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Minor question about the Gravity Master ability for Void, does each cube have to have the same direction when the ability is used?


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Metamorph Medium

The Metamorph Medium is an archetype of the Medium Class, designed for Entobian Mediums without the Prepare for Metamorphosis feat. A Metamorph Medium who gains this Prepare for Metamorphosis feat immediately loses the benefits of this archetype and becomes a regular medium.

Metamorphosis Channeler (Su)

A metamorph medium channels its potential forms at locations different from where a normal medium channels her spirits. The metamorph medium channels the colephite (which acts as the guardian) in dark or enclosed spaces; The eulite (which acts as the hierophant) around fires or outside at night; the Farfalite (which acts as the archmage) in the midst of flowers; the moscanite (which acts as the trickster) near rotting food; the mantoite (mantis-like form which acts as the champion) in woodlands, and the gryllite (cricket-like form which acts as the marshal) in tall grasses. Rather than holding a séance, the metamorph medium surrounds herself in a cocoon for an hour after which she resembles the form of the spirit she selected.

This ability alters spirit.

Natural Taboo (Ex)

A metamorph medium gains the taboo ability at 1st level. Regardless of which form she channels, each day she must accept the hierophant taboo to strongly revere nature and avoid metal armor. The metamorph medium gains two free uses of spirit surge from accepting this taboo, as normal.

This ability alters taboo.

Metamorph Size (Su)

At 2nd level, a metamorph medium's size category increases by one step gaining the appropriate size modifiers whenever she is channeling one of her spirit forms.

This ability replaces shared séance.

Spirit Form, Lesser (Su)

At 3rd level, a metamorph medium gains defensive abilities based on its chosen spirit form while it channels it.

Colephite (Chitinous Armor): +2 Natural Armor
Eulite (Innate Resistance): Resistance Electricity 5
Farfalite (Displacement): While channeling, the metamorph medium can use Displacement as a spell-like ability once per day with a caster level equal to her metamorph medium level.
Moscanite (Innate Resistance): Resistance Acid 5
Mantoite (Duel Focus): When being threatened by only one enemy the metamorph medium is aware of, the medium gains a +2 dodge bonus to her AC against attacks made by that enemy.
Gryllite (Innate Resistance): Resistance Sonic 5

This ability replaces Haunt channeler

Entobian Senses (Ex)
Due to frequent exposure to her Spirit Forms, at 5th level the Metamorph Medium gains low-light vision, and Darkvision 60 ft.

This ability replaces Location channel

Spirit Form, Intermediate (Su)
At 7rd level, a metamorph medium gains movement abilities based on its chosen spirit form while it channels it.

Colephite (Flight): Using the wings under it's carapace, the medium gains a 20 ft fly speed with poor maneuverability, the medium can fly even while under a heavy load.
Eulite (Flight): Using its moth-like wings, the medium gains a 40 ft fly speed with average maneuverability.
Farfalite (Flight): Using its butterfly-like wings, the medium gains a 40 ft fly speed with average maneuverability.
Moscanite (Flight): Using its fly-like wings, the medium gains a 60 ft fly speed with good maneuverability.
Mantoite (Camouflage): The medium can use the Stealth skill to hide in any of her favored terrains, even if the terrain doesn't grant cover or concealment; in addition, she gains a competence bonus on stealth checks equal to her class level.
Gryllite (Great Leap): The Medium is continually affected by a Jump spell, with a caster level equal to her medium level.

This ability replaces Connection channel

Ask Nature (Su)
At 13th level, a metamorph medium can ask the local ecology for information, as commune with nature.

While she can do so any number of times per day, she can ask questions of a particular area only once per day. Afterward, she must move to a non-overlapping area to use this ability again.

This ability replaces ask the spirits.

Spirit Form, Greater (Su)
At 14rd level, a metamorph medium gains specialist abilities based on its chosen spirit form while it channels it.

