Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Eviljames's page

Goblin Squad Member. Pathfinder Society Member. 98 posts. No reviews. No lists. No wishlists. 2 Pathfinder Society characters.


RSS

1 to 50 of 98 << first < prev | 1 | 2 | next > last >>

Can poppets be created with craft construct if a character already has that?


1 person marked this as a favorite.

We are the Moonanites and our culture is advanced beyond anything you can understand.


1 person marked this as a favorite.

I can get on again so yay! Shortly after I said that last time, nothing worked for me me once again. Couldn't go to the main page, couldn't go to the prd, couldn't even get to the message boards to say, "Hey, I can't get to anything!" I'm here now and I hope it lasts.


1 person marked this as a favorite.

Yay! I can finally access this site. Couldn't access anything at all accept the first page of the Prd since sunday and only because the prd main page was still in my cache. After I cleared that I ended up with nothing. Too bad I don't remember why I was trying to access the site any more. :(


James McKendrew wrote:
Vic Wertz wrote:
(Also, "Scorpionproof" would make an excellent name for a pepper-infused vodka.)

Step 1: Drink enough vodka to clear space in the bottle, and to ease any doubts you may have that proceeding to step 2 might or might not be a good idea...

Step 2: Chop two to three North Carolina Reapers into bits small enough to fit through the bottle neck. If you've done Step 1 properly, you should have no qualms about leaving the seeds in.

Step 3: Insert the peppers into the bottle. (EDIT: I had assumed this step was implied, but I remembered my audience, and figured I'd rather not have to FAQ it later...)

Step 4: Re-cap and leave on the counter for 3 to 4 weeks.

Step 5: Prepare to cast Fire Sneeze...

Now now, if your going to do this, I must insist the pepper be Trinidad Scorpion Peppers otherwise, it just doesn't work.


I know I'm a little late for this, but some one said to avoid giants at the low levels. On this I disagree, You can totally kill the giants and mammoth easily that our just outside Whiterun and you can do so at first level. First get there attention. Then run like hell, occasionally stopping to fire an arrow at them. Make you way as fast as you frantically can to the tower that the Jarl sent you to defend. Then go inside and stand just inside the doorway and shoot or hack at the giant or mammoth to your heart's content (mammoths are a bit trickier this way since they seem a bit smarter than the giants and are less likely to just stand in the doorway.) If this seems to cheap and exploity for you then you can just run around and dodge through the rubble outside the tower and otherwise use the terrain to your advantage to kill them. You can also do this with the giants just north of that tower.

Personally I'm an orc archer that uses summons and occasionally destruction. I had planned melee and still do it but sneaking and archery are just so good in this game.


thecursor wrote:
Bluenose wrote:


Why would a Vesk imagine that aliens would be just like them in terms of biology and in this case fashion? And for that matter, why is fashion in Starfinder-verse assumed to be like modern western fashion?

I bet you are an absolute DE-LIGHT at parties.

Dying is easy. Comedy is hard. :)


The red ones act somewhat differently that European standards yes, but still pretty close to something we can identify. Sci-fi is written that way because we as the reader still needs to identify and relate in some fashion to the main characters. At any rate, your question kinda answers itself,

Bluenose wrote:


Why would a Vesk imagine that aliens would be just like them in terms of biology and in this case fashion? And for that matter, why is fashion in Starfinder-verse assumed to be like modern western fashion?

Their is no reason to assume that they would other than as has already been said, because we do. (Also the fashion assumptions in this particular joke were likely to avoid making up words and to have it be understood by a modern audience) Also, it was a joke.

sanwah68 wrote:
Because I couldn't help myself, I just spent a number of hours over the last couple of days looking for a compatible figure, as a Vesk WILL be my first character for Starfinder. Every repilian race I have found a mini for has a pronounced muzzle....anyone else had any luck ?? If there is nothing out there, I hope Paizo get a license with Reaper ASAP ;)

I have a couple minis that work well enough that came from a paint n take a few years ago, but they are from Badger games, which seems to be a hobby operation that goes to a few conventions a year and whose website has been under construction for about a decade :(. So that's not really gonna help.


I really need to stop trying to make jokes late a night, just before bed. They are never as clear as I think.


Torbyne wrote:
Eviljames wrote:
Lemartes wrote:

Lukewarm on this race. Seems too much like the Jem'Hadar.

The art is good, especially the skirt. Not too crazy about the mid-riff armour as that makes little sense to me. Otherwise well done.

Is there much difference between males and females? I'm going to assume we are looking at two males?

