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About F. CastorCouncil of Thieves (Raevanis "Raven" Dwin'Alir): Council of Thieves IC, Council of Thieves OOC Kingmaker (Lucien Nightborn): Kingmaker IC, Kingmaker OOC [INACTIVE] Serpent's Skull (Isandril Velahrn): Serpent's Skull IC, Serpent's Skull OOC [INACTIVE] Skull and Shackles (Joneth Revane): Skull and Shackles IC, Skull and Shackles OOC Sargavan Saga (Kieran Markavien): Sargavan Saga IC, Sargavan Saga OOC Dawn of Defiance (Alistair Cray): Dawn of Defiance IC, Dawn of Defiance OOC [INACTIVE]
Corven Jeggare, Ninja:
CORVEN JEGGARE CR 1/2
Male Dhampir Ninja 1 CG Medium Humanoid (Dhampir) Init +5; Senses Darkvision 60 ft., low-light vision; Perception +6 -------------------- DEFENSE -------------------- AC 15, touch 13, flat-footed 12. . (+2 armor, +3 Dex) hp 9 (1d8+1) Fort +1, Ref +5, Will +0; +2 vs. disease and mind-affecting effects Defensive Abilities Negative Energy Affinity, Resist Level Drain, Undead Resistance Weaknesses Light Sensitivity -------------------- OFFENSE -------------------- Spd 30 ft. Melee Dagger +3 (1d4+2/19-20/x2) or . . Unarmed strike +3 (1d3+2/20/x2) Ranged Shuriken +3 (1d2+2/20/x2/10 ft.) or . . Dagger +3 (1d4+2/19-20/x2/10 ft.) Special Attacks Sneak Attack +1d6 Spell-Like Abilities (CL 1st) 3/day - detect undead -------------------- STATISTICS -------------------- Str 14, Dex 17 Con 13 Int 14, Wis 10, Cha 13 Base Atk +0 CMB +2 CMD 16 Feats Weapon Finesse Traits Reactionary Skills Acrobatics +7, Bluff +7, Climb +6, Diplomacy +5, Disable Device +7, Escape Artist +7, Knowledge (Nobility) +6, Perception +6, Sense Motive +4, Sleight of Hand +7, Stealth +7; Modifiers Manipulative Languages Common, Dwarven, Elven SQ Poison Use Combat Gear Dagger (2), shuriken (10), leather, thieves' tools; Other Gear Pickpocket's outfit, wrist sheath (2), backpack (20.5 lbs: bedroll, flint and steel, shaving kit, silk rope (50 ft.), torch (2), trail rations (4 days), waterskin), belt pouch (2 lbs: caltrops), belt pouch (empty) -------------------- SPECIAL ABILITIES -------------------- Darkvision See in the dark in black and white only Light Sensitivity Become dazzled in areas of bright sunlight or within the radius of a daylight spell Low-Light Vision See twice as far as a human in low light, distinguishing color and detail Manipulative +2 racial bonus on Bluff and Perception checks Negative Energy Affinity React to positive and negative energy as undead, despite being alive Poison Use No risk when applying poison to weapons Resist Level Drain (Ex) Take no penalties from energy draining effects and negative levels are removed after 24 hours without the need for additional save, can still be killed if more negative levels than HD are accrued Sneak Attack Deal extra damage vs. flanked or flat-footed targets Undead Resistance +2 racial bonus on saves vs. disease and mind-affecting effects -------------------- APPEARANCE -------------------- ? -------------------- PERSONALITY -------------------- ? -------------------- BACKGROUND -------------------- ? Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Erathien Tessaril, Magus (Bladebound, Kensai):
ERATHIEN TESSARIL CR 1/2