Colephite (Greater Absorb Blow): By taking a total defense action, the medium's Damage Reduction and Resistances gained from the Absorb Blow class feature increases to be equal to her metamorph medium level until the start of her next turn.
Eulite (Weather Lord): While channeling the eulite, the metamorph medium gains the powers of the Weather Domain, using her medium level as her cleric level and her charisma modifier instead of her wisdom modifier. In addition, she adds the spells from the Weather Domain to her spell list as long as she channels the Eulite.
Farfalite (Winged Escape): Once per day as an immediate action assume the form of a swarm of butterflies. Treat this ability as gaseous form, except that it's obviously noticeable and has a duration of 1 round/medium level.
Moscanite (Acid Arrows): The medium can cast acid arrow as a spell-like ability with a caster level equal to his medium level. After casting it, he must wait 1d4 rounds before casting it again.
Mantoite (Striking Limbs): Using his segmented arms, the medium's reach increases by 5 ft.
Gryllite (Leg Song): The medium can use his legs as a stringed instrument and gains a bonus on perform checks equal to his medium level. In addition, he can produce music which creates an effect similar to an enthrall spell; however, creatures need only be able to hear the music in order to be affected and the effect has a DC 10 + ½ the medium's class level + the medium's charisma modifier. Creatures which pass their saving throw are immune to the effect of the medium's Leg Song for 24 hours.

This ability replaces Astral Projection

Matron Form (Su)
At 15th level, as a full-round action the medium can form a cocoon around herself in order to transform into an Entobian queen for 1 minute per metamorph medium level. This requires that the medium allow her spirit to gain 1 point of influence over her, and causes her to be effectively dazed until the start of her next turn. She selects two different spirits and for the duration of her transformation, she gains all the benefits of having channeled both; during this time she does not benefit from her original channeled spirit, unless she selects it as one of the two.

The medium can end Matron Form as a free action.

This ability replaces Trance of Three.

Spirit Form, Supreme (Su)
At 18rd level, a metamorph medium gains specialist abilities based on its chosen spirit form while it channels it.

Colephite (Magic Resistant Carapace): Gain Spell Resistance 10+Medium Level.
Eulite (Powder Spray): The medium can spend a use of your energy font channel ability in order to produce a 30 ft radius burst of sparkling powder. This powder duplicates the effect of a glitterdust spell, except that the DC is 10+1/2 the medium's class level + the medium's charisma modifier.
Farfalite (Flower Stride): The medium can travel through flowers. This functions as the tree stride spell except that flower are treated as oak trees for the purpose of distance traveled, and the flower may be of any size.
Moscanite (Insect Spies): The medium can cast greater insect spies as a spell-like ability at will; although the spell produces flies, and you cannot have more than one cast of the spell active at a time.
Mantoite (Mantis Grab): The medium gains improved unarmed strike and deals unarmed damage as a monk of her medium level. In addition, she gains the improved grab ability with his unarmed strikes and calculates her CMB and CMD using his medium level rather than her base attack bonus.
Gryllite (Sleeping Song): Creatures who fail their initial will save against the medium's Leg Song must immediately make a fortitude save against the same DC or fall asleep for as long as the medium keeps playing and for 1d6 minutes afterward.

This ability replaces Spacious Soul.

Long Live the Queen (Su)
At 20th level, each day when the medium performs her initial metamorphosis she now picks a pair of spirit forms, produces a Matron Form which lasts the entire day. In addition, each one her two chosen spirit forms has its own pool of influence. If she is being influenced by multiple spirit forms simultaneously, the penalties stack.

This ability replaces Astral Beacon.


N. Jolly wrote:


Have you checked out the updated version? They no longer reduce burn on utility wild talents, but they are considered to have accepted 1 burn for effects in relation to using talents (so for things like how quickly suffocate would affect a target and such.) Everywhere should have the updated version available for download, it also has a bit of new content.

I think I found it, thanks. So it would make Grand Intercession always the extended amount of rounds, but wouldn't reduce the cost of Temporal Interruption right?


Hey Jolly, question: Are time scions as strong as they seem? Once they reach 20th level the burn reduction on their talents means at will time stops and at will time interrupt right? Or am I missing something?


Sphynx wrote:

Occultist

A character who chooses Occultist as his secondary class gains the following secondary class features.

Implement: At 3rd level he learns a single Implement School from those available to an Occultist gaining access only to the Resonant Power of that implement. He gains a pool of mental focus equal to his character level plus his Int modifier. His effective Occultist level for his Implement powers is his character level -6.

