Riding Dog

EwokBanshee's page

*** Pathfinder Society GM. Starfinder Society GM. 107 posts (7,873 including aliases). No reviews. 1 list. 1 wishlist. 17 Organized Play characters. 8 aliases.



Grand Lodge

Slides

Welcome to the Discussion!

My Game Policies (Pretty normal):

1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post (at least) once a weekday, and (at least) once on weekends. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, it is a good idea is to leave botting instructions for normal combat (with dice rolls), space combat and non-combat in your profile page beforehand.

3. If you have any disagreements over some of my GM calls or interpretation of the scenario, please take it to the discussion thread or, even better, PM me.

4. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot. And please let me know.

5. It is the responsibility of the player to keep track of the game, including referencing the map on google slides and moving your token.

Normal Combat
6. Once initiative is determined I resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead. If you'd like your action to go after someone else's, please mention it in your post.

Space Combat
7. Alright, let's talk about the elephant in the room. Space Combat.

In PbP, it can be slow and boring. So, this is how I propose we run it. If you have any suggestions or comments, please speak up. I'm very open to suggestions.

I'll ask for the scan roll as the group enters the ship. Then, I’ll roll the initiative at the start for all ships based on the respective piloting checks.

Once it reaches your ship’s turn, everyone will post* but I will resolve the actions in the Engineering – Helm – Gunnery phase order. As such, while you can declare your actions in the open, please have your dice rolls in spoilers.

*There is one exception to this. The Gunnery phase might need to wait for all the ship movement to finalize to determine which weapons are available for firing. So Gunners might want to hold your posting until then or set up a series of contingency actions depending on the final facing and positioning.

Rolls and Skill Checks
8. I will do your initiative rolls, as well as perception rolls for surprise rounds, traps, or appropriate checks.

9. On knowledge checks for general information I usually use spoilers, but sometimes when the information is super sensitive I'll fill you in based on your roll. I'll let you know each time it comes up. I often forget to remind folks to Identify creatures in combat; if your character is good at that be sure to roll it and I'll give you the info.

10. On skill checks where there could be team effort involved, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are aiding. There might be situations where only one character is allowed to attempt the check (and the rest to aid) – I’ll state so explicitly if that’s the case.

11. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I often give bonuses.

Roleplaying Matters
12. The maps and handouts link (at the top of the page, and my statblock) will display all the maps, handouts, pictures, etc as the scenario progresses. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

13. Please have your full character information up on your character's profile page. Also, please have your stat block updated with the key information.

Feel free to chat here about character concepts and what not. We have four players at the moment, and I am working on two more. We'll start the game in mid-August; I'm targeting August 16th. We can flex this based on people's availability.

We will be playing this in Campaign Mode for SFS credit. This means several awesome things. First, you can keep playing your official SFS character in other scenarios while we play this, as the credit for playing doesn't get assigned until the end. Second, we'll level up during the book instead of at the end. Third, it gives me a lot more leeway in case you guys get "creative". My plan is to run through all 6 books of the AP, at about 6 months per book!

Grand Lodge

Slides

Please dot and delete.

Grand Lodge

Slides

This is the thread for out of character discussions.

Grand Lodge

Slides

Please dot and delete.

Grand Lodge

Current Players:
Amanda D - Denaria
TColMaster - Conney Donnovan
RangerArcher - Wenjeff
VixieMoondew - Lady Vulpina
Woodenman - TBD

We need one more player! First person to post here gets the slot. Note: You can only sign up for this game if you are not already in another Retrocon game. (Cosmic Captive games and non-Paizo games don't count towards that total.)

Grand Lodge

Slides

Use this thread for out-of-character discussions and off-topic conversations. This way we can keep the Gameplay tab in character, and reading like a story.

Also, please give me the following information:

Player Name:
Character Name:
PFS # :
Faction :
Day Job Roll :
Standard Advancement or Slow?:
Have you played a PFS or SFS Special before? Was it via PbP?
Do you have any planned absences between January and March?
Are you in a non-American time zone? (Nothing wrong with that, but it helps make sure I am accomodating of your posting times!)

Finally, what is special/unique about your character? This includes both crunch and fluff.

When you have time, please skim my profile to see my expectations and what you can expect from me. They are all fairly standard, but good to review.

