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You had things that you had to cut but left Jason X on the list? I will forgive you because I see Wayne Barlowe on there. Wayne Barlowe's Guide to Extraterrestrials was basically a childhood reading guide for me. From there I read Childhood's End and Larry Niven's Neutron Star. But then again, I don't see Outlaw Star or John Christopher's Tripod trilogy.
Some of my additional influences when I begin running this.
Thurston Hillman wrote:
Well I assumed that that line wouldn't be standard practice, but it is what comes to mind for me when "tough decisions" and "how far would you go" get mentioned. I could see the possibility of scenario happening at least.
Also, easily one of the best episodes ever.
I know I'm really late to this party, but this might be relevant to people who want miniatures for some of the more obscure mythological monsters. There is a company called Paymaster games that makes miniatures based on Native American and Pacific Islander mythology and history. They are currently in the process of making a miniature for Cipactli, the multi mouth crocodile monster in this book. Check em out. They are pretty small right now, I think they only have an Ebay store and do Kickstarters occasionally.
In a setting without paladins as a core class, the Exo-Guardians are somewhat more flexible in terms of what they are willing to do to protect the Pact Worlds from external threats. The Exo-Guardians let us explore some tough questions, like how far would you go to protect your home from external threats?
That's why you came to me, isn't it captain? Because you knew that I could do those things that you weren't capable of. Well it worked. And you'll get what you want. A war between the Vesk and the Swarm. And if your conscience bothers you, you should soothe it with the knowledge that you may have just saved the entire Pact system! And all it cost, was the life of one Vesk Senator, one criminal,and the self respect of one Exo-Guardian officer. I don't know about you, but I'd call that, a bargain.
Oh yeah forgot about the camel. I don't think it was released singularly yet, but it should be soon.
Young Boromir wrote:
Minotaurs were only medium if you were playing Dragonlance, and then only if you were playing 3rd ed. (Possibly 4th as well, I'm not sure) In previous editions Minotaurs were large no matter what world they came from.
Reaper just today released a pack donkey in unpainted plastic if you are interested.
James McKendrew wrote:
Now now, if your going to do this, I must insist the pepper be Trinidad Scorpion Peppers otherwise, it just doesn't work.
I know I'm a little late for this, but some one said to avoid giants at the low levels. On this I disagree, You can totally kill the giants and mammoth easily that our just outside Whiterun and you can do so at first level. First get there attention. Then run like hell, occasionally stopping to fire an arrow at them. Make you way as fast as you frantically can to the tower that the Jarl sent you to defend. Then go inside and stand just inside the doorway and shoot or hack at the giant or mammoth to your heart's content (mammoths are a bit trickier this way since they seem a bit smarter than the giants and are less likely to just stand in the doorway.) If this seems to cheap and exploity for you then you can just run around and dodge through the rubble outside the tower and otherwise use the terrain to your advantage to kill them. You can also do this with the giants just north of that tower.
Personally I'm an orc archer that uses summons and occasionally destruction. I had planned melee and still do it but sneaking and archery are just so good in this game.
Dying is easy. Comedy is hard. :)
The red ones act somewhat differently that European standards yes, but still pretty close to something we can identify. Sci-fi is written that way because we as the reader still needs to identify and relate in some fashion to the main characters. At any rate, your question kinda answers itself,
Their is no reason to assume that they would other than as has already been said, because we do. (Also the fashion assumptions in this particular joke were likely to avoid making up words and to have it be understood by a modern audience) Also, it was a joke.
Because I couldn't help myself, I just spent a number of hours over the last couple of days looking for a compatible figure, as a Vesk WILL be my first character for Starfinder. Every repilian race I have found a mini for has a pronounced muzzle....anyone else had any luck ?? If there is nothing out there, I hope Paizo get a license with Reaper ASAP ;)
I have a couple minis that work well enough that came from a paint n take a few years ago, but they are from Badger games, which seems to be a hobby operation that goes to a few conventions a year and whose website has been under construction for about a decade :(. So that's not really gonna help.
That might work for her. Or perhaps some of the suggested variants could work. Those might even make them hit the "different enough" button for some who currently don't like the Vesk.
*sigh* I had assumed it was an obvious joke. That's what I get for assuming. Probably should have put a ":p" after it. Yes, armor should make sense. Fantasy female armor often doesn't, hence the joke.
Midriff armor is how you know that it's female.
I like them. I see that a number here do not, but I like them. One reason being, that I already have minis for them. They are even already painted.
My wife was disappointed that they're tall though, she has a short lizard alien mini with a big gun that want's to play at some point.
Proper lifting techniques my friend. All convention going nerds need to know proper lifting techniques. It should be their knees thanking the staff.
Painting is lots of fun though. Making the mini look just like I picture my character. I love being able to put a mini down and be able to say, "This is what he looks like." Pre paints are great for monster squads though as I may or may not have time for that depending on how prepped I am for a game. I'm a little surprised that it's Soda pop/ninja division handling these rather than Wizkids.
I generally assume so. I look at it as when you get a wolf and it reaches that level and you take the large option then it's "whoops! Looks like, what you thought was just a regular wolf was actually a dire wolf cub all along." And if you don't make it large then it's just a regular wolf.
In fact I'm pretty sure the dire wolf monster entry said something about wolves and dire wolves using the same stat block for animal companions. I could be imagining that though.