TerminalArtiste mentioned variants...I think that might make me more interested.

Awaiting the final race. :)

Midriff armor is how you know that it's female.

I like them. I see that a number here do not, but I like them. One reason being, that I already have minis for them. They are even already painted.

My wife was disappointed that they're tall though, she has a short lizard alien mini with a big gun that want's to play at some point.

Play as a youth or a character that was stunted somehow that rejects Vesk society?

That might work for her. Or perhaps some of the suggested variants could work. Those might even make them hit the "different enough" button for some who currently don't like the Vesk.


Lemartes wrote:
Eviljames wrote:
Lemartes wrote:

Lukewarm on this race. Seems too much like the Jem'Hadar.

The art is good, especially the skirt. Not too crazy about the mid-riff armour as that makes little sense to me. Otherwise well done.

Is there much difference between males and females? I'm going to assume we are looking at two males?

TerminalArtiste mentioned variants...I think that might make me more interested.

Awaiting the final race. :)

Midriff armor is how you know that it's female.

I like them. I see that a number here do not, but I like them. One reason being, that I already have minis for them. They are even already painted.

My wife was disappointed that they're tall though, she has a short lizard alien mini with a big gun that want's to play at some point.

Is it female? Not sure if you're joking about the midriff. I like females with armour that makes sense.

*sigh* I had assumed it was an obvious joke. That's what I get for assuming. Probably should have put a ":p" after it. Yes, armor should make sense. Fantasy female armor often doesn't, hence the joke.


Lemartes wrote:

Lukewarm on this race. Seems too much like the Jem'Hadar.

The art is good, especially the skirt. Not too crazy about the mid-riff armour as that makes little sense to me. Otherwise well done.

Is there much difference between males and females? I'm going to assume we are looking at two males?

TerminalArtiste mentioned variants...I think that might make me more interested.

Awaiting the final race. :)

Midriff armor is how you know that it's female.

I like them. I see that a number here do not, but I like them. One reason being, that I already have minis for them. They are even already painted.

My wife was disappointed that they're tall though, she has a short lizard alien mini with a big gun that want's to play at some point.


If anybody is interested in some Aztec warriors and unusual monsters, then they should check this out. They've run several kickstarters before and haven't had any issues. Check it out.


1 person marked this as a favorite.
andreww wrote:
Quote:
or electronic access to the Pathfinder Reference Document along with a screenshot of your My Downloads page proving that you own the source of the material.
The spines of many convention going nerds thank you.

Proper lifting techniques my friend. All convention going nerds need to know proper lifting techniques. It should be their knees thanking the staff.


Painting is lots of fun though. Making the mini look just like I picture my character. I love being able to put a mini down and be able to say, "This is what he looks like." Pre paints are great for monster squads though as I may or may not have time for that depending on how prepped I am for a game. I'm a little surprised that it's Soda pop/ninja division handling these rather than Wizkids.
Soda pops pretty good though, as I said before, I have some of their Relic Knights minis so I know they can handle science fantasy


As miniatures and monsters. I just hope there there are oni in space. So I have an additional use for my Relic Knights Noh forces.


Owen K. C. Stephens wrote:
Oceanshieldwolf wrote:
Is that a kasatha iconic?
Well... the OTHER two figures on the cover have been revealed to be Iconics...

Sooo that's a no then?

:P


I generally assume so. I look at it as when you get a wolf and it reaches that level and you take the large option then it's "whoops! Looks like, what you thought was just a regular wolf was actually a dire wolf cub all along." And if you don't make it large then it's just a regular wolf.

In fact I'm pretty sure the dire wolf monster entry said something about wolves and dire wolves using the same stat block for animal companions. I could be imagining that though.


1 person marked this as a favorite.

For the record, fey aren't immune to poison or cold, but Nereids specifically are. So She could use the poison tactic, but many probably don't think it necessary since they are a fairly tough monster on their own as it is.

I don't think the Nereid gets to choose what she puts her soul into, I think the shawl is something they come into existence with.


Tinalles wrote:

You need to think less about bodies, and more about souls.

When a mortal on Golarion dies, ordinarily their soul enters the Astral Plane and joins the river of souls headed for Pharasma's Boneyard. Undeath interferes with that, yanking the soul back into its body and polluting it with negative energy.

Fey are not part of the cycle of souls in the same way that mortals are, but they do have a soul which does depart their body when it perishes. So I see no reason why undeath wouldn't work 100% normally in their case. The only thing that has changed is that the soul has been yanked back from reforming on the First World instead of from the Astral Plane.