Base Focus Power: At 7th level, he gains access to the base focus power for the implement he is attuned to. His effective Occultist level for this is his character level -6.

Focus Power: At 11th level he learns a focus power from his chosen implement school, this focus power can be any that an Occultist of his character level could learn.

Improved Focus Power: At 15th level he can choose to either gain another Focus Power, as the 11th level feature, or select a 2nd Implement gaining both the Resonant Power and Base Focus Power of that Implement. His effective Occultist level for effects of these is equal to his character level -6.

Greater Focus Power: At 19th level he learns a focus power from a known implement school, this focus power can be any that an occultist of his character level could learn, but his Occultist level is his character level -6 for any effects.

Fair points on all accounts Sphynx, to be honest the occultist is the class I was least familiar with going into this. I definitely see what you mean about it being overpowered when compared to the other options for VMC. Wouldn't reducing the amount of Mental Focus the character get bring it more in to balance with the way the other VMC have been handled? I'm not quite sure how much would be appropriate.

Efreeti wrote:

Two notes: First, to get Kineticist on par with similar VMCs, the element should be chosen at first level, even if you don't gain related powers untill third. See: VMC Oracle's curse, VMC Witch's patron or VMC Cleric's god.

Also, some occult classes have limiting mechanisms you forgot to add to the VMC. Kineticists have a maximum amount of burn they can take a day, and you probably should keep that limit (though the non-lethal damage is another mechanism towards the same goal). Even more glaring, there seem to be no disadvantages to a VMC Medium. So you can choose a taboo and brake it willy-nilly, or use the powers as much as you wanted.
I understand that this would only add even more text to the VMCs, but I consider it important for a good hoebrew.

True, I'll add the burn mechanics and cap in the next iteration and the element choice at 1st level; well as is, as they get the whole seance mechanic they still have to avoid accruing too much influence or suffer the spirit drawbacks. Or do you mean there is no innate downside such as suffering the Spirit's influence penalty automatically?


Sphynx wrote:

I like it. :)

I have a player that VMC's into Occultist as a Ranger. At 3rd level, I let him have a full Mental Focus (Ranger level as Occultist Level), since Int Bonus is typically going to be low (Maybe 14 at best) for anything not a Wizard type.

That's a fair point, I think that full is probably too much when compared to the other options for VMC, but maybe either 3+Int or half character level with no int might be alright.


Thanis Kartaleon wrote:
Nice work! Not to toot my own horn, but rather to provide a complementary contribution, I have done a writeup on Consolidated/Background Skills for Occult Characters.

Good stuff


Lanitril wrote:

The developers have stated that the specific ones that say they don't qualify for "Extra _" specifically don't qualify for a reason. The others seem to be fair game.

Should probably be the same here?

I agree, I feel that extra wild talent is probably too good as some of them give too much flexibility, but any others are probably fine.


My Self wrote:
Do any of the classes qualify for additional X power?

How do you mean? The extra *blank* feats? I said no extra talent feats, but that's the only one so far.


Nice save, I've changed it in the original post.

And in terms of weapons I assume you mean the battle oracle with the right revelation right?


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As Occult Adventures did not include rules for Variant Multiclassing with the new base classes, I thought I'd set up my own. Thoughts?

Occult Variant Multiclassing:

Kinetist
A character who chooses Kineticist as her secondary class gains the following secondary class features.

Elemental Focus: At 3rd level, she chooses an element on which to focus (aether, air, earth, fire, or water)
and gains that element's basic ultility talent (basic telekinesis, basic aerokinesis, basic geokenisis, basic
pyrokinesis, or basic hydrokinesis). She uses her character level as the caster level and Constitution as her key ability score.

Kinetic Blast: At 7th level, she chooses a kinetic blast wild talent of her choice. The kinetic blast must be a
simple blast that matches her element. Her effective character level for this talent is half her character level.

Infusion: At 11th level, she gains one infusion from the list of those available to a kineticist of her character level -5.
She must still fufil the pre-requistes required to learn this infusion. If the infusion requires the caster to accept Burn
she uses her character level as the caster level for both determining the amount of non-lethal damage gained and the damage
of the Infused Blast. (This means that infused blasts will do more damage than non-infused blasts)

Utility Talent: At 15th level, she gains a utility wild talent from the list of those available to a kineticist of her character
level -5. She must still fufil the pre-requisites of the wild talent to select it.

