|Evil Midnight Lurker|
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Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
I honestly think that this books suffers from it's branded title, as occult I would say is already well represented in the flavor of existing casters like the witch or shaman of which this book does not go more in depth on . In all honesty I thought something in this would trace back mechanically to the slam dunk that is the oracle. Specifically in for things like the curses and the ancestral spirits. Also all the psychic classes while interesting lose in flavor as they all feel like they were painted Occult for the purpose of the book.
With the exception of the kineticist, these are all classes that I would feel comfortable playing in a supernatural campaign set in 1920s Earth. That's plenty occult.