Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

In the Company of Minotaurs (PFRPG) PDF
****( ) by KTFish7

Pathfinder Adventure Path #54: The Empty Throne (Jade Regent 6 of 6) (PFRPG)
***( )( ) by SecSeibzehn

Pathfinder Module: Crypt of the Everflame (PFRPG)
***** by Onemore

JourneyQuest: Season 1 DVD
***** by Cole Cummings

GameMastery Flip-Mat: Village Square
***** by Cole Cummings

   RSS Posts    RSS Reviews    RSS Wishlists
Goldsmith

Evil Midnight Lurker's page

Pathfinder Adventure Path Subscriber. 663 posts. No reviews. No lists. No wishlists.

Posts

Search Posts
Search Evil Midnight Lurker's posts:
RSS Recent Posts
1 to 50 of 663 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
(Pathfinder Adventure Path Subscriber)

Odraude wrote:
Set wrote:
Evil Midnight Lurker wrote:
Will there ever be Formian stats? They keep getting mentions, as recently as Jade Regent #5, but no Bestiary or Pathfinder entries at all.

That could be a cool race to go a bit sideways with, as Golarion did with the Goblins, and make them less straight-up conversions of 3.X, and more unusual. I'd love for Formians to be present on the outer planes *but not outsiders,* being an expansive race that has moved into the planes, but isn't 'made out of spirits' or anything, being more of a 'mortal' race capable of eating, breeding, etc.

The mention of 'wasp-formians' inhabiting floating lighter-than-air 'hives' in The Great Beyond was also very inspiring.

Well, since they are more related to the faeries of Irish mythology, I think it'd make since to make them Fey. Perhaps they are giants of the First World/Feywild/etc. Maybe they are enemies of other, more Norse based giants or perhaps even their progenitors.

I'd actually really like to see a Goliath like race in Pathfinder. I really have always loved 'musclehead' races like half orcs and goliaths.

Not Fomorians, Formians. Lawful-neutral ant person outsiders.

(Pathfinder Adventure Path Subscriber)

Will there ever be Formian stats? They keep getting mentions, as recently as Jade Regent #5, but no Bestiary or Pathfinder entries at all.

(Pathfinder Adventure Path Subscriber)

Can oni "put on the flesh" of planetouched races? Can you have tiefling oni, and would they wind up with ox or horse heads? (This could get needlessly recursive considering there can be oni-descended tieflings. Liable to give myself a migraine.)

(Pathfinder Adventure Path Subscriber)

We know that "Roman" numerals are from Jistka.

(Pathfinder Adventure Path Subscriber)

gamer-printer wrote:

Well I can't wait to get my copy in the mail. More for patting myself on the back more than anything else. Because Frank Carr and I wrote the gazatteer in this volume. (I know the adventure turned out longer than expected and some of the gazatteer was cut to accomodate the longer adventure, and I'm quite curious what made it and what didn't).

Also, I designed the map for the City of Kasai. Now Paizo's own cartographer actually created the final map, so as to be consistent with the other maps in the adventure - but city layout, the canals, rivers, bridges, building locations, the various quarters of the city and the emperor's fortress is all my design. I actually placed more than 8500 buildings in this map with the goal of creating a city around 90,000 population, and possibly the largest city in Golarion. Its the largest city map I've ever created and am curious at how closely hewn is the final map, to my original design.

I'm really excited!

I can't help but notice, looking at the poster map, that it says "Map Not to Scale." How do we interpret this?

(Pathfinder Adventure Path Subscriber)

Sincubus wrote:
The artwork for Nogitsune doesn't show 9 tails however and I want a fox creature which doesn't have shapeshift powers or humanoid form, just a golden/silver fox with a lots of tails :p

I'm pretty sure there's no such thing in all Japanese or Korean mythology as a nine-tail fox that doesn't shapeshift. ^.^

(Pathfinder Adventure Path Subscriber)

Sincubus wrote:
My hopes for asian monsters: The 9-tailed golden fox and the goblin/demon cat with two tails are my hopes!!

The nogitsune (kitsune oni) from earlier in the AP has nine tails, and if taking kitsune racial feats gives PC kitsune tails (as was stated elsewhere but hasn't actually been mentioned in the two products featuring the PC race), then your own character could eventually get nine tails.

(Pathfinder Adventure Path Subscriber)

James Jacobs wrote:
Evil Midnight Lurker wrote:

Are there rules for low or high gravity? Do Golarionians have super-strength on Akiton?

(Is "Golarionian" even the right word?)

