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Consortium Agent

Ezreal Farlowe's page

1,224 posts. Alias of ithuriel.


Race

Karnnathi

Classes/Levels

Wizard (Universalist) 11

Gender

HPs: 71/45, APs: 10/4 Effects: See Invisible, Magic Circle Against Evil, Mage Armor

About Ezreal Farlowe

.
.
.
Gath's Mausoleum:
Impermanence

Spoiler:
There appear to be no traps associated with this door. The arch of the stone frame is finely carved with a tracery that, on closer inspection, reveals itself to be a representation of tiny bones - leg bones, arm bones, ribs and spines - forming a delicate repeating pattern. Amid the pattern are written the words "The greatest illusion is permanence".

Peering through the gap in the door shows a corridor leading away, lit at infrequent intervals with torches flickering with dim flames so that much of the corridor remains dark. However, enough can be seen to show wooden doors, in various states of disrepair, runing along both sides about ten feet apart.

Through the wooden doors are appear to be abandoned monastic cells. Each contains a bare sleeping ledge and a small shelf thick with cobwebs. However, the corridor itself seems to be in regular use and free of dust. Moving cautiously further along, it appears that some of cells are in use, with straw pallets, a few small books standing next to devotional statuettes, and stained chamber pots. There are perhaps fifty cells along the long corridor, but only a small fraction seem to be being used by living occupants. All of the cells are currently empty, the acolytes presumably elsewhere in the complex.

The end of the corridor is blocked by a pair of stone doors. Carved into one is a detailed picture of a bustling city, with huge towers and scenes of commerce, military prowess and artistic endeavour. On the other is a smoking wasteland, with a few stubs of walls showing above a devastated plain.


Inevitability
Futility
Resilience
Sacrifice
Submission
Extinction

Shrines dedicated to different aspects of the Keeper like:
The Reaper
The Weaver
The Glutton
The Fiery Scourge

Aside from that we can expect to run across mortuaries and catacombs as well as places for contemplation and teaching.

ACTIVE SPELLS:
Mage Armor: 11 hours

Ezreal Farlowe
Male human
LN Wizard (universalist) 11, xp: yep.

Action points 10

Init +3; Senses Perception +3 (+5 when Kadesh is near)
Languages Common, Elven, Giant, Draconic, Mabran, Infernal, Quori
HEADBAND LANGUAGES: Abyssal, Kythric, Celestial, Syranian, Aquan, Auran, Terran, Ignan, Daelkyr, Daan, Risian

_________________________________________________________________
AC 19, touch 15, flat footed 15

Dex +4
Armor +4 (mage armor)
Deflection +1 Ring
Natural
Dodge +0
Shield 0
Cover 0
Size 0

hp 71, Damage taken Temp hp 18
Ability Damage: Str -8
Fort +8 (+3 Base, +2 Con, +3 cloak), Ref +10 (+3 Base, +4 Dex, +3 cloak), Will +10 (+7 Base, +3 cloak)

_________________________________________________________________
Spd 30 ft
Melee +1 dagger of spell storing +6 (1d4, 19-20/x2)
Ranged +1 dagger of spell storing +14, (1d4, 19-20/x2) Rng 10 ft, or lt crossbow +7 (1d8 19-20/x2) Rng 80 ft, or wand +7 20/x2, or Storm Bolt 20' line (6d6)
Base Atk +5; CMB +5; CMD: 19
Atk Options point blank shot, precise shot, hand of the apprentice
Spell Storing Dagger: Ray of Exhaustion
Spells Prepared CL 11 (12 with Electricity), +9 ranged touch

6,6,6,5,4,2

6th - Chain Lightning [ ], Summon Monster VI [x]
5th - Wall of Force [ ], Teleport [x], Empowered Fireball [x], [x]

