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Evil minds think alike!

But they have a grate that goes over top of them? A gargabe pit seems fitting for them :) Sorry, they just looked like a jail. On a TV show I saw them dig a pit in the jungle and then cover with with a bamboo which is what the picture reminded me of.


Oooh. We should definitely include that in our plan then.

I definitely have the means to deal non-leathal damage and take one of them down with down with out outright killing them.

From the maps, it looks like there are some pits that serve as a makeshift jail?


We need options to prevent them from escaping. And get them all off their mounts before the attack. Can the front gates of the fort be closed with any relative speed?


Erik Mona wrote:

Buffy.

Come talk to me when these other shows equal the brilliance of "Hush," "The Body," or "Once More, With Feeling."

After that, I'd put the last couple of seasons of Angel, which were far superior to the sluggish first couple of seasons of the show.

I can't get into Firefly. Everyone tells me it's awesome, and I believe it, but I've never given it a full chance. This one is on me.

Never even bothered with Dollhouse. I thought it looked pretty dumb.

"I Will Remember You", "Smile Time", "A Whole in the World" Angel easily rivals Buffy. Buffy always felt trapped in a highschool world even well after Buffy officially left it. Angel was always the more adult series. Seasons 2/3/4 were practically one giant arc. And all Buffy character who wound up on Angel were always made better because of it. Wesley, Cordelia, Faith, and even Angel himself were so much more because of Angel.

Firefly can't really be compared to Buffy/Angel. It's not fair considering it had one aborted season. Most episodes were great and had that Whendon polish, but it never really had the proper time to grow.

Dollhouse is another tough comparison. The original concept wasn't even Joss's. There was more studio interference. And it certainly didn't get decent until he had more creative freedom to go beyond "upscale hooker flavor of the week" scenarios.


And as a followup, how much damage does a catapult do using gnome ammunition? ;)


Has there been any news on a sequel to Dr. Horrible?


Cool! So we should put all dice rolls and OCC stuff in a

OOC:
crunchy here

1d20 + 7 ⇒ (9) + 7 = 16
2d6 + 1 ⇒ (4, 2) + 1 = 7
1d3 ⇒ 2


I like all of them in each their special way. Except for Dollhouse. Dollhouse was merely okay. It didn't get interesting until Epitaph One.


Your English is great Vivian. I just wish I could speak as good German (or any language for that matter) as you can speak English :)


Hi everyone! I will be playing Najara.

Gordom poses a lot of good questions. Would like to hear the answers for the bigger picture.

As for Najara, I think it's easiest to say that her church sent her on this mission, not that they had to really twist her arm or anything. Kicking bandit butt is right up her alley and mission statement. If anyone's character needs extra motivation to join this cause, we could say that Najara actively recruited you on the way.


Thanks for the opportunity to play! Looking forward to role playing with everyone.


Gosh, hope it's not too late to throw this hat into the ring. Here's my humble submission. It's 95% done. Rushed a bit to get this out there.

How many players overall will be selected?

Najara the Ironsighted
LN - Human - Inquisitor

Crunch:

Najara the Ironsighted, LN, Human, Inquisitor

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STATS
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STR 14
DEX 14
CON 12
INT 12
WIS 15
CHA 12

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DEFENCE
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HP: 10

AC: 15 (+3 Studded Leather, +2 Dex)
Touch: 12
Flat-footed: 13

Fort: +3 (+2 base, +1 Con)
Ref: +2 (+0 base, +2 Dex)
Will: +4 (+2 base, +2 Wis)

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OFFENSE
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Initiative: +2 (+2 Dex)

Morning Star (Attk +2, Dmg 2H 1D8+3, Crit x2)
Unarmed (Attk +2, Dmg Light 1D3+2, Crit x2)
Light Crossbow (Attk +2, Dmg 1D8, Crit 19-20/x2)

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FEATS
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Improved Unarmed Strike (Human)
Enforcer (1st Level)

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SKILLS
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Stealth
Survival
Perception
Sense Motive
Intimidate
Knowledge (Religion)
Knowledge (Nobility)
Diplomacy

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TRAITS
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Bastard (or Rostlander if needed, both from Kingmaker)
Child of the Temple

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CLASS ABILITY
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Domain: Inevitable (if possible, otherwise Law)
Judgement (1/day)
Stern Gaze
Monster Lore
Orisons
Spells

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SPELLS KNOWN
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0th: Brand, Light, Detect Poison, Detect Magic
1st: Expeditious Retreat, Shield of Faith

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EQUIPMENT
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Studded Leather
Morning Star
Dagger
Light Crossbow
Backpack
...the remaining finer details TBD :)

Background:

Najara’s soon to be mother, Xanassa, was less than gainfully employed in the world’s oldest profession skimming the bottom of life’s barrel. As she struggled to keep herself afloat among the slums of the bustling trade city of New Stetven, the women often ran afoul of the law and the Church of Abadar which sought to reshape it. After a series of encounters with a prestigious patron, Xanassa believed she had finally found the leverage needed to lift herself out of the dank pit of existence in to which life had cast her. As fate would have it, she soon discovered just how high the injustice of society was stacked against someone of her unfortunate station. Her attempts to blackmail the man failed, and the strong arm of the law was bought down upon her.

