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Revenant

Ezekiel Shanoax, the Stormchild's page

RPG Superstar 2009 Top 16. RPG Superstar 2013 Marathon Voter, 2014 Dedicated Voter. Pathfinder Society Member. 207 posts. No reviews. No lists. No wishlists. 1 Pathfinder Society character.


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RPG Superstar 2009 Top 16

Rite Publishing wrote:
Thanks to Liz for getting this up today!

Yeah, thanks Liz! I'm always heartened to have something I've worked on up in the Paizoverse.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

Here's what I would've submitted. Anyone and everyone should feel free to use it if they like. The concept depends heavily on Paizo-specific intellectual property, so I won't be submitting it anywhere else.

The shambling figure's face ripples, its wordless mouth suddenly overflowing with a vomitous torrent of hissing three-eyed beetles.

Huskwalker Scarab Swarm, Mythic CR 3/MR 1
XP 800
CE Diminutive vermin (mythic, swarm)
Init +2; Senses darkvision 60 ft.; Perception +4

----- Defense ----- 
AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural armor, +4 size)
hp 34 (4d8+16)
Fort +6, Ref +3, Will +3
Defensive Abilities swarm traits; Immune weapon damage

----- Offense -----
Speed 20 ft., climb 20 ft., fly 30 ft. (poor)
Melee swarm (2d6)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 14), inhabit, mental infestation, mythic inhabit, mythic power (1/day, surge +1d6)

----- Statistics -----
Str 1, Dex 15, Con 14, Int 7, Wis 10, Cha 8
Base Atk +3; CMB —; CMD —
Feats Iron Will(M), Skill Focus (Stealth)
Skills Climb +10, Disguise +1, Fly +4, Perception +4, Stealth +19; Racial Modifiers +4 Perception
Languages Aklo

----- Ecology -----
Environment warm urban
Organization solitary, pair, block (4-8 swarms), or district (50-75 swarms)
Treasure none

----- Special Abilities -----
Inhabit (Ex) A huskwalker scarab swarm can enter the body of a helpless or dead creature by crawling into its mouth and other orifices. Inhabiting a body requires 1 minute, and the victim must be Small, Medium, or Large. The swarm can abandon the body at any time as a full-round action. Any attack against the host deals half damage to the swarm as well, although the swarm's immunities may negate some or all of this damage. When a swarm inhabits a dead body, it effectively transforms the corpse into a zombie of the appropriate size under the swarm's control. If a swarm inhabits a living victim, it can control the victim's movement and actions as if using dominate monster. Huskwalker scarabs quickly consume a living victim, dealing 2d4 points of Constitution damage per hour. An inhabited creature is easy to spot, since its skin crawls with the forms of the insects inside. A swarm can attempt a Disguise check to conceal its inhabitation of a host, with a –4 penalty if currently inhabiting a Small host. A remove disease or heal spell cast on an inhabited victim forces the swarm to abandon its host.

Mental Infestation (Ex) While using its inhabit ability inside a living host, a huskwalker scarab swarm can expend one use of mythic power to inhabit the host's mind, using the host's Intelligence, knowledge, and languages as if they were its own. This mental infestation fades after 12 hours, or ends immediately if the host dies or the swarm abandons the body.

Mythic Inhabit (Ex) Multiple huskwalker scarab swarms can combine to inhabit the body of a creature which is Huge (4 swarms), Gargantuan (16 swarms), or Colossal (64 swarms). Combined swarms share a single pool of mythic power.

Huskwalker scarabs dwell in the shadows of the ancient metropolis of Sothis, quietly scavenging carrion from the city's streets. Some citizens keep the three-eyed insects as talismans of civic pride, noting their curious resemblance to Orision's national emblem and to the Black Dome – the colossal beetle carapace which dominates Sothis' skyline. Doomsayers believe the scarabs are the fractured soul of Ulunat, Spawn of Rovagug, come to reanimate the long-dormant husk.

