Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Stone Giant

Fabius Maximus's page

1,015 posts (1,016 including aliases). No reviews. No lists. 1 wishlist. 1 alias.


RSS

1 to 50 of 1,015 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

John Kretzer wrote:

The guy who wrote Wrath of the Titans is writing it...so I don't have much faith in this being good. So with the history behind this...I am keeping my expectations low.

He also wrote a few episodes for The Walking Dead and the surprisingly good Mob City.


Mine are gone as well.


Rynjin wrote:

Watched about 6 episodes of Killjoys, and enjoying it.

Watched the pilot of Dark Matter and found it mind numbingly f@#@ing dull, so I saw no reason to continue.

I'd suggest you pick it up again, if possible. Dark Matter surprised me with how complex the charaters turned out to be.


JoelF847 wrote:
I'm concerned that the writer doesn't appear to have a strong background with D&D or RPGs. Any word on anyone from WOTC who's involved in story approval? does WOTC even have any creative approval this time around?

That is actually a good thing. The writer only needs to know the setting and tell a good story using it.


Trace Coburn wrote:


On the novels front, I’ll second magnuskn on one particular recommendation: if you can find a copy of Wolves on the Border, DO IT. It’s arguably the old-school BattleTech novel. The tone, atmosphere, and character dynamics are a perfect representation of the Inner Sphere — most especially the Draconis Combine — in the years leading up to the Fourth Succession War.

I agree about 'Wolves on the Border'. Charrette is pretty much the only good author of the BT novel line (Stackpole is merely midling), although 'Heir to the Dragon' is a bit of a mess.

As for the general storyline, I'm what you might call an ultra-grognard. I didn't even much like the introduction of the Clans.


I will take a look at the series, but I'm rather pessimistic. I remember reading the first Shannara trilogy, then letting them collect dust in some forgotten corner of my room, until I threw them away years later. (For comparison's sake, I still have my old David Eddings paperbacks, in case the fancy strikes me to read them again, and those are pretty bad.)

Simon Legrande wrote:
New Zealand again? That's just silly, although I suppose it's probably cheaper than filming in the US.

It is, because New Zealand has a lot of different landscapes relatively close together.


Aranna wrote:
Fabius Maximus wrote:
I encourage everyone to try and find the Swedish original called Äkta Människor (Real Humans).

Ok I found it... but should I get it or will it spoil the current show?

Also it only lasted 2 seasons, did you hear why?

I'm pretty sure the remake will have the same plot. And apparently, SVT had problems funding a third season.


I encourage everyone to try and find the Swedish original called Äkta Människor (Real Humans).


archmagi1 wrote:

I don't know. He's been credited in all 3 episodes according to IMDB (unreliable), so I'm guessing a background henchman for Frank. This guys is playing him and I'm not recognizing him from anything.

EDIT: one of frank's Thugs. LINK

I know. I was trying to point out how inept this season's writing is up to this point. How are we supposed to relate to Frank's exasparetion about the death a character whose name wasn't even mentioned in the show?


I don't. The only good thing about it is the photography, which does a lot with little material. Caity Lotz is the only actor in this mess that does a decent job.

The plot does not make sense and is full of tropes with which other sources did better work, including the morally conflicted scientist, his EVIL boss and the childlike robot.


Who the hell was Stan?


Why am I only seeing this now? Congratulations, Creighton.


2 people marked this as a favorite.
Dragon78 wrote:
Do you have any intention of getting the Inner Sea Races hardcover? If so then don't bother getting the Gnomes of Golarion, the ISR will have reprinted and updated info on Gnomes and a lot of other races.

Not experiencing GoG's colour scheme would be a shame, though.


1 person marked this as a favorite.

Another reason could be that a lot of the operas are written and performed in Azlanti


1 person marked this as a favorite.
theblackteagamer wrote:

So let me just ask this straight up...

Did anyone else first get into drinking tea by ordering "Tea, Earl Grey, hot"? Or was that just me?

It wasn't just you, though I didn't use that phrase.


1 person marked this as a favorite.
thegreenteagamer wrote:
Pan wrote:
I usually go unsweetened, but occasionally I use lemon and/or honey. Honey is way better than sugar or artificial sweeteners.

Stevia's actually natural, even though it's zero calorie.

