.

I would recommend starting with a Darjeeling. It's the mildest sort of black tea. If you don't like the grassy taste, move on to Ceylon. And don't go for the cheap stuff.


For the uninitiated, the Lagavulin 16 is quite an assault on the taste buds, though.


Soos, Handyman of Mystery wrote:
I'm pretty sure the mailman is a Werewolf.

There only is one mailman.


Squiggit wrote:
Fabius Maximus wrote:


If you want non-magical martial characters to have quasi-magical abilities, there are games for that. Pathfinder is not one of them (if you count out certain 3pp books).

But that's clearly not true. You cite an example of that being incorrect literally in your next line. Throw in other examples (like HP and saves and evasion and so on) and it's very obviously not the case even by default. Martials, past low levels, exist far beyond the realm of realism. If you want to call that quasi-magical, that's fine, but it is what it is.

It's like some people think "extraordinary" is supposed to mean extra ordinary.

There is a difference between abstractions like HP and abilities that enable non-magical classes to do the same things as magic-users. A certain level of reality-bending is expected in heroic fantasy. Putting magic-users and non-magic characters on the same level, however, has been tried and it was a failure.


I'm going to regret getting involved, but here goes nothing:

Derklord wrote:
@Goblin_Priest: Martials that don't break the laws of physics have no reason to exist in a world of widely aviable, safe, and reliable magic. If you don't like that, don't play Pathfinder.

Magic in Golarion is neither widely available, nor is it altogether safe.

If you want non-magical martial characters to have quasi-magical abilities, there are games for that. Pathfinder is not one of them (if you count out certain 3pp books).

And yes, Ricochet Toss is pretty silly.


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kyrt-ryder wrote:
Bluenose wrote:
Steve Geddes wrote:
I think I do this to a large extent. I'm going to claim that it is okay to prejudge erroneously in this way - in my case, I'm happy to concede that there's a high risk of error due to ignorance. I'm not aware of the differences between various kinds of 'asian animation styles' (I didn't even really know there were multiple styles until stumbling over threads like this. I've always just assumed that "Japanese animation is too over-the-top for my tastes").
Anime is just the medium, in which there's a lot of different genres. I recommend Moribito (I always recommend Moribito) for a well made 'anime warrior' series. Or Slayers, which is over the top comedy action. Or Ghost in the Shell, cyberpunk classic.
If fantasy is the goal but you want more grit less magic, the original Berserk series comes highly recommended. Now with a mixed reviews cgi followup.

If somebody wants to try the original Berzerk, I suggest to start with the second episode. The first one has next to nothing to do with the rest of the series and you might expect something very different after watching it.


I'm Hiding In Your Closet wrote:
Thank you - how do I install it properly?

I have no bloody clue. It's been years since I've played the game and then only incompletely, because it's so badly optimised.


I'm Hiding In Your Closet wrote:
It doesn't seem to have what I'm looking for - I just want the official updates put out by the company that made the game. The auto-updater doesn't seem to be able to find them anymore.

I seem to have found them: Neverwintervault.org, although you might have to fiddle around with the search parameters at the top.


I'm Hiding In Your Closet wrote:
Anyone else?

Have you tried Nexusmods?


2 people marked this as a favorite.
Drahliana Moonrunner wrote:
Air0r wrote:

What makes it sci-fi? Besides it's name.

Outside of naming convention everything psionics DOES is what magic does, but using a point system and focus mechanic instead of a slot system.

Names are not a trivial consideration. But consider where the term was first used... Fringe science, Pulp sci-fi magazines, and comic books. Mention psionics to any number of people and those who don't give you blank stares will probably give you back either X-Men, Scanners, or the Power of Matthew Star, assuming they don't go all New Age and crystal pyramid on you.

And then of course there's the official Wiki Dictionary definition:

Psionics is the study of paranormal phenomena in relation to the application of electronics. The term comes from psi ('psyche') and the -onics from electronics (machine). It is closely related to the field of radionics. There is no scientific evidence that psionic abilities exist.

Psychic powers however pretty much date back to Victorian literature and gypsy lore.

That may all be true. However, nothing in D&D or Dreamscarred's Pathfinder psionics deals with electronics (although you could say that since brains run on electricity, they are biological machines).

There also is a significant overlap between D&D/Dreamscarred psionics and Paizo's psychic spellcasting in overall methods as well as in powers.


Hama wrote:
I couldn't care less about some random nobodies inside the ship, honestly.

If they are the protagonists of the show, their portrayal is neither random nor are they nobodies.

It certainly does make more sense to have them do the jobs instead of showing the main commanding officers and the bridge crew going on away missions.


Duiker wrote:

Anywhere but Varisia, the end of the world seems to try to happen there every three years. Cursed to live in interesting times and all that...

It's kind of a fantasy Heisenberg principle. Knowing about a place means that bad things happen there, so the nicest place to live is going to be one you know nothing about.

Sarusan, then.


8 people marked this as a favorite.

I think it goes back to some BS race theory from the 19th century.


Thanks. I'll put it on my list.


This is relevant to my interests, but sounds like young adult fiction, which I'm generally not a fan of (anymore).


You want to make sure people remember your face? Give them too much money for too little in return.


Kobold Cleaver wrote:

I'm kind of sad the base races are all on the way out except boring old humans. Mainly just because of gnomes, though. I think gnomes, those eccentric fey constantly a desaturation away from insanity and death, would be a lot of fun in space. I hope they still exist as a rarer species.

What I don't want to see, Pt. 1:

Giffs.

Scros.


Werthead wrote:

Clearly we disagree on the issue, so rather than carry on with that dead end, I'll drop that there.

For those who may be interested, here's a selection of other reviews of the series:

Help me out here. Is that what you call an appeal to authority?

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