This scenario is a Special, so it is inherently insane, chaotic, fast paced, and amazing. I've GM'd four specials previously, so I understand how they work and will try to keep it running smoothly for us!

Some more information about me: I tend to post major updates once a day, with 1-2 little updates as we go. I usually post in the early morning and afternoon, Pacific Time. Because this is a Special, I will be strict on the 24-hour combat round and will Bot when necessary. Please have botting instructions in your profile. (With dice rolls, for bonus points!) There will be times, like skill challenges, small choices, and social encounters, where I will post early due to someone's success. The reason for this is never because I intended to skip you, but because there is a lot of content in this scenario and I want us to enjoy as much of it as possible!

We won’t start for another month or so, but this is a good time for us all to dot into the Gameplay tab and make sure everyone is here! I plan to put up the introductory post on January 11th and let us getting going full-speed on January 14th.

Grand Lodge

Slides

Please ninja-dot here.*

*Ninja-Dot=Post, then delete it right away. This will keep our Gameplay tab clean for the start of our game.

Grand Lodge

Slides

Welcome to the Discussion tab! This game is for Gameday VII, the second session, starting on October 1st.

My Game Policies:

1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a weekday, and at least once on weekends. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, it is a good idea is to leave botting instructions for normal combat (with dice rolls), space combat and non-combat in your profile page beforehand.

3. If you have any disagreements over some of my GM calls or interpretation of the scenario, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot. And please let me know.

5. It is the responsibility of the player to keep track of the game, including referencing the map on google slides and moving your token.

Normal Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead.

7. There is no Space Combat in this scenario.

Rolls and Skill Checks
8. I will do your initiative rolls, as well as perception rolls for surprise rounds.

9. On knowledge checks for general information, sometimes I use spoilers, sometimes I fill you in based on your roll. I'll let you know each time it comes up. (Don’t forget that you can make knowledge checks untrained for DC10.)

10. On skill checks where there could be team effort involved, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are aiding. There might be situations where only one character is allowed to attempt the check (and the rest to aid) – I’ll state so explicitly if that’s the case.

11. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I often give bonuses.

Roleplaying Matters
12. The maps and handouts link (at the top of the page, and my statblock) will display all the maps, handouts, pictures, etc as the scenario progresses. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

13. Please have your full character information up on your character's profile page. Also, please have your stat block updated with the key information.

Feel free to chat over the next few months or so, but make sure you dot in so that we're ready to go in October!

Grand Lodge

Slides

Please dot and delete.

Grand Lodge

Welcome to Gameday VII, session two! Please check out the discussion tab and read my expectations and policies before posting and dotting in. Other than that, the first six in are the six who will play!

The tier isn't set yet, so feel free to decide amongst yourselves.

Please dot in then post the following information about your character.

Player Name:
Character Name:
Character Class & Level:
Day Job Roll:

Have you played or GM'd this scenario before?:

Grand Lodge

Slides

Welcome to the Discussion tab! This game is for Gameday VII, the second session, starting on October 1st.

My Game Policies:

1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.
2. Please post at least once a weekday, and at least once on weekends. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, it is a good idea is to leave botting instructions for normal combat (with dice rolls), space combat and non-combat in your profile page beforehand.

3. If you have any disagreements over some of my GM calls or interpretation of the scenario, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot. And please let me know.

5. It is the responsibility of the player to keep track of the game, including referencing the map on google slides and moving your token.

Normal Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead.

7. There is no Space Combat in this scenario.

Rolls and Skill Checks
8. I will do your initiative rolls, as well as perception rolls for surprise rounds.

9. On knowledge checks for general information, sometimes I use spoilers, sometimes I fill you in based on your roll. I'll let you know each time it comes up. (Don’t forget that you can make knowledge checks untrained for DC10.)

10. On skill checks where there could be team effort involved, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are aiding. There might be situations where only one character is allowed to attempt the check (and the rest to aid) – I’ll state so explicitly if that’s the case.

11. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I often give bonuses.

Roleplaying Matters
12. The maps and handouts link (at the top of the page, and my statblock) will display all the maps, handouts, pictures, etc as the scenario progresses. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

13. Please have your full character information up on your character's profile page. Also, please have your stat block updated with the key information.