This was for the most part already understood. Although some of the names of places are helpful for future things. Although I was assuming that there was some sort of corruption with mindless undead as well.

Tinalles wrote:

Worse, I suspect an undead fey creature who dies on the First World probably [i]reforms as an undead fey[/url]. The soul is still polluted with negative energy. So maybe you stake that vampire satyr, cut off his head, and spritzed him with holy water. So what? The soul has no place to go, and therefore reforms as an undead satyr the next day. Permanently getting rid of such a creature would be really, really hard.

Naturally the above applies to intelligent undead. Mindless undead lack souls. So you could totally kill off a satyr, raise him as a zombie, and then the re-formed normal satyr could show up to fight his own zombie a couple days later.

I really like this idea it would make for a daunting foe indeed and an awful fate for the pixies he's been kidnapping

I also like the idea of someone fighting their own zombie self
Wolf Munroe wrote:

I like option B myself. The vampirism short-circuits the fey immortality but once the vampirism ends, the fey immortality comes back online.

I would go with option C only if it were some kind of mindless undead. I think it's interesting if the body can become mindless undead and the creature can also be revived, but only if the personality only exists with the living creature.

Option A still makes perfect sense. Perhaps undeath is a major form of permanent death within the First World. Saying that changes the behavior of the First World substantially though.

Option B changes the First World the least, I think, while still giving plot hooks like "kill the undead fey so it can be alive again."

Option B does allow the party to have a happy ending with rescuing the fairies. Which is always nice.

So a general consensus so far is that C only for mindless undead. I didn't think it was an idea that would get much traction but felt it was worth mentioning.


I'm running a campaign that has entered into the first world and will be there for a level or two. One of the next villains the players are going to face is a tribe of chaneque, lead by a vampire chaneque monk that has been kidnapping lots of other fey, as chaneque do.

On the first world, fey are effectively immortal their bodies reforming the next day after they are killed under most circumstances.

My question then, is: how does that interact with undeath? Their are no rules for it that I have seen so I'm collecting opinions on what will happen when the PC's eventually defeat and slay the monster. My players have already encountered and experienced this aspect of the First World and are definitely the types to be curious about the outcome.

A couple of possibilities come to mind.

a. The simplest solution is undeath bypasses the immortality just like being killed off the First World. and the villain is now dead forever.

b. Another simple solution is that the fey immortality comes back online once the vampire form is slain and the chaneque reforms as normal

c. An interesting possibility is that upon becoming undead the body still reforms the next day and their are now two versions of the villain. One a vampire and one alive.

d. Other possibilities might be results of whether or not the vampirism came as a result of a journey to the Material plane or not. Perhaps if he became a vampire on the Material it means (a.) but if he had been turned in the first world then (b.) or (c.)

e. Or something else entirely that I haven't thought of

Thoughts?


So this did not come out in any of my local comic shops on the 16th and I didn't see it at the one i went to today either. Has there been a delay?


Animal companion stats don't fully line up with their associated animal stats in the bestiary.
Also many of the bestiary animals are intended to be able to stand in for a variety of similar creatures with minor modifications such as templates or simply adding or removing an ability.
Animal companions are like this as well in a way but you can't add templates to them normally.
I think the designers were probably thinking chimp and gorilla when they wrote it out, but it's just called ape so it's can be any ape you want it to be. just make it large if it's a big one or keep it medium if it's not.


1 person marked this as a favorite.

If everything is "Party Gear" why does he have to carry it? Aren't you part of the party too. Shouldn't you be able to lighten his load and use some if as well?


1 person marked this as a favorite.
Duncan7291 wrote:
Now all what we need are good minis for these races ;)

Reaper and Stonehaven have some good Tengu minis. Stonehaven also has Grippli (albeit very small) and a couple of Kitsune. Reaper also has some nice Kitsune coming eventually.

Sadly off hand I only know of one mini that would work for a Vanara. Valient Enterprises has a pretty good monkey man, but that's about it off the top of my head.


I'm curious about what happened to the dragon. You stopped the Magus from fighting, (which was good and not a reason to fall because "bros before foes," is nowhere on the paladin code and even if it was, you didn't kill him, you knocked him out.) But you never said what happened with the dragon. Presumably it was still attacking or was it incapacitated or killed by the rest of the party?


