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Revenant

Ezekiel Shanoax, the Stormchild's page

RPG Superstar 2009 Top 16. RPG Superstar 2013 Marathon Voter, 2014 Dedicated Voter, 2015 Star Voter. Pathfinder Society Member. 224 posts. 1 review. No lists. No wishlists. 1 Pathfinder Society character.


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RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

Mimic Skin
Aura faint transmutation; CL 5th
Slot armor; Price 4,510 gp; Weight 15 lbs.

Description

This glistening gray +1 leather armor can change its shape and appearance up to three times per day upon command to assume the form of a normal set of clothing or a different type of armor, though it retains all its properties (including weight) when so disguised. The armor always has a rough texture, no matter what appearance it might present.

Once per day upon command the armor completely envelopes the wearer, assuming the shape and appearance of any object of the same size category as the wearer for up to 8 hours, so long as the wearer remains immobile and the wearer's body fits inside the mimicked object. The wearer gains a +20 circumstance bonus to Disguise checks when imitating objects in this manner.

Once per day upon command the armor exudes a thick slime that acts as a powerful adhesive for up to 1 hour. An adhesive-covered wearer gains a +4 circumstance bonus to Climb checks, CMD against disarm attempts, and saving throws against effects that cause the wearer to drop something held. Additionally, an adhesive-covered wearer gains a +2 circumstance bonus on combat maneuver checks to initiate a grapple, maintain a grapple, and pin a foe. Any enemy an adhesive-covered wearer grapples takes a -2 penalty on attempts to break or escape the grapple. Any weapon that strikes an adhesive-covered wearer becomes stuck unless its wielder succeeds at a DC 17 Reflex saving throw, and if stuck can only be pulled free with a successful DC 17 Strength check; this does not affect unarmed strikes or natural weapons. The wearer can dissolve the adhesive upon command.

Construction
Requirements Craft Magic Arms and Armor, alter self, resinous skin; Cost 2,410 gp

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

Congratulations to the Top 32 and alternates.

Every entry that made it in had something special and SuperStar, so kudos!

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

Jacob W. Michaels wrote:

The theme of Wayfinder 14 has been announced. It's a great way to work on your game design skills and get writing credits, regardless of whether you make the Top 32 or not.

Names you may recognize from previous Superstar competitions (among other places) such as Clinton Boomer, Neil Spicer and Mike Welham are among the contributors...

Woot!

Seriously great idea. Highly recommended.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

It's...the Final Countdown

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

1 person marked this as a favorite.
Cthulhudrew wrote:
Now I see a suit of armor that would go perfect with that shield and weapon from earlier.

Now here's a perfect storm on hard mode - can you assemble a Top 32 of items from all different types and slots, to be wielded and worn by a single character to epitomize a single theme...?

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

Still seeing...

Lots of ooze-y projectiles, which is awesome.

Lots of Frozen weapons, which ain't bad. Themes are good. "Really F-ing Cold" is a theme.

Lots of shields which animate and do weird tentacle/swallow/engulf things, which I love, and have loved ever since an iconic, life-changing Planescape game back in the 90s.

Several gnome-themed weapons in a row. Go gnomes! (Gno gnomes?)

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

Excellent staff vs excellent staff. Both have great formatting, good command of the rules, tight adherence to theme. Prices are wildly different despite being of similar level... but honestly I care very little about the pricing, and the one with more Wow-factor gets the vote, hands down.

Lots of good stuff churning through right now!

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

dien wrote:

I think that mixing Lovecraft and Pathfinder-style RPG requires a very deft touch, because the two worldviews and narrative styles are fundamentally at odds. Most PF-style RPG is about the heroes triumphing, plain and simple-- and at the core of Lovecraft's horror is the idea that you damn well can't. That, at best, you can survive through luck and ignorance, and probably you will wind up scarred and frightened, convinced of mankind's irrelevance against an uncaring doom, and you'll live the rest of your life with that knowledge and the knowledge you can't tell anyone, because what good would it do, etc...