4th - Black Tentacles [ ], Empowered Scorching Ray [ ], Dimension Door [ ], Protection From Energy [ ] Greater Invisibility [ ]
3rd - Fly [x], Fireball [ ] Dispel Magic [ ], Magic Circle Against Evil [x], Halt Undead [X], Electric Fireball [ ]
2nd - See Invisible [x], Resist Energy [ ], [ ], Mirror Image [ ], Scorching Ray [ ], False Life [x], Pearl of Power [ ]
1st - Mage Armor [x], Magic Missile [ ], [ ], [ ], Shield [ ],[ ]
0 - Detect Magic, Light, Message, Prestidigitation

All Spells in Various Books:
Spelltrapped: Bonefiddle CL 5, DC 16

Spoiler:
0 -
Resistance V,S,M (miniature cloak)
Acid Splash V,S
Detect Poison V,S
Detect Magic V,S
Read Magic V,S,F (crystal prism)
Daze V,S,M (pinch of wool of similar)
Dancing Lights V,S
Flare V
Light V,M (firefly. or phosphorescent moss)
Ray of Frost V,S
Ghost Sound V,S,M (bit of wool, lump of wax)
Disrupt Undead V,S
Tough of Fatigue V,S,M (drop of sweat)
Mage Hand V,S
Mending V,S
Message V,S,F (copper wire)
Open/Close V,S,F (brass key)
Arcane Mark V,S
Prestidigation V,S

1st -
Repair Light Damage V,S
Mage Armor V,S,F (Focus: Cured leather bracelet)
Magic Missile V,S
Lesser Orb of Electricity V,S
Summon Undead I
Color Spray V,S,M (Red, Yellow, Blue Sand)
Ray of Enfeeblement V,S
Identify V,S,M (100 gp pearl dust, Owl Feather, Wine)
Greater Mage Hand V, S
Shield V,S
Unseen Servant

2nd -
Command Undead V,S,M (Shred of raw meat and splinter of bone)
Bonefiddle V,S,F(miniature silver fiddle worth 30gp)
Glitterdust V,S,M(ground mica)
False Life
See Invisible
Mirror Image
Repair Moderate Damage
Scorching Ray V,S
Invisibility V,S,M (eyelash in arabic gum)
Web V,S,M (bit of spider web)
Locate Object V,S,F (forked twig)
Chain of Eyes V,S
Resist Energy
Blood Transcription

3rd
Fireball V,S,M (Tiny ball of bat guano & sulfur)
Dispel Magic V,S
Fly V,S,F (bird feather)
Haste
Keen Edge
Lesser Telepathic Bond V,S
Ray of Exhaustion V,S,M (drop of sweat)
Halt Undead V,S,M (pinch of Sulfur and powdered garlic)
Protection from Energy V,S
Magic Circle Against Evil V,S,M (circle of powdered silver)
Arcane Sight
Displacement

4th
Black Tentacles V,S,M (piece of giant tentacle)
Dimension Door V
Scrying V,S,M,F (eye of a hawk, plus nitric acid, copper, and zinc)
Detect Scrying
Animate Dead V,S,M (onyx gem worth 25 gp/HD)
Enervation V,S
Dimensional Anchor V,S
Water Breathing
Greater Invisibility

5th
Magic Jar
Wall of Force
Dismissal V,S
Suffocation V,S,M (vial of caster's breath)
Teleport

6th
Chain Lightning
Summon Monster VI

Specific Spell Books:
Rekkenmark Academy Manual: 100 pages filled

Spoiler:

0 level (19 pages)
Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand Mending, Message, Open/Close, Arcane Mark, Prestidigation

1st Level (11 Pages)
Repair Light Damage, Mage Armor, Magic Missile, Lesser Orb of Electricity, Summon Undead I, Color Spray, Ray of Enfeeblement, Identify, Greater Mage Hand, Shield, Unseen Servant

2nd Level (26 pages)
Command Undead, Bonefiddle, Glitterdust, False Life, See Invisible, Mirror Image, Repair Moderate Damage, Scorching Ray, Invisibility, Web, Locate Object, Chain of Eyes, Resist Energy

3rd Level (36)
Fireball, Dispel Magic, Fly, Haste, Keen Edge, Lesser Telepathic Bond, Ray of Exhaustion, Halt Undead,
Protection from Energy, Magic Circle Against Evil, Arcane Sight, Displacement