What's funny to me is that I rarely have use for prepaints since I'm a big fan of nonrandomized paint and customize it yourself minis and I think I would find the rope trick mini very useful.
I hope they aren't too rare because I also generally find the boxes too expensive for what I'm getting. :(


The spirit animal is called out as being eligible for improved familiar in the FAQ shown above. So Improved familiar overrides the can't change rule for Shaman.


Ride a horse.

If boats come up for your games a lot then try paddling a canoe or kayak as well. (I've never had that come up in a game, but I've always wanted it to be a thing. I have done both in real life and highly recommend the activities regardless)


1 person marked this as a favorite.

Wonderwoman has never really been hung up on killing people when she felt it was needed. She just tries to avoid when possible. However Batman and Supes really need to stop being shocked and appalled every time it happens. But then that's an issue for another discussion. I haven't really been keeping up with comics lately. They're doing another Civil War? So soon. I really wasn't impressed with the first one.


I didn't see this on the boards here yet.
link

Adult swim

Clay Martin Croker voice of Zorak and Moltar as well as Dr Weird and Steve on Space ghost Coast to Coast, the Brak Show, and Aqua Teen Hunger Force, passed away suddenly on Sunday Sep 18th. He was 54


1 person marked this as a favorite.
Bandw2 wrote:
Atarlost wrote:

Pathfinder simply has far too many races to fit believably on a single world.

When two intelligent races compete one is going to go the way of the neanderthals. They can only coexist if the stronger is already very cosmopolitan (which requires they already be civilized which they won't be since the genocides or where fantasy b+$@!@&* genetics apply absorption would happen in the neolithic or earlier when contact occurs) or if they do not occupy competing ecological niches.

A reasonable setting would have one surface race (which pretty much needs to be humans due to metagame concerns with class balance and in any case must not have darkvision), one underdark race (which must have light blindness or it would compete too much with the surface race), and one aquatic race. Maybe split aquatic sophonts into deep and shallow, though deep ocean dwellers could certainly not adventure with surface or underdark races. The more you pile onto that the more implausible the setting becomes. Every additional race requires a contrived excuse. Paizo for the most part hasn't even bothered to provide that.

in a world that has moved past the stone age, it's actual reasonable to befriend neighboring intelligent creatures and uplift them.

especially if they have different preferences in land. imagine if dolphins were intelligent enough to reasonably communicate. They'd get the oceans and we'd get the land, and our wars would have to do with how each of us try to dispose of waste.

And the wars would be bloody and cruel because dolphins are jerks.

However most fantasy worlds have multiple races and I'm fine with it. I wouldn't see it as unreasonable to pair them down to just what the DM wants to deal with though. Even human only can be fun at times.


2 people marked this as a favorite.
Jay's Wing wrote:
Maneuvermoose wrote:
Anyhow, I restrict all PCs to the USUAL races from STANDARD fantasy. You know: talking lions, golems made of straw or tin, quadlins, munchkins, and flying monkeys. The races that show up in mainstream fantasy. None of these bizarre MMO races like elves or dwarves.
I'd love to play as a flying monkey.

Same. In fact I think I have a mini of a flying monkey with a gun somewhere.


Cleanthes wrote:

All three seem like great picks, though as someone who has the old otyughs, I'm most excited about the Protean. I've wanted one ever since it showed up in one of the Legacy of Fire adventures!

Another thing that occurred to me to ask for isn't exactly another mini, but: in one of their recent Heroclix sets, Wizkids has made some minis with a ring of transparent plastic around the base to create energy fields, a ring of water, and stuff like that. Why not make a few different ones like that that a Medium-sized mini could sit inside of, so that it could become a fire shield spell or something like that? They could be really useful as cool status markers too. And I really do think it would be great to have various transparent minis for spell effects: hand spells, wall spells, sphere spells, a floating disc, a spectral hand, black tentacles, and spiritual weapons (there are already good ones for an axe and hammer in the Heroclix War of Light series, and a spiritual sword would make my cleric PC's happy, as well as being usable for a Mordenkainen's -- sorry, mage's -- sword). This could be a cool use of dressing pieces.

Other stuff I'd still love:
-- Others have asked for daemons, and I agree, but the piscodaemon is probably highest on my list, closely followed by the ceustodaemon.
-- It would be great to have a female elf druid mini. In my experience, that's one of the most commonly chosen PC archetypes, and I don't think one has been done as a prepaint since the Warden of the Wood way back in WotC's War of the Dragon Queen set. [Edit: they also did one in their Player Handbook Heroes series a bit more recently, but that one's very expensive.] You've got nice art for one, too, the one with the plant companion that I think you did for Reaper already. Can you just do that one in plastic?
-- A couple rank-and-file archers w/ longbows would be helpful. It's getting surprisingly hard to find cheap archers in prepaints. Some of the old standbys, like the old WotC Free League Rangers, Sharn...

