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My character's style is determinded by the maneuvers he knows, not by those that he has prepared.
As for the rest:
1. Choice is inherent to the system, yes. I'm fine with that; implying I'm not is just a strawman you're putting up, right next to the one that I don't see the balance in this system (I do; I just do not agree with the manner how it is achieved) and the strawman where your imagination about my concept of balance ran away with you and that I should play something else. The last one you coated with extra BS and it stinks to high heaven. If that is what you call reasoning, please leave me alone.
2. Throne, that Warder ability comes at level 7 and requires a full-round action of being completely useless to activate. The other classes still don't have a similar way of switching readied maneuvers on the fly. And yes, I don't like the rest of the mundane 1/day abilities either, but I can chose not to take any of them. They are a core mechanic in ToB/PoW, however.
3. iDesu, the Brawler can use a move action to change their combat feat. That's exactly what initiators cannot do. It can be seen to represent thinking about what tactic would be useful next. Essentially, the Brawler knows all combat feats, but has only access to a limited amount at the same time. Initators have to think hard about why they forgot to use their tricks mid-combat to regain the same ones they prepared before.
4. Aksess, I agree that using the same trick over and over would get one killed quickly. But that only applies if fighting one opponent. The next one in an encounter would not be ready for the same trick. Also, using the same ability again and again becomes boring really fast.
To re-iterate: I do not want my characters to have unlimited access to all maneuvers at all times. I have never said that. If I did, please point it out to me. I am suggesting a different kind of resource manangement.
I'd like initiators to have access to all the maneuvers they know, like a spontaneous spellcaster. Right now, they use a prepared spellcasting mechanic, which I think does not represent a flexible combatant well.
What do they have? An in-game reason?
I had a look. For starters, every class doesn't have all known maneuvers available to it at any time, which is simply inacceptable. They also can only ready any given maneuver once, to boot. That's part of why it is a variant spellcasting system.
The recovery mechanics are part of the problem, actually. All three classes have to either only move or be passive to recover one or more maneuvers. In know that is better than in the ToB, where you had to stand still for a round being useless in the midst of battle (and only the Warblade could do that), but it still is disappointing.
And that includes only the maneuvers they had previously prepared. They can't change them on the fly. You can probably take a feat for that, which is frankly ridiculous for an ability that should be a class feature.
The system is really rigid. I had high hopes that DSP would fix that.
Disclaimer: I never played with the Path of War rules. I have only read some of the playtest documents and never bothered to dive further into the system because it uses the same basic mechanics as described in the Tome of War, with which I am familiar.
I have a problem with the system because of its dissociated mechanics, i.e. the vancian fire-and-forget approach for something as mundane as combat abilities that are acquired through training. There simply is no in-game reason for a non-magical character using an ability and then not having it available for the rest of an encounter.
A quick and dirty fix for that problem with my Warblade was making a Sorcerer out of what used to be a Wizard before. The spontaneous spellcasting system emulates fatigue better than the memorisation system while keeping the spellcaster flexible in the application of his maneuvers. It worked equally well.
Kirth Gersen wrote:
True, but it is not based on a comic book, and you really would be missing out. Fargo might be the best series currently on TV, but Utopia is the best series of the decade. Where is Jessica Hyde?
The Sword wrote:
The show has also already been cancelled and John Constantine relegated to a third-rank character on Arrow.
If you're looking for a big reveal, Leftovers might not be for you. The story gets more focussed, though, as the Guilty Remnant starts to play a big role. It is what drives the story, but you have to be patient.
The Leftovers is about many things: how to deal with loss (especially when you don't know what happened to the missing person), religious fanatism, why life is worth living, mental health, etc. It is a but slow, but I think it's worth it.
Fargo is probably the best series on TV right now. Everything about it is top-notch and season 2 is probably even better than season 1.
Rectify is superb, but really depressing. Thankfully the seasons are relatively short.
In the same vein is The Leftovers, a Damon Lindelof show about how 2% of Earth's population just vanishes into thin air. It deals with the effects on the eponymous people that were left. Christopher Ecclestone, Liv Tyler and Justin Theroux are part of the cast (the latter is suprisingly not bad).
The Americans is about two Soviet sleeper agents in the 80s. Excellent writing and great performances all around.
I agree with Imbicatus that James Spader is the best thing about The Blacklist. The rest of the show is a big pile of hot garbage, however.
I'd like to remind you that Berman and Braga also "only" were (executive) producers of the latter seasons of Voyager and the first three seasons of Enterprise and they pretty much ruined the franchise. And yes, Kurtzman will be executive producer (aka showrunner), sharing the position with Heather Kadin.
On Fringe, he shared that position with 6 other people. There are even more of them working on Sleepy Hollow, so you can't pin any success (in the former) or going-off-the-rails (in the latter) on him.
Just as there are multiple better options than nuclear... which is why Germany has been able to replace its nuclear power with renewables so quickly.
Unfortunately, that is not quite true. There are still a few nuclear plants in operation. The slack of the nuclear plants going off the grid has been picked up not only by renewables, but also by coal and gas plants to a considerable degree. Brown coal is still pretty big here, because there are a lot of jobs depending it in East Germany.
Regarding parallel generation: current German law lets people with their own means of generating electricity from renewables feed their power into the main grid for monetary recompense. Said power has priority over energy generated the old-fashioned way.