There are indeed gravity rules. Not a lot, since the book's not intended to be "Distant Gravities."

Well, yeah. Just need enough to do the proper Barsoomian High Jump. :) (And Pathfinder characters are sufficiently awesome that they don't need much in the way of further boosts for a Sword and Planet game.)

...So what is the proper word for "person from Golarion," anyway? Golarian? Golarionite? Golarionman (-woman, -elf, etc)? Golarionling?

(Pathfinder Adventure Path Subscriber)

James Jacobs wrote:
AbsolutGrndZer0 wrote:

Oh and speaking of which, yet another question for Mr. T-Rex... I wont' be getting Distant Worlds until next week, but I know from past write ups that the people of one of the planets are psychics? How is this handled in Distant Worlds? What can you tell us before we get our books? Heh.

It's not handled at all. We may mention a few of the creatures are psychic or have a predisposition for mind magic or something like that... but the rules crunch in the book is more interested in monsters and how being in space or on other planets works than it is in giving out new player character options.

Are there rules for low or high gravity? Do Golarionians have super-strength on Akiton?

(Is "Golarionian" even the right word?)

(Pathfinder Adventure Path Subscriber)

Darn it, too late to edit. I meant to say that it was my impression that pact magic wasn't WotCIP.

(Pathfinder Adventure Path Subscriber)

What kind of armor is Nualia wearing? It's listed as a +1 breastplate in Burnt Offerings, but it's never looked like... well, like anything but nifty weirdness. Numerian power armor with the battery long since run dry?

(Also, pact magic isn't WotC's intellectual property. The reason Dario Nardi got away with "Secrets of Pact Magic" is that WotC's binder is based so heavily and obviously on the real-world Goetia and the Emerald Tablet that they can't call it their invention.)

(Pathfinder Adventure Path Subscriber)

My halfling witch is going to upgrade his cat to a silvanshee next level. Can't wait. :)

(Pathfinder Adventure Path Subscriber)

Thomas LeBlanc wrote:
BEGS wrote:
Btw Norse sailors got to the Americas with longboats so i would expect a trip to varisia to be easy.
They didn't have to worry about running into any big nasties with pointy teeth or fireballs. No one really knows how those trips were conducted, but I suspect they did not have boats full of barbarians and they packed lots of supplies. We only know details of the few successful groups. Looking over the tales, many more crews were never seen again.

The Ulfen have had a whole COLONY in Arcadia (fantasy North America) for the past five THOUSAND years. And they have to sail past the remnants of Azlant to get there and back.

These Vikings are badass super sailors.

(Pathfinder Adventure Path Subscriber)

James Jacobs wrote:
9) I'm not sure there's 10 more misfits that deserve a chance at redemption.

Browsing through the 1E Fiend Folio, do any of the following catch your interest or amusement?

C.I.F.A.L.

Dune Stalker

Enveloper

Eye of Fear and Flame

Gibberling

Jermlaine

Nilbog

Osquip (a native of Akiton perhaps?)

Qullan

Sussurus

Terithran

Tirapheg

(Pathfinder Adventure Path Subscriber)

(Pathfinder Adventure Path Subscriber)

(Pathfinder Adventure Path Subscriber)

...Is that where the Japanese term "Yuusha" ("Brave") comes from?

(Pathfinder Adventure Path Subscriber)

Thomas LeBlanc wrote:

So a pech was a fey that devolved to a derro due to leaving the First World.

A ______ is a fey tha devolved into a gnome. Has this happened? Or gnomes always been the way they are? And will we get stats for the original?

I seem to recall, WAY back in the day, some talk by James or some other dev that gnomes might actually be unknowing scrying tools made by greater fey to observe the material plane through their eyes. (Humanoid interface devices, for those who've seen Haruhi Suzumiya.) Is that still a potential explanation for the gnomish exile? Or did I hallucinate it?

(Pathfinder Adventure Path Subscriber)

Samnell wrote:
Gummi Bears has the distinction of being the first series I grew to hate because it was episodic. Once it became obvious that every chance to contact the Great Gummis or recover some lost technology or something was going to be a bust I just didn't care.

And then it stopped being episodic, Igthorn conquered the kingdom and trashed the forest while the bears were on another continent, and my mind was blown.

(Pathfinder Adventure Path Subscriber)

The Worldwound: Clinton Boomer's Kakuen-taka, the Hunger that Moves, needs an official writeup.

(Pathfinder Adventure Path Subscriber)

Cheapy wrote:
Ashenfall, bestiaries originally referred to a book that contained a list and info on the creatures you've bested. Beast referred to a very specific type of creature, and has only since come to mean what it does now.

