|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Against corporeal undead, blasting can work. Consider Lightning Bolt and Burning Gaze (which can be used on your familiar, as well).
Against incorporeal undead you're pretty much out of luck. Twilight Knife deals Force damage, but the amount ist negligible.
However, the Witch does have access to healing spells, which may be feasible to use with Prehensile Hair or Spectral Hand.
Kirth Gersen wrote:
I just binge-watched the first two seasons, while Mrs Gersen and Baby Gersen were out of town. I'm an Elmore Leonard fan, and loved the character in his books; it's awesome to see him brought to the screen (Episode 3 was the novel Riding the Rap compressed to fit 40 minutes). Olyphant does a great job. Love all the other characters, too. Really good show, and I have to say that Season 2 was better than Season 1.
Season 2 is the best one, while season 5 is the weakest (but still being far better than 90% of all of television).
I have had a similar idea. Basically, Golarion's multiverse exists long before the D&D multiverse. At some time in the future, something happens and The Boneyard - already connected to the various planes via portals - becomes the Lady of Pain's prison (the Lady of Pain being Pharasma, obviously).
Since elves are aliens, I removed their magical flavour and replaced it with Dreamscarred Press's psionics. Elves generally mistrust arcane magic; for them, it is tied to the aboleth and other powerful creatures, who all seem to have their hidden agendas. Elves suspect that arcanists traded in - willingly or unknowingly - something for their power and that they are the puppets of powerful beings.
Dwarves are heavy users of arcane magic, since survival in the depths would have been impossible without it. They mostly use elemental and rune magic. They are a very solemn people whose members rarely show emotions. They use facial tattoos to show allegiance to their family or clan and even to their friends, if they trust them enough.
I've replaced the Ulfen people with goliaths from Races of Stone to get rid of the viking equivalent. Goliaths originally were a slave race; hybrids of human and giant stock bred by Thassilon that got their freedom after the meteor shattered that civilisation. Their culture is built upon competition and using everything to gain an advantage over others, including murder. No one cares if you are successful. The Linnorm Kings still exist, because killing a creature like that is such an enormous feat of strength and wits, it is the only thing other goliaths respect in a ruler without trying to remove him instantly.
Besides the high costs of building power plants, there are other issues (without tackling the biggest elephant in the room: dealing with the waste). There are long construction periods, for example, even without any hitches in the process; just look at what is happening with the Olkiluoto plant in Finland.
Nuclear power plants are good at providing basic energy output but deal badly with fluctuations in demand. It's not possible to just shut one down or start it up again.
That leads to problems with cooling. Nuclear power plants use natural water sources for that purpose. However, the hotter the water gets due to rising temperatures - especially in summer -, the more troubles arise to keep the reactors cool. In recent years, France had to shut down several plants because they were not able to keep the temperatures down.
There is a German adaption of The Colour Out Of Space. I haven't seen it yet, though.
My ideas are not really weird or ridiculous:
An adaption of Bloodborne as part of the Demiplane of Dread with twisted superheroes mixed in. I'm waiting for the Pathfinder horror rules for that one.
A Savage Worlds campaign set in the world of The Malazan Book of the Fallen. The players are to start out as soldiers, maybe Malazan marines, during the Seven Cities uprising, but I don't have a plot yet.
I'm concerned that the writer doesn't appear to have a strong background with D&D or RPGs. Any word on anyone from WOTC who's involved in story approval? does WOTC even have any creative approval this time around?
That is actually a good thing. The writer only needs to know the setting and tell a good story using it.
Trace Coburn wrote:
I agree about 'Wolves on the Border'. Charrette is pretty much the only good author of the BT novel line (Stackpole is merely midling), although 'Heir to the Dragon' is a bit of a mess.
As for the general storyline, I'm what you might call an ultra-grognard. I didn't even much like the introduction of the Clans.
I will take a look at the series, but I'm rather pessimistic. I remember reading the first Shannara trilogy, then letting them collect dust in some forgotten corner of my room, until I threw them away years later. (For comparison's sake, I still have my old David Eddings paperbacks, in case the fancy strikes me to read them again, and those are pretty bad.)
Simon Legrande wrote:
New Zealand again? That's just silly, although I suppose it's probably cheaper than filming in the US.
It is, because New Zealand has a lot of different landscapes relatively close together.
I'm pretty sure the remake will have the same plot. And apparently, SVT had problems funding a third season.
I know. I was trying to point out how inept this season's writing is up to this point. How are we supposed to relate to Frank's exasparetion about the death a character whose name wasn't even mentioned in the show?
I don't. The only good thing about it is the photography, which does a lot with little material. Caity Lotz is the only actor in this mess that does a decent job.
The plot does not make sense and is full of tropes with which other sources did better work, including the morally conflicted scientist, his EVIL boss and the childlike robot.
I tried stevia and got the same result as with artificial sweeteners: both negate the tea's aroma too much and leave a dry feeling in my mouth. I put honey in my tea, depending on the sort, which adds to the flavour, in my opinion (oddly enough, I can enjoy coffee without any sweetener).
Tea bags are weird. You can find good tea in bags, especially when you're on the British Isles, but it's pretty rare in continental Europe. The tea in most of them leaves a dry feeling in my throat.