I do enjoy honey or agave, too, though it can distract from the flavor of the tea withtoo much.

I tried stevia and got the same result as with artificial sweeteners: both negate the tea's aroma too much and leave a dry feeling in my mouth. I put honey in my tea, depending on the sort, which adds to the flavour, in my opinion (oddly enough, I can enjoy coffee without any sweetener).


Tea bags are weird. You can find good tea in bags, especially when you're on the British Isles, but it's pretty rare in continental Europe. The tea in most of them leaves a dry feeling in my throat.

I prefer loose tea and it has to be strong. Assam and Ceylon mostly, although my store offers a strong Kenian sort and a delicious Java OP Superior. My everyday tea is "Ostfriesentee" (East Frisian Tea), which is a very strong blend of a minimum of 10 different sorts.

I also like flavoured sorts of the non-fruit variety (except for orange flavour); my favourite being Earl Grey.

As for brands, Lipton and Tetley's are obviously crap and I feel that Twinnings is only acceptable when you can get the non-export stuff. Bünting produces quite a few decent to very good teas, as do Lyons and Bewleys.


2 people marked this as a favorite.
Mythic JMD031 wrote:
Sword-chucks

Yo.


This Crowe?


Dot.


You could use the Arodenama (look at part six of the AP for a map) or one of the temples to Aroden or Asmodeus in Rego Sacero.


The Kithangian. A CR 9 Demon that almost wiped a party of five level 9 PCs. Granted, the SC are not particularly optimized and lacked a Paladin or a Cleric. Still, they should have not have had so many problems with that thing.


BigNorseWolf wrote:
mechaPoet wrote:
BigNorseWolf wrote:
Yeah, there's a reason for manspreading. Two reasons actually. Nether of them have anything to do with oppressing anyone. Avoiding oppression is the goal there.
-Name those reasons.

Left and right.

Maybe you should go see a doctor about that?


I got two bottles for Christmas: 10 year old Bushmills Single Malt and 12 year old Glenlivet. The Bushmills is rather nice, tasting quite a bit of fruit. I haven't come to terms with the Glenlivet yet. It's not bad, surely, but I cannot distuingish any particular flavours yet. But I'm a relative newcomer to Scotch, so I guess my nose still needs a bit of training.


Aubrey the Malformed wrote:

Actually, the dwarves had a number of accents. James Nesbitt (honestly, no idea which dwarf - he had no lines in the 3rd movie) retained his strong Northern Irish accent and the actor playing Kili is also (and also sounded) Irish. Thorin didn't sound very Scottish (Richard Armitage is English, from the Midlands) but Ken Stott (Balin) is Scottish. In fact, if memory serves, Gimli's accent was Welsh (as was the actor).

Here's a discussion. I can tell you now that Thorin's accent is not Yorkshire.

The funny thing is that half of the dwarf actors are New Zealanders.


FatR wrote:
Archivist is one of those classes I don't mind to see gone. Full-list access casters like clerics are already very, very problematic when running games above level 7 or so (not even wizards' memorizations consumes nearly as much time as their searches through their ever-expanding spell list for just the thing that might win DnD today). Archivist had the same problem squared. In PF it is even worse because of extra divine casters.

Minor correction: Archivists use a spell book. They don't have "full-list access".


I tried the same last year without any luck. It may have something to do with the pack not working with the latest version of the game.


There is Dark Messiah of Might and Magic, as well. It has nothing to do with the rest of Might & Magic, apparently, but it's a pretty good game.


Quark Blast wrote:
Fabius Maximus wrote:

I'm going to leave the rest of the discussion fall by the wayside. It's going in circles and - quite frankly - you don't make much sense to me.

Quark Blast wrote:
Fabius Maximus wrote:
First of all: Since you avoid answering my question, am I correct in the assumption that no published campaign setting does what you'd like them to do?

But I did answer. Go back and read my 20+ posts earlier on this thread and you will see.

I did. And no, you haven't named a single setting that does it right in your opinion (barring aliases; I didn't check those).

I'm rather curious, though. Maybe you can come up with an answer. If not, I've no choice but to go with my assumption.

As for Fabius Maximus' persistent request - as if it wasn't obvious - I have no disagreement with any other published setting, that I'm familiar with, to the degree that I do with the Eberron Campaign Setting.