The European grids are pretty well maintained (although an expansion is overdue), which means that excess power can transmitted quickly from one country to another to balance shortages happens regularly.
Don't look at energy consumption. That includes transportation, where renewables are obviously barely represented, and heating (for which all that biomass is burned).
CBD probably meant net generated electricity, where the percentage is about 25% renewables.
I don't know if you have posted this question on the Dreamscarred Press forums, but this thread there says that text trumps table.
Against corporeal undead, blasting can work. Consider Lightning Bolt and Burning Gaze (which can be used on your familiar, as well).
Against incorporeal undead you're pretty much out of luck. Twilight Knife deals Force damage, but the amount ist negligible.
However, the Witch does have access to healing spells, which may be feasible to use with Prehensile Hair or Spectral Hand.
Kirth Gersen wrote:
I just binge-watched the first two seasons, while Mrs Gersen and Baby Gersen were out of town. I'm an Elmore Leonard fan, and loved the character in his books; it's awesome to see him brought to the screen (Episode 3 was the novel Riding the Rap compressed to fit 40 minutes). Olyphant does a great job. Love all the other characters, too. Really good show, and I have to say that Season 2 was better than Season 1.
Season 2 is the best one, while season 5 is the weakest (but still being far better than 90% of all of television).
I have had a similar idea. Basically, Golarion's multiverse exists long before the D&D multiverse. At some time in the future, something happens and The Boneyard - already connected to the various planes via portals - becomes the Lady of Pain's prison (the Lady of Pain being Pharasma, obviously).
Since elves are aliens, I removed their magical flavour and replaced it with Dreamscarred Press's psionics. Elves generally mistrust arcane magic; for them, it is tied to the aboleth and other powerful creatures, who all seem to have their hidden agendas. Elves suspect that arcanists traded in - willingly or unknowingly - something for their power and that they are the puppets of powerful beings.
Dwarves are heavy users of arcane magic, since survival in the depths would have been impossible without it. They mostly use elemental and rune magic. They are a very solemn people whose members rarely show emotions. They use facial tattoos to show allegiance to their family or clan and even to their friends, if they trust them enough.
I've replaced the Ulfen people with goliaths from Races of Stone to get rid of the viking equivalent. Goliaths originally were a slave race; hybrids of human and giant stock bred by Thassilon that got their freedom after the meteor shattered that civilisation. Their culture is built upon competition and using everything to gain an advantage over others, including murder. No one cares if you are successful. The Linnorm Kings still exist, because killing a creature like that is such an enormous feat of strength and wits, it is the only thing other goliaths respect in a ruler without trying to remove him instantly.
Besides the high costs of building power plants, there are other issues (without tackling the biggest elephant in the room: dealing with the waste). There are long construction periods, for example, even without any hitches in the process; just look at what is happening with the Olkiluoto plant in Finland.
Nuclear power plants are good at providing basic energy output but deal badly with fluctuations in demand. It's not possible to just shut one down or start it up again.
That leads to problems with cooling. Nuclear power plants use natural water sources for that purpose. However, the hotter the water gets due to rising temperatures - especially in summer -, the more troubles arise to keep the reactors cool. In recent years, France had to shut down several plants because they were not able to keep the temperatures down.
There is a German adaption of The Colour Out Of Space. I haven't seen it yet, though.
My ideas are not really weird or ridiculous:
An adaption of Bloodborne as part of the Demiplane of Dread with twisted superheroes mixed in. I'm waiting for the Pathfinder horror rules for that one.
A Savage Worlds campaign set in the world of The Malazan Book of the Fallen. The players are to start out as soldiers, maybe Malazan marines, during the Seven Cities uprising, but I don't have a plot yet.
I'm concerned that the writer doesn't appear to have a strong background with D&D or RPGs. Any word on anyone from WOTC who's involved in story approval? does WOTC even have any creative approval this time around?
That is actually a good thing. The writer only needs to know the setting and tell a good story using it.
Trace Coburn wrote:
I agree about 'Wolves on the Border'. Charrette is pretty much the only good author of the BT novel line (Stackpole is merely midling), although 'Heir to the Dragon' is a bit of a mess.
As for the general storyline, I'm what you might call an ultra-grognard. I didn't even much like the introduction of the Clans.
I will take a look at the series, but I'm rather pessimistic. I remember reading the first Shannara trilogy, then letting them collect dust in some forgotten corner of my room, until I threw them away years later. (For comparison's sake, I still have my old David Eddings paperbacks, in case the fancy strikes me to read them again, and those are pretty bad.)
Simon Legrande wrote:
New Zealand again? That's just silly, although I suppose it's probably cheaper than filming in the US.
It is, because New Zealand has a lot of different landscapes relatively close together.
I'm pretty sure the remake will have the same plot. And apparently, SVT had problems funding a third season.
I know. I was trying to point out how inept this season's writing is up to this point. How are we supposed to relate to Frank's exasparetion about the death a character whose name wasn't even mentioned in the show?
I don't. The only good thing about it is the photography, which does a lot with little material. Caity Lotz is the only actor in this mess that does a decent job.
The plot does not make sense and is full of tropes with which other sources did better work, including the morally conflicted scientist, his EVIL boss and the childlike robot.