One area where Lovecraft's work has a slightly different tone and purpose is his Dreamlands stuff, which is a little bit less about crushing despair and more about weirdness, surreality, and the tension of a human mind or body trying to navigate such strangeness. It is, I suggest, possible to bridge that gap and come back 'round to Pathfinder, as attempted in the 3PP plane-of-Dream-based Coliseum Morpheuon and associated works incorporating the Dreamlands/plane of Dream, the Men of Leng, moon beasts, and other Lovecraftian elements.

It'd be neat in some future RPGSS competition to have one round (probably a latter round) involve the creation of a cursed item specifically, in which case Cthulhu-mojo could run rampant.

I also agree with the sentiment that just slapping tentacles on an item doesn't make it Lovecraftian, but just because it isn't Lovecraftian doesn't mean it isn't still fun. Tentacles are weird and creepy, and just scream "MONSTER OMG KILL IT" as few other appendages do.

Actually, come to think of it, screaming tentacles would actually do that better. Cue the gibbering mouther!

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

2 people marked this as a favorite.

47. Read another page of my novel.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

Nickolas Floyd wrote:

I can't be the only one who has entered this contest all eight years and has still not disqualified themselves with a high finish or writing credits.

Or am I?

I'm up to 7 years with no DQ, though I may have erroneously missed a season somewhere in there. While I've had some great 3PP softcover/PDF credits during that time (can't say enough good things about Rite Publishing!), my RPGSS contributions have never been so good/lucky as that magical first year in 2009 - Master's Perfect Golden Bell made it into UE along with a bunch of other RPGSS treasures from those first few years.

While I don't think one can get DQ'd for hardcover fiction, I'm unsure about something that comes out mid-contest, but if that turns out to be the case (not that I'm asking for it), as they say in The Wire: "Sound like one of them good problems."

RPGSS 2009 gave me a massive jump start, and I shall always be grateful. This contest, and the community it fosters, is just the best.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

Jacob Trier wrote:
James Raine wrote:
If Round 2 involves mapping, I am going to be one happy Faxy. Maps are my favorite things.
Well...it IS named "Top 32: Create a Map". So some kind of mapping is probably not an unreasonable thing to expect. :-)

Actually, "Map" is an acronym - you're supposed to create a M.A.P.

Now everybody just freak out about what M.A.P. stands for... for a month.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

Anthony Adam wrote:
I enjoy it, its something I look forward to every year. And its a real buzz when I see people I have reviewed items for appear in the top 32.

Indeed! Thank you for this valuable community service!

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

Owen K. C. Stephens wrote:
I will say that if someone hit top 8 in any year, even if it is the end of entering Superstar it should just be the BEGINNING of working on a freelance career, if that's what is desired. Between Wayfinder, 3pp, blogs, and the opportunity to post things in the forums for fan feedback there are tons of ways to move forward once you have proof you're a cut above the pack, even if you aren't getting picked for Paizo projects yet. :)

He's right - very, very right. "Winning" RPGSS isn't about winning RPGSS - you win the moment you realize that IT can be done, and that you're already doing it.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

1 person marked this as a favorite.

Huzzah! Another most excellent season begins. Kudos on Paizo for changing things up.

And All Hail our new host and master, DOC OKCS! (Catchy, no? Eh? Eh?)

RPG Superstar 2009 Top 16

For anyone interested in or familiar with Rite Publishing's epic Dream-based adventure setting Coliseum Morpheuon and the myriad cast of Faces of the Tarnished Souk, check out:

Lost In Dream, a new novel from Rite Publishing, now available.

Dream - a surreal realm where delusions roam free and nightmares hold court.

A man called Rube is on a perilous quest, searching this unhinged land for something more precious than life or sanity – his own lost child. Captive on a black ship crewed by the dreaded Men of Leng, he finds himself crossing the Slumbering Sea in chains, brought face-to-face with a mischievous blue monster who might just be his salvation – or his doom. Struggling to reunite father and daughter, their odyssey past the edge of reality reveals ancient evils, fiendish plots, and a trans-planar scheme which threatens the very foundation of Dream.

