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Its not a touch attack though.All the physical kinetic blasts are regular ranged attacks.
Only the elemental kinetic blasts are touch attacks.
Thus his original question.
hmm... what happened? When I first posted, we were high tier whether I played 4 or 6... =) Now we're low, regardless.
As with Gunnar, I'd rather not play a 6 in a 3-4.
Curaigh, could you hook up the discussion thread?
What is 'completely legal' can vary greatly from GM to GM.
Just cause you read something one way, and thus sure its 100% legal.
Thus table variation!
Hit the FAQ.
But just to throw another bone in the pile.
Mithril is generally priced by weight for non armor/weapon items.
Would it make sense for the size/weight of the armor to take a similar route...
A mithril chain shirt for a human is 1100 gp
That would mean a chain shirt for a large-sized animal, which only weighs twice as much, would end up 100*4 + 1000*2 = 2400 (instead of 4400 if you'd multiplied it all by 4)
So basicaly, multiply the base armor price by the cost multiplier (x2 for medium, x4 for large) and the mithril price by the weight multiplier (no change for medium, x2 for large)
That makes sense from a materials standpoint, and might keep the armor in a price range where folks might be able to afford them.
Of course, it then makes you ponder small-sized guys...
Just a thought.
Ya, I've seen all that. Thus my confusion =)
I'll hit the FAQ button and hope it gets to a point where someone 'officially' says something!
Given that if its not wrong, the entire animal companion section of a whole book is wrong... perhaps that will lend some weight to getting an answer. Errors in that scope seem like something that should get answered.
Disclaimer: This is for PFS, so keep that in mind... I'm casting the net wider, however, for information's sake.
I have a large sized mount, with the Narrow Frame feat... which is nice to get him into tight spaces... but alas, it does not remove the movement penalty for moving through those spaces.
So I'm wondering if there are options for removing this penalty for the mount. Traits, Feats, Magic Items, etc
To date i've been able to find a trait (Suck In Your Gut in Kobolds of Golarian... which is not PFS legal (I don't think))
A magic item (the Corset of the Vishkanya... which requires activating to use, which is not permitted by animal companions in PFS)
Is there anything else?
Being able to ignore difficult terrain does not seem to do it.
This is in regards to the Multiattack feat that druids gain at level 9 for their animal companions.
"An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with one of its natural weapons, albeit at a –5 penalty."
Which, makes it sound like if you have an animal companion with 3 or more attacks, who has no secondary attacks (which is most of them) that gaining this ability does absolutely nothing.
So, is this a thing? Officially?
Based on the developer post linked, in response to that official blog post, animal companions with 3 (or more) natural attacks, are supposed to get an iterative attack once they get Multiattack at (druid)level 9 if they have no secondary attacks.
This seems contradictory to the wording of course... but if you look at any and all of the animal companions listed in the NPC Codex Appendix from Druid level 9 and up, that have 3 or more attacks (small/large cats, badgers, dinosaurs, etc). All of them gained an iterative on their main attack.
So it seems like this is actually an official thing... and there's some language missing from the ability description.
I'm asking from a PFS perspective of course...
The Kineticist has me curious... though not sure if level 1 is the best point to get a feel for it.
Failing that, barbarian or cleric (since I have aliases set up for them already and I'm lazy! =))
Actually, the restriction on good/evil/chaotic/lawful spells does not state the restrictions are limited to spells from the class itself.
For instance the cleric/inquisitor versions state: "can't cast spells of an alignment opposed to her own or her deity's (if she has one)."
Nowhere does it state that the source of those spells matter.
OK, so the text for the Grab evolution for eidolons states that they can only use it on creatures one size smaller then themselves.
This has always been the case, and was not updated with the bestiary ability of the same name... nor was it changed in the Unchained version.
But, looking at the Iconic unchained summoner's eidolon (Padrig) included with the Fane of Fangs quest (@ level 5)...
The text for it's Grab ability does not match the Grab ability in the Unchained book, instead following the bestiary language.
Is this an error in Padrag or an error in the Unchained/APG?
Some clarification from the powers that be would be nice.
I know I've avoided this evolution for some time due to the size limitation.
If we already own the scenario in question, we don't need to register a game by this Sunday, correct?
Am humming and hawing about whether I want to give the PBP gming thing a try... just trying to determine my deadline to make up my mind =)
As the subject states...
is this Quest replayable?
The fact its for level 5 pregens seems to make me think no.
So in the end I am unsure.
Seems unlikely this was any sort of game breaker. 8PYou're forgetting you cannot take a FCB to boost a class ability you do not have, so they can't start boosting weird words until they get it at level 6.
The Base soundstriker gets a word at 6, 8, 12, 16, 20
So, under the Old FCB, they got one extra word over a 20 level career. VS just a few levels earlier on some for the new FCB.
In a normal 12 level PFS career, there's almost no difference at all, as all will only ever have 3 words.
About time!Sadly, people will still try to buy the 500 gp version 'cause they didn't change it in Ultimate Equipment as well.
Druids have had options to wild shape into things other then animals right from core.
Animals, magical beast, elementals, and plants have always been options.
Planar Wild shape is limited to just the animal forms as stated.
They're using 'touch triggers' in their example... so to use it offensively, they have to touch you with it (instead of you touching it).
The same would apply when trying to force people to activate 'view' triggers.
If you're trying to force someone else to activate it through your actions instead of theirs, you are using it offensively.
Your logic is flawed.
You can 'ready' a swift action, as pointed out, but its still a swift, and you still only get one.
I don't quite get how Battle song of the People's Revolt is really helping at all.
Since you can't have two performances going at once, you can give them amplified rage, but you can't give them raging song to use with it.... and visa versa.
So what's the point? Or am I missing something.
GMT +10? Egads...
Anyway, pretty sure that's around 5pm the day before for me, which is all doable, so I'll sign on with a brand new level 1 dwarf cave druid.
Inspector Pendergast wrote:
That is definitely incorrect (unless there's been an FAQ or something), since the Investigator's writeup says they prepare spells "like an Alchemist".
The use of spell trigger items has nothing to do with how someone prepares spells.
Read what The Fox quoted above ^
As it stands now, Investigators cannot use wands like Alchemists can, due to the missing language in the Alchemy class ability description.
Irwin, the Gnome wrote:
Also, Investigators cannot use spell trigger items without UMDing.
Though I keep hoping this gets errataed if and when they come out with the advanced class guide errata.
here is the whole list, reordered by who gets what:
Wow, I thought it was just the Inevitables that got hosed for options... but it appears like all the Good-aligned forms (except Agathions) did as well.
Definitely alot of love for the Evil over the Good when you look at the list from this PoV
And really, Rend should not be listed under 'All' as it requires claws... so should be listed under those that can get claws.
How about one of the dwarves during their quest for the sky... so coming up from the darklands to the surface.... just make sure you got stoned before the sky citadels themselves were all created, else you'll have a hard time explaining why you don't know where those lost ones are. =)
Besides, if the statue is underground, it offers a good explanation why it managed to go undamaged all those thousands of years.
The inclusion of an Inevitable subtype was kinda of nifty...
Makes for all sorts of fun character concepts...
Until you notice that it was not included in ANY of the evolutions that are only available to certain subtypes. So you can select almost nothing to help customize it to fit any of those concepts.
Horribly thought out.
OK, I realize that the NPC magus is not available in the pregen download...
But according to the additional resources, the 1st level iconics from the NPC Codex are allowed...
So the question is, does Seltyiel's stat block show up on pages 274 to 297 of that book? (Don't have it myself, so can't look) =)