Mindless individually, huskwalker scarabs form a sinister hive mind when swarmed together. Frighteningly adept at concealing its presence and predations, a swarm strikes suddenly then walks the body of its victim away, using the host as a larder, breeding ground, and servant in both life and death.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

GM_Solspiral wrote:

Okay wiseguys you write 134 in depth critiques in 2 days...

ARE YOU NOT ENTERTAINED

You're a champion. Enjoy that bear - you've earned it! (Very seriously, what you're doing here is great. Thank you, huzzah, and keep it up!)

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

GM_Solspiral wrote:
I'm opening a bear because I'm done for the time being

And crawling inside it, like a tauntaun? I get it, it is really cold where I live, too. You get used to the smell, I hear.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

1 person marked this as a favorite.

Scatterstone
Aura faint enchantment; CL 3rd
Slot none; Price 800 gp; Weight
Description
This glittering hailstone, the size of a man's eyeball, is always cold to the touch.

The user activates the stone by throwing it at any surface within 30 feet, causing the stone to burst upon impact with a loud thunderclap and a flash of bright lightning. The user and all allies of the user within a 30-foot radius of the bursting stone may take a 5-foot step and may take an immediate action to draw a weapon, ready a shield, retrieve a stored item, or stand up from prone. If any affected allies are flat-footed, they lose that condition.

If the user activates the stone during the surprise round of combat, all affected allies may act in the surprise round even if they would otherwise be unaware that combat has begun.

The 5-foot step granted by the stone does not count against a character's movement for the round, nor does it affect a character's ability to take another 5-foot step later in the round, however a character may only benefit from the effects of one scatterstone per round. Once thrown, if the stone fails to impact a surface within 30 feet it does not burst and falls inert without being consumed. Bursting consumes the stone, leaving behind only a scattering of gritty ice.

Construction
Requirements Craft Wondrous Item, tactical acumen; Cost 400 gp

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

Formatting question - how to manage the break between the last special ability sentence/paragraph and the beginning of the zzMonsterDescriptionParagraph?

Since the special abilities are not italicized and the zzMonsterDescriptionParagraph is not italicized or otherwise emphasized, I'm wondering how or if there's a way that the two are supposed to be visually distinguished.

If the last special ability listed is only one sentence and leads off from the bold ability name, I figure this is not an issue. However, if the last special ability listed is (heaven forbid) long enough to require a line break of its own...

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

Sean K Reynolds wrote:
Mark, you're allowed to create a monster that's only found in one particular city.

Good to know! I reckon this will be helpful in figuring out how to make these beasties uniquely Golarion-esque, as opposed to urban but world-neutral.

There're a lot of amazing Golarion cities out there...

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

The Notes for the Competitors say: "When you are finished, your stat block shouldn't have any "blank" entries like "DR —.""

That makes sense with respect to stuff like DR, which many creatures don't have...

But: Does this also apply to essential statistics, such as Int, Con, CMB, and CMD?

For instance, undead creatures don't have a Constitution score, their stat block typically includes the usual array of base stats, with "Con —" serving as a placeholder to remind us that the undead doesn't have a Con score... and because a stat array without a Con spot would just look weird, and seem like a typo as opposed to a purposeful omission.

I figure that in the end, substance and reasonable adherence to the prompt will win out over the technicalities, but it'd be nice to have a clarification to make sure that the judges aren't expecting something format-wise that is purposefully divergent from the way we usually see things in the Bestiary.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

Chris Lambertz wrote:

And the rules are up!

"Entry cannot be or use a monster template (fiendish, lich, and so on)"

There are a lot of templates out there, many of them mimicking the features of a creature that could be designed without explicit use of a template but which would nevertheless end up looking very much like a creature with that template applied.

There is the official PRD list of simple templates here, but is there anywhere else we can check to make sure that we're not accidentally applying a template?

I apologize if this seems obtuse, but there are certain types of Bestiary entries that involve a certain type of monster which shares other characteristics with monsters of that type, which could be described as a template, and I wouldn't want to "accidentally" write up a monster of which it could be said "oh, that's just a Blahblahderbeast with the zombie template", for a not-actually-doing-that example.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

3 people marked this as a favorite.