...no, it's because "beast" comes from the Latin "bestia," and "bestiary" has remained closer to the Latin "bestiarium."

(Pathfinder Adventure Path Subscriber)

The real lesson here is that I should refrain from posting anything at three in the morning when I'm tired, grumpy, and irrational. My apologies to the contestants.

(Pathfinder Adventure Path Subscriber)

...the vast majority of second-round entries don't strike me as superstar quality at all. Really, only Polak and Vaneekhoven deserve to advance -- can we skip rounds 3 and 4 this year and just have these two go straight to 5?

(Pathfinder Adventure Path Subscriber)

James Jacobs wrote:
Matrixryu wrote:
I'm just curious: what happens when a reincarnate spell is cast on a Samsaran? I'm guessing that instead of the standard 'random race table' it would have a very high chance of having the target come back as a new young adult Samsaran?
The reincarnate spell works normally on a samsaran, unless that samsaran has ALREADY reincarnated (this would be the samsaran version of any other race choosing not to be reincarnated—aka having been judged by Pharasma).

So... does a samsaran who allows himself to be spell-reincarnated as another race permanently forfeit his samsaran-ness (samsaranitude?) or will he, upon subsequent "permanent" death, reenter the samsaran cycle anyway?

(Pathfinder Adventure Path Subscriber)

The rough and inaccurate world map can be seen here at the Pathfinder wiki.

The Crown of the World (the north polar continent) gets a writeup and map in Jade Regent #3, and Tian Xia is mapped in the Dragon Empires Gazetteer. Both get poster maps in the Jade Regent Map Folio.

(Pathfinder Adventure Path Subscriber)

So where in the Inner Sea region do you find the equivalent of a Cornish accent?

(Pathfinder Adventure Path Subscriber)

pipedreamsam wrote:
So other than the inner sea map, which has as far as I can tell, Avistan and part of Garund are there any other large scale maps depicting the Golarion world? I am nowhere near done exploring the inner sea region, but I can't help but feel it is only a small taste of the entire world. Are there any other detailed maps like the inner sea one? Preferably of the other continents?

The Jade Regent Map Folio has poster maps of the Crown of the World (Antarctica at the North Pole) and Tian Xia (the whole continent, about five times the area of the Inner Sea map). The Crown is detailed in Jade Regent Adventure Path #3, and Tian Xia in the Dragon Empires Gazetteer and Dragon Empires Primer.

Those are the only areas detailed so far; there's a rough world map, but it's continental outlines only and an in-world map that's guaranteed horribly inaccurate.

(Pathfinder Adventure Path Subscriber)

Ross Byers wrote:
DeathQuaker wrote:

Yeah, I think the reason he had the corpse eaten wasn't just so her body couldn't be found, it was so she couldn't become several forms of undead.

This is also why he had the wights eat each other and the last one burn himself--so there wouldn't be a chance of her having any physical remains.

Also, if the body isn't destroyed, she'd rise as a wight in 1d4 rounds.

The 'order in which you were created' bit also ensures that the wight being eaten is under the control of the wight eating it, in addition to Redcloak directly (since Wights are controlled by the wight that spawned them. )

Given that wights have no supernatural flesh-eating powers, I find it hard to believe that they can eat enough of her in 6 to 24 seconds to stop her from rising. Of course she'll be under the command of one of them then.

On the other hand, if she's prevented from wighting out, I'd say the circumstances of her death are horrific enough to warrant her coming back as a severely traumatized ghost.

(Pathfinder Adventure Path Subscriber)

Is there any chance of a Varisia companion? I know it's gotten a lot of coverage in APs, and there've been books about its major cities, but a proper Varisia player companion and/or DM's book would be nice.

(Pathfinder Adventure Path Subscriber)

Given your druthers, in what order would you detail the remaining regions of Golarion? Which of them interests you most?

(Pathfinder Adventure Path Subscriber)

Also, white-haired witches don't have the hex class feature at all, so there's no way they can even get the prehensile hair hex.

(Pathfinder Adventure Path Subscriber)

The Sunglasses of Justice wrote:
Ringtail wrote:
Did the Advanced Race Guide playtest have any rules for having fireball as a (Sp) that is activated via making a bad pun and turning to face the camera?

.

.
.
Don't...

( •_•)

( •_•)>⌐■-■

(⌐■_■)

...forget the sunglasses.