Male Human (Azlanti) Magus (Bladebound, Kensai) 1 N Medium Humanoid (Human) Init +2; Senses Perception +2 -------------------- DEFENSE -------------------- AC 14, touch 14, flat-footed 10. . (+2 Dex, +1 Int, +1 dodge) hp 13 (1d8+1+1+3) Fort +3, Ref +2, Will +3 Defensive Abilities Canny Defense +1 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Katana +4 (1d8+3/18-20/x2) or . . Dagger +3 (1d4+3/19-20/x2) or . . Unarmed strike +3 (1d3+3/20/x2) Ranged Dagger +2 (1d4+3/19-20/x2/10 ft.) Special Attacks Spell Combat Magus Spells Prepared (CL 1st; concentration +6) 1st - color spray (DC 14) 0 (at will) - acid splash, detect magic -------------------- STATISTICS -------------------- Str 16, Dex 14, Con 13, Int 16, Wis 12, Cha 10 Base Atk +0; CMB +3; CMD 17 Feats Dodge, Exotic Weapon Proficiency (Katana), Toughness, Weapon Focus (Katana) Traits Focused Mind Skills Acrobatics +3, Climb +7, Knowledge (Arcana) +7, Perception +2, Sense Motive +2, Spellcraft +7 Languages Azlanti, Common, Draconic, Dwarven, Elven SQ Arcane Pool (4 points, +1), Chosen Weapon (Katana), Diminished Spellcasting, Skilled, Weapon Focus Combat Gear Katana, dagger, spell component pouch; Other Gear Backpack (24.5 lbs: bedroll, flint and steel, ink (1 oz. vial, black), inkpen, shaving kit, silk rope (50 ft.), torch (2), trail rations (4 days), waterskin, whetstone, wizard's spellbook), belt pouch (2 lbs: caltrops), belt pouch (empty), map or scroll case (0 lbs: sheet of parchment (5)) -------------------- SPECIAL ABILITIES -------------------- Arcane Pool (Su) Gain arcane pool with points equal to 1/3 magus level (minimum 1) + INT modifier, expend 1 point to grant any held weapon a +1 enhancement bonus for 1 minute Canny Defense (Ex) Add INT modifier to AC (max Kensai level) Chosen Weapon Kensai abilities only function when wielding a weapon of this type Diminished Spellcasting Cast one fewer spell of each level than normal Focused Mind +2 to concentration checks Skilled +1 skill rank/level Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other Weapon Focus (Ex) Gain Weapon Focus with chosen weapon -------------------- APPEARANCE -------------------- ? -------------------- PERSONALITY -------------------- ? -------------------- BACKGROUND -------------------- ? Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Ethaniel Shadowcloak, Wizard (Shadow Illusionist, Shadowcaster):
ETHANIEL SHADOWCLOAK CR 1/2
Male Elf Wizard (Shadow Illusionist, Shadowcaster) 1 N Medium Humanoid (Elf) Init +3; Senses Low-light vision; Perception +5 -------------------- DEFENSE -------------------- AC 13, touch 13, flat-footed 10. . (+3 Dex) hp 7 (1d6+1) Fort +1, Ref +3, Will +4; +2 vs. enchantment Defensive Abilities Elven Immunities; Immune Sleep -------------------- OFFENSE -------------------- Spd 30 ft. Melee Quarterstaff +0 (1d6/19-20/x2) or . . Dagger +0 (1d4/20/x2) or . . Unarmed strike +0 (1d3/20/x2) Ranged Sling +3 (1d4/20/x2/50 ft.) or . . Dagger +3 (1d4/19-20/x2/10 ft.) Special Attacks Binding Darkness (7/day) Wizard Spells Prepared (CL 1st; concentration +4) 1st - color spray (DC 16), mage armor, obscuring mist, silent image* (DC 16) 0 (at will) - detect magic, ghost sound (DC 15), prestidigitation Opposition Schools Enchantment, Necromancy -------------------- STATISTICS -------------------- Str 10, Dex 16, Con 12, Int 18, Wis 14, Cha 10 Base Atk +0; CMB +0; CMD 13 Feats Scribe Scroll, Spell Focus (Illusion) Traits Iadaran Illusionist Skills Knowledge (Arcana) +8, Knowledge (Planes) +8, Knowledge (Religion) +8, Linguistics +8, Perception +5, Sense Motive +3, Spellcraft +8 (+10 to identify the properties of magic items); Modifiers Keen Senses Languages Common, Draconic, Dwarven, Elven, Gnome, Goblin, Shadowtongue, Sylvan SQ Elven Magic, Extended Illusions +1, Shadow Spells, Weapon Familiarity Combat Gear Quarterstaff, dagger, sling, bullets (10), spell component pouch; Other Gear Backpack (18.5 lbs: bedroll, flint and steel, ink (1 oz. vial, black), inkpen, shaving kit, torch (2), trail rations (4 days), waterskin, wizard's spellbook), belt pouch (0 lbs: ink or potion vial (2)), belt