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Jesse Davis wrote:
Which boon are you missing and from what game? I will check
The Mendevian Weapon Training boon, selected after getting the rolled 20..., won during session 87 (Slave Pits of Absalom... Which has been reported)
I do not have any way to scan in chronicles, or a spot to display them for that matter.
Luckily, one of the two scenarios was done online, so I do have a jpg of that one, as it was sent in that format.
The first one however, is just a paper form.
Could he not just poke it once with the bleeding dagger, then wait for it to die.
Seems unlikely the Jotund could do a heal check on its insides to stop the bleeding, though magical healing would still stop it.
Then he would just need to live long enough outside the bag to get the one stab in, then retreat back in.
The previous poster who mentioned using Perception to try to ID the other potions was a great suggestion.
What else is in the bag with you?
from a PFS perspective...
If one has a serpentine eidolon, would it be able to manipulate objects with its tail? (For purposes of things like sleight of hand, or disable device, for instance. Or just picking things up in general.)
I realize from a descriptive pov, its easy to say that its tail is prehensile enough to do such things, but from a rules perspective, I'm not sure if its allowed.
If its not, what would be required to allow it to use skills like those mentioned above? A tentacle? Limbs (arms)?
And if it has arms (and the hands that go with it) is it ok to describe them as a prehensile tail? Or is that the bad type of reskinning, and if it has hands we have to describe hands for the outside world to know about?
I'm with Kwauss and My2Copper. The fire doesn't spread.
Nothing in the description indicates it does. Real world examples do not do so either.
Applying a fire source burns one five foot section, and that's it.
The web itself does not provide said source.
Model it after a rat swarm, but add zombie templates (or perhaps a few with skeleton templates)
Then damage isn't an issue =)
The swarm would still have 3 HD with the zombie template.
You asked in the rules section for how the rules treat it, then refuse to actually believe the answers you're given. So what was the point of asking?
And, as I mentioned before, a magical item's aura is entirely relevant to what its powers are (especially given this item specifically says so).... it is not just a byproduct of the spell used to create it (although they are often related for obvious reasons (as is the case here), though not always (see amulet of might fists for instance)).
Won't be able to make wednesday due to scheduling conflicts that evening.
Also, how are we going to go about finding folks to meet up, without a location?
W Canepa wrote:
The aura of the magic item determines what magic was used to create it. It doesn't dictate that the magic item is a spell of of that school.
And you're basing this off of what?
The magic items aura absolutely relates to what it actually does... that's the whole point of identifying things.
Have you actually fully read the item description for feather tokens?
A particular feather token has no specific features to identify it unless its magic aura is viewed
Its aura is entirely relevant to what it does. In this case, it conjures a boat. You can try to ignore the conjuration side of it, but that's not going to end well for you with many GM's.
No, what spell was used to create it is not really relevant.
As such, it should obey the rules of conjurations.
And although yes, you can summon the boat on land, it is more likely to displace folks then crush them.
Its not a weapon!
Swan Boats are conjurations, and as such must obey the rules of conjurations.
Magic Section, under Conjuration wrote:
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.
So no, you can't conjure it inside of something that's swallowed you, or up in the air to fall on people.
Hmm... have you found someone to GM the Sunday game yet? And the 1pm start time is a bit tricky, given that Sunday's lineup of games are all 9-2, no? Is this somewhat flexible?
Played a WeBeGoblins game with Rusty last year the day before the con (was my 3rd ever pfs game). Was alot of fun.
If you need a body on Wednesday to fill out the WBG table, Rusty, let me know... just have played it a few times now so was letting others give it a go. That one last year is still the longest one =)
People suggesting alchemist's fire really should take a step back and rethink it when advising low level players (Dunno if the original poster is such)
It sounds great on paper, but most swarms have great touch AC's... and most clerics have lousy ranged touch attacks.... so basically they're just throwing money away using them, for a whopping 1 point of damage (that includes the 50% increase).
There's nothing more disappointing them watching alchemists fire miss 'cause the swarm has a 16+ touch ac. It happens far more then it does not.
If you want a fun option... use Skyrockets ... bit pricey... but they can't miss (though a reflex for half), and have the option of hitting more then one thing! And not sure if you can blind a swarm, but if so, that'd help even if you don't kill it. Channel your inner goblin!
Alternately, you might be able to use summon monster.
Just because you 'can' trample/overrun as part of a charge, does not in any way mean that you are always able to do so. You still have to obey the rules of charging. Nothing in those descriptions negates that fact.
(Note the existence of the charge through feat.... which would be pointless if you could do the same thing without it)
My POV, anyway.
I'm in the camp that the only two options that are unclear are whether it gets to do a single move or a double.
hit the FAQ button.
I think you're missing his point June.
He's not saying it can't trample lots of things just by moving over them. He's saying it can't do so by charging over them.
If it wants to charge, then it cannot trample multiple targets, as it has to follow charging rules and does not have the feats that would allow it to happen (these feats exist, it just doesn't have them)
If it were allowed to charge and trample (which it shouldn't be, I agree here) it would move up to double its movement (60') trampling everything along the way.
