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Stone Giant

Fabius Maximus's page

930 posts (931 including aliases). No reviews. No lists. 1 wishlist. 1 alias.


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MannyGoblin wrote:
@Fabius It has been pointed out by the characters that Carrot has set up situations in ways that I really don't like. Remember when they went to Ubderwald and met that nazish werewolf whose name I can't remember? There was this big alpha wolf that came along with them and I think was hinted at a potential rival to Carrot in regards to Angua. Carrot set things up so the wolf was killed in a fight against the werewolf.(Carrot went HtH and got his butt kicked by the werewolf when that is not even the last thing he would do.)

I'm not sure how much you remember about the book, but that is in no way supported by the story. Gavin (the wolf with the unfortunate name) is as noble as Carrot and attacks Wolfgang the Werewolf to save Vimes, not Carrot. How would Carrot go about setting that up?


I don't know what you two are talking about.

@MannyGoblin: Carrot has royal blood, which apparently enables you to do these things on the Disc. That was hinted at as early as in "Guards, Guards!" He still is very affable, but has grown as a character

Esme Weatherwax always was powerful, but scared of using that power, because she doesn't want to end up like Black Aliss. Even so, she's shown to be terrified of both the Lords and Landies as well as the Vampyres (she even goes into hiding in the case of the latter).

@Slaunyeh: The Discworld series are (because there are multiple) almost all recurring characters. You've got the Wizards, the Watch, the Witches, Susan Sto Helit, Moist von Lipwig as well as Tiffany Aching. These make up roughly 80% of characters. Sure, some of them appear in other series as secondary characters, but that doesn't mean they have been abandoned.

As for the characters themselves, they are not generally show as "a little dumb". They always feel in over their head, though. Susan is far from "normal" from the very beginning, as is Rincewind. And the witches don't fit that description in any way.

Also, Vimes clearly is a successful character (as is Moist von Lipwig) and he's the protagonist of more novels than the others.


Hudax wrote:

One, Salvatore already has a large fanbase (as someone mentioned, larger than D&D) and a serious movie needs to attract more attention than us few dice-rollers.

I couldn't take a Drizzt movie seriously. Salvatore's writing contains so many clichées (including the atrocity that is the drunken Scottish dwarf stereotype), that it would do more harm than good.


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Hama wrote:
Crysis is a prime example. When made, it wasn't possible to run it on ultra on any gaming rig at the time.

Crysis is also known as the world's most expensive tech demo (at that time).

I don't understand the desire to always have to play games at maximum settings. If the game is good, graphics are only a nice accessory. If the game sucks, even the greatest graphics in the world will not save it.


Or you could just not play it on ultra settings.


Jeven wrote:
Fabius Maximus wrote:
Re "The Line": I think it was also crossed with the description of torture methods in Cities of Golarion. Those made me queasy; I had no problems of the sort with the degenerate hillbilly ogres.
Do you mean Nisroch? -- where the children have their mouths sewn shut with twine, and the sick, the elderly and the disabled are rounded up and incinerated alive in the crematoriums.

Not that, although that is quite dark, as well. I meant the sidebar detailing torture methods, specifically.


archmagi1 wrote:

Witches basically are the "Sell your soul for power" class in PF. They can have 'Patrons' that vary from angels to demons, cthululand, and space monsters.

By that reasoning, every Cleric and Paladin would be on "The Dark Side", as well.

Re "The Line": I think it was also crossed with the description of torture methods in Cities of Golarion. Those made me queasy; I had no problems of the sort with the degenerate hillbilly ogres.


Dot.


Tels wrote:
Ashiel wrote:
Tels wrote:

My thought was fairly similar to yours, but it involved the idea of turning magic into skill points. Basically, take the Wizards 9 schools of magic and make them each a separate skill. Each spell of the associated school requires a DC to cast, and the result of your skill check determines the effectiveness of the spell; exceeding the DC of the spell means your spell is more potent, so just being able to make the bare minimum is note enough.