pouch (empty), map or scroll case (0 lbs: sheet of parchment (5)) -------------------- SPECIAL ABILITIES -------------------- Binding Darkness (Sp) Ranged touch attack to cause creature within 30 ft. to become entangled for rounds equal to 1 + 1 per five wizard levels (1/2 duration in bright light, minimum 1), entangled creature has concealment from those without darkvision or the ability to see in darkness and other creatures likewise have concealment relative to it Elven Immunities +2 save bonus vs. enchantment, immune to sleep Elven Magic +2 racial bonus on caster checks to overcome spell resistance, +2 to Spellcraft checks to determine the properties of a magic item Extended Illusions (Su) Increase duration of illusion spells by 1/2 wizard level (permanent at 20th) Iadaran Illusionist +1 on caster level checks with illusion spells, +1 on Will saves to disbelieve illusions Keen Senses +2 racial bonus on Perception checks Low-Light Vision See twice as far as a human in low light, distinguishing color and detail Opposition Schools Use 2 slots to memorize spells from opposition schools, -4 penalty on skill checks made when crafting magic items that have such spells as prerequisites Shadow Spells (Su) Prepare a number of additional spell levels of spells equal to level of highest-level wizard spell able to cast and cast them when in areas of normal or dim light, gain Shadowtongue as bonus language Spell Focus Spells from one school of magic have +1 to save DC Weapon Familiarity Proficient with longbows (including composite longbows), longswords, rapiers and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as martial -------------------- APPEARANCE -------------------- ? -------------------- PERSONALITY -------------------- ? -------------------- BACKGROUND -------------------- ? Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Khaerym Vehnathyl, Fighter (Weapon Master):
KHAERYM VEHNATHYL CR 1/2
Male Elf Fighter (Weapon Master) 1 CG Medium Humanoid (Elf) Init +3; Senses Low-light vision; Perception +4 -------------------- DEFENSE -------------------- AC 18, touch 14, flat-footed 14. . (+4 armor, +3 Dex, +1 dodge) hp 11 (1d10+1) Fort +3, Ref +3, Will +1; +2 vs. enchantment Defensive Abilities Elven Immunities; Immune Sleep -------------------- OFFENSE -------------------- Spd 30 ft. Melee Elven curve blade +4 (1d10+3/18-20/x2) or . . Dagger +4 (1d4+2/19-20/x2) or . . Unarmed strike +4 (1d3+2/20/x2) Ranged Shortbow +4 (1d6/20/x3/60 ft.) or . . Dagger +4 (1d4+2/19-20/x2/10 ft.) -------------------- STATISTICS -------------------- Str 15, Dex 17, Con 13, Int 14, Wis 12, Cha 10 Base Atk +1; CMB +3; CMD 17 Feats Dodge, Weapon Finesse Traits Armor Expert Skills Acrobatics +3, Climb +5, Diplomacy +1, Perception +4, Sense Motive +2; Modifiers Keen Senses Languages Common, Elven, Goblin, Sylvan SQ Elven Magic, Weapon Familiarity Combat Gear Elven curve blade, dagger, shortbow, arrows (20), chain shirt; Other Gear Backpack (21 lbs: bedroll, flint and steel, silk rope (50 ft.), torch (2), trail rations (4 days), waterskin, whetstone), belt pouch (2 lbs: caltrops), belt pouch (empty) -------------------- SPECIAL ABILITIES -------------------- Armor Expert Reduce armor check penalty by 1, to a minimum of 0 Elven Immunities +2 save bonus vs. enchantment, immune to sleep Elven Magic +2 racial bonus on caster checks to overcome spell resistance, +2 to Spellcraft checks to determine the properties of a magic item Keen Senses +2 racial bonus on Perception checks Low-Light Vision See twice as far as a human in low light, distinguishing color and detail Weapon Familiarity Proficient with longbows (including composite longbows), longswords, rapiers and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as martial -------------------- APPEARANCE -------------------- ? -------------------- PERSONALITY -------------------- ? -------------------- BACKGROUND -------------------- ? Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Morieth Kovalis, Wizard (Necromancer):