I think all of "you guys" (the prolific posters, Anthony Adam certainly included) are doing an excellent job of shepherding this year's RPGSS boards along. The commentary is just as much a spectacle as the voting itself, and I've seen a TON of great analysis, commentary, support, good humor, and general camaraderie expressed in these THOUSANDS of posts we've seen since Round 1 kicked off.

I'm happy to see Sir William's post, and I don't think there can be much higher praise than that. Kudos, everybody, and let's keep it up as this great big crazy thing just gets crazier...

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

Erik Mona wrote:

...But from the perspective of someone who was there at the very beginning, I'm very impressed with a LOT of items this year, and I'm eager to follow the contest as the rounds go on.

You guys are doing an excellent job this year. Keep up the good work, and good luck in future rounds!

Here here! The evolution and positive development of the RPGSS process over the years has really been a pleasure to observe (I just watched in 2008, participated in 2009, and have been lurking around ever since...) Despite all the first-time foibles which will pop up no matter what, I definitely agree that the overall quality of the item submissions AND the community discourse about the entries and the contest process in general has really improved.

Think about it - how many man-hours of game development strategy and design theory do we have packed into all these years, all these message board threads...? It boggles the mind.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

I thought about a fillable form too, since the simple, avoidable formatting errors are totally tragic. It breaks my heart every time I see a cool item from a designer who had a neat idea but woefully under-researched how to present it.

But...

As stated above, a "Superstar" should be able to be both creative and mechanically/technically correct. This has been a common thread since the beginning, and the Round 1 FAQ even goes so far as to specifically tell everybody this from the get-go.

And in the end, I think that's the right way to go about things. In a contest with thousands of entrants, we need criteria by which to judge people, and their ability to follow a format and proofread their own work is essential.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

1 person marked this as a favorite.

I'm seeing a lot of items with really neat ways to activate them. Stuff a lot more creative and evocative than a mere command word or 'you turn it on' - not to say that sometimes a simple activation isn't perfectly fine, most of the time it is. Some of the activations are pretty wild, but I'm getting a lot of 'wow, I can immediately picture this being used, and it is cool'. Lots of physical action, lots of dramatic flair.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

4 people marked this as a favorite.
Cheapy wrote:
Let's get some positivity goin', eh?

Thank you, Cheapy.

One thing I'd like to point out is that I can tell that a lot of entries were made by first-timers who love Pathfinder, are excited about the game, and want to contribute to it. They've taken that monumental first step of daring to submit something of theirs to this great big crazy contest, and the simple fact of their participation in the endeavor is something to be celebrated. Regardless of technical foibles or other critiques, everyone who contributes this year - and comes back to contribute again next year - is doing something super.

Huzzah to every single damn person who got up the guts to submit this year. Thank you, and I wish you luck.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

2 people marked this as a favorite.
Pamela Elizabeth wrote:
Drejk wrote:
We need teeth slot added!
Also a tongue slot.

Phrasing!

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

IT BEGINS!

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

Neil Spicer wrote:
Monster entries in the actual Bestiary books are typically shorter than what you'd see in a monster write-up from the back matter of an Adventure Path chapter...

Thanks Neil! Helpful as always.

It'll be very interesting to see the wordcount limit for Round 2, then, to see how this plays out.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

Sean K Reynolds wrote:

Here are the monster-round rules from last year's competition.

And here is a post by my giving an example of a generic monster and a Golarion version of that same monster.

I am very interested in what might be the effective difference (if any) between "Create a Bestiary entry" (short prompt for this year's Round 2) and "Create a monster and stat block" (short prompt for 2013's Round 3).

Is this simply an innocuous, non-substantive change in terminology, or something more?

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

Woot! Good luck everyone!

RPG Superstar 2009 Top 16

1 person marked this as a favorite.