Agents of the Church of Abadar oversaw much of the city’s prison and during her processing, it was revealed that Xanassa was with child. The woman was handed over to the custody of the church as an “indefinite ward” and quarantined from the general prison populace until she finally gave birth to a girl named Najara. The child was immediately stripped of Xanassa’s custody and given to an Abadar priest named Gwalmaer.

As a religious fanatic, Gwalmaer served as a grim and stone-faced father figure. He rarely, if ever, showed her any outward signs of affection. The slightest misbehavior on her part was met with swift punishment, his favorite form of which was to hold the struggling Najara under water. If the wretch of a woman Xanassa was a lost cause, Gwalmaer was determined to forge Najara into an exemplary and responsible member of a good and orderly society.

To further the girl’s life lessons, Gwalmaer often brought her down into the prison to inspect the criminal populace, and occasionally visit her mother who remained locked away for the remainder of her natural life. Seeing her mother in such a pitiable state was initially confusing to the little girl. Instinctively she desired to reach out to the poor woman, but such notions were hastily squashed by the domineering priest. Gwalmaer was determined to make an example out of Xanassa. Continue down the path of wickedness, disregard the laws of a well ordered society, and this is the fate you are destined to inherit.

Perhaps mercifully, Xanassa’s natural life was cut short for her health and living conditions were less than ideal. Writhing upon her death bed, Xanassa was but an emaciated gray shell that heaved with each and every blood filled cough. In the last moments of her life, Gwalmaer made certain Najara was present to bear witness. The girl watched in speechless horror until the very end when her silence was broken by streaming tears and heavy sobs.

Infuriated, Gwalmaer seized the girl in a vice-like grip and dragged her screaming through the church grounds. Terror filled her watery eyes as she soon found her head thrust deep into the swirling depths of the courtyard fountain. “Do not cry for that wretch!”, the overzealous priest furiously bellowed at the girl over and over again. But among the waters, Najara could hear nothing and soon darkness crept into her vision. Her lungs were on fire, threatening to burn through her chest in their desperation for precious air. Her head swam in a dizzy current, much like the waters into which it was plunged, and she teetered on the edge of consciousness. As the girl’s body fell limp in his grasp, Gwalmaer yanked Najara from her ruthless baptism, and as her murky vision cleared. She could finally see for the first time in her life a world in clear cut black and white.

The incident in the courtyard left Najara in a permanent state of monochromatic color blindness. The girl viewed her disability as an omen of faith. Abadar himself was calling her serve the greater order of justice and the law. And although more than eager, Najara did not particularly take well to cloistered clerical studies and religious worship. Her unyielding spirit and growing fanaticism demanded a more active and martial bent to her spiritual path. With Gwalmaer’s approval, Najara sought training as a church inquisitor learning the basics of law enforcement tactics, tracking criminal activity, and dealing out divine justice at the business end of a weapon.

Appearance:

With muted gray colored eyes, she studies you in detail. Is she divining your true motive or merely searching for the slightest sign of guilt? Her steadfast stone-faced resolve refuses to say. Short cropped locks of reddish russet hair, matted down in a mix of sweat and dirt, frame an even set face, and a blossoming purplish bruise adorns her right temple. These are the signs of a recent struggle to which the unconscious miserable miscreant at her feet can attest. His hand and feet are bound in iron wrought manacles whose chain rests in her tight unyielding grip.

Personality:

Najara has the utmost respect for the law, perhaps to a fault. She can be naively idealistic in her sense of right versus wrong. Learning to think for herself is perhaps the biggest challenge she faces at the moment. Typically employed to hunt down criminals, she can be both tenacious and methodical in her pursuit. Due to childhood trauma, Najara is both color blind and possesses a phobia of drowning. Bodies of water large enough to be fully submersed in make her extremely uncomfortable, and she will try to avoid them if at all possible.


Hello! This looks interesting and I've been eager to play a game for a while now. I am new to posting on the Paizo forums, but I am not new to Pathfinder in general. I've played in many PBP games before, just not here.

For a character, I'd like to play an Inquisitor which will hopefully be fashioned into a zealous no-nonsense law-woman/sherif/bounty hunter type of character. She shall grind bandit scum under her heel.

Like Tarlane above me, need some days to work out the details for your consideration. Thanks!