Expanded Element: At 19th level she gains the Expanded Element class feature gaining the appropriate Basic Utility Talent and appropriate Composite Blast, her effective kinetist level for her composite blast is her character level. If she chooses the same element as she previously chose she instead learns either an additional Infusion or a Utilty Wild Talent available to a kineticist of her character level -5.

Medium
A character who chooses Medium as her secondary class gains the following secondary class features.

Spirit: At 3rd level, she gains the ability act as the vessel for a spirit as a Medium of her character level; however, she does not gain any of the spirit's Spirit Powers; however she does gain the appropriate Spirit Bonus and Seance Boon.

Spirit Surge: At 7th level, she gains the Spirit Surge ability of a 1st level Medium. This ability never improves, she always adds 1d6.

Lesser Spirit Power: At 11th level, she gains the Lesser Spirit Power of her channeled spirit. If the channeled spirit is the Archmage she does not get the Archmage Arcana ability, she instead selects a single 1st, and 2nd level spell from the sorcerer/wizard spell list and can use each of them once per day as spell-like abilities, if she selects the Hierophant she does not get the Divine Surge ability, she instead selects a single 1st, and 2nd level spell from the cleric spell list and can use each of them one per day as spell-like abilities.

Taboo: At 15th level she gains the taboo ability allowing her to use her spirit surge ability an additional two times by accepting a taboo.

Intermidiate Spirit Power: At 19th level, she gains the Intermidiate Spirit Power of her channeled Spirit, if the channeled spirit is the Guardian she may cast Paladin's Sacrifice as a spell-like like ability once per day in addition to gaining the Absorb Blow ability. If the channeled spirit is the Archmage or the Heirophant she does not gain either the Arcane Surge or Divine Surge abilities, she instead may also select a single 3rd level spell when selecting spells for her Lesser Spirit Power to be able to cast. Also she may cast any of her spell-like abilities gained through her Spirit additional times by allowing her channeled spirit to gain 1 additional point of influence over her.

Mesmerist:
A character who chooses Mesmerist as his secondary class gains the following secondary class features.

Hypnotic Stare: At 3rd level, he gains the Hypnotic Stare class feature of a 1st level Mesmerist.

Mesmerist Trick: At 7th level, he learns a single Mesmerist Trick, he treats his character level as his Mesmerist level for this trick. He can use this trick a number of times equal to his charisma modifier.

Knack: At 11th level if he has an Charisma score of 10 or higher, he chooses a mesmerist knack from the mesmerist spell list and can cast that knack as a spell-like ability at will. He uses his character level as the caster level and Charisma as the knack's key ability score.

Bold Stare: At 15th level he chooses a single augmentation for his Hypnotic Stare from those available to a Mesmerist of his level.

Masterful Trick: At 19th level he learns either a Masterful Trick or another Mesmerist Trick and can use is a number of times per day equal to his charisma modifier.

Occultist
A character who chooses Occultist as his secondary class gains the following secondary class features.

Implement: At 3rd level he learns a single Implement School from those available to an Occultist learning the base focus power and a single new focus power from that implement. He gains a pool of mental focus equal to his intelligence modifier. His effective Occultist level for his Implement powers is his character level.

Object Reading: At 7th level he gains the Object Reading class feature.

Improved Focus Power: At 11th level he learns another focus power from his chosen implement school, this focus power can be any that an Occultist of his character level-6 could learn.

Greater Mental Focus: At 15th level he gains an additional 5 points of Mental focus, and gains the Aura Sight Class feature.

Greater Focus Power: At 19th level he learns another focus power from his chosen implement school, this focus power can be any that an occultist of his character level-6 could learn.

Psychic
A character who chooses Psychic as her secondary class gains the following secondary class features.

Detect Thoughts: At 3rd level she gains the Detect Thoughts class feature.

Psychic Discipline: At 7th level she selects a Psychic Discipline and learns one of its 1st level abilities, her effective Psychic level for all of her Discipline abilities is her character level.