4th Level (8)
Black Tentacles, Dimension Door

Farlowe's Field Manual: 67 pages filled

Spoiler:

2nd Level (2 pages)
Blood Transcription

4th Level (28 pages)
Scrying, Detect Scrying, Animate Dead, Enervation, Dimensional Anchor, Water Breathing, Greater Invisibility

5th Level (25 pages)
Magic Jar, Wall of Force, Dismissal, Suffocation, Teleport

6th Level (12 pages)
Chain Lightning, Summon Monster VI

Acquired Warforged Spellbook:

Spoiler:

0th: all standard except Evocation and Necromancy
1st: Shield, Detect Undead, Sureshot, Magic Missile, Identify, Sleep, Comprehend Languages, Alarm
2nd: See Invisibility, Web, Invisibility, Locate Object, Detect Thoughts
3rd: Arcane Sight, Haste, Dispel Magic, Displacement, Suggestion
4th: Arcane Eye, Black Tentacles, Lesser Globe of Invulnerability, Confusion, Dimension Door
5th: Telepathic Bond, Feeblemind, Break Enchantment

________________________________________________________________
AbilitiesStr 10, Dex 16(18), Con 14, Int 20(26), Wis 10, Cha 10
SQ Kadesh

Hand of the Apprentice (Su): Ranged attack with a melee weapon, 9/day +13 to hit, 30' range

Metamagic Mastery (Su): 2/day apply metamagic instantly at no cost. Cannot exceed max spell level. [ ],[ ]

Feats Scribe scroll (class), Point Blank Shot (L1), Precise Shot (Racial), Fell Weaken (L3), Alertness (familiar), Elemental Spell (electricity) (class L5), Storm Bolt (L5), Spell Focus: Necromancy (L7), Empower Spell (L9), Spell Penetration (class L10), Greater Spell Penetration (L11)

Skills
2+8+1
perception 3, kn religion 1, breland 1, kn thrane 1, kn religion 1, arcana 1, history 1,

Appraise +22 (8r +3 class +8 int +3 kadesh)
Fly +13 (7r +3 class +3 dex)
Kn Arcana +22 (11r +3 class +8 int)
Kn History +22 (11r +3 class +8 int)
Kn Local (Karrnath) +20 (9r +3 class +8 int)
Kn Local (Breland) +13 (2r + 3 class +8 int)
Kn Local (Thrane) +12 (1r + 3 class + 8 int)
Kn Nobility +21 (10r +3 class +8 int)
Kn Planes +22 (11r +3 class +8 int)
Kn Religion +15 (4r +3 class +8 int)
Perception +3 (3r +0 class, +0 wis)
Spellcraft +21 (10r +3 class +8 int)
Linguistics +13 (2r +3 class +8 int)
HEADBAND: Acrobatics +15 (11r, +0 class, +4 dex)
HEADBAND: Kn Local Sharn +22 (11r +3 class +8 int)
HEADBAND: Linguistics +22 (11r +3 class +8 int)

Equipment:
Equipment Carried: Explorer's Outfit, Club, Dagger, Backpack, Spell Component Pouch, Id Papers with Portrait, Traveling Papers, Light Crossbow, 19 Bolts, Bedroll, Waterskin

Head: Headband of Vast Intelligence +6
Face:
Throat: Eberron Spellshard (Empower a Fireball 3/day) faint red glow
Shoulders: Cloak of Resistance +3
Body:
Torso:
Arms:
Hands:
Rings: Ring of Protection +1, Ring of Feather Falling
Waist: Belt of Dexterity +2
Feet:

Inside Backpack: Parchment (10), Ink Pen, Spell Book, Scroll Case, Climbing Kit, Scrying Shard, Eberron Spellshard - Empower a Lightning bolt 3/day (amulet slot) faint red glow
Analects of Mortality (primary text for the faith of the keeper), The Seven Stations: A Dialogue (text on theology in the Keeper's religion)

Infinite Scrollcase: (retrieve as part of a move, +4 conc when casting defensively)