MORIETH KOVALIS CR 1/2
Male Human (Chelaxian) Wizard (Necromancer) 1 N Medium Humanoid (Human) Init +3; Senses Perception +2 -------------------- DEFENSE -------------------- AC 13, touch 13, flat-footed 10. . (+3 Dex) hp 7 (1d6+1) Fort +1, Ref +3, Will +3 Defensive Abilities None -------------------- OFFENSE -------------------- Spd 30 ft. Melee Quarterstaff +0 (1d6/19-20/x2) or . . Dagger +0 (1d4/20/x2) or . . Unarmed strike +0 (1d3/20/x2) Ranged Dagger +3 (1d4/19-20/x2/10 ft.) Special Attack Grave Touch (7/day) Wizard Spells Prepared (CL 1st; concentration +4) 1st - cause fear (DC 16), mage armor, obscuring mist 0 (at will) - acid splash, dancing lights, detect magic Opposition Schools Enchantment, Illusion -------------------- STATISTICS -------------------- Str 10, Dex 16, Con 12, Int 18, Wis 12, Cha 11 Base Atk +0; CMB +0; CMD 13 Feats Command Undead, Scribe Scroll, Spell Focus (Conjuration), Spell Focus (Necromancy) Traits Suspicious Skills Knowledge (Arcana) +8, Knowledge (Planes) +8, Knowledge (Religion) +8, Linguistics +8, Perception +2, Profession (Herbalist) +5, Sense Motive +6, Spellcraft +8 Languages Common, Draconic, Dwarven, Elven, Goblin, Necril SQ Arcane Bond (Ring), Power over Undead (Command Undead), Skilled Combat Gear Quarterstaff, dagger, ring, spell component pouch; Other Gear Backpack (18.5 lbs: bedroll, flint and steel, ink (1 oz. vial, black), inkpen, shaving kit, torch (2), trail rations (4 days), waterskin, wizard's spellbook), belt pouch (0 lbs: ink or potion vial (2)), belt pouch (empty), map or scroll case (0 lbs: sheet of parchment (5)) -------------------- SPECIAL ABILITIES -------------------- Arcane Bond (Sp) Cast any spell in spellbook for free 1/day, DC 20 + spell level to cast spells without the bonded object Grave Touch (Sp) Melee touch attack to cause creature to become shaken for rounds equal to 1/2 wizard level (minimum 1) or frightened for 1 round if already shaken and with HD fewer than wizard level Opposition Schools Use 2 slots to memorize spells from opposition schools, -4 penalty on skill checks made when crafting magic items that have such spells as prerequisites Power over Undead (Su) Command Undead or Turn Undead as bonus feat, channel energy 3 + INT modifier times per day with DC equal to 10 + 1/2 wizard level + CHA modifier to command or turn undead depending on feat chosen Skilled +1 skill rank/level Spell Focus Spells from one school of magic have +1 to save DC -------------------- APPEARANCE -------------------- Morieth has steel gray eyes and shoulder-length black hair, the latter contrasting with his fair, almost pale, complexion. The above characteristics, along with his sharp features, serve to hint at his Chelaxian ancestry. Of average height at five feet and ten inches, he has a slender build, the result of perhaps too much studying and not enough exercise. Showing a preference for black attire, which almost always includes a matching hooded cloak, he is rarely seen without a staff of dark wood held in his right hand. A dagger is kept sheathed at his waist between belt buckle and right hip, while the pouch containing the components necessary for the casting of his spells hangs from his belt on the opposite side. Finally, anyone observant enough would probably