For example, take the spell sleep; it has a DC of 11, but for every 2 points by which you exceed the DC of 11, you increase the HD of what you can effect with the spell. In Harry Potter terms, this would be the Stunning Spell stupefy. *snip*

That sounds pretty cool. That's a lot of skills but I guess that's not a bad thing depending on how many you get and stuff. You might want to be careful about the scaling DCs though, since if your plan is for them to remain semi-relevant at upper levels, +2 DC / +1 HD means that that unless you're getting a ton of skill buffs from somewhere, the spell effect will never be relevant to things of your level past the lowest of levels (because you can put +1 to your skill / level, but the DC increases by +2).

But that might be intentional so...*ramblings*

I need to sleep. XD

Well, keep in mind that in this system the sleep spell would be better than what exists in Pathfinder. With nothing more than having 20 skill ranks from 20 levels, you're capable of hitting a DC of 30 with a roll of a 10 on the d20, so that means your sleep spell will affect up to a 13 HD of creatures.

A fireball for example, with a DC of 13, and a skill result of 30 would hit for 13d6 points of damage (5d6 for the base fireball, plus 8d6 for the high check result).

This little nugget of an idea simply comes from my desire for a d20 system in which magic is more universal. Anyone can use magic if they have the desire or need to do so. I like the idea of Skyrim in...

I think the True20 system did it like that.


I played a Lizardfolk ranger in an Eberron campaign (Q'barra). He didn't give a hoot about all those pesky humans trudging through "his" jungle, but hired himself out as a guide nonetheless. Even lizard people got to make a living.

After the party came across a threat that endangered the whole region, he helped them because his tribe was affected, too. Eating the hearts of particularly powerful enemies in front of the paladin and the treehugger elves didn't make him win popularity contests, though.


Okay, that makes more sense. I also like the idea with the painting.


Eric Clingenpeel wrote:
Jiggy wrote:
...Am I the only one who would take the pizza over the frito pie?
I know I always enjoyed my rectangular cardboard pizza. Fold it in half, dip it in ketchup... Hmmm...

If you have to dip something in ketchup to make it edible, it's not.


3 people marked this as a favorite.
Hama wrote:

In the theater where I go, the hall gets locked after the projector starts and the lights go out. You're late? Tough.

I love it.

Until a fire breaks out.


Falantrius, if you're not afraid to adapt old material, there is one (fan-generated) Witch class for the D20 system using a Book of Shadows in Liber Mysterium. I used it together with Green Ronin's The Witch's Handbook in an 3.5 FR game (but probably will update the character to a Shaman in the future). The class's balance is a bit dodgy, though.


There are a few Elric products out there:

2 RPG systems called "Elric of Melnibone" and "Stormbringer", respectively. They use the Runequest rules, I believe.

"Dragon Lords of Melnibone" is a D20 adaption.


Dotting as well.


Well, there is foreshadowing at the end of the first adventure - in the form of a letter, in fact (although the one adressed is not very smart and kept it).

Maybe let them listen in to a discussion about a shady business deal and the council's rules about conducting illicit business in the city.

I had a barkeep open his mouth to wide and let the rumoured existance of the council slip. That was much later in the AP, though.


A letter? Let me quote Stringer Bell: "Bleep, is you taking notes on a criminal bleeping conspiracy? What the bleep is you thinking, man?"

Oberigo is too smart for that. I suggest letting one of the PCs overhear a conversation between two underlings.


Orfamay Quest wrote:
Fabius Maximus wrote:


I think you're both wrong. You should treat other people like you want to be treated by them.
So in your world, a masochist should go around randomly assaulting people?

Sure, if they are consenting adults.

Seriously, though, it's called the Golden Rule and is found in most major religions and philosophies in some form. There is also the Silver Rule ("One should not treat others in ways that one would not like to be treated") and the Platinum Rule ("You should do onto others as they would do on themselves"), which - admittedly - is what you said. I think neither can exist without the other and all three from a good foundation on how to communicate with other people.

