Captain Castothrane

Evil Ginger DM's page

287 posts. Alias of Josh Shrader.



Dark Archive

Huy guys, I recently picked up the L5r 4th ed core book, and I'm looking to get into a PBP game. anyone willing to Run, or know where to find a good source of L5R PBP games?

Thanks in Advance!

Dark Archive

1 person marked this as a favorite.

Current Planet: Pretoria 0406 B656967-C-N-Ga Hi CP Mr-720-Im

How to Read Planet Data

Starport: Good, refined fuel, Shipyard (Spacecraft)
Size: 9,600km, Grav .7 (3/4 Earths)
Atmosphere: Thin. No Filter needed, temperate
Hydro: 56-65% Water
Population: 7,200,000,000
Government: Captive Government, Military ruled
law level:Mod, No Shotguns, Drugs, Library Programs, TL7 or high gear, No free Speech, no Psionics, Visitors Confined to Starport.
Tech level: 12, Average Stellar
Bases: Naval

Trade codes: Garden Planet, Hi population

Dark Archive

1 person marked this as a favorite.

Post here with OOC questions, etc

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I've been really Itching to get into a Traveller PBP game, but I can't seem to find any. Would anyone be willing to Run one here?

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I'm hoping to Base a Campaign around the Worldwound, and Clydwell keep.

Minor Spoilers ahead!

I have the 3.5 module, The Demon Within, and there is a a Note that states Clydwell keep is THE more important keep on the boarder of Mendev, However the Innersea world guide, Does not have the location of the Keep marked along the Border. Before I go and just Pick a Spot, is there any documentation/ Designer thoughts on where along the border it actually is.

Thoughts? Answers?

Thanks
~Josh

Dark Archive

Currently attempting to report some PFS game that where ran yesterday, And its only giving me the option to add two players, no buttons to add more players, or even submit the Scenario.

using IE 8.

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hp:55(65)|ac:13|T:13|FF:14|CMD:17|F8|r8|w10|Init:+7| Perc:+11|SM:0

Please Roll 3d6 6 times, and Drop the Lowest each Roll.

Character Sheet

Career Tracker


This is the Evil Kingmaker Rolls thread, so we can do kingdom building online.

Nocturn Kingdom Info

Here is the Main kingdom page

Nocturn


As the Gryphons Circle around a low, flat topped hill, about 200 yards wide and 300 yards long, you look down upon blackrocks upon the top of the hill In the Shape of a a human skull, with the piles of rock appearing as eye holes, nose hole, and the jagged teeth of a grinning death’s head.

Only uglyweeds, thorns, and briars grow upon the steep sides and bald top of the 60 high mound. A thorough inspection and search of the entire area will reveal only that the north side of the hill has a crumbling cliff of sand and gravel about 20’ high in about the middle. A low stone ledge overhangs this eroded area, and shrubs and bushes obscure it from observation at a distance.

Hill from the Air

The Gryphons Land at the base of the hill,and allow you to dismount. Once everyone is is on their feet, the lead gryphon says "We will be on our way, good luck Heroes."

and with that, the Magistic Beasts rise into the air, and fly into the sunset.

GO ahead and take the time to get to know each other

Dark Archive

hp:55(65)|ac:13|T:13|FF:14|CMD:17|F8|r8|w10|Init:+7| Perc:+11|SM:0

Here is the OOC Thread.

Dark Archive

Having just converted the old mod, I though I'd give it a run here.

I'm taking 6 People who have never played/read through this module.
To qualify:

1 post a day, M-F
Able to View Flickr

Due to the way this mod runs, we'll be playing by rounds, all the time.
I'll roll a New Int for each room.

Core races/core/apg classes only
10th lvl
20 point buy
62,000 gp
No traits
A small background/ personality is fine, no epic novels needed.
(This is a very deadly mod, don't get too attached)
Everyone gets one "Free" Resurrection, after you have to use the Loot Lives" to keep playing

I'll take the First 6 people to post, and wait list 2 more.
Please have your Characters ready by this Monday.

Dark Archive

I'm working on a Orc Barbarian (original right?) for Carrion Crown.

The Idea is that his Orc was on the Professior's Payroll as a body guard (1st trait), and while out on a job, they where attack by a werewolf. He was bitten and was infected. He was cured of the disease, but a little too late, the Curse tainted his blood. He feels fine at first, but starts to show signs of lycantropy ( without the actualy Template) as I advance in lvl.