- See Invisible, Mirror Image x2, Arcane Sight, Repair Light Damage

- Magic Missle (CL 3)
- Bonefiddle (CL 3)
- Fleshworm Infestation
- Boneshatter

- Protection fr Evil (CL 1)
- Dispel Magic (CL 4)
- Protection from Energy
- Magic Circle against Evil
- Globe of Invulnerability x2
- Ethereal Jaunt

- Discern Shapechanger (CL 3)
- Glitterdust x1 (CL 3)
- Locate Object (CL 3)
- Spectral Hand
- Darkvision

Potions:
Cure Light

Wands:
Lesser Orb of Electricity: 26
Dispel Magic: 10

Misc.:
2nd Level Pearl of Power

Total Weight: 25.5lb Money: 208 gp, 1sp, 4 cp

Load--- Light 0-33, Med 34-66, Hvy 67-100, Lift 100, Push 500

Ezreal is a thin man in loose fitting black pants tucked into knee-high polished leather boots and a black jacket with wide sleeves trimmed in white. His expression is a bit sour, eyes cold and observant, thin lips smirking more often than not. Marks of his arcane training are present in all of his accessories like the wide leather bracelet on one arm, copper wire bracelet on the other, a crystal prism necklace with short pieces of bone on either side, and of course the bandoleer of small pouches holding various arcane reagents. The mage wears a wand holster bound to his left forearm and the butt of two thin wands jut out of the loose sleeve at the heel of his hand. A polished town-guard-style club hangs from his belt.

-Previously minor nobility in Karrnath, the Farlowe were stripped of title and estate by the King in the early days of the war when it was found the Ezreal's great-grandfather was a war profiteer, selling goods to enemy countries.
-Ezreal and his two brothers all work to restore the Farlowes' land and title. His younger sister will eventually be married as advantageously as can be arranged.
-Ezreal's hatred of Gusto Marrius is compounded by self-loathing for his family's own traitorous history and the idea that capturing the unpunished turncoat will outweigh his own family disgrace.
-Ez is wary about Malakar's ultimate goals in pursuing lost secrets of the Giant empire, but Malakar is a powerful ally who's word and commendations could go far towards restoring the Farlowes' claim to their title.

Gear Tally

Spoiler:

Money: 2083 gp, 9sp
4,420 Eternal Wand: Wind Wall
4,420 Eternal Wand: Vampiric Touch
4,420 Eternal Wand: Water Breathing
390 Wand: Lesser Orb of Electricity: 26
120 Wand: Repair Light Damage: 8
150 Wand: Dispel Magic: 10
50 Potion: CLW
Scrolls:
75 - Magic Missle (CL 3)
150 - Bonefiddle (CL 3)
25 - Protection fr Evil (CL 1)
375 - Dispel Magic (CL 5)
375 - Protection from Energy
375 - Magic Circle against Evil
3,300 - Globe of Invulnerability x2
150 - Discern Shapechanger (CL 3)
150 - Glitterdust x1 (CL 3)
25 - Greater Mage Hand (CL 1)
150 - Locate Object (CL 3)
25 - Repair Light Damage (CL 1)
300 - 1 Repair Moderate Damage (CL 6)
2,800 Infinite Scrollcase
4.000 Bracers of Armor +2
2,000 Ring of Protection +1
6,000 Eberron Spellshard Empower Lightning Bolt
6,000 Eberron Spellshard Empower Fireball
1,100 Scrying Shard
1,000 Cloak of Resistance +1
4,000 Headband of Vast Intelligence +2
N/A Explorer's Outfit
N/A Club
2 Dagger
2 Backpack
5 Spell Component Pouch
5 Id Papers with Portrait
0.2 Traveling Papers
35 Light Crossbow
1.9 Bolts 19
0.1 Bedroll
1 Waterskin
2 Parchment (10)
0.1 Ink Pen
30 Spell Book x2
1 Scroll Case
Climbing Kit
Total Gear only: 46,430.30
Total with coin: 48,514.20

Warforged Spellbook: 11,120
5th level 4125
4th level 3440
3rd level 2325
2nd level 950
1st level 280


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