Bursting forth from Rite Publishing's epic Coliseum Morpheuon and the high-octane Faces of the Tarnished Souk, Matt Banach's debut novel blends the wonder of Lewis Carroll and the mythos of H.P. Lovecraft to produce a wicked and witty fantasy adventure with a bittersweet heart, testament to the enduring power of a parent's love.

RPG Superstar 2009 Top 16

1 person marked this as a favorite.
gamer-printer wrote:
While its 3PP, Rite Publishing offers a high level campaign set in Dreamland called Coloseum Morpheuon (15th - 20th)

For anyone interested in an adventure set in Dream, drawing upon Rite Publishing's Coliseum Morpheuon and Faces of the Tarnished Souk series, the new novel Lost In Dream in now available. (shameless plug, this is my book)

"A man called Rube is on a perilous quest, searching this unhinged land for something more precious than life or sanity – his own lost child. Captive on a black ship crewed by the dreaded Men of Leng, he finds himself crossing the Slumbering Sea in chains, brought face-to-face with a mischievous blue monster who might just be his salvation – or his doom. Struggling to reunite father and daughter, their odyssey past the edge of reality reveals ancient evils, fiendish plots, and a trans-planar scheme which threatens the very foundation of Dream.

Bursting forth from Rite Publishing's epic Coliseum Morpheuon and the high-octane Faces of the Tarnished Souk, Matt Banach's debut novel blends the wonder of Lewis Carroll and the mythos of H.P. Lovecraft to produce a wicked and witty fantasy adventure with a bittersweet heart, testament to the enduring power of a parent's love."

RPG Superstar 2009 Top 16

Endzeitgeist wrote:
Reviewed first on Endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS and d20pfsrd.com's shop. Cheers!

Woo hoo! I am very pleased and excited to once more be getting Endzeitgeist reviews. Thank you again for your attention and kind words - I have always found your feedback exceedingly valuable.

There are more Gossamer Worlds on the way. With an infinite multiverse to choose from, it's gonna take a while to work through them all...

RPG Superstar 2009 Top 16

Rite Publishing wrote:
Thanks to Liz for getting this up today!

Yeah, thanks Liz! I'm always heartened to have something I've worked on up in the Paizoverse.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

Here's what I would've submitted. Anyone and everyone should feel free to use it if they like. The concept depends heavily on Paizo-specific intellectual property, so I won't be submitting it anywhere else.

The shambling figure's face ripples, its wordless mouth suddenly overflowing with a vomitous torrent of hissing three-eyed beetles.

Huskwalker Scarab Swarm, Mythic CR 3/MR 1
XP 800
CE Diminutive vermin (mythic, swarm)
Init +2; Senses darkvision 60 ft.; Perception +4

----- Defense ----- 
AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural armor, +4 size)
hp 34 (4d8+16)
Fort +6, Ref +3, Will +3
Defensive Abilities swarm traits; Immune weapon damage

----- Offense -----
Speed 20 ft., climb 20 ft., fly 30 ft. (poor)
Melee swarm (2d6)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 14), inhabit, mental infestation, mythic inhabit, mythic power (1/day, surge +1d6)

----- Statistics -----
Str 1, Dex 15, Con 14, Int 7, Wis 10, Cha 8
Base Atk +3; CMB —; CMD —
Feats Iron Will(M), Skill Focus (Stealth)
Skills Climb +10, Disguise +1, Fly +4, Perception +4, Stealth +19; Racial Modifiers +4 Perception
Languages Aklo

----- Ecology -----
Environment warm urban
Organization solitary, pair, block (4-8 swarms), or district (50-75 swarms)
Treasure none

----- Special Abilities -----
Inhabit (Ex) A huskwalker scarab swarm can enter the body of a helpless or dead creature by crawling into its mouth and other orifices. Inhabiting a body requires 1 minute, and the victim must be Small, Medium, or Large. The swarm can abandon the body at any time as a full-round action. Any attack against the host deals half damage to the swarm as well, although the swarm's immunities may negate some or all of this damage. When a swarm inhabits a dead body, it effectively transforms the corpse into a zombie of the appropriate size under the swarm's control. If a swarm inhabits a living victim, it can control the victim's movement and actions as if using dominate monster. Huskwalker scarabs quickly consume a living victim, dealing 2d4 points of Constitution damage per hour. An inhabited creature is easy to spot, since its skin crawls with the forms of the insects inside. A swarm can attempt a Disguise check to conceal its inhabitation of a host, with a –4 penalty if currently inhabiting a Small host. A remove disease or heal spell cast on an inhabited victim forces the swarm to abandon its host.

