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Evil Paul's page
RPG Superstar 2013 Dedicated Voter. 122 posts (160 including aliases). No reviews. No lists. No wishlists. 1 alias.
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31 people marked this as a favorite.
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There has been a lot of great resources created on this forum by DMs. A number of people have suggested that this be compiled together into a list, to allow first time visitors to quickly see what is available. Here goes...
Overall Resources
Mega GM Material pack including adventure summaries, weather forecast, road list by Windspirit
Magic Item Handouts by Evil Paul
Script Cutscenes by Evil Paul
Analysis of AP Treasure by Ice Titan
Third Party Adventures and Supplements to slot into your CC Campaign by Jeff de Luna
Adivion Adrissant, Kendra Lorrimor and The Professor
Long discussion on this important NPC, including lots of possible suggestions, additional diary entries and suggested letters
The Story According to Adivion, by Erik Freund
Discussion on Plot options for Kendra
Haunting of Harrowstone
Additional Quests and Backstories for Ravengro (also fixes Trust Points) by Mortagan
Haunt Cards by Ullapool
Festival of Ravengro and Tamriviena Posters by Brodyz
Auren Vrood's timeline by cibet44
Spooky Optional Events by Stonesnake and Voomer
Podcast Guide to running HoH by Sean Mahoney
Trial of the Beast
Ravengro to Lepidstadt map by MartinB
Some more backstory on Caromarc, (lower down, by Erik Freund)
Discussion on the Beast's crimes
Pimping Castle Caromarc
Broken Moon
Additional Shudderwood Encounters by Gonturan
Wake of the Watcher
Raven's Head variants by Ice Titan and Toadkiller Dog
Additional Music Suggestions
Large List of Music by Riptide777
Another List by Mahavira
Flute Piece for the Piper by Lex Starwalker
More music by The Grumm
Father Charlatan by Helaman
Carrion Hill
NB: Carrion Hill is Pathfinder's "Ustalav" Module and can be added to the Carrion Crown adventure path, generally between modules 3 and 4 in the AP.
Insert Carrion Hill into your Carrion Crown campaign by Brodyz
Additional Carrion Hill / Wake of the Watcher material by Rakshaka
Please let me know if there is anything else I should add to this list, or if I have incorrectly credited people. I'm sure there is a bunch of other resources that I have missed!...
(MODERATOR: Any chance of making this sticky, and giving me the ability to always edit the first post?)

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So I've created some magic item handouts for all the items in Carrion Crown. These include item backstories for all of the magic items, as appropriate. DMs - you can print these items out and hand them to your players, they will love it.
Evil Paul wrote:
Haunting of Harrowstone, pack 1
Haunting of Harrowstone, pack 2
Trial of the Beast, pack 1
Trial of the Beast, pack 2
Broken Moon, pack 1
Broken Moon, pack 2
Broken Moon, pack 3
Broken Moon, pack 4
Broken Moon, cultists and curates
Broken Moon, Boon of Desna
Broken Moon, Boon of Desna DLC
I've created a few extra magic items not in the module. These are marked as "DLC" items and brings up the wealth per level to match that for 5 PCs (rather than the 4 from the module). The Harrowstone one is based on the Additional Harrowstone Quests at this Link, which is a fabulous resource for Haunting of Harrowstone. Check it out.
Anyway, let me know what you think. Still a bit of work to get through the remaining three modules.
Comments welcome...
PS: Some *SPOILERS* if you read the packs (obviously). Spoilers are limited to that module only.

