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Ezra Savet's page

351 posts. Alias of Akinra.


HP: 10/10 | AC 15/10/14 | Fort +2, Ref +1, Will +2; +2 vs. illusions, death, and fear | Init -1 | Perception +1 (auto fail hearing)

About Ezra Savet

Ezra Savet
Female Gnome Oracle (Dual-Cursed Oracle) 1
NG Small humanoid (gnome)
Init -1; Senses darkvision 60 ft.; Perception +1
AC 15, touch 12, flat-footed 14 (+3 armor, +1 Dex, +1 size)
hp 10 (1d8+2)
Fort +2, Ref +1, Will +2; +2 vs. illusions, +2 vs. death, +2 bonus vs. fear and despair
Speed 20 ft.
Melee bite -4 (1d3) and
. . shortspear +1 (1d4)
Spell-Like Abilities
. . 1/day—dancing lights, ghost sound (DC 14), prestidigitation (DC 13), speak with animals
Oracle (Dual-Cursed Oracle) Spells Known (CL 1st; concentration +4):
1st (4/day)—protection from evil, bless, cure light wounds
0 (at will)—stabilize, create water, guidance, light
Str 10, Dex 12, Con 14, Int 12, Wis 10, Cha 17
Base Atk +0; CMB -1; CMD 10
Feats Fey Foundling, Silent Spell
Traits animal friend, beast bond, chance savior
Skills Acrobatics +0 (-4 jump), Climb -1, Craft (alchemy) +3, Diplomacy +7, Escape Artist +0, Fly +2, Handle Animal +8, Perception +1, Ride +5, Spellcraft +5, Stealth +4, Swim -1
Languages Common, Gnome, Read Lips, Sylvan
SQ dependent, eternal hope, illusion resistance, mysteries (lunar), oracle's curses (deaf, wolfscarred face), revelations (mera, tiger)
Other Gear Studded leather armor, Shortspear, Backpack (6 @ 4 lbs), Black lace veil, Cards, Chalk (4), Chalkboard, Explorer's outfit, Spell component pouch, Trail rations (4), Waterskin, White waxen statuesque face mask, 1 GP, 4 SP, 6 CP
Dancing Lights (1/day) (Sp) - 0/1
Eternal Hope (1/day) - 0/1
Ghost Sound (1/day) (Sp) - 0/1
Prestidigitation (1/day) (Sp) - 0/1
Shortspear - 0/1
Speak with Animals (1/day) (Sp) - 0/1
Trail rations - 0/4
Special Abilities
Animal Companion Link (Ex) You have a link with your Animal Companion.
Animal Friend +1 to Will saves when you are within 30' of an animal, Handle Animal is a Class Skill.
Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget y
Darkvision (60 feet) (Darkvision) You can see in the dark (black and white vision only).
Deaf Fail sound-based Perception, -4 opposed Perception. All spells have Silent Spell for free.
Dependent Shaken for 1 hour when you fail a Diplomacy check.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Fey Foundling Magical healing works better on you
Illusion Resistance +2 racial bonus to saves against illusions.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Silent Spell Cast a spell with no verbal components. +1 Level.
Wolfscarred Face Your face is deformed, as though you were born with a wolf ’s muzzle instead of an ordinary nose and jaw. Many mistake you for a werewolf, and in areas plagued by lycanthropes, you must take pains to hide your face. You have a severe speech impedim
Several years ago, in northern Ustalav, Ezra was assisting the noble Professor Petros Lorrimor on a series of experiments to discover an alchemical cure for the disease commonly known as lycanthropy. Over the course of several months, the small team of researchers made several promising discoveries. Late one night while mixing together some elements that were showing promise, suphur from the near by demonic infestations, saltpeter from the swamps, and black pitch charcoal, the mixture sparked, and an explosion blew the gnome across the lab. Dizzy but alive, Ezra realized that the explosion had not only deafened her, it had severly compromised the wall of the cell nearest her alchemy station. Looking around the gnome quickly located the unconsious body of the good professor and drug his limp form into an empty cell before dashing to the security center to fetch the keys. As she dashed up the hall, she noticed the hulking mass of a were wolf in front of her. Quickly she threw the keys into the professor's cell. A split second later, she felt the wracking pain of a werebeasts claws raking across her face. When she awoke, she found the professor still unconsious in his cell. Afraid of the reprisal for her mistake, she hastilly drafted an appology, and tucked it into Lorrimor's jacket and injected herself with the compound they had been working on for all these months.

The antidote to the disease partially worked, and Ezra's face was frozen half way between her former self and that of a werewolf. No other sign of lycanthropy was present. Aside from her disfigurement and deafness, no harm seemed to have come from her error. Afraid of what the supersticious folk of her homeland might make of her, the girl retreated deep into the woods, and quickly learned that she had developed some form of new powers. Sadly, it seemed divine interference had saved her, not her ingenious concoction. She never had the nerve to face the professor again.

Ezra wears a waxed white mask of finely carved wood that covers her face entirely. In addition, she has stitched a black lace veil into the hood of her deep purple cloak to hide her face. The young oracle generally wears a simple purple dyed woolen jerkin over a white chemise and a knee length purple wool skirt with black leggings.


NG Medium animal
Init +3; Senses low-light vision, scent; Perception +7
AC 16, touch 13, flat-footed 13 (+2 armor, +3 Dex, +1 natural)
hp 10 (+2)
Fort +4, Ref +6, Will +2; +2 vs. death
Speed 40 ft.
Melee bite +2 (1d6+1) and
. . 2 claws +2 (1d4+1) and
. . 2 rakes +2 (1d4+1)
Special Attacks 2 rakes
Str 13, Dex 17, Con 13, Int 6, Wis 15, Cha 10
Base Atk +1; CMB +2; CMD 15 (19 vs. trip)
Feats Fey Foundling
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Flank [Trick], Guard [Trick], Heel [Trick]
Skills Acrobatics +3 (+7 jump), Perception +7, Stealth +3 (+7 in Undergrowth); Racial Modifiers +4 Stealth in Undergrowth
SQ combat riding, flank
Other Gear Leather armor, Bit and bridle, Carnivore feed (per day) (4), Riding saddle, exotic, Saddlebags
Carnivore feed (per day) - 0/4
Special Abilities
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Fey Foundling Magical healing works better on you
Flank [Trick] Attempts to attack and flank indicated enemy.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

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