Feel free to chat over the next month or so, but make sure you dot in so that we're ready to go in August!

Grand Lodge

Slides

Please dot and delete.

Grand Lodge

Slides

Welcome to the Discussion tab! This game is for Gameday VII, starting on August 13th.

My Game Policies:

1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.
2. Please post at least once a weekday, and at least once on weekends. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, it is a good idea is to leave botting instructions for normal combat (with dice rolls), space combat and non-combat in your profile page beforehand.

3. If you have any disagreements over some of my GM calls or interpretation of the scenario, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot. And please let me know.

5. It is the responsibility of the player to keep track of the game, including referencing the map on google slides and moving your token.

Normal Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead.

7. Alright, let's talk about the elephant in the room. Space Combat.

In PbP, it's terribly slow and boring. So, this is how I propose we run it. If you have any suggestions or comments, please speak up. I'm still refining this.

I'll ask for the scan roll as the group enters the ship. Then, I’ll roll the initiative at the start for all ships based on the respective piloting checks.

Then, once it reaches your ship’s turn, everyone will post* but I will resolve the actions in the Engineering – Helm – Gunnery phase order. As such, while you can declare your actions in the open, please have your dice rolls in spoilers.

*There is one exception to this.
(1) Gunnery phase might need to wait for all the ship movement to finalize to determine which weapons are available for firing. So Gunners might want to hold your posting until then or set up a series of contingency actions depending on the final facing and positioning.

Rolls and Skill Checks
8. I will do your initiative rolls, as well as perception rolls for surprise rounds.

9. On knowledge checks for general information, sometimes I use spoilers, sometimes I fill you in based on your roll. I'll let you know each time it comes up. (Don’t forget that you can make knowledge checks untrained for DC10.)

10. On skill checks where there could be team effort involved, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are aiding. There might be situations where only one character is allowed to attempt the check (and the rest to aid) – I’ll state so explicitly if that’s the case.

11. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I often give bonuses.

Roleplaying Matters
12. The maps and handouts link (at the top of the page, and my statblock) will display all the maps, handouts, pictures, etc as the scenario progresses. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

13. Please have your full character information up on your character's profile page. Also, please have your stat block updated with the key information.

Feel free to chat over the next month or so, but make sure you dot in so that we're ready to go in August!

Grand Lodge

Slides

Please dot and delete.

Grand Lodge

Welcome to Gameday VII! Please check out the discussion tab and read my expectations and policies before posting and dotting in. Other than that, the first six in are the six who will play!

The tier isn't set yet, so feel free to decide amongst yourselves.

Please dot in then post the following information about your character.

Player Name:
Character Name:
Character Class & Level:
Day Job Roll:

Have you played or GM'd this scenario before?:

Grand Lodge

Slides

Welcome to the Discussion tab! This game is for Gameday VII, starting on August 13th.

My Game Policies:

1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a weekday, and at least once on weekends. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, it is a good idea is to leave botting instructions for normal combat (with dice rolls), space combat and non-combat in your profile page beforehand.

3. If you have any disagreements over some of my GM calls or interpretation of the scenario, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot. And please let me know.

5. It is the responsibility of the player to keep track of the game, including referencing the map on google slides and moving your token.

Normal Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead.

7. There's no space combat in this scenario, so don't worry about that.

Rolls and Skill Checks
8. I will do your initiative rolls, as well as perception rolls for surprise rounds.

9. On knowledge checks for general information, sometimes I use spoilers, sometimes I fill you in based on your roll. I'll let you know each time it comes up. (Don’t forget that you can make knowledge checks untrained for DC10.)

10. On skill checks where there could be team effort involved, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are aiding. There might be situations where only one character is allowed to attempt the check (and the rest to aid) – I’ll state so explicitly if that’s the case.

11. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I often give bonuses.

Roleplaying Matters
12. The maps and handouts link (at the top of the page, and my statblock) will display all the maps, handouts, pictures, etc as the scenario progresses. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

13. Please have your full character information up on your character's profile page. Also, please have your stat block updated with the key information.

Feel free to chat over the next month or so, but make sure you dot in so that we're ready to go in August!

Grand Lodge

Slides

Please ninja-dot (i.e. Post anything, then delete the post) here so that the game will appear in your campaign page.