YEEEEEEEEEEAHHHHHHHHHH

(Pathfinder Adventure Path Subscriber)

Blue Star wrote:
ME GRIMLOCK CANNOT BE REPLACED! ME GRIMLOCK DESTROY MORLOCKS!

...and now I want to run a Numerian campaign where the wrecked starship is the Autobot Ark.

(Pathfinder Adventure Path Subscriber)

Bandar Ozaru, vanara monk from somewhere out Vudra way. (He IS his own pet monkey!) Drunken-style archetype, monkey style feats, more Climbing and Acrobatics than you can shake a banana at.

Mad monkey monkey-man sailor monk!

(Pathfinder Adventure Path Subscriber)

tonyz wrote:
Kthulhu wrote:
Chuck Wright wrote:
As an aside - if there are ever any books exploring the origins of fantastical creatures through a "scientific" approach... I'm totally spending my money on it. :D
Ever seen Barlowe's Guide to Extraterrestrials?
Or Dixon's Man After Man?

I'd skip MaM (which is just plain creepy) and go with his After Man instead.

(Pathfinder Adventure Path Subscriber)

I'm having trouble imagining Pharasma and Asmodeus being affected by this.

They're not just Golarion's gods, they're phenomena. Pharasma is THE Judge of the Dead for the entire Inner and Outer Sphere, and Asmodeus is older than the Material Plane and has assigned every single inhabited world in that plane its own malebranche devil general to coordinate Hell's efforts to conquer that particular world. Some quirk of divine mischance on one little planet on the rim of an average spiral galaxy isn't going to make either of them blink; Pharasma will just be conducting business as usual, and by the time Hell's bureaucracy manages to notify Asmodeus that something interesting is happening on this particular speck of dust, the crisis may have been brought to some kind of end...

(Pathfinder Adventure Path Subscriber)

Adamantine Dragon wrote:
Loren Peterson wrote:
Alwaysafk wrote:
I've yet to play a witch, though just now I started rolling an idea for a dwarf witch x/monk x that uses prehensile hair and feral combat training with flurry of blows. Effective? Not in the least! But could you imagine something along the lines of enlarge person and lunge? Get flurried from 20 feet away by the dwarf's beard as he sits calmly at the bar taking a drink and reading a book.
That is easily one of the best character concepts I have ever heard.
That is pretty cool, but I don't think prehensile hair scales with enlarge person. It's 10' regardless I believe.

White-Haired Witch archetype from Dragon Empires Primer. Sacrifices all hexes for increasingly-powerful combat hair and rogue talents. I think the hair can reach 30' by 20th level.

(Pathfinder Adventure Path Subscriber)

Halfling Jinx (see Halflings of Golarion) with the feat also from HoG that lets him stack his jinx effects onto Evil Eye hexes, and various jinx-improving feats. NG, cat familiar who'll be "upgraded" to a silvanshee at 7th level. Spirits patron, defined as the petitioners and agathions of Nirvana.

He basically goes around being creepy, flying and cackling a lot while visiting bad luck on the cruel and oppressive.

(Pathfinder Adventure Path Subscriber)

James Jacobs wrote:

Vanara are not that common in the Shackles... but they certainly wouldn't be mistaken for charau-ka, because:

1) Vanara are Medium, while charau-ka are Small.

2) Vanara are more humanlike, while charau-ka have more babboon-like colorful markings.

3) Vanara are on the whole more calm and relaxed, while charau-ka are super hyperactive and loud generally.

4) Vanara have long prehensile tales, while charau-ka have no tails at all.

Coolness. So not likely to be suspected of being a demon-worshipping maniac killer monkey then...

Character concept: Vanara monk with Drunken archetype and Monkey Style feats. A mad-monkey monkey-man monk!

(Pathfinder Adventure Path Subscriber)

Are Shackles folk familiar with vanara? Their stats and bonuses would make for good sailors, but that close to the Mwangi Expanse they might be mistaken for charau-ka and shot on sight...

(Pathfinder Adventure Path Subscriber)

I'd say building a character with an eye toward adopting the Hellknight prestige class would be the way to go.

(Pathfinder Adventure Path Subscriber)

All righty, then...

* How did samsarans as a whole come to be? Can humans who aren't samsarans' children be reincarnated as samsarans?

* Are samsarans born to human parents?

* How much social pressure is there, on both sides, to give up the children to the other race? Do human parents ever raise samsaran children, or vice versa?

* What is the history of Zi Ha? How did it come to be the samsaran homeland? A "lack of young children" is described, does this mean that samsaran children born elsewhere are not sent to Zi Ha? Do samsarans just pop into existence as adults, like 4th ed. devas?