Mental Infestation (Ex) While using its inhabit ability inside a living host, a huskwalker scarab swarm can expend one use of mythic power to inhabit the host's mind, using the host's Intelligence, knowledge, and languages as if they were its own. This mental infestation fades after 12 hours, or ends immediately if the host dies or the swarm abandons the body.

Mythic Inhabit (Ex) Multiple huskwalker scarab swarms can combine to inhabit the body of a creature which is Huge (4 swarms), Gargantuan (16 swarms), or Colossal (64 swarms). Combined swarms share a single pool of mythic power.

Huskwalker scarabs dwell in the shadows of the ancient metropolis of Sothis, quietly scavenging carrion from the city's streets. Some citizens keep the three-eyed insects as talismans of civic pride, noting their curious resemblance to Orision's national emblem and to the Black Dome – the colossal beetle carapace which dominates Sothis' skyline. Doomsayers believe the scarabs are the fractured soul of Ulunat, Spawn of Rovagug, come to reanimate the long-dormant husk.

Mindless individually, huskwalker scarabs form a sinister hive mind when swarmed together. Frighteningly adept at concealing its presence and predations, a swarm strikes suddenly then walks the body of its victim away, using the host as a larder, breeding ground, and servant in both life and death.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

GM_Solspiral wrote:

Okay wiseguys you write 134 in depth critiques in 2 days...

ARE YOU NOT ENTERTAINED

You're a champion. Enjoy that bear - you've earned it! (Very seriously, what you're doing here is great. Thank you, huzzah, and keep it up!)

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

GM_Solspiral wrote:
I'm opening a bear because I'm done for the time being

And crawling inside it, like a tauntaun? I get it, it is really cold where I live, too. You get used to the smell, I hear.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

1 person marked this as a favorite.

Scatterstone
Aura faint enchantment; CL 3rd
Slot none; Price 800 gp; Weight
Description
This glittering hailstone, the size of a man's eyeball, is always cold to the touch.

The user activates the stone by throwing it at any surface within 30 feet, causing the stone to burst upon impact with a loud thunderclap and a flash of bright lightning. The user and all allies of the user within a 30-foot radius of the bursting stone may take a 5-foot step and may take an immediate action to draw a weapon, ready a shield, retrieve a stored item, or stand up from prone. If any affected allies are flat-footed, they lose that condition.

If the user activates the stone during the surprise round of combat, all affected allies may act in the surprise round even if they would otherwise be unaware that combat has begun.

The 5-foot step granted by the stone does not count against a character's movement for the round, nor does it affect a character's ability to take another 5-foot step later in the round, however a character may only benefit from the effects of one scatterstone per round. Once thrown, if the stone fails to impact a surface within 30 feet it does not burst and falls inert without being consumed. Bursting consumes the stone, leaving behind only a scattering of gritty ice.

Construction
Requirements Craft Wondrous Item, tactical acumen; Cost 400 gp

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

Formatting question - how to manage the break between the last special ability sentence/paragraph and the beginning of the zzMonsterDescriptionParagraph?

Since the special abilities are not italicized and the zzMonsterDescriptionParagraph is not italicized or otherwise emphasized, I'm wondering how or if there's a way that the two are supposed to be visually distinguished.

If the last special ability listed is only one sentence and leads off from the bold ability name, I figure this is not an issue. However, if the last special ability listed is (heaven forbid) long enough to require a line break of its own...

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

Sean K Reynolds wrote:
Mark, you're allowed to create a monster that's only found in one particular city.

Good to know! I reckon this will be helpful in figuring out how to make these beasties uniquely Golarion-esque, as opposed to urban but world-neutral.