Knack: At 11th level if he has an Intelligence score of 10 or higher, he chooses a Psychic knack from the Psychic spell list and can cast that knack as a spell-like ability at will. He uses his character level as the caster level and Intelligence as the cantrip's key ability score.

Greater Psychic Discipline: At 15th level she gains the 5th level ability of her Chosen Discipline, as well as her Discipline's other 1st level ability.

Telepathy: At 19th level she gains the telepathy class feature.

Spiritualist
A character who chooses Psychic as her secondary class gains the following secondary class features.

Shared Consciousness: At 3rd level her phantom is not powerful enough to manifest itself and simply resides in her consciousness at all times. She gains the Shared Consciousness class feature.

Phantom: At 7th level she can manifest her phantom for short periods of time, her phantom has the abilities of a Spiritualist of her character level-4. Normally confined to her consciousness as a standard action she can cause her phantom to manifest itself in an adjacent space, on subsequent rounds she need only spend a swift action to maintain her Phantom's manifestation. Her phantom can only remain manifested for a number of rounds per day equal to 3+her character level, these rounds need not be consecutive. She also gains the Etheric Tether class feature.

Knack: At 11th level if he has an Wisdom score of 10 or higher, he chooses a knack from the Spiritualist spell list and can cast that knack as a spell-like ability at will. He uses his character level as the caster level and Wisdom as the knack's key ability score.

Improved Phantom: At 15th level her phantom increases in power to that of a spiritualist of her character level.

Greater Phantom: At 19th level the amount of rounds she can manifest her Phantom increases to 3+double her level, and she can manifest her phantom as a swift action rather than a standard action should she wish.


I was looking for this earlier as well. When I found out it didn't exist I decided to just make my own, thoughts?

Kinetist
A character who chooses Kineticist as her secondary class gains the following secondary class features.

Elemental Focus: At 3rd level, she chooses an element on which to focus (aether, air, earth, fire, or water) and gains that element's basic ultility talent (basic telekinesis, basic aerokinesis, basic geokenisis, basic pyrokinesis, or basic hydrokinesis). She uses her character level as the caster level and Constitution as her key ability score. She never qualifies for the Extra Wild Talent Feat.

Kinetic Blast: At 7th level, she chooses a kinetic blast wild talent of her choice. The kinetic blast must be a simple blast that matches her element. Her effective character level for this talent is half her character level.

Infusion: At 11th level, she gains one infusion from the list of those available to a kineticist of her character level-5. She must still fufil the pre-requistes required to learn this infusion. If the infusion requires the caster to accept Burn she uses her character level as the caster level for both determining the amount of non-lethal damage gained and the damage of the Infused Blast. (This means that infused blasts will do more damage than non-infused blasts)

Utility Talent: At 15th level, she gains a utility wild talent from the list of those available to a kineticist of her character level-5. She must still fufil the pre-requisites of the wild talent to select it.

Expanded Element: At 19th level she gains the Expanded Element class feature gaining the appropriate Basic Utility Talent and appropriate Composite Blast, her effective kineticist level for her composite blast is her character level. If she chooses the same element as she previously chose she instead learns either an additional Infusion or a Utilty Wild Talent available to a kineticist of her character level-5.

Medium
A character who chooses Medium as her secondary class gains the following secondary class features.

Spirit: At 3rd level, she gains the ability act as the vessel for a spirit as a Medium of her character level; however, she does not gain any of the spirit's Spirit Powers; however she does gain the appropriate Spirit Bonus and Seance Boon.

Spirit Surge: At 7th level, she gains the Spirit Surge ability of a 1st level Medium. This ability never improves, she always adds 1d6.

Lesser Spirit Power: At 11th level, she gains the Lesser Spirit Power of her channeled spirit. If the channeled spirit is the Archmage she does not get the Archmage Arcana ability, she instead selects a single 1st, and 2nd level spell from the sorcerer/wizard spell list and can use each of them once per day as spell-like abilities, if she selects the Hierophant she does not get the Divine Surge ability, she instead selects a single 1st, and 2nd level spell from the cleric spell list and can use each of them one per day as spell-like abilities.

Taboo: At 15th level she gains the taboo ability allowing her to use her spirit surge ability an additional two times by accepting a taboo.