Big Ass Burger = Mythic Burger, or "the Mythic Meat Playtest"

Burger Wing Combo = Multiclass Option

Mo'fo Cluck = Red Hot Jubjub Bird

RPG Superstar 2009 Top 16

King of Vrock wrote:
I lost my drink when I read Chelaxian Bedroll!!! Though technically it'd be "Chelish" I think.

Good point. Corrected via edit.

RPG Superstar 2009 Top 16

5 people marked this as a favorite.

7 Tidals Dip- shredded Chicken, Bleu Cheese, Cheddar Cheese, Mo’fo HOT Sauce, Served With Blue Corn Tortilla Chips and Celery $8.99 = DIP OF ABENDEGO

Dill Chips- Battered and fried dill pickles, served with horseradish, ranch and Mo’fo mustard $7.99 = GOBLIN EARS

Pretzel Sticks- Salted Pretzel Sticks, served with “YOUR BEER NAME” beer cheese $7.50 = EZREN'S WANDS OF SALTY SALVATION

Entrees (all served with their choice of side)
Spicy Sirloin Sand- Chipotle marinated sirloin steak, tomatoes, red onions, green pappers, siracha mayo, pepper jack cheese $12.50 = THE QADIRAN

Breaded Pork Tenderloin- Served with lettuce, tomato, red onion, pickles $11.00 Add cheese, $1.25 = TUSKGUTTER'S REVENGE

Mo’fo Cluck- Chicken marinated in mo’fo hot sauce, breaded with seven deadly spices served with lettuce, tomato, red onion & jalapeno’s $11.00 = PHOENIX FIRE

Buffalo Wrap- Breaded Chicken, mo’fo hot sauce, cheddar cheese, lettuce, tomatoes, ranch $10.50 = CHELISH BEDROLL

Shewman Special- Peanut Butter, Jalapeno’s, Cheddar Cheese, Bacon, lettuce, tomato, red onion, pickles $10.50 = GOBLIN BUTTER SANDWICH WITH CHEESE

Twisted Pretzel Burger- Pretzel bun, sharp cheddar cheese spread, onion straws $10.50 = TWISTED CHAINS OF ZON-KUTHON

Burger Wing Combo- ½ pound Lucy burger (American cheese, lettuce, tomato, red onion, pickles, 6 traditional wings with choice of sauce and waffle fries $12.00 = SARENRAE'S UNHOLY UNION

BIG ASS BURGER- 32oz chuck burger! (This item does not come with a side!) Choose from 4 different styles…ask your server $32.00 Oh yeah! Everyone who attempts this challenge receives a FREE BIG ASS BURGER t-shirt just for the attempt! = THE WORLDWOUND

Brew-homemade Desserts
Carrot Cake- Almond cream cheese icing… $5.50 = A SLICE OF LINI

Peanut Butter Pie- Graham cracker... = THE LAST TEMPTATION OF CAYDEN CAILEAN

Scotty’s Chocolate Cake- Chocolate icing & Toffee Chips (Ask to have it served warm!) = SWEET MWANGI MUD

RPG Superstar 2009 Top 16

2 people marked this as a favorite.
Weaponbreaker wrote:
SO that's the secret, you keep your Daigle in a box as opposed to a free range Daigle!

Just don't feed him after midnight. It's a thing.

RPG Superstar 2009 Top 16

1 person marked this as a favorite.
Endzeitgeist wrote:
Matt and Justin did (as almost always!) a great job! You're very welcome! :D

Yes indeed - Thank You Endzeitgeist for all of your reviews, critiques, and encouragement over the course of the years - and yes, by now it has been over two years since we first launched Ahkar-Kosh, our #1 guy.

The thoughtful feedback you've provided us has shaped and upheld these characters more than you can possibly know - there have been innumerable times during the design process when I've stopped and considered a current project in light of a past review and thought, WWEZGD? (What Would EndZeitGeist Do) And the resulting characters are all a result of this constant push to top ourselves, maintain line quality, and surprise gamers out there who may think they've seen it all.