There're a lot of amazing Golarion cities out there...

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

The Notes for the Competitors say: "When you are finished, your stat block shouldn't have any "blank" entries like "DR —.""

That makes sense with respect to stuff like DR, which many creatures don't have...

But: Does this also apply to essential statistics, such as Int, Con, CMB, and CMD?

For instance, undead creatures don't have a Constitution score, their stat block typically includes the usual array of base stats, with "Con —" serving as a placeholder to remind us that the undead doesn't have a Con score... and because a stat array without a Con spot would just look weird, and seem like a typo as opposed to a purposeful omission.

I figure that in the end, substance and reasonable adherence to the prompt will win out over the technicalities, but it'd be nice to have a clarification to make sure that the judges aren't expecting something format-wise that is purposefully divergent from the way we usually see things in the Bestiary.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

Chris Lambertz wrote:

And the rules are up!

"Entry cannot be or use a monster template (fiendish, lich, and so on)"

There are a lot of templates out there, many of them mimicking the features of a creature that could be designed without explicit use of a template but which would nevertheless end up looking very much like a creature with that template applied.

There is the official PRD list of simple templates here, but is there anywhere else we can check to make sure that we're not accidentally applying a template?

I apologize if this seems obtuse, but there are certain types of Bestiary entries that involve a certain type of monster which shares other characteristics with monsters of that type, which could be described as a template, and I wouldn't want to "accidentally" write up a monster of which it could be said "oh, that's just a Blahblahderbeast with the zombie template", for a not-actually-doing-that example.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

3 people marked this as a favorite.

I think all of "you guys" (the prolific posters, Anthony Adam certainly included) are doing an excellent job of shepherding this year's RPGSS boards along. The commentary is just as much a spectacle as the voting itself, and I've seen a TON of great analysis, commentary, support, good humor, and general camaraderie expressed in these THOUSANDS of posts we've seen since Round 1 kicked off.

I'm happy to see Sir William's post, and I don't think there can be much higher praise than that. Kudos, everybody, and let's keep it up as this great big crazy thing just gets crazier...

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

Erik Mona wrote:

...But from the perspective of someone who was there at the very beginning, I'm very impressed with a LOT of items this year, and I'm eager to follow the contest as the rounds go on.

You guys are doing an excellent job this year. Keep up the good work, and good luck in future rounds!

Here here! The evolution and positive development of the RPGSS process over the years has really been a pleasure to observe (I just watched in 2008, participated in 2009, and have been lurking around ever since...) Despite all the first-time foibles which will pop up no matter what, I definitely agree that the overall quality of the item submissions AND the community discourse about the entries and the contest process in general has really improved.

Think about it - how many man-hours of game development strategy and design theory do we have packed into all these years, all these message board threads...? It boggles the mind.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

I thought about a fillable form too, since the simple, avoidable formatting errors are totally tragic. It breaks my heart every time I see a cool item from a designer who had a neat idea but woefully under-researched how to present it.

But...

As stated above, a "Superstar" should be able to be both creative and mechanically/technically correct. This has been a common thread since the beginning, and the Round 1 FAQ even goes so far as to specifically tell everybody this from the get-go.

And in the end, I think that's the right way to go about things. In a contest with thousands of entrants, we need criteria by which to judge people, and their ability to follow a format and proofread their own work is essential.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

1 person marked this as a favorite.

I'm seeing a lot of items with really neat ways to activate them. Stuff a lot more creative and evocative than a mere command word or 'you turn it on' - not to say that sometimes a simple activation isn't perfectly fine, most of the time it is. Some of the activations are pretty wild, but I'm getting a lot of 'wow, I can immediately picture this being used, and it is cool'. Lots of physical action, lots of dramatic flair.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

4 people marked this as a favorite.
Cheapy wrote:
Let's get some positivity goin', eh?

Thank you, Cheapy.