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So I often use scripts. These are out-of-character cut-scenes that allow the PCs to get some flavour or some plot without experiencing it first hand. In my current game, one of the PCs is a Varisian follower of Desna, so these take the form of dreams to her, but they could be delivered in any number of ways, or even without explanation. We don't use these every session, just every now and again.
To use them, simply print out a few copies, hand them out and allocate characters. If possible, the DM should not be a character (ie, entirely player read), but otherwise you can just read a minor character.
Evil Paul wrote:
Anyway, here are the scripts I used for the first two modules.
Script 1: Prologue to the campaign
Script 2: Murder in Ravengro
Script 3: Introducing Auren Vrood
Script 4: Count Caromarc as a young man
Some notes:
* Script 1 can be used as the very first action in the campaign. It allows the PCs to feel an immediate bond for the Professor and Kendra, which is useful I think. It foreshadows Judge Daramind (II), Estovion (III), and Modd (V).
* Script 2 is useful if your PCs haven't solved the Ravengro murders by the first time you escalate to a human. It throws suspicion on a bunch of characters in Ravengro in a murder-mystery style. (NB: the Lorrimor cheese collection was an in-game joke.).
* Script 3 deviates a little from the plot in that we have the Whispering Way kill Aleece and also have Luramin the money-lender a necromancer. To me, one of the changes the campaign needs is more of a prominent villain and more encounters with the Whispering Way. This allows for some WW action in Ravengro as well as framing a big bad evil guy for the PCs. (It also allows you to mask the real big bad, so Vrood is sleight-of-hand in a way).
* Script 4 is my take on a Count Caromarc origin story. Both Koch and Werner are added characters. Werner was the father of one of my PCs and Koch was an NPC at the University who could help out with various alchemy things related to the module, as well as enroll Kendra in class.
More scripts to come for later modules. The one I regret not doing is a script around the night of the fire in Harrowstone. I think there is a lot of cool information in the first module that goes to waste, and having that dramatic evening as a flash-back would work well.
Comments welcome...

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So I've knocked up some Old School style magic item certificates for Carrion Crown (similar to the ones from Living City / Arcanis etc). The items here match the items in the module, and you can hand them out as appropriate.
Evil Paul wrote:
Haunting of Harrowstone, pack 1
Haunting of Harrowstone, pack 2
Trial of the Beast, pack 1
Trial of the Beast, pack 2
I've created a few extra magic items not in the module. These are marked as "DLC" items and brings up the wealth per level to match that for 5 PCs. The Harrowstone one is based on the Additional Harrowstone Quests at this Link, which is really the best resource on this forum. Check it out.
Anyway, let me know what you think. My PCs are still midway through ToTB so it will be a while before I add new packs. Was planning for January for Broken Moon and Wake of the Watcher but we shall see...
Comments welcome...
PS: Some *SPOILERS* if you read the packs (obviously). Spoilers are limited to that module only.

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So I've been doing lots of thinking and prepping about Count Caromarc recently. In our campaign he began his experiments while still a student, and Prof Lorrimor and one of the PC's fathers were his co-conspirators. For various reasons they all lost contact with Caromarc and he continued his experiments, culminating with the creation of the Beast (after his wife died).
The one thing I'm a bit confused about is the current state of his wife. She died in childbirth and he's been preserving her over the years with gentle repose, and occasionally speaking to her with speak with dead. He's completely obsessesed with her loss, and it drives everything about him. So far, so good, so gothic.
But why doesn't he just get a raise dead cast on her? The module states that attempts to raise her have been unsuccessful. Why not? The only reasons a raise would fail is if the body is in a poor state (which it's not), or if the soul refuses to return, or some other macguffin like the soul has been stolen. Presumably his wife wants to return... after all she chats to him via speak with dead. And presumably her soul is present. So ... what's the story here? Perhaps she doesn't want to return after all, but if so, WHY?
Any suggestions?
Is it just me, or is Estovion Lozarov from Broken Moon based on Ben Linus from Lost. The case:
* He is a Machiavellian manipulator of a remote lodge/"island" surrounded by danger.
* He can summon an evil spirit, a "monster" to enforce his rule.
* He is the wrong side of middle age, bookish, somewhat weasely looking, has problems with his eyes, but is somewhat spry despite all of this.
* He has grew up in the lodge/"island" and it is the only home he has ever known.
* His father was a caretaker of the lodge.
* He plays politics with the mainland, despite his remote location.
* When a child, he investigated a forgotten temple and uncovered an ancient spirit. He also made contact with an evil faction and forged an alliance.
* He is an amoral liar.
* His favourite spell is Evard's Black Tentacles.
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