Intermediate Spirit Power: At 19th level, she gains the Intermediate Spirit Power of her channeled Spirit, if the channeled spirit is the Guardian she may cast Paladin's Sacrifice as a spell-like like ability once per day in addition to gaining the Absorb Blow ability. If the channeled spirit is the Archmage or the Heirophant she does not gain either the Arcane Surge or Divine Surge abilities, she instead may also select a single 3rd level spell when selecting spells for her Lesser Spirit Power to be able to cast. Also she may cast any of her spell-like abilities gained through her Spirit additional times by allowing her channeled spirit to gain 1 additional point of influence over her.

Mesmerist:
A character who chooses Mesmerist as his secondary class gains the following secondary class features.

Hypnotic Stare: At 3rd level, he gains the Hypnotic Stare class feature of a 1st level Mesmerist.

Mesmerist Trick: At 7th level, he learns a single Mesmerist Trick, he treats his character level as his Mesmerist level for this trick. He can use this trick a number of times equal to his charisma modifier.

Knack: At 11th level if he has an Intelligence score of 10 or higher, he chooses a knack from the mesmerist spell list and can cast that knack as a spell-like ability at will. He uses his character level as the caster level and Intelligence as the cantrip's key ability score.

Bold Stare: At 15th level he chooses a single augmentation for his
Hypnotic Stare from those available to a Mesmerist of his level.

Masterful Trick: At 19th level he learns either a Masterful Trick or another Mesmerist Trick and can use is a number of times per day equal to his charisma modifier.

Occultist
A character who chooses Occultist as his secondary class gains the following secondary class features.

Implement: At 3rd level he learns a single Implement School from those available to an Occultist learning the base focus power and a single new focus power from that implement. He gains a pool of mental focus equal to his intelligence modifier. His effective Occultist level for his Implement powers is his character level.

Object Reading: At 7th level he gains the Object Reading class feature.

Improved Focus Power: At 11th level he learns another focus power from his chosen implement school, this focus power can be any that an Occultist of his character level-6 could learn.

Greater Mental Focus: At 15th level he gains an additional 5 points of Mental focus, and gains the Aura Sight Class feature.

Greater Focus Power: At 19th level he learns another focus power from his chosen implement school, this focus power can be any that an occultist of his character level-6 could learn.

Psychic
A character who chooses Psychic as her secondary class gains the following secondary class features.

Detect Thoughts: At 3rd level she gains the Detect Thoughts class feature.

Psychic Discipline: At 7th level she selects a Psychic Discipline and learns one of its 1st level abilities, her effective Psychic level for all of her Discipline abilities is her character level.

Knack: At 11th level if he has an Intelligence score of 10 or higher, he chooses a knack from the Psychic spell list and can cast that knack as a spell-like ability at will. He uses his character level as the caster level and Intelligence as the cantrip's key ability score.

Greater Psychic Discipline: At 15th level she gains the 5th level ability of her Chosen Discipline, as well as her Discipline's other 1st level ability.

Spiritualist
A character who chooses Psychic as her secondary class gains the following secondary class features.

Shared Consciousness: At 3rd level her phantom is not powerful enough to manifest itself and simply resides in her consciousness at all times. She gains the Shared Consciousness class feature.

Phantom: At 7th level she can manifest her phantom for short periods of time, her phantom has the abilities of a Spiritualist of her character level-4. Normally confined to her consciousness as a standard action she can cause her phantom to manifest itself in an adjacent space, on subsequent rounds she need only spend a swift action to maintain her Phantom's manifestation. Her phantom can only remain manifested for a number of rounds per day equal to 3+her character level, these rounds need not be consecutive. She also gains the Etheric Tether class feature.

Knack: At 11th level if he has an Wisdom score of 10 or higher, he chooses a knack from the Spiritualist spell list and can cast that knack as a spell-like ability at will. He uses his character level as the caster level and Wisdom as the cantrip's key ability score.

Improved Phantom: At 15th level her phantom increases in power to that of a spiritualist of her character level.

Greater Phantom: At 19th level the amount of rounds she can manifest her Phantom increases to 3+double her level, and she can manifest her phantom as a swift action rather than a standard action should she wish.