One thing I'd like to point out is that I can tell that a lot of entries were made by first-timers who love Pathfinder, are excited about the game, and want to contribute to it. They've taken that monumental first step of daring to submit something of theirs to this great big crazy contest, and the simple fact of their participation in the endeavor is something to be celebrated. Regardless of technical foibles or other critiques, everyone who contributes this year - and comes back to contribute again next year - is doing something super.

Huzzah to every single damn person who got up the guts to submit this year. Thank you, and I wish you luck.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

2 people marked this as a favorite.
Pamela Elizabeth wrote:
Drejk wrote:
We need teeth slot added!
Also a tongue slot.

Phrasing!

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

IT BEGINS!

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

Neil Spicer wrote:
Monster entries in the actual Bestiary books are typically shorter than what you'd see in a monster write-up from the back matter of an Adventure Path chapter...

Thanks Neil! Helpful as always.

It'll be very interesting to see the wordcount limit for Round 2, then, to see how this plays out.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

Sean K Reynolds wrote:

Here are the monster-round rules from last year's competition.

And here is a post by my giving an example of a generic monster and a Golarion version of that same monster.

I am very interested in what might be the effective difference (if any) between "Create a Bestiary entry" (short prompt for this year's Round 2) and "Create a monster and stat block" (short prompt for 2013's Round 3).

Is this simply an innocuous, non-substantive change in terminology, or something more?

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

Woot! Good luck everyone!

RPG Superstar 2009 Top 16

1 person marked this as a favorite.

Big Ass Burger = Mythic Burger, or "the Mythic Meat Playtest"

Burger Wing Combo = Multiclass Option

Mo'fo Cluck = Red Hot Jubjub Bird

RPG Superstar 2009 Top 16

King of Vrock wrote:
I lost my drink when I read Chelaxian Bedroll!!! Though technically it'd be "Chelish" I think.

Good point. Corrected via edit.

RPG Superstar 2009 Top 16

5 people marked this as a favorite.

7 Tidals Dip- shredded Chicken, Bleu Cheese, Cheddar Cheese, Mo’fo HOT Sauce, Served With Blue Corn Tortilla Chips and Celery $8.99 = DIP OF ABENDEGO

Dill Chips- Battered and fried dill pickles, served with horseradish, ranch and Mo’fo mustard $7.99 = GOBLIN EARS

Pretzel Sticks- Salted Pretzel Sticks, served with “YOUR BEER NAME” beer cheese $7.50 = EZREN'S WANDS OF SALTY SALVATION

Entrees (all served with their choice of side)
Spicy Sirloin Sand- Chipotle marinated sirloin steak, tomatoes, red onions, green pappers, siracha mayo, pepper jack cheese $12.50 = THE QADIRAN

Breaded Pork Tenderloin- Served with lettuce, tomato, red onion, pickles $11.00 Add cheese, $1.25 = TUSKGUTTER'S REVENGE

Mo’fo Cluck- Chicken marinated in mo’fo hot sauce, breaded with seven deadly spices served with lettuce, tomato, red onion & jalapeno’s $11.00 = PHOENIX FIRE

Buffalo Wrap- Breaded Chicken, mo’fo hot sauce, cheddar cheese, lettuce, tomatoes, ranch $10.50 = CHELISH BEDROLL

Shewman Special- Peanut Butter, Jalapeno’s, Cheddar Cheese, Bacon, lettuce, tomato, red onion, pickles $10.50 = GOBLIN BUTTER SANDWICH WITH CHEESE

Twisted Pretzel Burger- Pretzel bun, sharp cheddar cheese spread, onion straws $10.50 = TWISTED CHAINS OF ZON-KUTHON

Burger Wing Combo- ½ pound Lucy burger (American cheese, lettuce, tomato, red onion, pickles, 6 traditional wings with choice of sauce and waffle fries $12.00 = SARENRAE'S UNHOLY UNION

BIG ASS BURGER- 32oz chuck burger! (This item does not come with a side!) Choose from 4 different styles…ask your server $32.00 Oh yeah! Everyone who attempts this challenge receives a FREE BIG ASS BURGER t-shirt just for the attempt! = THE WORLDWOUND

Brew-homemade Desserts
Carrot Cake- Almond cream cheese icing… $5.50 = A SLICE OF LINI

Peanut Butter Pie- Graham cracker... = THE LAST TEMPTATION OF CAYDEN CAILEAN

Scotty’s Chocolate Cake- Chocolate icing & Toffee Chips (Ask to have it served warm!) = SWEET MWANGI MUD

RPG Superstar 2009 Top 16

2 people marked this as a favorite.
Weaponbreaker wrote:
SO that's the secret, you keep your Daigle in a box as opposed to a free range Daigle!