You can also try to apply Kant's categorical imperative ("Act only according to that maxim whereby you can, at the same time, will that it should become a universal law."), although that one comes with a whole lot of philosophical baggage.


Orfamay Quest wrote:
Sissyl wrote:
Orfamay Quest wrote:


Treating everyone the same regardless of their social status is just as heinous as giving the same medical treatment to everyone regardless of their state of health.

This is about the best argument against having this kind of discussion at all. Seriously, if treating people the same is STILL racism, it is quite simply not something that can be avoided.
Have you considered treating people the way THEY want to be treated, instead of the way YOU feel they should be treated?

I think you're both wrong. You should treat other people like you want to be treated by them.


Pan wrote:
Werthead wrote:


A new factor has surfaced, however. The judge has delivered a preliminary warning that WB commissioning and writing a script before getting the film rights may itself constitute a breach of copyright, which would set an enormous legal precedent for all of Hollywood. It would mean that Marvel can't write a SPIDER-MAN script and keep it on file for rapid development should Sony lose their rights, for example. So suddenly this legal tussel has attracted a lot more attention.
Isnt that why they named the script Chainmail?

Maybe the name Chainmail is part of the license.


Kirth Gersen wrote:
Fabius Maximus wrote:
Do you consider The Onion a real news site, too?
Look at who the OP is, and then reconsider your question!

I didn't think he was that unhinged.


Do you consider The Onion a real news site, too?


You're talking about the wrong show. This ist the right one.


Shadowdweller wrote:
the secret fire wrote:
There is really very, very little resembling a D&D Bard in any actual mythology or even in "early" modern fantasy fiction (by that, I mean starting with the 1800's novels which sort of opened the genre and going through writers like Tolkien, Lewis and Le Guin). The class has always felt to me like a solution looking for a problem; it "fills a niche" that was never really there in the first place.
People: STOP making stuff up. Myth, legend, and early fiction are all thoroughly riddled with bards. If one takes even a cursory look. Vainamoinen, Thomas the Rhymer, Alan a-Dale, LUGH of Irish folklore, arguably Apollo and the Muses to some extent, Luthien from Tolkien and a good portion of Tolkien's conception of elven magic; heck, Illuvatar - the grand creator of Tolkien's world - created it through song; Lloyd Alexander's Prydain chronicles, Prospero from the Tempest via allegory, the 1001 Arabian nights...

I'd add Fergus of the Sweet/True Lips to the list. He appears in an adaption of the Fenian Cycle from the 15th century ("The Battle of the White Strand" or "Cath Finntrágha"). He literally helps people fight better by "praising" them.


I haven't been able to look closely at the classes, but here are my initial thoughts.

Arcanist: The concept is mildly interesting, but I don't know what niche it is supposed to fill.

Bloodrager: Again, I don't know what its niche is supposed to be.

Brawler: Some interesting abilities, but overall, the class seems to be mediocre. I prefer the Brawler archetype.

Hunter: Completely redundant.

Investigator: Interesting. I can see myself playing one.

Shaman: The best class in the book. I've never had much interest in playing a Druid, but always wanted to play a druid character. Now, I can. The spell list needs some work, though.

Skald: This is not a class, it's a Bard archetype. I might try it out, though.

Slayer: Should have been called Hunter. A good substitute for the Ranger for people who don't like spells (although we already have the Skirmisher archetype).

Swashbuckler: I'm not interested in playing one, but extending the grit mechanic to other classes is a good idea. I can see why other people would be interested in this.

Warpriest: Completely redundant. The Cleric already is a fighting priest and has an even more "fighty" archetype in the Crusader.


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Victor Zajic wrote:
Fabius Maximus wrote:
Victor Zajic wrote:

Goblins in Golarion are categorically adorable.

Until you have hobgoblins whip whole tribes of them into a frenzy, which results in the destruction of thousands of lives and lays waste to wide swaths of territory.