So yeah, thank you. A lot.
As they say: Your attention to this matter has been greatly appreciated.

RPG Superstar 2009 Top 16

Chris Lambertz wrote:
Now available!

Thanks Chris!

RPG Superstar 2009 Top 16

Endzeitgeist wrote:
Reviewed first on Endzeitgeist.com, then submitted to GMS magazine and Nerdtrek and posted here as well as on OBS. Cheers and congrats on a stellar job!

Thanks, End! We here at the Faces Factory are pleased and humbled by your fine review.

Kudos especially to my cohort in character-building, the peerless Justin Sluder, who went above and beyond in the statblock department on this one.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

Huzzah!

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

Fantastic work, Steven!

I am impressed with the personal and moral roots of the foul conspiracy that drives this adventure - this is an adventure fueled by human weakness, and feels genuine. So no matter what the adventure calls upon the PCs to do, the reason why they must act feels real. Nicely done.

Your writing throughout is excellent. Several great turns of phrase, and good structure.

Love the traps!

You have my vote.

RPG Superstar 2009 Top 16

Hey fans -- If you love Coliseum Morpheuon and would like to read more about the wild realm of Dream and the bizarre characters who (I think) inhabit it, please check out Rite Publishing's Kickstarter for a full-length novel Lost in Dream based on the brilliant Coliseum Morpheuon and its offshoots.

RPG Superstar 2009 Top 16

Hey fans -- If you love Faces of the Tarnished Souk and Coliseum Morpheuon and would like to read more about the wild realm of Dream and the bizarre characters who (I think) inhabit it, please check out Rite Publishing's Kickstarter for a full-length novel Lost in Dream based on the brilliant Coliseum Morpheuon and its offshoots.

RPG Superstar 2009 Top 16

Hey fans -- If you love Coliseum Morpheuon and would like to read more about the wild realm of Dream and the bizarre characters who (I think) inhabit it, please check out Rite Publishing's Kickstarter for a full-length novel Lost in Dream based on the brilliant Coliseum Morpheuon and its offshoots.

RPG Superstar 2009 Top 16

Endzeitgeist wrote:
And reviewed here, on DTRPG and sent to GMS magazine.

Thanks, End, and thanks for the shout-outs!

My own shameless plug: If you love Faces of the Tarnished Souk and would like to read more about the wild realm of Dream and the bizarre characters who (I think) inhabit it, please check out our Kickstarter for a full-length novel Lost in Dream based on the brilliant Coliseum Morpheuon and its offshoots.

RPG Superstar 2009 Top 16

Itchy wrote:

Being the lover of fiction that I am, I am VERY excited about this one!!

-Aaron

Thanks Itchy! And I just checked - we're up to 50%! Now just to get that second half...

RPG Superstar 2009 Top 16

Endzeitgeist wrote:

And reviewed here, on DTRPG, sent to GMS magazine, submitted to Nerdtrek and posted about it on RPGaggression.

Cheers!

Thank you for the wonderful review (!)

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

I really loved this item. One of aspects that I enjoyed was that, while the item is a map, it isn't used for finding anything other than itself. That's neat. Also, the part about how the map floats away at the end is fun - enough mechanics provided so that it isn't pure suggested-usage fluff.

I'm also curious as to what would happen if you bury treasure on the island... does it stay buried (making the island, over time, an awesome treasure trove), or does it float away when the island breaks up?

If I used this in a campaign, I'd be tempted to populate the island with some manner of creepy, mysterious indigenous creatures - maybe Unseen Servants/Invisible Stalkers on vacation...

Great work. Congrats!

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

I really enjoyed the blend of flavor and mechanics on this item, and I think it was genius to make it a quiver. Even though the mechanics are pretty straightforward (which is honestly a big plus, certainly not a minus), at multiple points I'm thinking - 'oh yeah, a big spider abdomen on your back really would let you do this...'. Very cool, and congrats!