take note of a blackened ring worn on the ring finger of his left hand, the rather simple metal band serving as both a treasured memento and his chosen bonded item. -------------------- PERSONALITY -------------------- Intelligent and well-spoken, Morieth is a rather introvert person, who seems to retain his composure almost at all times, even to the point of appearing cold and aloof. On those occasions when his considerable patience has reached its end, however, he displays a sarcastic side, a more or less clear hint that his still calm demeanor is in appearance only during that time. Calm, composed/collected, introvert, cold/aloof, cynical, sarcastic
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Sorin Beleren, Monk (Martial Artist):
SORIN BELEREN CR 1/2
Male Human (Taldan) Monk (Martial Artist) 1 NG Medium Humanoid (Human) Init +3; Senses Perception +7 -------------------- DEFENSE -------------------- AC 17, touch 17, flat-footed 13. . (+3 Dex, +1 dodge, +3 Wis) hp 13 (1d8+1+1+3) Fort +3, Ref +5, Will +5 Defensive Abilities AC Bonus +3 -------------------- OFFENSE -------------------- Spd 30 ft. Melee Flurry of blows +2/+2 (1d6+2/20/x2) or . . Unarmed strike +3 (1d6+2/20/x2) or . . Dagger +3 (1d4+2/19-20/x2) Ranged Flurry of blows +2/+2 (1d2+2/20/x2/10 ft.) or . . Shuriken +3 (1d2+2/20/x2/10 ft.) or . . Dagger +3 (1d4+2/19-20/x2/10 ft.) Special Attacks Flurry of Blows -1/-1, Stunning Fist (1/day, DC 14, stunned), Unarmed Strike 1d6 -------------------- STATISTICS -------------------- Str 14, Dex 16, Con 13, Int 12, Wis 16, Cha 10 Base Atk +0; CMB +2; CMD 19 Feats Dodge, Improved Unarmed Strike, Stunning Fist, Toughness, Weapon Finesse Traits Reactionary Skills Acrobatics +7, Climb +6, Escape Artist +7, Perception +7, Sense Motive +7, Stealth +7 Languages Common, Varisian SQ Skilled Combat Gear Dagger, shuriken (10); Other Gear Backpack (20.5 lbs: bedroll, flint and steel, shaving kit, silk rope (50 ft.), torch (2), trail rations (4 days), waterskin), belt pouch (2 lbs: caltrops), belt pouch (empty) -------------------- SPECIAL ABILITIES -------------------- AC Bonus (Ex) Add WIS modifier to AC and CMD Flurry of Blows (Ex) Make flurry of blows with unarmed strike or monk weapons as a full action with a base attack bonus equal to monk level, as if using Two-Weapon Fighting Improved Unarmed Strike Unarmed strikes do not provoke attacks of opportunity, and can deal lethal damage Skilled +1 skill rank/level Stunning Fist (Ex) Cause an opponent to become stunned with an unarmed attack Unarmed Strike Deal more damage with unarmed strikes, treat unarmed strike as both a manufactured and a natural weapon for the purpose of spells and effects that improve such weapons -------------------- APPEARANCE -------------------- ? -------------------- PERSONALITY -------------------- ? -------------------- BACKGROUND -------------------- ? Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Vaenathis Konnal, Magus:
VAENATHIS "VAEN" KONNAL CR 1/2
Male Elf Magus 1 CG Medium Humanoid (Elf) Init +3; Senses Low-light vision; Perception +3 -------------------- DEFENSE -------------------- AC 17, touch 13, flat-footed 14. . (+4 armor, +3 Dex) hp 13 (1d8+1+1+3) Fort +3, Ref +3, Will +2; +2 vs. enchantment Defensive Abilities Elven Immunities; Immune Sleep -------------------- OFFENSE -------------------- Spd 30 ft. Melee Longsword +2 (1d8+2/19-20/x2) or . . Dagger +2 (1d4+2/19-20/x2) or . . Unarmed strike +2 (1d3+2/20/x2) Ranged Dagger +3 (1d4+2/19-20/x2/10 ft.) Special Attacks Spell Combat Magus Spells Prepared (CL 1st; concentration +6) 1st - color spray (DC 14), shield 0 (at will) - acid splash, detect