Which happened in the Goblinblood Wars.

But there's sooooo many of the cute little buggers!

Squeeeeeeee

Tell me that again when they start gnawing your legs off.


Victor Zajic wrote:

Goblins in Golarion are categorically adorable.

Until you have hobgoblins whip whole tribes of them into a frenzy, which results in the destruction of thousands of lives and lays waste to wide swaths of territory.

Which happened in the Goblinblood Wars.


Sissyl wrote:
Fabius Maximus wrote:

Blood is rather salty.

Lightminder wrote:
Only Islam successfully invaded it and stayed for any length of time.

That's because it is not - contrary to popular opinion, and much like communism - a system of government.

"You want me to pay what? And work for who? Sure. But first, let's play a game of hide and seek..."

Well... I always thought the Quran was pretty clear on how the government should work. YMMV.

Define "pretty clear" in context to Islam.

Sure, there are ideas about policital organization in there, but you find those in Marx' works, as well. That doesn't mean they contain a whole framework on which a state can be founded, like in Rousseau's The Social Contract, for example.


Thanks to both of you. I might try those. I take it the Bulleit's Bourbon is not very good, Kirth? ;)

It wasn't a hint of sweetness, though, but a rather cloying finish. Maybe I've been drinking to much Connemara lately to enjoy Bourbon.


I wish I had a system on which I could play that game.


Mortagon wrote:

Have you considered releasing a document updating the spell lists of the new classes in the ACG with the spells from Deep magic?

Well, you should already be able to use the Shaman spells for the Paizo class.

When I read through the spells, though, I not only noticed that the Witch got the short end of the stick again (the class doesn't even get Cursed Gift, which is frankly ridiculous), but found myself saying out loud: "How is that not a [insert class here] spell?" quite frequently. The overlap between Ranger and Elven Archer should be bigger, for example.

I know my GMs will be quite lenient if I want to use a spell that's not on my character's class list, but others might not be.


Kirth Gersen wrote:
Gruumash . wrote:
lately as I find drink it more as the air grows colder. But I think I will want to pick some up soon as the Fall is upon us.
That's VERY interesting to me, because I notice the opposite -- I crave bourbon a lot more during the cold months, and only really like Scotch in the summer and spring.

Speaking of Bourbon: I tried Elijah Craig a while ago and found it too sweet for my liking. It worked quite nicely in Highballs, though.

Are there any Bourbons that are not as sweet?


gurps wrote:

Here in germany, nobody talked about any satanic influence in gaming back in the early/mid 80s, when I started gaming. RPGs were VERY uncommon and you were usually the only one in town when you started gaming. It took two years before I found some other players who were not the ones I "recruited".

While my parents were suspicious about me "not stopping to play games though he grows up", they got used to it over the years, going from criticising to ignoring to accepting and to respecting in the following decades (I guess my enthusiasm and engagement in producing own rpgs, making money with it, organizing some CONs, helping some publishers, etc. helped them changing their mind).

I did NEVER stumbled over any religious b@+%#@*~ concerning my favorite past-time, though sometimes I would like to meet one of those fanatics (being a quite verbal-aggressive atheist ... this would be fun).

I never kept my hobby hidden - some people do but I really don't care what co-workers or friends think about it. Once in my life, I had a little weird experience when I had a new job - my new bosses asked me, if I like the new town where I moved into for the job, and if I already met some people. I told them, that I had the opportunity to get to know some other roleplayers in advance via an online message board ... some days later they entered my bureau looking quite frightened, backs to the wall, FAR away from me and asked "<name>, what exactly are you doing in your role playing games?" I told them that we sit around a table, experiencing a story together using dice and pen and paper (and chips and beer). "But" they asked "you are not going outside, wearing costumes?" No, I said, there are those who do, but we are just lazy pen & paper people ... then they told me what the sister of one of them had told them: She was just back from some years in the USA and had heard stories about cat-killing, devil-worshipping, cemetery-going roleplayers who do weird rituals and are dangerous.