That still is not a clear answer. Maybe I didn't make myself clear. Are you against published settings in general and particularly don't like Eberron? Or do you like some settings and not others, one of which is Eberron?

I've got the impression that it is the former, in which case I must ask what you are doing here in the first place (except being deliberately belligerent for the heck of it). In the latter case, I'd really like to know which published settings you actually like (for comparison's sake).
I'd appreciate that.


1 person marked this as a favorite.

I'm going to leave the rest of the discussion fall by the wayside. It's going in circles and - quite frankly - you don't make much sense to me.

Quark Blast wrote:
Fabius Maximus wrote:
First of all: Since you avoid answering my question, am I correct in the assumption that no published campaign setting does what you'd like them to do?

But I did answer. Go back and read my 20+ posts earlier on this thread and you will see.

I did. And no, you haven't named a single setting that does it right in your opinion (barring aliases; I didn't check those).

I'm rather curious, though. Maybe you can come up with an answer. If not, I've no choice but to go with my assumption.


First of all: Since you avoid answering my question, am I correct in the assumption that no published campaign setting does what you'd like them to do?

You seriously underestimate the levels of Eberron "government officials". King Boranel might be only CR 10, but he doesn't have to be the most powerful NPC around. In fact, Keith Baker described Thorn, one of the common Dark Lantern field agents as having levels in the Assassin PrC, so she can't be of low level. The NPCs in "Five Nations" - among them another Dark Lantern and members of various other organizations - are almost all around CR 10.

So, while the mooks on the border might be low-level NPCs, there are special operatives on hand who have teleportation magic available and who can to a crisis in a literal flash. Furthermore, being low level doesn't mean the NPCs have to be stupid. They can withdraw. That particular border is sparsely settled anyway.

Also, the only nation on Khorvaire Aerenal is allied with is Valenar, and that only tenuously. The Aerenal elves are isolationists. Taking over one of the Galifar successor states won't garner Vol anything she wants.

As for GM-fiat: That is not different in any setting. Describe it how you will: fate, prophecy, bad luck, whatever. The GM decides what happens in the world. No matter what I changed in Golarion, I still chase my players through Council of Thieves (which I modified heavily, as well) set in Westcrown, Cheliax, Avistan.

Buying setting material means I don't have to come up with my own world and reading it inspires me, to boot. Saying that modifying something makes one not to play in a published setting anymore is hyperbole. The effect of player interaction, fan fiction, online discussions, etc. is additive, not exclusionary.

I really don't know what you want. Your expectations of what an RPG campaign setting should do seem way to high and more akin of a CRPG persistant world than a P&P RPG.


1 person marked this as a favorite.
Quark Blast wrote:
Fabius Maximus wrote:
...Maybe you could give me an example of a setting that does it right in your opinion?...

Any setting that is just its own. Eberron is a combination of "fixes" (to things that aren't broke!) plus (seemingly) "fun things" from KB's childhood, all plopped into one big un-stirred cauldron of stew sitting over dead coals from a fire long burned to ashes.

Sorry, but that is not helpful. All you say that Eberron does it wrong, again, instead of saying which setting did it right.

Quote:


Oh, but they do wait around. There are entire frontiers of the major kingdoms guarded by average low-level troops led by mid-level leaders (like 6th level) who have no peers and only a few even lower level aids to help out. One Bulette could take down half the kingdom before the PC's even hear about it. Because, let's face it, without the PCs the kingdom is doomed.

Vol herself could summon a dozen Shadows and, with their Create Spawn ability, take out the ruling class in any one kingdom in a long weekend. Except maybe Thrane. Speaking of Thrane...

No.

Take Breland, for example. In your scenario, they would put together a force strong enough to bring the landshark down. For other scenarios, there are the Dark Lanterns, for example. The kingdoms are not helpless. If something turned up that they couldn't handle, you just run with it and have the PCs sort it out.

Vol could maybe use that plan (I highly doubt it, though), but why would she? Her goal is not to conquer a random kingdom, but to take revenge against Aerenal, which is much more difficult. Apart from that, her goals are nebulous. As are those of the Lords of Dust and especially those of the Daelkyr, because they are so alien. The only exception is the Dreaming Dark, who are trying to make the current Quori age last forever, but that doesn't have appeared on the slate of the Khorvaire nations yet.