magic, prestidigitation -------------------- STATISTICS -------------------- Str 15, Dex 16, Con 13, Int 16, Wis 11, Cha 10 Base Atk +0; CMB +2; CMD 15 Feats Toughness Traits Focused Mind Skills Acrobatics +2, Climb +4, Knowledge (Arcana) +7, Perception +3, Spellcraft +7 (+9 to identify the properties of magic items); Modifiers Keen Senses Languages Common, Draconic, Elven, Goblin, Sylvan SQ Arcane Pool (4 points, +1), Elven Magic, Weapon Familiarity Combat Gear Aldori dueling sword, dagger, spell component pouch; Other Gear Backpack (24 lbs: bedroll, flint and steel, ink (1 oz. vial, black), inkpen, silk rope (50 ft.), torch (2), trail rations (4 days), waterskin, whetstone, wizard's spellbook), belt pouch (2 lbs: caltrops), belt pouch (empty), map or scroll case (0 lbs: sheet of parchment (5)) -------------------- SPECIAL ABILITIES -------------------- Arcane Pool (Su) Gain arcane pool with points equal to 1/2 magus level (minimum 1) + INT modifier, expend 1 point to grant any held weapon a +1 enhancement bonus for 1 minute Elven Immunities +2 save bonus vs. enchantment, immune to sleep Elven Magic +2 racial bonus on caster checks to overcome spell resistance, +2 to Spellcraft checks to determine the properties of a magic item Focused Mind +2 to concentration checks Keen Senses +2 racial bonus on Perception checks Low-Light Vision See twice as far as a human in low light, distinguishing color and detail Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other Weapon Familiarity Proficient with longbows (including composite longbows), longswords, rapiers and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as martial -------------------- APPEARANCE -------------------- Agile and graceful, Vaenathis stands five feet and ten inches tall with a slender, yet athletic, build. He is fair of skin and has long silvery white hair, that falls down to between his shoulderblades. His eyes are a vibrant deep red color, with a thin vertical scar running from about an inch above his right eye to a little more than that below it. His attire of choice usually consists of a black sleeveless tunic over a light gray shirt, its long sleeves partially covered by a pair of black leather bracers, and black fitted trousers tucked into matching knee-high boots made of soft leather. A black hooded cloak, as well as a chain shirt worn between shirt and tunic, serve to complement his outfit. Next to his left hip a longsword with a hilt of black and silver rests in its scabbard, while a dagger is kept sheathed in the small of his back. -------------------- PERSONALITY -------------------- Despite his overall appearance and a somewhat dry and, quite often, sarcastic wit, a characteristic which may very well put people off at first, Vaenathis finds genuine joy in adventure, although one might find it hard to believe given his almost perpetual look of disinterest. Indeed, his reason for traveling and getting involved in situations that require his skill with blade and spell is not so much the material rewards, but because he sees each new battle and each new challenge, be it martial, magical or otherwise, as a chance to learn something new and improve his abilities. A kind and compassionate man, even if such character traits are not readily apparent, he will often help those in need or rise to the defense of those unable to defend themselves, though he will just as often dismiss any noble motive or reason behind such an act with his usual nonchalance. -------------------- BACKGROUND -------------------- ? Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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