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

Mortal Coil
Aura faint necromancy; CL 5th
Slot none; Price 30,000 gp; Weight 1/2 lb.
Description

This string of bone and wyrwood prayer beads forms a loop decorated with knots, tassels, and sometimes a holy symbol or focus object. Each bead is finely inscribed with cryptic meditations on the ebb and flow of life.

A bearer with a ki pool, the ability to lay on hands, or the ability to channel energy may spend one ki point, one use of lay on hands, or one use of channel energy to imbue the coil with a life point; any bearer may transfer a life point to the coil from a charged wyroot weapon (see Advanced Race Guide or Ultimate Equipment). Either method of imbuement is a full-round action.

The bearer of a coil with a stored life point gains lifesense 30 ft., a +2 insight bonus to saving throws versus death effects, and may use abilities she possesses which require at least one ki point be in her pool even if her pool is empty.

As a swift action, a bearer may absorb a life point from the coil and convert it into one ki point, one use of lay on hands, or one use of channel energy, provided the bearer has the corresponding pool or ability and their pool or number of ability uses is not presently full.

A coil holds only one life point at a time, which remains stored even when the bearer replenishes her ki pool or uses of abilities, though any unspent life point dissipates at dusk. The bearer need not wear the coil in any specific location to gain its benefits, so long as she carries it somewhere on her person.

Construction
Requirements Craft Wondrous Item, deathwatch, ki leech; Cost 15,000 gp

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

Andrew Black wrote:
Clark Peterson wrote:
Listen, this year was really good. Will it, in the end, yield a Neil or a Boomer or Jason or any of the many others who have gone on to finish high (not even necessarily win) and parley that into more freelance work, that remains to be seen. But I have to admit I am impressed with the field this year from top to bottom. So if you don't make the cut, don't hang your head. Keep at it. And those of you who just missed, submit your item for discussion and as you know we will all help.
My first introduction to the Paizo Boards was the first RPGSS and because of the encouragement, the suggestions, the advice, and the dedication from the likes of Clark, Neil, SKR, and the community as a whole over the years, I keep coming back. It is wonderful to see that the people behind the industry of the game are so dedicated to the core of what RPG's are...a creative outlet to share with friends. The fact that they want to encourage all of us to be creative and succeed at the dream of being "in the business" only shows they know that the game is more than just business.

+1

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

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Thomas LeBlanc wrote:
About time this place formed from the shapeless mists of the ethernets.

"If you build it, they will come."

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

This is all truly impressive. Kudos, all.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

Andrew Marlowe wrote:

This isn't so much a contest as much as a very public job interview and several potential employers may be watching you right now. If you are able to conduct yourself professionally and demonstrate a willingness to learn and improve your design craft with time and effort you can turn that "second-place prize" into your very own first place prize even if you never make the Top 32.

[snip]

Take your ideas polish them up and submit them to Wayfinder, query Paizo or a 3PP and see if there are any small projects you can help with. If you work hard and deliver creative ideas professionally you can make your second place trophy what you want it to be.

This is completely, marvelously true. You don't have to get anywhere close to the #1 spot to turn RPGSS into a door-opening experience.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

2 people marked this as a favorite.

Once the top 32 are announced, we all should take the time to focus on and applaud their accomplishment - and watch with great anticipation the later rounds, where the contest truly begins.

If you didn't make the top 32, take the mindset that you might've been #35 or #36, and apply your gumption to making damn sure you're in the top 32 next year. Because even if you're #289, you should apply again next year, and it'd be a damn shame if anyone stopped trying because their number was "too low" (which isn't even a thing, because simply submitting and being a participant in all of this is a worthy act).

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

RainyDayNinja wrote:
Madslayer wrote:
Still haven't seen my item. Not sure if that is a good or a bad thing. I'm just hoping it wasn't in the bottom 25%. :)
It's neither a good nor bad thing. It's a meaningless thing. I was well into Marathon Voter territory (I'm guesstimating around 2000 votes, but I wasn't really counting) before I saw my item for the first time. You've barely scratched the surface at Star Voter status, so don't be surprised if you haven't seen it.