I'm thinking Brutal Pugilist/Savage Barbarian, with the Beast Totem rage powers to get Claw attacks. Either the Toothy trait for a bite attack, or the rage power. Focusing on raging, chargeing, and grabbling/ ripping people apart. Kinda like a Dire Tiger.

my concerns are how to by pass Magical DR at higher lvl, Ac, and what Feats/ rage powers will be needed.

Most of the rage powers only work while Raging, so I'll need something to attack with while not enraged.

Many thanks to any ideas given!


The sun has just reached its Peak over the City of Alkenstar. Just your standard day, People walk the streets, merchants peddle their wares, the Gunworks billows smoke hundreds of feet into the air. Being hard working citizens, you have just finished your jobs/duties/business etc, and have Decided to stop into the Local tavern on this side of town, The Angry Wizard

Alkenstar City
Location #2 on map

The Tavern's Wooden Sign has a a very Sterotypical wizard on it, he has a angery look on his face, with a Wand that is Broken in one hand. The place is very busy, lots of commoners, eating drinking, haveing a good time. Look like there is only one open table in the place when you arive

Go ahead and intoduce yourselves, you'll enter the Tavern as the order that you post. You do not know each other personally, but you may have seen each other aroudn the City


Here is the OOC thread, as i'm jsut getting to work, I'll update in a Few. I'd like some feed back as to when we should get the game started up? Before or after Christmas?


Set in Golarion,

Takes Place in the man Wastes, Starting in Alkenstar City

The campign will take in Present day Golarion, some time After the War between Nex and Geb. Your characters will either be from Alkenstar City, or Nex. This will be mostly a Urban setting. This is my First PBP game, so I want to try and get a good Mix of Rp, Combat, Puzzzles etc.

Tention between Geb and Nex is Building again, Alkenstar being a neutral state between Geb and nex is feeling the pressure. Fightes Erupting in may of the local Bars between citizens from both Countrys, Large orders for weapons, ore, and other techolgies, and a severe lack of communitation between all three.

Looking for 5 players.

1st lvl
25 point buy
2 Traits. (no Rich parents, no heirloom Weapon, due to starting Gold.)
1000g starting G (Mundain Items only, no Masterwork Items to start, Potions are ok)
max HP 1st lvl, roll after wards, no rerolls.
No Evil Alignments

all Core Races, Although most of Alkenstar City is Humans/ dwarves.
all Core/ APG CLasses ***

***I hate to restrict Classes, but the City is located in the Mana- Wastes, Which is devoid of all Arcane Magic. However, the Wastes is inbetween Geb and Nex, Which are Highly Magical countries. The Campgain will not full take place in the wastes, and will hae time spend in Geb and Nex. If you want to play a bard, Wizard, Summoner, Sorcerer, or Witch, or Magus be warned, your magic will sometimes not work the way its expected, or Work at all... Also, if you want to play one of these classes, you cannot be from Alkenstar, must be from Nex.

Alchemist is fine to play, their magic abilities are all based in the alchemey, so the mana wastes don't effect them. Divine Magic works normally aswell.

FireArms are a big part of Alkenstar, so they will be allowed (based on teh rules from the 3.5 Golarion Campaign setting, with a little bit of House rules:

Good, quality working Firearms aren't Cheap,but they are readly avab.

You can get a Cheap, knock-off weapon for 1/4 of the Listed Cost, but the Mis-Fire Chance doubles, and the damage dice is lowered 1 size, and does not have the exploding Dice option).

Any feats that work for Crossbows, can be taken for firearms. The Fighter, and Ranger Cross-bow Architypes work for Firearms aswell

Fire arms:

All firearms deal Bludgeoning and Piercing dmg.
The blue is the cheap version.

Firearm Proficiency: The Exotic Weapon Proficiency
(firearms) feat grants proficiency with all the firearms listed
here. A non-proficient character who attacks with a firearm
does so at the standard –4 penalty on attack rolls, but also
suffers twice the normal chances for a misfire.

Exploding Dice: Whenever you deal damage with a firearm
and roll maximum on any damage die, reroll that die and
add that roll to the total as well. If you roll maximum on
rerolls, continue to reroll, adding to the damage each time.

Attacks of Opportunity: Attacking with a firearm provokes
attacks of opportunity.

Capacity: Works like Crossbows, and repeating Crossbows.

Damage: The round bullets of firearms deal bludgeoning
and piercing damage because they rely on kinetic force to
punch into their targets. A bullet that fails to penetrate
deeply can still damage its target, just from the force of
impact alone.