Just don't feed him after midnight. It's a thing.

RPG Superstar 2009 Top 16

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Endzeitgeist wrote:
Matt and Justin did (as almost always!) a great job! You're very welcome! :D

Yes indeed - Thank You Endzeitgeist for all of your reviews, critiques, and encouragement over the course of the years - and yes, by now it has been over two years since we first launched Ahkar-Kosh, our #1 guy.

The thoughtful feedback you've provided us has shaped and upheld these characters more than you can possibly know - there have been innumerable times during the design process when I've stopped and considered a current project in light of a past review and thought, WWEZGD? (What Would EndZeitGeist Do) And the resulting characters are all a result of this constant push to top ourselves, maintain line quality, and surprise gamers out there who may think they've seen it all.

So yeah, thank you. A lot.
As they say: Your attention to this matter has been greatly appreciated.

RPG Superstar 2009 Top 16

Chris Lambertz wrote:
Now available!

Thanks Chris!

RPG Superstar 2009 Top 16

Endzeitgeist wrote:
Reviewed first on Endzeitgeist.com, then submitted to GMS magazine and Nerdtrek and posted here as well as on OBS. Cheers and congrats on a stellar job!

Thanks, End! We here at the Faces Factory are pleased and humbled by your fine review.

Kudos especially to my cohort in character-building, the peerless Justin Sluder, who went above and beyond in the statblock department on this one.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

Huzzah!

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014, Star Voter 2015 aka Ezekiel Shanoax, the Stormchild

Fantastic work, Steven!

I am impressed with the personal and moral roots of the foul conspiracy that drives this adventure - this is an adventure fueled by human weakness, and feels genuine. So no matter what the adventure calls upon the PCs to do, the reason why they must act feels real. Nicely done.

Your writing throughout is excellent. Several great turns of phrase, and good structure.

Love the traps!

You have my vote.

RPG Superstar 2009 Top 16

Hey fans -- If you love Coliseum Morpheuon and would like to read more about the wild realm of Dream and the bizarre characters who (I think) inhabit it, please check out Rite Publishing's Kickstarter for a full-length novel Lost in Dream based on the brilliant Coliseum Morpheuon and its offshoots.

RPG Superstar 2009 Top 16

Hey fans -- If you love Faces of the Tarnished Souk and Coliseum Morpheuon and would like to read more about the wild realm of Dream and the bizarre characters who (I think) inhabit it, please check out Rite Publishing's Kickstarter for a full-length novel Lost in Dream based on the brilliant Coliseum Morpheuon and its offshoots.

RPG Superstar 2009 Top 16

Hey fans -- If you love Coliseum Morpheuon and would like to read more about the wild realm of Dream and the bizarre characters who (I think) inhabit it, please check out Rite Publishing's Kickstarter for a full-length novel Lost in Dream based on the brilliant Coliseum Morpheuon and its offshoots.

RPG Superstar 2009 Top 16

Endzeitgeist wrote:
And reviewed here, on DTRPG and sent to GMS magazine.

Thanks, End, and thanks for the shout-outs!

My own shameless plug: If you love Faces of the Tarnished Souk and would like to read more about the wild realm of Dream and the bizarre characters who (I think) inhabit it, please check out our Kickstarter for a full-length novel Lost in Dream based on the brilliant Coliseum Morpheuon and its offshoots.

RPG Superstar 2009 Top 16

Itchy wrote:

Being the lover of fiction that I am, I am VERY excited about this one!!

-Aaron

Thanks Itchy! And I just checked - we're up to 50%! Now just to get that second half...

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