Grand Lodge

I will be GMing a game of Incident at Absalom Station, the first book in the first Adventure Path in Campaign mode. We will play with characters at Level 1, who will level up partway through. At the end of the book, you will receive a chronicle sheet which can be applied to a SFS character, and this game will be reported like any SFS game. These characters must follow ALL SFS rules, except I will review and allow most alternative races. At the moment, the commitment is only to Book 1. However, I am not firmly against doing more books of the AP.

This recruitment will be open from now until Friday at 5:00 PM, Pacific Time. At that point characters will be chosen. We will start in earnest next week, when everyone's characters are ready. To apply, please post the following information.

Player Handle:
GM Handle, if applicable:
Character Class:
Preferred race:

Have you played or GM'd this AP book before? :
Have you played or GM'd book 2 or 3 of this AP before?:
Have you played in a scenario featuring starships before? :

NOTE: Three spots are already reserved. The recruitment is for three more players.

Please be prepared to post a minimum of once per day. I tend to post my large posts during the evenings, Pacific time, but will check in during the day. I expect quality posts, with more than just dice rolls or OOC text. During combat, I will bot any player who has not posted within 24 hours. Outside of combat, all choices will follow the "rule of 2", and players will only be botted if there is an important skill roll which they are necessary for.

If you have any questions, feel free to ask.

My Expectations:

1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a weekday, and at least once on weekends. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, it is a good idea is to leave botting instructions for normal combat (with dice rolls), space combat and non-combat in your profile page beforehand.

3. If you have any disagreements over some of my GM calls or interpretation of the scenario, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot. And please let me know.

5. It is the responsibility of the player to keep track of the game, including referencing the map on google slides and moving your token.

Normal Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead.

Space Combat
7. Alright, let's talk about the elephant in the room. Space Combat.

In PbP, it's terribly slow and boring. So, this is how I propose we run it. If you have any suggestions or comments, please speak up. I'm still refining this.

I'll ask for the scan roll as the group enters the ship. Then, I’ll roll the initiative at the start for all ships based on the respective piloting checks.

Then, once it reaches your ship’s turn, everyone will post* but I will resolve the actions in the Engineering – Helm – Gunnery phase order. As such, while you can declare your actions in the open, please have your dice rolls in spoilers.

*There are two exceptions to this.
(1) Gunnery phase might need to wait for all the ship movement to finalize to determine which weapons are available for firing. So Gunners might want to hold your posting until then or set up a series of contingency actions depending on the final facing and positioning. (2) If the Captain wishes to buff the pilot’s initiative roll, please indicate this and roll for this in the previous round, or state if that’s your default for start of combat (in which case I’ll roll that as well.

Rolls and Skill Checks
8. I will do your initiative rolls, as well as perception rolls for surprise rounds.

9. On knowledge checks for general information, sometimes I use spoilers, sometimes I fill you in based on your roll. I'll let you know each time it comes up. (Don’t forget that you can make knowledge checks untrained for DC10.)

10. On skill checks where there could be team effort involved, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are aiding. There might be situations where only one character is allowed to attempt the check (and the rest to aid) – I’ll state so explicitly if that’s the case.

11. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I often give bonuses.

Roleplaying Matters
12. The maps and handouts link (at the top of the page, and my statblock) will display all the maps, handouts, pictures, etc as the scenario progresses. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

13. Please have your full character information up on your character's profile page. Also, please have your stat block updated with the key information.


Synopsis:

When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by the Starfinder Society to investigate the unexpected bloodshed. Delving into the station’s seedy Spike neighborhoods, the heroes confront the gangs and discover that both were paid to start the riot and that the true conflict is between two rival mining companies battling over a new arrival in orbit around the station: a mysteriously deserted ship and the strange asteroid it recovered from the Drift. To head off further violence, the heroes are asked to investigate the ship and discover what happened to its crew, as well as the nature of the asteroid it tows. But what the players find there will set in motion events that could threaten the entirety of the Pact Worlds and change the face of the galaxy forever...

This scenario has the Repeatable and Starship tags.

Grand Lodge

Slides

Welcome to the Discussion!

My Game Policies (Pretty normal):

1. This discussion thread is open for all OOC matters, so no ooc tag needed. For OOC matters in the gameplay thread, please use the [ ooc ] tag.