… if they had heard this lie before my...

Well, there was a small scare going on in the media (in ZDF, I believe) regarding LARPs in the 90s, including devil worship and the like. When I told my parents about my interest in D&D, my mother got rather concerned because of that and send my father with me to the store to get my first gaming materials.

The bloody clerk steered my towards The Dark Eye, because D&D allegedly was "too complicated" for my young, teenage mind.


Aranna wrote:

Has anyone had good luck with online play? It occurred to me that we could all have our cake if we could find an online solution. The trouble I have had is the glacially slow pace of PbP and the impossible herding of cats (or players if you prefer) to committing to a set time in chat games. But maybe someone has had better luck and would share their secrets?

I did have some success. One of my fellow RL players ran an online campaign in the FR for a group of international friends. We made it through to the end (though the sequel fell apart).

The other games I tried didn't work. I guess the trick is to find players who don't think they are writing a novel. That means describing their character's thoughts in excruciating detail, so you have to wade through all that useless chaff to filter out what the characters are doing and saying.


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Belazoar wrote:


And ive been told i could not be a christian because i had long hair. By a preachers wife, in front of the rest of the youth group.

Does that mean that devil worship makes your hair grow? I may have to try that out.


Aranna wrote:

I have always wanted to run a planescape style game especially around the city of doors. I love reading old settings and I had a great deal of fun with Ravenloft and Dark Sun but no one seems to like the idea of Planescape around here. I mean to me it seems like you can do so much with such a wide open mix, the stories almost write themselves.

Me, too. I started relatively late with D&D and would want to try out Planescape, Dark Sun and Ravenloft. Alas, Planescape loses a lot in translation to another language and no one I know is interested in playing the other two.

I also own the Dresden Files RPG PDFs, which I didn't use to play it yet.


My group's not finished yet, but I'll bite.

1) 4. The unnecessarily huge amount of background information is scattered through the modules and contradicts itself frequently. You have to make a study out of it to get a clear picture of what's supposed to be going on. The maps are unusable as handouts and the layouts of the mayor's mansion as well as Walcourt look as if they were designed by Numerobis.

2) 4. The story is really disjointed and doesn't make much sense right from the start. Before I stopped following it (for the most part), my players got very frustrated at times. Take module 2 for example: The play itself is great. But the plan involving it to get into the mayor's party is much too complicated.

3) If you straighten out the plot, it's an 8. Unedited, it's a 5. You can find several good roleplaying opportunites, but the inevitable frustration among the players will lower their motivation to do so.

4) 6. There are a few very hard encounters for a standard party with PB 15 to be found, which could end in a TPK. It gets harder without a standard party, especially if there is no Cleric.

5) 4. Like Scaevola, I had to heavily modify the campaign, including changing the order of the module, dropping the last one and changing the plot. I may be dropping module 4, as well. (Which is a pity, because it looks to be the best of them all. Unfortunately, it doesn't fit well in the campaign.)
While Cot can be modified, it's a lot of work. You have to dig through a lot of chaff to get to the core of the matter before you can start cutting things.


I just read that Stone Brewing will set up a facility in Berlin soon. Can anyone comment on the quality of their beer?


Name: Ilomera
Race: Varisian
Classes/levels: Bard 8
Adventure: Mother of Flies
Location: The alley leading to Goren One-Ear's shop
Catalyst: Maglin and his merry band of council thugs
The Gory Details: Disclaimer: Yes, her level was a bit low for that encounter, but it's a party of 5. I also took two of the thugs away and reduced their fireball globes' damage by one die.