Blunderbuss
Cost: 1400g 350g
Dmg: 2d6 1d8
Crit x2
Range: 20 ft
Capacity: 1
Weight: 5lbs

Blunder Buss can be fired with 1 hand.
Small Creatures take a -2 to atk rolls
Mis-Fires on a natural 1-2 1-4
it deals 1 die smaller Dmg per range increment beyond the first, cannot be used for precision dmg (sneak atk, Favored enemy)

Blunderbuss: This weapon fires lead shot from its trumpetshaped
barrel, making it effective as a fowling weapon or as
a close-fighting personal defense weapon. While potentially
devastating up close, it becomes quickly ineffectual against
human-sized targets at a distance.

Musket
Cost: 1800g 450g
Dmg: 1d8 1d6
Crit: x3
Range: 90ft
Capacity: 1
Weight: 9

Takes 2 hands to use
mis-fire on 1-2 1-4)

Musket: This smooth-bore longarm fires large-caliber
bullets. What it lacks in accuracy it makes up for in high
damage potential.

Pistol
Cost:1400g 350g
dmg: 1d6 1d4
crit: x2
Range: 60ft
Capacity: 1
Weight: 4

can be fired 1 handed
misfire on 1 1-2

Pistol: The single-shot, rif led-bore pistol is relatively easy
to conceal. You gain a +2 bonus on Sleight of Hand checks
made to conceal a pistol.

Revolver
Cost: 2600g 650
Dmg: 1d6 1d4
Crit: x2
Range: 60ft
Capacity: 5 (like Repating Xbow)
Weight: 5

can be fired 1 handed
Mis-Fires on a natural 1-2 1-4

Revolver: The most advanced firearm available, a revolver
has up to five chambers that each hold a bullet and a wad of
guncotton. Cocking the hammer spins the chambers to align
the next bullet with the barrel. The complicated mechanism
of a revolver makes it misfire on a natural 1 or 2.

Rifle
Cost: 3000 750g
Dmg: 1d8 1d6
Crit: 19-20 X3
Range: 150 ft
Capacity: 1
Weight: 8

takes 2 hands
Small Creatures take a -2 to atk rolls
Misfire on 1 1-2

Rif le: Firing small-caliber rounds at high velocity from a
rif led barrel, a rif le makes for an excellent long-range weapon
and is favored by snipers.

Revolving Rifle
Cost: 4000 100g
Dmg: 2d4 1d6
Crit 19-20 x2
Range: 80ft
Capacity: 5 (like repeating xbow)
Weight:7

takes 2 hands
Mis-Fires on a natural 1-2 1-4

Top of the line Firearm, mixing the Revolver
and a rifle, favored for medium Range.

Scattergun
Cost: 2200 550g
Dmg: 3d6 2d6
Crist: x2
Range: 30
capacity: 2 (like repeating xbow)
Weight: 8

requires 2 hands
Small Creatures take a -2 to atk rolls
Mis-Fires on a natural 1-2 1-4

Traits

From alkenstar
being born and raised in Alkenstar, you are used to being around Firearms.
Pick one Firearm from the list, the selected firearm is now a Martial weapon for you,
only requiring the Martial weapon feat (Except revolving Rifle)

feats

Gunslinger
You are so skilled with firearms that you can fire one without
letting down your guard.
Prerequisites: Base attack bonus +4, Weapon Focus (any
firearm), proficiency with any firearm.
Benefit: When you attack with a firearm, you do not
provoke attacks of opportunity.
Normal: Attacking with any kind of ranged weapon in a
threatened square provokes attacks of opportunity.

Usefull links for Info:

The Grand Duchy of Alkenstar
Alkenstar City
Mana Wastes
Nex
Geb

I'll give till Friday for apps, Picked based on story/How well they Fit.
*Also* I onyl post between 10-630 est, Monday-Friday
And you *Must* be able to View Flickr to play in this game.
Its one of the few hosting sites I can use from work.


This is the Arena where Gladiator's will do battle untill only one is Standing!

Please Do not Post here unless you are currently in a match.


This Thread is for posting Approved Gladitor's For the PvP Arena I'm Running. Do not Post here unless you ahve bene approved in the Recruitment thread.

Dark Archive

As I am playing in a Handful of Pbp games here, I'd like to give something back to the community.

I am thinking of Running a regulated PVP style Arena. Takeing points from PFS, to make sure Characters are Legal, and on the Same playing field (gear and stat wise).