2. Please post at least once a weekday, and at least once on weekends. If you would be away, please let me know in advance where possible, and we can work something out. Otherwise, if you go missing, where necessary, I will bot your characters for the sake of the rest of everyone else. Thus, it is a good idea is to leave botting instructions for normal combat (with dice rolls), space combat and non-combat in your profile page beforehand.

3. If you have any disagreements over some of my GM calls or interpretation of the scenario, please take it to the discussion thread or, even better, pm me.

4. If you have played and/or GMed this scenario before, please do not metagame or spoil the plot. And please let me know.

5. It is the responsibility of the player to keep track of the game, including referencing the map on google slides and moving your token.

Normal Combat
6. Once surprise (if any) and initiative is determined, for the group of characters who can take actions, I would resolve actions in posting order, NOT initiative order. I used to do the latter but it doesn’t work that well in PbP, so am going with the former instead.

Space Combat
7. Alright, let's talk about the elephant in the room. Space Combat.

In PbP, it's terribly slow and boring. So, this is how I propose we run it. If you have any suggestions or comments, please speak up. I'm still refining this.

I'll ask for the scan roll as the group enters the ship. Then, I’ll roll the initiative at the start for all ships based on the respective piloting checks.

Then, once it reaches your ship’s turn, everyone will post* but I will resolve the actions in the Engineering – Helm – Gunnery phase order. As such, while you can declare your actions in the open, please have your dice rolls in spoilers.

*There are two exceptions to this.
(1) Gunnery phase might need to wait for all the ship movement to finalize to determine which weapons are available for firing. So Gunners might want to hold your posting until then or set up a series of contingency actions depending on the final facing and positioning. (2) If the Captain wishes to buff the pilot’s initiative roll, please indicate this and roll for this in the previous round, or state if that’s your default for start of combat (in which case I’ll roll that as well.

Rolls and Skill Checks
8. I will do your initiative rolls, as well as perception rolls for surprise rounds.

9. On knowledge checks for general information, sometimes I use spoilers, sometimes I fill you in based on your roll. I'll let you know each time it comes up. (Don’t forget that you can make knowledge checks untrained for DC10.)

10. On skill checks where there could be team effort involved, please be explicit when making the rolls whether you are attempting the check on your own, or whether you are aiding. There might be situations where only one character is allowed to attempt the check (and the rest to aid) – I’ll state so explicitly if that’s the case.

11. On skill checks in general, if I feel you have roleplayed well, e.g. gave a good description of what your character does to search for a trail, came up with creative ways to befriend a hostile NPC, gave a very rousing speech, I often give bonuses.

Roleplaying Matters
12. The maps and handouts link (at the top of the page, and my statblock) will display all the maps, handouts, pictures, etc as the scenario progresses. (Incidentally, Android and IOS has the Google Slides app in case you work off mobile devices.)

13. Please have your full character information up on your character's profile page. Also, please have your stat block updated with the key information.

Feel free to chat here about character concepts and what not. We have three players at the moment, and I will start recruiting more soon. We'll start the game sometime in the next two or three weeks.

I expect this game to last 3-4 months, so don't plan to apply the credit before October. (Though this scenario can run short. We'll see how it goes!) We will be playing this in Campaign Mode for SFS credit. This means several awesome things. First, you can keep playing your official SFS character in other scenarios while we play this, as the credit for playing doesn't get assigned until the end. Second, we'll level up from Level 1 to Level 2 in the middle of the book which will make a TPK during the final boss fight far less likely! (Yay!) Third, it gives me a little more leeway in case you guys get "creative".

I'm not currently planning on running the whole AP, just book 1. But, if we have fun and people wish, extending the campaign may be a possibility.

Grand Lodge

Slides

Please dot and delete.


New Paizocon GM here. Where do chronicle sheets come from?

I seem to remember reading somewhere that we do not need to print them out, that they will be provided by the HQ desk. Is this true? Or do we print them ourselves?

I want to be double-super sure, so that I am prepared!


Does anyone know if the Paizocon GM badge is eligible for the $10 banquet discount?

I didn't want to click 'buy' until I knew if there was a certain discount code to enter or something. Right now it is showing up in my cart as $35.