I prefer loose tea and it has to be strong. Assam and Ceylon mostly, although my store offers a strong Kenian sort and a delicious Java OP Superior. My everyday tea is "Ostfriesentee" (East Frisian Tea), which is a very strong blend of a minimum of 10 different sorts.
I also like flavoured sorts of the non-fruit variety (except for orange flavour); my favourite being Earl Grey.
As for brands, Lipton and Tetley's are obviously crap and I feel that Twinnings is only acceptable when you can get the non-export stuff. Bünting produces quite a few decent to very good teas, as do Lyons and Bewleys.
I got two bottles for Christmas: 10 year old Bushmills Single Malt and 12 year old Glenlivet. The Bushmills is rather nice, tasting quite a bit of fruit. I haven't come to terms with the Glenlivet yet. It's not bad, surely, but I cannot distuingish any particular flavours yet. But I'm a relative newcomer to Scotch, so I guess my nose still needs a bit of training.
Aubrey the Malformed wrote:
The funny thing is that half of the dwarf actors are New Zealanders.
Archivist is one of those classes I don't mind to see gone. Full-list access casters like clerics are already very, very problematic when running games above level 7 or so (not even wizards' memorizations consumes nearly as much time as their searches through their ever-expanding spell list for just the thing that might win DnD today). Archivist had the same problem squared. In PF it is even worse because of extra divine casters.
Minor correction: Archivists use a spell book. They don't have "full-list access".
Making a Pathfinder video game as a first person "shooter" with spellcasting / melee / archery / etc.
Quark Blast wrote:
That still is not a clear answer. Maybe I didn't make myself clear. Are you against published settings in general and particularly don't like Eberron? Or do you like some settings and not others, one of which is Eberron?
I've got the impression that it is the former, in which case I must ask what you are doing here in the first place (except being deliberately belligerent for the heck of it). In the latter case, I'd really like to know which published settings you actually like (for comparison's sake).
I'm going to leave the rest of the discussion fall by the wayside. It's going in circles and - quite frankly - you don't make much sense to me.
Quark Blast wrote:
I did. And no, you haven't named a single setting that does it right in your opinion (barring aliases; I didn't check those).
I'm rather curious, though. Maybe you can come up with an answer. If not, I've no choice but to go with my assumption.
First of all: Since you avoid answering my question, am I correct in the assumption that no published campaign setting does what you'd like them to do?
You seriously underestimate the levels of Eberron "government officials". King Boranel might be only CR 10, but he doesn't have to be the most powerful NPC around. In fact, Keith Baker described Thorn, one of the common Dark Lantern field agents as having levels in the Assassin PrC, so she can't be of low level. The NPCs in "Five Nations" - among them another Dark Lantern and members of various other organizations - are almost all around CR 10.
So, while the mooks on the border might be low-level NPCs, there are special operatives on hand who have teleportation magic available and who can to a crisis in a literal flash. Furthermore, being low level doesn't mean the NPCs have to be stupid. They can withdraw. That particular border is sparsely settled anyway.
Also, the only nation on Khorvaire Aerenal is allied with is Valenar, and that only tenuously. The Aerenal elves are isolationists. Taking over one of the Galifar successor states won't garner Vol anything she wants.
As for GM-fiat: That is not different in any setting. Describe it how you will: fate, prophecy, bad luck, whatever. The GM decides what happens in the world. No matter what I changed in Golarion, I still chase my players through Council of Thieves (which I modified heavily, as well) set in Westcrown, Cheliax, Avistan.
Buying setting material means I don't have to come up with my own world and reading it inspires me, to boot. Saying that modifying something makes one not to play in a published setting anymore is hyperbole. The effect of player interaction, fan fiction, online discussions, etc. is additive, not exclusionary.
I really don't know what you want. Your expectations of what an RPG campaign setting should do seem way to high and more akin of a CRPG persistant world than a P&P RPG.
Quark Blast wrote:
Sorry, but that is not helpful. All you say that Eberron does it wrong, again, instead of saying which setting did it right.
Take Breland, for example. In your scenario, they would put together a force strong enough to bring the landshark down. For other scenarios, there are the Dark Lanterns, for example. The kingdoms are not helpless. If something turned up that they couldn't handle, you just run with it and have the PCs sort it out.
Vol could maybe use that plan (I highly doubt it, though), but why would she? Her goal is not to conquer a random kingdom, but to take revenge against Aerenal, which is much more difficult. Apart from that, her goals are nebulous. As are those of the Lords of Dust and especially those of the Daelkyr, because they are so alien. The only exception is the Dreaming Dark, who are trying to make the current Quori age last forever, but that doesn't have appeared on the slate of the Khorvaire nations yet.
The Big Bads do not wait around. They are planning and moving pieces into position. Don't forget, they have massive amounts of time to do that. But the moment they start speeding things up, it gets noticed and the checks and balances start being active, the PCs among them.
What your PCs do does matter, if you - as a GM - make their actions relevant. And if you think real life is boring, it is because you are not in the middle of things. The PCs in Eberron are supposed to be.
As for house ruling: Do you play Golarion, the Realms or any setting as is? Really? I couldn't do that. I have adapted Golarion to my needs and would continue to do so, depending on the region my game is set in, because some things just grate on me. That is the point of a kitchen sink setting: you take what you need and change the rest.