If you are Intrested, Post here with your concept.
I will randomly select Gladitors Via Rolls.
Fights will start on Monday, and go as long as they need to.
I will Create another Thread Just for our Finished Gladitors, so I can keep track of them.

Combat will be Highly Technical, strictly by the rules.

Creation rules.

Players Start at lvl 1, Max HP every lvl.

All Core/APG classes, Architypes. All Core rules Races, Any PRC (if you get that high) that is PFS legal. Magus Playtest is also Fine.

No Item Creation Feats, Wizards get a School Focus 1st lvl instead(just like PFS). Any Feat/spell that is PFS accepted is Fine.

25 point Buy, only 1 score below 10, and nothing below an 8.

Starting Gold Is 500gp

No Traits.

Short Background on your training, What area of Golarion your fighter is from, a Short description, and Quote is all that is needed Fluffy Wise.

For every three Wins, you earn a LVL. Every win gets you a 500g reward, plus any gear the Fallen warrior had. This gear can be kept, or sold at half listed price.

Please put your conecpts here/ Stated'd Fighters here, I will review and allow you to post in the Finished area.
Everyone will be accepted.
Just remember, Fights will be Randomly chosen, so it may be a while till you fight.
You cannot fight more that one battle in a row.

Any questions Post here.

Dark Archive

I've recently been rewarded a Book of the Damned: Diabolic in a ravenloft game, the description says it has some spells you can use 3/day. One listed is "Summon Hellmouth", but I cannot seem to find any info on this spell.

Does anyone know where to find it? or was it cut from the book/ Core rules etc. Maybe a Staff could weigh in.

Thanks in advance.

Dark Archive

Yay for random loot rolls!

Playing in a ravenloft game, 11th lvl currently, I picked up a Iron Flask in a random loot spot. This is a pretty sweet item for my Character (10 wizard/1 Diabloist). Later we where fighting 2 Cauchemars we killed one, and i was able to force the 2nd into the flask ( rolled a 3 on its will save)

Now, seeing that this is a pretty sweet Ride, Huge, ethereal jaunt and plane shift, i want to keep this thing for more than just an hour.

Any suggestions on how to make it permantly mine?

Thanks in advance.

Dark Archive 2/5

Hey guys, I'm looking for some local PFS games around the Dayton, Centerville, Miamisburg, Kettering Area.

Or some Play by post games, I work at a call center M-F and have access to this site from work.

Currently I have a 2nd lvl wizard, Or a 1st lvl Inquisitor.

You can contact me here, or are Joshua[dot]shrader[at]gmail[dot]com

Thanks a Ton for any replies!

Dark Archive

I am currently playing in a Ravenloft Game, using the pathfinder rule set. After speaking with the DM, my Wizard has made a Faustian Pact with a Devil, for some items, and to be turned into a lich. as part of the contract, i am to receive a Book of the damned: Diabloic if i can corrupt the paladin to a LE alignment. Being that I'm wizard 10/ Diabloist 1, I have an imp companion that I can use to help. I plan of slowly messing with the paladin, and maybe tricking him into killing some innocent people to help with the corruption. any suggestions/ ideas?

thanks in advance

Dark Archive

I'm going to be running the King Maker game for a group I play with about once a month. Thinking about allowing some, if not all players to use Savage races, Using ECL's or toning the racials down to balance everyone out. Any thoughts or suggestions?


I'm currently running a pathfinder game (the CoT AP), I have a player who has rolled a dwarven monk, and wants to play him as a "Drunken master" style toon. He has shown an intrest in using the Drunken master PRC out of The Complete Warrior (pg. 27).

Now my Idea was than instead of taking lvls in the PRC, he could take the abilities as Feats, *IF* he meets the Reqs:

-Must qualify for the PRC, via what it lists is needed for skills, feats etc.

-Must be high enough lvl to take the ability.
Lvl is equal to the min lvl he would be to qualify for the PRC + the lvl of prc that the ability is tied to.

IE: you must be at least 5th lvl to enter Drunken master. The Drink like a Demon skill is earned at 1st lvl of Drunken master, so he could take that as a feat at lvl 6 as a monk bonus feat.

This seems just fine for straight forward classes/ PRC

But I can't seem to think of a way to do the Multi class casters. like Mystic Theurge, or True Necro without multi classing. I was thinking of just leaving that step up for PRC's alone, as is.

*edit*: Naturally everythign is subject to Dm approval, and if i feel its too strong of an ability, can will water it down a bit, or not allow it to be taken.

Any thoughts, feelings, suggestions would be very helpful!