The Big Bads do not wait around. They are planning and moving pieces into position. Don't forget, they have massive amounts of time to do that. But the moment they start speeding things up, it gets noticed and the checks and balances start being active, the PCs among them.

What your PCs do does matter, if you - as a GM - make their actions relevant. And if you think real life is boring, it is because you are not in the middle of things. The PCs in Eberron are supposed to be.

As for house ruling: Do you play Golarion, the Realms or any setting as is? Really? I couldn't do that. I have adapted Golarion to my needs and would continue to do so, depending on the region my game is set in, because some things just grate on me. That is the point of a kitchen sink setting: you take what you need and change the rest.


1 person marked this as a favorite.

5. A box full of more or less cylindrical objects of various sizes that are tapered on one end and partially dissolved by battery acid.


For other sources, there is a short article called "The Ecology of the Duergar" in Dragon Magazine #325.


1 person marked this as a favorite.
Drejk wrote:
Don Juan de Doodlebug wrote:

Apparently, I am in danger of growing up and being domesticated.

I've heard love does that...

(We exchanged.)

So you are on your way to become household goblin? That's something new...

We could start calling him Doddy.


Imbicatus wrote:
Agree, Voyager has some great points, especially after they got away from the Kazon and Seska. Year of Hell was pretty awesome, as was Scorpion.

And then they went and made the Borg push-overs.


Quote:
If an archetype replaces a class feature that has a series of improvements, but it does not list one individual improvement, that class feature replaces the entire class feature and all of its improvements. For example, if a class feature says that it replaces trap sense without mentioning a specific bonus, it replaces all of trap sense.
Ironskin Monk wrote:

Tough as Nails (Ex)

At 6th level, an ironskin monk gains DR 1/—. Subtract 1 point from the damage the ironskin monk takes each time he is dealt damage from a weapon or a natural attack. This damage reduction increases by 1 point at 9th level and every 3 levels thereafter. Damage Reduction can reduce damage to 0 but not below 0.

This ability replaces fast movement and slow fall.

At level 6, the Ironskin Monk already has Slow Fall (20 ft) and Fast Movement (10 ft.). Does he never get them or does he stop the progression at that level?


Date of Lies wrote:
Fabius: I can understand that, but not for the next room in the dungeon (where we stopped in between sessions).

Fair enough. I'm still encountering the problem in Council of Thieves, which is very wordy and at several points gives the PCs quite a few options where they can go next. But if the GM knows what comes next, I cannot think of an excuse for that (except maybe time constraints).


1 person marked this as a favorite.

Re point 2: I know that problem as a GM. Many times, information is scattered through the book and you have to look up details because you didn't expect the players to ask certain questions. The only way to avoid this is to memorize the whole book. The amount of information in those books can get quite staggering, too (although I don't know how it is in Legacy of Fire).


Aranna wrote:
Durngrun Stonebreaker wrote:
DS9 is where Star Trek fandom goes to die.

I thought it was after Enterprise was poorly received that producers thought Star Trek was dead? They even sold all the props and sets off.

Nah, Berman and Braga killed Star Trek with Voyager. It got resurrected in season 4 of Enterprise for a time, until they put the last nail in the coffin with its last episode (which was just a big f*** you to the fans).


Dustin Ashe wrote:
#bringinriker

That might actually work, but they'll need a new script first (one that doesn't reset the universe yet again).


Quark Blast wrote:

I see your point but what I'm saying about Eberron-official stuff is that if I'm using a purchased product to help me with my campaign it would be nice if it did things that I really don't have time to do.

Adventure hooks? Those are beyond easy to come up with. What I don't have time for is detailed plot interactions and room descriptions. Custom stat blocks and non-standard magic items or traps. The more details the better as I find it far easier to tweak or delete content than to make it up whole on my own. If I'm paying $30-$50 for something I want the boring detail work done for me.

I seriously don't know what you expect. Stat blocks usually don't show up in Campaign Setting material. There are some in the ECS in addition to a few in the other books (mostly when it comes to PrCs). However, there are a lot of "non-standard magic items" to be found; the ECS has a whole section devoted to it, for example. And traps you mainly find in adventure modules, anyway. There are not a lot of those for Eberron, sadly.