Good to hear - I'm in the same boat. With every click, I wonder... is this the one?

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

Anthony Adam wrote:

I think if you take the stance that if you are adding something, you take something away, you won't endanger crossing the line of "too much for free".

In the case of spells, is it a replacement list? Are there any spells in the normal list that don't theme with the archetype that could be removed from the base spell list to "pay" for the additions?

In short, always keep your eye on the game balance as much as you can - you can see this continually through Sean's advice - swapping one for one, like power for like power and so on.

I hope that helps some.

I am interested in this - as in, what is the appropriate offset for adding a particularly useful, on-point spell to a character's spell list?

Like, 'I know that a character with this concept will want to cast this spell, but it isn't on the usual spell list.' Is adding that spell to the spell list worth a feat? half a feat? a +1 attack bonus?

This is one of those things where I'm sure a fair exchange is out there, but I fear looking for examples in printed materials because so many, we're warned, aren't to be followed...

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

Sean K Reynolds wrote:
Joel Flank wrote:
Also, what about my question about if you need to use "This ability replaces X" if diminished spellcasting is used to balance out additional abilities?
If your new ability isn't really replacing an existing ability, it shouldn't say it's replacing an existing ability. But watch out for Advice #3 (and it sort of brushes up against Advice #10, too).

Is this perhaps a situation where 'look at an example archetype' is superseded by 'follow the SKR Advice'...?

There may be published archetypes out there that maybe wouldn't make it through RPG Superstar, ja? (only half-rhetorical, I'm interested).

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

Bless you, Paizonians, for continuing to refine this process. Most excellent!

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

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Darkjoy wrote:

Paizo hear my plea! For years I’ve entered this competition and heard that judging was hard. Now I know that judging is hard. I’ve seen the horrible, uninspired submissions that you have seen and now I know and share your pain.

So please Paizo, end our suffering and cut the bottom 33% after one week of voting. And one week after that event cut another 33%.

Maybe it is too soon, but after spending a combined 12 hours judging pairs and finding only 2 items that were superstar, I think and hope that removing the bottom 33% will keep the voting fresh for the remaining voting period.

And deprive the judges of this year's hearty dose of schadenfreude? No, I think not.

We have - collectively - earned this. It's time to wash the dishes our own damn selves, so to speak.

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

Daniel Brakefield wrote:
Warren Crowhurst wrote:
RonarsCorruption wrote:
Anthony Adam wrote:
At least 32 and less than 100 billion I think :P
I'd put a maximum around 7 billion. I can't assume we'd get more entries than there are people currently living on the planet.
Hey, we can´t rule out extraterrestrial life. An RPG´s just the thing to take the edge off a long space voyage, and an electronically available game system´s bound to be more convenient...
This is true. Also, this is the internet. If there aren't at twice-thirty times as many people that "totally exist" out here, then I will be especially disappointed.

I support your premise, Dan! Go secret team Mac-town!

RPG Superstar 2009 Top 16

John Benbo wrote:

I know right where I'm going to put him in my Kingmaker campaign.

Kingmaker spoilers
** spoiler omitted **

I'll let you know how it goes when the PCs confront him. They're still a couple sessions away from finishing the Harrowing and a final confrontation with Nameless Nil.

AWESOME! I'm also running a Kingmaker campaign...

Holy Cow Nameless Nil would make a great NPC for the Harrowing... let us know how that works!

RPG Superstar 2009 Top 16 , Marathon Voter 2013, Dedicated Voter 2014 aka Ezekiel Shanoax, the Stormchild

Chris Shaeffer wrote:
Matt Banach wrote:
Is it acceptable to say that: "This racial archetype is limited to half-orc alchemists who chose the beastmaster alternative racial trait..."?
Why not just give them the trait as part of the class?

Interesting... So then what would be the trade-off for them gaining that trait? I suppose we could try and figure out what a racial trait is "worth"...

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