For the record, fey aren't immune to poison or cold, but Nereids specifically are. So She could use the poison tactic, but many probably don't think it necessary since they are a fairly tough monster on their own as it is.
I don't think the Nereid gets to choose what she puts her soul into, I think the shawl is something they come into existence with.
This was for the most part already understood. Although some of the names of places are helpful for future things. Although I was assuming that there was some sort of corruption with mindless undead as well.
I really like this idea it would make for a daunting foe indeed and an awful fate for the pixies he's been kidnappingI also like the idea of someone fighting their own zombie self
Wolf Munroe wrote:
Option B does allow the party to have a happy ending with rescuing the fairies. Which is always nice.
So a general consensus so far is that C only for mindless undead. I didn't think it was an idea that would get much traction but felt it was worth mentioning.
I'm running a campaign that has entered into the first world and will be there for a level or two. One of the next villains the players are going to face is a tribe of chaneque, lead by a vampire chaneque monk that has been kidnapping lots of other fey, as chaneque do.
On the first world, fey are effectively immortal their bodies reforming the next day after they are killed under most circumstances.
My question then, is: how does that interact with undeath? Their are no rules for it that I have seen so I'm collecting opinions on what will happen when the PC's eventually defeat and slay the monster. My players have already encountered and experienced this aspect of the First World and are definitely the types to be curious about the outcome.
A couple of possibilities come to mind.
a. The simplest solution is undeath bypasses the immortality just like being killed off the First World. and the villain is now dead forever.
b. Another simple solution is that the fey immortality comes back online once the vampire form is slain and the chaneque reforms as normal
c. An interesting possibility is that upon becoming undead the body still reforms the next day and their are now two versions of the villain. One a vampire and one alive.
d. Other possibilities might be results of whether or not the vampirism came as a result of a journey to the Material plane or not. Perhaps if he became a vampire on the Material it means (a.) but if he had been turned in the first world then (b.) or (c.)
e. Or something else entirely that I haven't thought of
Animal companion stats don't fully line up with their associated animal stats in the bestiary.
Now all what we need are good minis for these races ;)
Reaper and Stonehaven have some good Tengu minis. Stonehaven also has Grippli (albeit very small) and a couple of Kitsune. Reaper also has some nice Kitsune coming eventually.Sadly off hand I only know of one mini that would work for a Vanara. Valient Enterprises has a pretty good monkey man, but that's about it off the top of my head.
Fallen Paladin: Does attacking a possessed party member qualify as an Evil Act and Violation of the Paladin Code?
I'm curious about what happened to the dragon. You stopped the Magus from fighting, (which was good and not a reason to fall because "bros before foes," is nowhere on the paladin code and even if it was, you didn't kill him, you knocked him out.) But you never said what happened with the dragon. Presumably it was still attacking or was it incapacitated or killed by the rest of the party?
Wonderwoman has never really been hung up on killing people when she felt it was needed. She just tries to avoid when possible. However Batman and Supes really need to stop being shocked and appalled every time it happens. But then that's an issue for another discussion. I haven't really been keeping up with comics lately. They're doing another Civil War? So soon. I really wasn't impressed with the first one.
And the wars would be bloody and cruel because dolphins are jerks.
However most fantasy worlds have multiple races and I'm fine with it. I wouldn't see it as unreasonable to pair them down to just what the DM wants to deal with though. Even human only can be fun at times.
Jay's Wing wrote:
Same. In fact I think I have a mini of a flying monkey with a gun somewhere.
Reaper and a few other companies have some spell efects. Reaper has transparent plastic walls for fire and ice walls. A company called Valiant Enterprises has a few in metal as well including a magic hand effect. I don't know of anyone making aura effects and really like that idea
Marco Massoudi wrote:
I would very much like the reverse. I would love to see some of these made in metal or even bones plastic so that the painters and modders of the pathfinders can have some cake too. That being said theses all look great.
Orfamay Quest wrote:
I would not be able to play an interesting elf. Mainly because I don't find elves to be interesting. I find the rat folk interesting and a few others (Maybe Kasatha, I'm not sure what they are) If I'm going to fail to play it to your satisfaction regardless, why not just let me play what I might enjoy (Setting appropriate of course.) What difference does it make?
Personally I usually don't play a lot of exoctic races at this point since I often base my character around the mini I have or found rather than trying to find a mini for my character. My PFS characters are a dwarven monk and a Tengu Oracle because I really liked one of Reaper's Dwarven monk minis and I got a really cool mini of a tengu with a straw hat and wooden sandals from a kickstarter I backed. My next one will be a half orc Alchemist because I got a mini of a half orc in a tux like outfit from the same kickstarter.
I was just going to point them out when I saw that you had already done it. They also have a great variety of halforcs (I'll be using the Half orc noble as my alchemist) They also have a couple of good tengu as well.
Someone else said something about Wayangs and I second that, though I would also like to see at least one Wayang in metal. Grippli and Kitsune I can find if needed but Wayangs require some work at this time. :( Same for Nagaji. Perhaps some catfolk who are not archers. Most of the metal ones I find are archers. when they are melee they are usually a bit too big because then they are lion or sabertooth folk instead.
I understood that they couldn't be used for guild play before now, I meant how were they used in non guild play before this (I should explain that I've never played the game myself) They don't have standard classes so how did one use them? (Or is this something I would understand if I had the game?)
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