So if it can't charge then it has to do the trample as part of normal movement (which is perfectly valid)... which Roysier is saying means just a single 30' move... still getting everything in its way, just not as long a swath.
The difference between the two is the total distance it can travel while trampling (and thus how many things it can mow down in one round).
I'm not sure if the second case is right, but I agree the first one is not.
John Francis wrote:
Reread what you typed John... note the bolded bits...'charge' is a very specific action in pathfinder, careful you're not using it as a descriptive term.
Methinks Roysier's point is that it can't Charge *and* Trample with its current feats. But I suspect folks are just getting creative with language, and saying its 'charging' in a descriptive sense rather then a technical maneuver sense....
cause 'it moves down the corridor trampling people' just doesn't carry the same gravitas
Yes, the 20ft range increment is only for alchemist bombs, which I don't think the investigator gets. Still, a penalty to a touch attack usually isn't terrible.
It is vs swarms that typically have very high touch AC's (this swarm was no different)...
Is quite disheartening to throw your expensive alchemists fire at a swarm, feeling good about being prepared and having it... only to miss and only do 1 point of damage.... happens far too often.
Recently completed a game and the GM had us roll to see if we won a boon... which I did, and got to pick one of four choices.
This was different then the past pbp Gameday, and we were confused whether the boon has to be applied to the PC who played that particular scenario... or if it was like other boons, and the player (in this case me) could decide which character to apply it to later?
As far as I know, you cannot.
Cover is cover, be it soft or not. And you can't make AoO vs anyone with any degree of cover from you, as you already noted.
The advantage of a reach weapon is that you have the option to attack past an ally... not that you can do so with all the aplomb you could if he wasn't there.
As for the height thing, I don't see why the Z-axis would not be a valid consideration... other then math =)
Alternatively, what about Alchemical Silver?
As Mistwalker mentions, the guns material doesn't affect the damage, the bullet's does. So would the -1 to damage even apply?
Since its a process that is applied to an existing steel weapon, you should be able to run your starting gun through it.
Not sure if this is doable or not. =)
In case you didn't figure it out yet, guns are NOT always available, and you have to have sufficient fame, and the Gunsmithing feat, to purchase one.
And, as you noticed, if your starting gun can't be mithril, then you'd have to buy it. The mithril isn't the sticking point, the gun is =)
So I've been working on stringing together a bunch of scenarios that sort of follow a storyline of sorts to a conclusion.
In this case, the whole Shadow Lodge stuff from Season 1/2.
As such have been making attempts to introduce the PC's to some of the major players, ie: Torch.
And this scenario seemed to be one to add in as it even has his name in it.
Noticed at the end that there's a 'boon' of sorts on the chronicle that states 'You owe Torch a favor' ... is this ever utilized in a later scenario at all?
Was thinking of doing Delirium's Tangle at a later date, and thought I could flavor that mission as the 'favor', but don't want to do so if said favor is used somewhere else.
Optimally, I'd cash in on that 'favor' on an individual PC basis, rather then all of them...
hmm.. actually I suppose I could flavor some of the old more nefarious/distasteful faction missions as torch calling in a favor... that might work too! Though for that I'd have to actually read ahead on the scenarios, which I've been avoiding. Bah.
If you look at the text for Overrun you quoted... you'll note that you're overrunning your target... not some mook on the way to your target.
So you have to be charging the mook, to overrun the mook.
Charge Through seems to let you get around this, to overrun the mook, while charging the wizard.
the fact that the sleeves use Disguise Self in the construction process is not really relevant...
But the fact that the sleeves themselves give off a faint illusion aura... sort of implies the change is illusory does it not?
Ya, running up to the enemy alone is not always a good plan.
And Kraak, you're waiting to parry something when you're at the back of the group, that's not going to come up =)
Alexos seems to be missing his favored class bonus as well... he didn't take the skill point, and don't think he took the elven +1 to move, so it could be in hit points as well (given his poor con, not a bad idea)
GM: could we get an idea of what we're facing here? (description-wise)
Its not so bad, actually.
You can teach your companion one trick per point you have in handle animal per scenario
Since he won't be able to do this until level 5... that's 5 ranks... add in the free tricks, and any animal he gets from that point on will start at least combat trained (well, assuming he can reliably make the handle check)
At least until he devours it for parts =) Then its all moot.
Hmm... actually, the above assumes you can make the observed handle animal check(s) at the beginning of the scenario (or more likely the end of the previous one).
I personally think this is a fascinating concept.
I agree that a 10' bull rush straight up, take damage from hitting the ceiling, fall 10' down, take some more damage and end up laying prone next to you, also prone, in the same space, does sound hilarious. =)
As to the OP's question, it is a bit confusing, but am I correct in assuming he is trying to figure out a way to get into his opponents space without having to rely on the Stunning Fist rider in the Monkey Shines ability to do so?
(Which make sense, cause if you have to succeed at stunning fist to do this, you'll never get to do it).
What if you shape changed into an air elemental? Doesn't whirlwind allow you enter someone's space? =)
Mostly though, I've no idea other then being really small