Reaper and a few other companies have some spell efects. Reaper has transparent plastic walls for fire and ice walls. A company called Valiant Enterprises has a few in metal as well including a magic hand effect. I don't know of anyone making aura effects and really like that idea

Marco Massoudi wrote:

+1 for the Reaper metal minis as plastic versions!
The "Technic League Captain" in Deadly Foes seems to be an exact adaptation.

I have just seen the color renders of the "Pathfinder: Deep Cuts" unpainted line coming out in january and from the looks of them, quite a few could make it into the next PFB set in a painted version - i'm fairly sure the D&D ones will show up in Monster Menagerie 2!

Release date for the next Pathfinder Battles set should be april or may 2017 - current release date for MM2 is june 2017, but that could become july 2017.

I am fairly certain that we won't have to wait 10 months for the next set and that Wizkids will release a Pathfinder set after Deadly Foes and before the next D&D set (MM2). Good times. :-)

I would very much like the reverse. I would love to see some of these made in metal or even bones plastic so that the painters and modders of the pathfinders can have some cake too. That being said theses all look great.


Orfamay Quest wrote:
Apupunchau wrote:
Orfamay Quest wrote:
Squiggit wrote:
Orfamay Quest wrote:


Which, in turn, means that any attempt to play a kasatha "because of their complete alienness" is doomed to failure, so there's no point in trying.

Basically, if your argument is "I can't play an interesting elf," why should I let you play an equally uninteresting but more freakish race?

Why does there need to be some weird 'interestingness' tax in the first place?
Because I insist you play the character written on your sheet. So don't write what you can't play.
So then in your games no one can ever play anything other than a human ever.

Probably not, because I'm not going to let you play anything strange until you demonstrate you can make an elf convincingly elvish, and being an elf isn't special-snowflake enough for you.

I would not be able to play an interesting elf. Mainly because I don't find elves to be interesting. I find the rat folk interesting and a few others (Maybe Kasatha, I'm not sure what they are) If I'm going to fail to play it to your satisfaction regardless, why not just let me play what I might enjoy (Setting appropriate of course.) What difference does it make?

Personally I usually don't play a lot of exoctic races at this point since I often base my character around the mini I have or found rather than trying to find a mini for my character. My PFS characters are a dwarven monk and a Tengu Oracle because I really liked one of Reaper's Dwarven monk minis and I got a really cool mini of a tengu with a straw hat and wooden sandals from a kickstarter I backed. My next one will be a half orc Alchemist because I got a mini of a half orc in a tux like outfit from the same kickstarter.


I think they only have them pre glued for the kickstarter any new minis you buy in the store should come unassembled.


Cleanthes wrote:
Glutton wrote:
Erik Mona wrote:
Cat-thulhu wrote:
I intentionally didn't list red mantis because we are going to get them in this set! Right Erik? please say yes, please...
No Red Mantis in Deadly Foes.

Worst thing I've read all day. Please bust them out soon, both sexes and a rare of Chivane.

And a Grippli, I can't even find a Grippli in metal.

Take a look at this page for a Grippli Archer in metal, and that same company, Stonehaven Miniatures, has at least half a dozen other grippli minis on their site.

I was just going to point them out when I saw that you had already done it. They also have a great variety of halforcs (I'll be using the Half orc noble as my alchemist) They also have a couple of good tengu as well.

Someone else said something about Wayangs and I second that, though I would also like to see at least one Wayang in metal. Grippli and Kitsune I can find if needed but Wayangs require some work at this time. :( Same for Nagaji. Perhaps some catfolk who are not archers. Most of the metal ones I find are archers. when they are melee they are usually a bit too big because then they are lion or sabertooth folk instead.


I would add, "Notebook Found in a Deserted House." By Robert Bloch to that list as well.

I might also recommend "I Have No Mouth and I Must Scream," by Harlan Ellison. The latter also is probably a good one for, the Second Darkness and the Iron Gods AP's.


1 person marked this as a favorite.

I see. Thanks, I should probably demo the game at gencon this year and see how it plays. Is it expensive?


rexx2264 wrote:

They where not available for guild play only box before these two decks

I understood that they couldn't be used for guild play before now, I meant how were they used in non guild play before this (I should explain that I've never played the game myself) They don't have standard classes so how did one use them? (Or is this something I would understand if I had the game?)