Grand Lodge

Slides

Use this thread for out of character discussions and off topic conversations. This way, we can keep the Gameplay tab in character, and reading like a story.

Also, please give me the following information:

Player Name:
Character Name:
PFS # :
Faction :
Day Job Roll :
Standard Advancement or Slow?:

When you have time, please skim my profile to see my expectations and what you can expect from me. They are all fairly standard, but good to review.

Finally, what is special/unique about your character? This includes both crunch and fluff.

I haven't received the scenario yet, so the plan is still to begin on the 5th. I will add a link to the maps when I get that.

Grand Lodge

Slides

Please ninja-dot here.*

*Ninja-Dot=Post, then delete it right away. This will keep our Gameplay tab clean for the start of our game.

Grand Lodge

Slides

Use this thread for out of character discussions and off topic conversations. This way, we can keep the Gameplay tab in character, and reading like a story.

Also, please give me the following information:

Player Name:
Character Name:
PFS # :
Faction :
Day Job Roll :
Standard Advancement or Slow?:

When you have time, please skim my profile to see my expectations and what you can expect from me. They are all fairly standard, but good to review.

Finally, what is special/unique about your character? This includes both crunch and fluff.

I haven't received the scenario yet, so the plan is still to begin on the 5th. I will add a link to the maps when I get that. Once everyone is checked in, we will create standard dungeon operating procedure, such as how you want to open doors and which turn you take at intersections.

Grand Lodge

Slides

Please ninja-dot here.*

*Ninja-Dot=Post, then delete it right away. This will keep our Gameplay tab clean for the start of our game.

Grand Lodge

Slides

Welcome to our table for the special! We will get underway on the 5th, Australia time. (This may be the 4th for many of you.) Please see my profile for general table expectations, all are similar to the majority of GM's on these forums. Mostly, I want to stress how important it is that everyone post a minimum of once or twice per day. This game is timed, and there is a lot to go through!

Use this thread for out of character discussions and off topic conversations. This way, we can keep the Gameplay tab in character, and reading like a story.

Please give me the following standard information.

Player Name:
Character Name:
PFS #
Faction:
Day Job Roll:
Standard Advancement or Slow:

Additionally, please give me the following information.

Alignment
Bluff
Diplomacy
Disable Device
Intimidate
Linguistics
Perception
Sense Motive
Stealth
Does your character have a Wayfinder, and is it visible?

Have you, as a player, played in a special before? In person, or in PbP?

Grand Lodge

Slides

Please ninja-dot here.*

*Ninja-Dot=Post, then delete it right away. This will keep our Gameplay tab clean for the start of our game.

Grand Lodge

Slides

Use this thread for out of character discussions and off topic conversations. This way, we can keep the Gameplay tab in character, and reading like a story.

Also, please give me the following information.

Player Name
Character Name
PFS #
Faction
Day Job Roll
Standard Advancement or Slow?

Grand Lodge

Slides

Use this thread for out of character discussions and off topic conversations. This way, we can keep the Gameplay tab in character, and reading like a story.

Also, please give me the following information.

Player Name
Character Name
PFS #
Faction
Day Job Roll
Standard Advancement or Slow?

Grand Lodge

I will be GMing a SFS game for Into The Unknown, the evergreen quest pack. It is a series of five Starfinder Quests designed for 1st-level characters. (Not just pregens).

The six positions are currently reserved for the following players/characters:
Arratoi
Markar
Peet?
Cora Jex
Darkling
Shaudius

We will start before November 30th, depending on the speed of the first table. Please ninja dot in the Gameplay tab so you can get notifications.

Please be prepared to post a minimum of once per day. I tend to post my large posts during the evenings, Pacific time but will check in during the day. I expect quality posts, with more than just dice rolls or OOC text. During combat, I will bot any player who has not posted within 24 hours. Outside of combat, all choices will follow the "rule of 2", and players will only be botted if there is an important skill roll which they are necessary for.

If you have any questions, feel free to ask.

Synopsis:
When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover out how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.

"Into the Unknown" includes five adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PC's previous accomplishments into account for a climactic final showdown against an enemy starship.

Grand Lodge

Slides

Please ninja-dot here.*

*Ninja-Dot=Post, then delete it right away. This will keep our Gameplay tab clean for the start of our game.