The whole thing was a mess of bad preparation and bad tactics from the start. The party noticed the ambush before it could start. They got hit by a few fireballs nonetheless, dispatched one thug quickly, incapacitated another and weakened a third. The party's wizard was injured pretty badly and used Greater Invisibility to hide, after which he struck at the attackers; the Druid wildshaped into a bird and resorted to aerial lightning strikes. The party's bruiser held his own against Kruthe, while the Wizard, Magus and Ilo dispatched the rest of the thugs. However, none of them could match Maglin's Stealth check result.
Weirdly enough, Ilo managed to succeed on the Fortitude save against Maglin's death attack. Unfortunately for her, I rolled almost maximum damage on his regular sneak attack, which she couldn't take after being weakened by the fireballs.
The bruiser took out Maglin and Kruthe shortly afterward, but it was too late for Ilo, who had bled out.

The party may be able to come up with the funds to get her raised, but they lack a cleric to go to, as they don't want to get involved with the church of Asmodeus.


Ross Byers wrote:
I though Space Orks just had a cockney accent.

I thought the inhabitants of Sigil spoke cockney.

Brom wrote:
ALSO, German is a rather rough dialect. I speak quite a lot because I lived there for 3 years.

Which German dialect would that be? They are pretty varied.

German is actually a very "open" sounding language, with regional dialects getting really soft (especially on the coast).

EDIT@Jeremias: I disagree that English is harsher than German. They are both pretty soft. If you want a harsh sounding language (and I don't mean this disparagingly), look to Arabic or Spanish.

But yeah: I find this whole idea rather silly, as well


Fair enough. Just don't say you weren't warned. ;)


Brom the Obnoxiously Awesome wrote:
Paladin of Baha-who? wrote:
There's a whole lot of national and ethnic stereotypes there...
No, its based on the sound of the language.
Brom wrote:
Orc: Czech or German (again, rough and gruff)

Yeah, right. I take it you only heard these languages in Hollywood movies? And yes, you should explain why Halflings supposedly speak Maori.

At least you didn't give Dwarves a Scottish accent...


Insain Dragoon wrote:

That's why you don't planar bind things that can come back to bite you. If someone planar bound an Ice Devil or a Genie then that'd be like kidnapping a noble and would call for serious repercussions.

Bargests, Chaos Beasts, Soul Eaters, Several Demons, several elementals, Qlipphophs, and some more are good examples of servants for Binding or fire and forget weapons as with Gate.

Planar Binding OT:
If one of my player's characters was dumb enough to summon Barghests, Demons or Qlippoth, there would be repercussions.

Using Soul Eaters already is a gamble, at best, because if they fail to kill a target, they return and attack their summoner. And elementals have superiors.


Jazzai Moonbreaker wrote:
Thanks and why is that? What is wrong with it?

The system is terribly clunky. I also doubt that you will find a game that won't use the "world" of Aventuria, where every climate and every fantasy trope is contained on a continent the size of Africa.


I don't really know how far Gangelt is from Cologne or Aachen, but there is a Pathfinder Society Venture Captain for that region.

This is the official forum for Pathfinder in Germany (and in German). I linked the Gamer Connection subforum directly. It could be you get lucky there.

As far as new systems go: Don't get suckered into trying The Dark Eye (Das Schwarze Auge). Trust me.


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The Infernal Syndrome, part 4 of Council of Thieves, should work well on its own, too.


The Death of Venice: How Venice Maintained Its Power, Until Forced to Commit Suicide

Opening Paragraph wrote:
OK, here’s the thing: the head of the Venetian state was called a Doge. It’s a regional spin on Dux (or Duke) but that’s beside the point, because you’ll all be picturing that f*****g dog anyway. For a time I despaired and judged you in advance, finding you lacking and basic. But then I remembered that Venetians also named part of their land army “The Dalmatian Guard,” and there’s only so much self-sabotage I’m willing to mitigate. So have your giggles, and hopefully they won’t derail the story — because this one’s kind of sad.


That is an excellent question.


leo1925 wrote:
Anorak wrote:
Disagree with the above. Are you sure you're not thinking the Worldwound ganbit?
I haven't read worldwound gambit yet (since i have read a lot of bad things about that book it's quite low on my reading list).

I consider The Worldwound Gambit the best PF Tales novel to date. YMMV.

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