I'm curious as to how you were supposed to use these promo cards before the goblin decks were a thing.


Stone Dog wrote:
Demiurge 1138 wrote:
It's shaped like a tree, it's got branches on it!
It's shaped like a star with a little flame inside it!

Use the star sign, and you'll be fighting the Old Ones off with your bare hands. It's a tree!


God I miss those days. (But this is not the place to rant on the exec that thought Sci-fi was holding the Sci-fi channel back.)


Lots of missed points here.
The GM didn't enforce an alignment change, the OP offered to change it himself and is happy with the change. It wasn't changed because of infractions.

While intimidate doesn't require that you actually threaten bodily harm or death the character specifically did so.

A lawful good person can do that but it's not going to be their first choice under most circumstances.

Lawful good characters can make mistakes and poor choices and do something counter to their alignment once and a while since they are still people. One infraction doesn't force an alignment change (again no change was forced here)


Mystic Theurge can work, it's just a bit hard to pull off. In a game with lots of Melee guys and no other full casters you'll still be king but if there is a full divine or arcane caster in the party, your fun may be diminished.

Something else that may help if you go Sorcerer/oracle though. If you take Psychic blood line all your sorcerer spells become psychic instead of arcane so you can still wear armor. Reasonably certain you still count as an arcane caster for the purposes of the prestige class.


Erik Mona wrote:
Eviljames wrote:
Any chance of doing more with the unpainted metal line with Reaper? These are nice and all but I'm a painter and I'm not as fond of blind random packs. All that ever seems to get added to Reaper's line are the iconics and one or two npc's from the adventure paths. The black dragon mini has been in limbo for ages. What's up?

Reaper has more stuff in the pipeline! I approved eight figures at the GAMA Trade Show a few weeks back, and they look fantastic.

I think the transition to focusing on Bones and the fulfillment of all those Kickstarters knocked back a lot of Reaper's new minis plans, but they are moving forward and I expect new product to start flowing soon.

Ok I saw what's coming with Reaper, and now I'm disappointed again. It's just the missing Iconics. Not that the Iconics aren't nice looking, because they are, it's just that they are the least useful minis. Also Honaire will be nice to get. At least there will be a troll in Bones 3, but I'd really like to see some more Pathfinder monsters make it to metal.


Actually I might be able to see Mysterious stranger's point on Disrupting counter and Parry and riposte both triggering off the opponent making the attack, but Stylish Riposte triggers off the opponent missing the attack so that works fine with either.


Opportune parry and riposte definitely works here since it's not really an AoO and also uses up panache. Not sure about the other ones but they do seem like they work together a la the Trip stomp combo faq that Snowlilly mentioned.

However bare in mind that the parry from parry and riposte is not your AC so missing due to the parry won't trigger the other affects and parrying when the opponent is going to miss you anyway seems like a waste of panache. So while I think it works I'm not sure it's super efficient to do a lot, but it might be a good trick to pull out on a boss or something.


Scavion wrote:

Justice.

Serious Answer: Paladins baseline are powered by the metaphysical force of Law and Good whilst also gaining power from their adherence to their personal code.

In Golarion good gods are also able to sponsor Paladins in which they instead would draw power from them. There is nothing preventing the two types of Paladins to coexist however.

It would be a funny conversation though.

"I am sworn to Iomedae and she grants me the power to seek evil out and destroy it wherever it may hide."

"I admire your fealty to your goddess brother. I am empowered by all that is Righteous to write wrong."

Meaning every time he smites evil, he has to write the word "Wrong!" on their heads (or whatever is left in case it's missing).


Erik Mona wrote:
Eviljames wrote:
Any chance of doing more with the unpainted metal line with Reaper? These are nice and all but I'm a painter and I'm not as fond of blind random packs. All that ever seems to get added to Reaper's line are the iconics and one or two npc's from the adventure paths. The black dragon mini has been in limbo for ages. What's up?

Reaper has more stuff in the pipeline! I approved eight figures at the GAMA Trade Show a few weeks back, and they look fantastic.

I think the transition to focusing on Bones and the fulfillment of all those Kickstarters knocked back a lot of Reaper's new minis plans, but they are moving forward and I expect new product to start flowing soon.

That's great to hear. I hope we get a few more metal monsters and humanoids, particularly of some of the more unusual Pathfinder races, like Wayangs and the elemental people, sometime soon. :)

1 to 50 of 98 << first < prev | 1 | 2 | next > last >>

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.