I will be GMing a SFS game for Into The Unknown, the evergreen quest pack. It is a series of five Starfinder Quests designed for 1st-level characters. (Not just pregens).

We will be doing a weighted lottery, open now until Thursday at 6:00 PM, Pacific Time. At that point characters will be chosen and we will start in earnest on Friday. Please post the following information.

Character Class:
Level:
Have you played this quest pack before? :
Have you played in a scenario featuring starships before? :

 NOTE: One spot is being reserved for GM Wolfspirit. (Yay GM swaps.)

Please be prepared to post a minimum of once per day. During combat, I will bot any player who has not posted within 24 hours. Outside of combat, all choices will follow the "rule of 2", and players will only be botted if there is an important skill roll which they are necessary for.

If you have any questions, feel free to ask.

Synopsis:
When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover out how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.

"Into the Unknown" includes five adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PC's previous accomplishments into account for a climactic final showdown against an enemy starship.


1 person marked this as a favorite.

I will be GMing a SFS game for Into The Unknown, the evergreen quest pack. It is a series of five Starfinder Quests designed for 1st-level characters. (Not just pregens).

We will be doing a weighted lottery, open now until Thursday at 6:00 PM, Pacific Time. At that point characters will be chosen and we will start in earnest on Friday. Please post the following information.

Character Class:
Level:
Have you played this quest pack before? :
Have you played in a scenario featuring starships before? :

 NOTE: One spot is being reserved for GM Wolfspirit. (Yay GM swaps.)

Please be prepared to post a minimum of once per day. I tend to post my large posts during the evenings, Pacific time but will check in during the day. I expect quality posts, with more than just dice rolls or OOC text. During combat, I will bot any player who has not posted within 24 hours. Outside of combat, all choices will follow the "rule of 2", and players will only be botted if there is an important skill roll which they are necessary for.

If you have any questions, feel free to ask.

Synopsis:
When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover out how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.

"Into the Unknown" includes five adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PC's previous accomplishments into account for a climactic final showdown against an enemy starship.

Grand Lodge

Slides

Please ninja-dot here.*

*Ninja-Dot=Post, then delete it right away. This will keep our Gameplay tab clean for the start of our game.

Grand Lodge

I will be running the Evergreen scenario, The Confirmation [5-08], for the second session of Gameday VI. This scenario is for Level 1-2 characters.

The first six to post here will be accepted to play. This game will start promptly on October 6th.

Please be prepared to post a minimum of once per day. During combat, I will bot any player who has not posted within 24 hours. Outside of combat, all choices will follow the "rule of 2", and players will only be botted if there is an important skill roll which they are necessary for.

If you have any questions, feel free to ask.

Synopsis:
A Pathfinder Society Scenario designed for level 1-2.

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

Grand Lodge

Slides

Use this thread for out of character discussions and off topic conversations. This way, we can keep the Gameplay tab in character, and reading like a story.

Grand Lodge

Slides

Please ninja-dot here.*

*Post, then delete it right away. This will keep our Gameplay tab clean for the start of our game.


1 person marked this as FAQ candidate.

In the FAQ, when discussing mounted charges, it says

FAQ wrote:
"Both charge in unison"

This sounds like there are two charges happening: The rider's and the mount's. Therefore, the rider can take her lance and charge within ten feet and attack. This ends her charge. The mount's charge (in unison) moves five feet further and bites. This ends her charge. If the rider has Ride-By-Attack, then they both can move away.

Is this an accurate reading of this FAQ?

Full FAQ:

Mounted Combat: When making a charge while mounted, which creature charges? The rider or the mount?
Both charge in unison, suffer the same penalty to AC, the gaining the same bonus to the attack rolls and following all other rules for the charge. The mounted combat rules are a little unclear on this. Replace the third paragraph under the "Combat while Mounted" section on page 202 with the following text. Note that a "mounted charge" is synonymous with a "charge while mounted," and that when a lance is "when used from the back of a charging mount" it is during a mounted charge not when only the mount charges.
A mounted charge is a charge made by you and your mount. During a mounted charge, you deal double damage with your first melee attack made with a lance or with any weapon if you have Spirited Charge (or a similar effect), or you deal triple damage with a lance and Spirited Charge.