...I think that covers all the most vital "missing" elements, and in any case I'm too tired to think of anything else, so good night and thanks for putting up with me. :)

(Pathfinder Adventure Path Subscriber)

You invented the wayangs and naga-ji for DE, too, and their writeups are admirably informative -- they're sort of anti-gnomes from the Plane of Shadow, or engineered servants for the naga masters. Bang, there you go! ^.^

...But yeah, samsarans are intriguing from what you've told us so far, and I'd like to see a "Samsarans of Golarion" Companion or some such, along with companions for the others.

(Pathfinder Adventure Path Subscriber)

Is there any new information about the samsarans? The Gazetteer entry felt lacking -- there was no information at all about how they're born if not to samsaran parents, why they're a single nation rather than scattered around the continent, why they don't raise their human children, how and why their cycle of reincarnation works -- these questions aren't even raised, never mind addressed, and their writeup just felt empty compared to the others despite having more or less the same word count.

(Pathfinder Adventure Path Subscriber)

I like the name by itself, and I like the item, but I don't think they match each other. I was expecting a robot Jiminy Cricket. ^.^

(Pathfinder Adventure Path Subscriber)

Biichama wrote:
-- Guyzelsuss Noggenfoggen, a gnome rogue who used to be Jervis Stoot's apprentice woodcutter, so it's really no surprise that he's happy to get out of town and away from the weird looks. He has the gnome variant thing where he can turn really tiny, because he'd found about about Spivey before the campaign began and wants to romance her. Sigh. Guyzel was Shelaelu's student survivalist.

To be precise, Guyzelseuss Noggenfogger, rogue-scout with the "trixie ancestry" option from Rite Publishing's 101 Alternate Racial Traits.

(Pathfinder Adventure Path Subscriber)

Sincubus wrote:
Amphisbaena, at least the version of castlevania, the green monster with the tail as attractive woman, Vouivre looks somewhat like it.

Vouivre is that.

(Pathfinder Adventure Path Subscriber)

HARBINGER ARCHON CR 2
XP 600
LG Tiny outsider (archon, extraplanar, good, lawful)
Init +6; Senses darkvision 60 ft., detect evil, low-light vision; Perception +7
DEFENSE
AC 16, touch 15, flat-footed 13 (+2 Dex, +1 dodge, +1 natural, +2 size)
hp 16 (3d10)
Fort +1, Ref +5, Will +4; +4 vs. poison
DR 5/evil; Immune electricity, petrification
OFFENSE
Speed fly 50 ft. (perfect)
Melee 3 blades +4 (1d4–1)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks wrath
Spell-Like Abilities (CL 6th; concentration +7)
Constant—detect evil
At will—dancing lights (duration lasts until dismissed)
3/day—cure light wounds, protection from evil
1/week—commune (CL 12th, 6 questions)
STATISTICS
Str 6, Dex 15, Con 11, Int 10, Wis 13, Cha 12
Base Atk +3; CMB +3; CMD 12
Feats Dodge, Improved Initiative
Skills Diplomacy +7, Fly +20, Knowledge (planes) +6, Knowledge (religion) +6, Perception +7, Sense Motive +7
Languages Celestial, Draconic, Infernal; truespeech
SQ disassemble, minor archon
ECOLOGY
Environment any (Heaven)
Organization solitary, pair, or constellation (3–12)
Treasure none
SPECIAL ABILITIES
Blades (Ex) A harbinger can extend blades from its body to strike with as primary natural attacks. These blades possess a +1 enhancement bonus on attack and damage rolls, and are treated as both magic and good-aligned for the purposes of penetrating damage reduction.
Disassemble (Su) As a move-equivalent action, a harbinger can break apart into its components. This is treated as gaseous form, except the archon retains its full flight speed and DR, and cannot fit through gaps smaller than 1 inch in diameter. Reforming into an orrery is a standard action.
Minor Archon (Ex) Harbinger archons lack the aura of menace and teleport abilities of more powerful archons.
Wrath (Su) Once per minute, a harbinger archon can emit a blast of energy that deals 2d6 points of force damage to adjacent creatures. A DC 12 Reflex save halves this damage. The harbinger can choose to omit any target from this blast that it desires, damaging only those foes it chooses. The save DC is Charisma-based.

(Pathfinder Adventure Path Subscriber)

Try thinking of it as wuxia instead.

(Pathfinder Adventure Path Subscriber)

Judging by the nature of the city at the North Pole, he's an Elder Thing. The reindeer are probably shoggoths.

1 to 50 of 663 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.