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Well, you should already be able to use the Shaman spells for the Paizo class.
When I read through the spells, though, I not only noticed that the Witch got the short end of the stick again (the class doesn't even get Cursed Gift, which is frankly ridiculous), but found myself saying out loud: "How is that not a [insert class here] spell?" quite frequently. The overlap between Ranger and Elven Archer should be bigger, for example.
I know my GMs will be quite lenient if I want to use a spell that's not on my character's class list, but others might not be.
Kirth Gersen wrote:
Speaking of Bourbon: I tried Elijah Craig a while ago and found it too sweet for my liking. It worked quite nicely in Highballs, though.
Are there any Bourbons that are not as sweet?
Well, there was a small scare going on in the media (in ZDF, I believe) regarding LARPs in the 90s, including devil worship and the like. When I told my parents about my interest in D&D, my mother got rather concerned because of that and send my father with me to the store to get my first gaming materials.
The bloody clerk steered my towards The Dark Eye, because D&D allegedly was "too complicated" for my young, teenage mind.
I did have some success. One of my fellow RL players ran an online campaign in the FR for a group of international friends. We made it through to the end (though the sequel fell apart).
The other games I tried didn't work. I guess the trick is to find players who don't think they are writing a novel. That means describing their character's thoughts in excruciating detail, so you have to wade through all that useless chaff to filter out what the characters are doing and saying.
Me, too. I started relatively late with D&D and would want to try out Planescape, Dark Sun and Ravenloft. Alas, Planescape loses a lot in translation to another language and no one I know is interested in playing the other two.
I also own the Dresden Files RPG PDFs, which I didn't use to play it yet.
My group's not finished yet, but I'll bite.
1) 4. The unnecessarily huge amount of background information is scattered through the modules and contradicts itself frequently. You have to make a study out of it to get a clear picture of what's supposed to be going on. The maps are unusable as handouts and the layouts of the mayor's mansion as well as Walcourt look as if they were designed by Numerobis.
2) 4. The story is really disjointed and doesn't make much sense right from the start. Before I stopped following it (for the most part), my players got very frustrated at times. Take module 2 for example: The play itself is great. But the plan involving it to get into the mayor's party is much too complicated.
3) If you straighten out the plot, it's an 8. Unedited, it's a 5. You can find several good roleplaying opportunites, but the inevitable frustration among the players will lower their motivation to do so.
4) 6. There are a few very hard encounters for a standard party with PB 15 to be found, which could end in a TPK. It gets harder without a standard party, especially if there is no Cleric.
5) 4. Like Scaevola, I had to heavily modify the campaign, including changing the order of the module, dropping the last one and changing the plot. I may be dropping module 4, as well. (Which is a pity, because it looks to be the best of them all. Unfortunately, it doesn't fit well in the campaign.)
The whole thing was a mess of bad preparation and bad tactics from the start. The party noticed the ambush before it could start. They got hit by a few fireballs nonetheless, dispatched one thug quickly, incapacitated another and weakened a third. The party's wizard was injured pretty badly and used Greater Invisibility to hide, after which he struck at the attackers; the Druid wildshaped into a bird and resorted to aerial lightning strikes. The party's bruiser held his own against Kruthe, while the Wizard, Magus and Ilo dispatched the rest of the thugs. However, none of them could match Maglin's Stealth check result.
The party may be able to come up with the funds to get her raised, but they lack a cleric to go to, as they don't want to get involved with the church of Asmodeus.
Ross Byers wrote:
I though Space Orks just had a cockney accent.
I thought the inhabitants of Sigil spoke cockney.
ALSO, German is a rather rough dialect. I speak quite a lot because I lived there for 3 years.
Which German dialect would that be? They are pretty varied.
German is actually a very "open" sounding language, with regional dialects getting really soft (especially on the coast).
EDIT@Jeremias: I disagree that English is harsher than German. They are both pretty soft. If you want a harsh sounding language (and I don't mean this disparagingly), look to Arabic or Spanish.
But yeah: I find this whole idea rather silly, as well
Brom the Obnoxiously Awesome wrote:
Orc: Czech or German (again, rough and gruff)
Yeah, right. I take it you only heard these languages in Hollywood movies? And yes, you should explain why Halflings supposedly speak Maori.