Setting books are there to deliver background information. Now, you don't like Eberron as a setting and that's fine. But it seems to me that your expectations are impossibly high here. Maybe you could give me an example of a setting that does it right in your opinion?

Quote:

Population levels of all the cities for example.

Eberron - it's famous for confusing/wrong maps.

The fact that very few good or neutral NPCs are >6th level yet the world is infused with major BEBG type-things (Dalkyr, Blood of Vol, Lords of Dust, Dreaming Dark, etc.). Things that could eat civilization on Khorvaire for a light brunch yet instead wait around for the PCs to get high enough level to be a threat to them... why?

Baker confessed to the first two facts quite early after the initial publishing of the ECS. I'm not sure if they were fixed in the 4e material.

As for the threats, they all have counters: the Chamber, Adar and the Kalashtar, the Church of the Silver Flame, the Undying Court and so on. Don't forget that the most powerful beings of two Big Bad factions are locked into Khyber, one of them pretty thoroughly. Also, they don't wait around (I don't know what gave you that impression).


Mechagamera wrote:

If I was a decision maker at Paizo, I would agree 100% with LazarX.

Since I'm not, I think the Malazan books would be interesting in a mythic rules kind of way.

I think the Malazan setting depends on what do you want to play: normal people or ascendants. For normal people, Savage Worlds might work better. For ascendants, WoD: Scion could be suitable (even if you'd need to adapt a lot of the material).


Camazotz already is in the game (that's not to say that he can be expanded upon).


1 person marked this as a favorite.
captain yesterday wrote:
if you want people only to say nice things you need to start a thread for it, maybe title it "Eberron, how do I love thee, let me count the ways" but jumping on everyone here that doesnt like it as much as you isn't constructive at all

Quark Blast's post was pretty vitriolic, throwing words around like "atrocity". My postings here are tame in comparison.

And no, I have nothing against criticism that is founded somehow. However, you and Quark Blast admitted that you basically have not done much reading on the subject and have also stated things that are objectively wrong (probably as a result of ignorance). That is not constructive.


captain yesterday wrote:
Fabius Maximus wrote:
Quark Blast wrote:


Finally, the thing that gets me most about Eberron is the official products. They give big sweeping and sometimes vague generalizations about the history/politics of the campaign world and then tell the GM (and players) that if they need any more detail they should fill that stuff in "to make the setting truly their own".
If I understand you correctly: You want a setting that does all the work for you while exactly matching your expectations.
he wants adventure hooks, something more then "figure it out yourself" its the history of the setting for gosh sake! are you going to criticize everyone that doesn't like Eberron? is it that important to you?

There are plenty of adventure hooks strewn throughout the material.

Eberron is my second favourite setting after Planescape, so why would I not answer false claims about (and outright hate towards) it?


Quark Blast wrote:


Finally, the thing that gets me most about Eberron is the official products. They give big sweeping and sometimes vague generalizations about the history/politics of the campaign world and then tell the GM (and players) that if they need any more detail they should fill that stuff in "to make the setting truly their own".

If I understand you correctly: You want a setting that does all the work for you while exactly matching your expectations.


Eben TheQuiet wrote:

As for the whole drow thing ... I think it's unfortunate that drow—distinctly characterized by their black skin—are nearly always racially evil. But, as was mentioned up-thread, that's hardly unique to Eberron. In fact, it seems to me that Eberron went out of its way to remove automatic Good/Evil assumptions as a baseline from most races in the setting.

.. as opposed to ... say ... Golarion (for drow, anyway).

Indeed. The baseline alignment for every Eberron being is neutral, moreso than in other settings.


captain yesterday wrote:
Eberron sucked (i assume it has faded into nothingness) it was too small, bland (which is odd considering the genre it was going for) and just a bit racist (almost no human ethnicity, dark elves being evil from "the dark continent", Dwarves being miserly bankers)

I think we've been over this before. The only true thing in what you say is the claim that the world's too small (Keith Baker himself said he miscalculated sizes, I believe). However, it is big enough for most campaigns.


Grand Magus wrote:

.

A flat scissors is a series of nose-to-nose turns and overshoots in the
same maneuver plane, with each pilot attempting to get behind the other.
But how does this ever end? When one guy runs out of fuel?

.

When one of them makes a mistake or his plane is inferior in that situation.

1 to 50 of 1,015 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.