At least you didn't give Dwarves a Scottish accent...
Insain Dragoon wrote:
Planar Binding OT:
If one of my player's characters was dumb enough to summon Barghests, Demons or Qlippoth, there would be repercussions.
Using Soul Eaters already is a gamble, at best, because if they fail to kill a target, they return and attack their summoner. And elementals have superiors.
I don't really know how far Gangelt is from Cologne or Aachen, but there is a Pathfinder Society Venture Captain for that region.
This is the official forum for Pathfinder in Germany (and in German). I linked the Gamer Connection subforum directly. It could be you get lucky there.
As far as new systems go: Don't get suckered into trying The Dark Eye (Das Schwarze Auge). Trust me.
Opening Paragraph wrote:
OK, here’s the thing: the head of the Venetian state was called a Doge. It’s a regional spin on Dux (or Duke) but that’s beside the point, because you’ll all be picturing that f*****g dog anyway. For a time I despaired and judged you in advance, finding you lacking and basic. But then I remembered that Venetians also named part of their land army “The Dalmatian Guard,” and there’s only so much self-sabotage I’m willing to mitigate. So have your giggles, and hopefully they won’t derail the story — because this one’s kind of sad.
I consider The Worldwound Gambit the best PF Tales novel to date. YMMV.
I half suspect that Nick gave Murphy one of the Coins (maybe Deirdre's) because of the dream Harry had and what his subconscious tells him later.
I also have been thinking for a long time now that Mac's the original Merlin.
Best line in the book: "You are a genuine Greek god. You're the Lord of the Underworld. And...you named your dog Spot?"
on the lester/jerry thing, I think they are being very heavy handed with lester's motivations and treatment on the show. Jerry was a normal guy who had big dreams and took steps that quickly escalated out of his control in the film. Lester was bullied by a classmate, his wife, and even his brother in ridiculous proportions. The film did a good job of making Jerry a belivable character where as lester is more like a caricature of a person in the show. IMO
Unfortunately, there are persons like Lester in real life.
I wont disagree with that Fabius.
I just wanted to underscore their differences. Both Lester and Jerry are somewhat similar, as they are both what you could call "losers". However, I remember Jerry as being more erratic and sloppy in his mannerisms, while Lester is so tightly wound he'd explode if prodded in the wrong place.
Maybe I should rewatch the movie, though.
The driving habits of their owner sure are fiendish.
Lemures and other evil outsiders are made from evil souls. They are evil incarnate. Azatoth isn't. He just exists.
And remember: Destruction can also be a good thing. Take forest fires, for example.
I've got another question about nascent demon lords. Under the obediences listed for Sithhud, Treerazer and Yamasoth, there are no profane boni mentioned, only the boons. Is that intentional?
I ask because it looks like an oversight. It's weird that they wouldn't grant the most fundamental bonus for an obedience. They are also the last three nascent demon lords in that chapter.
James Jacobs wrote:
Thanks. That does make sense.
Alright then. All I remember is that Illithids rebelled against Daelkyr since they were being hunted or something. I could be wrong of course. The skin they used was mainly for their servants, but some of them used it as well.
That sounds like the plot or background of an adventure, maybe from Dungeon magazine. You could try and check the old issues in the Paizo store. Maybe you'll get lucky.
Sara Marie wrote:
Thanks. Maybe I'll wait for Amazon after all. *sigh*
Lord Snow wrote:
Can't believe nobody mentioned Doctor Who yet. While it's not, strictly speaking, a "fantasy", the science in it is silly enough to be magic. There are monsters, aliens, distant worlds/times, and a pulp adventure vibe. For me, at least, Doctor who certainly suffices when in need of some pulpy fantasy action. Well, it does when it's good, anyway, so not the last couple of seasons, but there are 4 other that are very nice.
Sorry to be that guy, but that's the first acceptable mention in this thread. The others are pretty much terrible. (I don't count Youtube series, though.)
Vikings - while excellent - doesn't count, as it is based on Nordic sagas. It features a lot of mysticism, but there's no magic.
The only other good example I can come up with is Robin of Sherwood. Magic swords, Celtic gods, a diverse group of adventurers combined with good scripts and good actors (though Jason Connery was a let-down). Even the freaking ninja works and he shouldn't.