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Demon

Evil Genius's page

716 posts (876 including aliases). 1 review. 1 list. No wishlists. 9 aliases.


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Boost up Rowyn's statistics and give her skilled bodyguards, because she too is in danger of evil PCs getting too cocky.


I prefer the term "feisty chocobos"...


Let me first start by saying how much I love the Demonomicon articles. If my love for them were a dragon, it'd be a great wyrm red dragon (whatever that means). I'm relatively new to the whole mythos of Dungeons and Dragons (only been playing for about 5 years) so I'm just learning about all the legends and lore that have been created by this great game. The Demonomicon of Iggwilv articles have been categorically awesome and have helped me a lot in getting a feel for the planar dealings of the Greyhawk Campaign Setting. One of them has even given me the idea for a whole new campaign (I won't say which one just in case my PCs frequent these boards).

Which brings me to my request: I'd love to see a devil-specific version of the Demonomicon. The devils haven't gotten any love in 3.5 (no new devils in MMIII or MMIV, yet a bunch of new demons) except for the new Fiendish Codex II, which of course came out after the demonic version. So please, sate my thirst for Lawful Evil goodness!


In a slightly silly campaign I played a ruggedly-handsome and buff druid named Stone Durdigan who had an ape companion named Bubbles.

In a game I DMed, one of the players created a gnome wizard named Wondraif Tondaloo, or 'Wonton' for short.

The only time I actually didn't let someone use a name they wanted to use was when someone wanted to play an elven wizard named 'Minsc'... I try to have my players pick original names, at least.


wampuscat43 wrote:
Level drain ought to be enough to scare anybody, particularly the lightly-armored spellcasters. They may only be +3 to hit (on average) but flanking and sneak attacks (they have great Hide and Move Silently numbers) can make up for that.

Don't forget you could also have the wights do the aid another action to increase another wight's attack roll.


Actually, the MoMF is just focused on having the ability to become as many types of creatures as possible. There's no set rules for becoming templated creatures, so it's up to the DM to decide if such a thing is allowed.


I had my first PC death in my Age of Worms campaign yesterday.

PC Name: Llelden Terenthas (CN Gray Elf Beguiler 1)
Adventure: The Whispering Cairn
Location of Death: Lair of the Laborers
Catalyst: Lots of beetles and a desperately thrown flask of burning oil
Long Description: After Hrothgar, the duergar lurk, reported that he'd seen a large mass of beetles, memories of the first time they'd fought a swarm of acid beetles surfaced. The first time, they'd been unprepared and two had nearly died, so the party began preparing themselves to fight the swarm. They started lighting torches and Hrothgar made another bomb out of a flask of oil, like he had been forced to during the first fight with the acid beetles. While they were preparing, however, a tired-looking bull beetle wandered around the corner. They hadn't heard it coming and it was suprised to see them. It began chittering madly and spewed a cloud of acid, burning the eyes and lungs of a few of the party members. Zayne, the human swordsage, reacted with lightning speed and ran forward, slicing the bull beetle in half with a brutal swing of his greatsword. Suddenly the sound of thousands of mad acid beetles filled the halls, and a swarm of acid beetles rounded the corner and engulfed Zayne and Hrothgar. Llelden dove over the swarm of beetles and saw the cow of the beetle colony approaching. He fired his bow but missed, and the cow let loose its acidic cloud at him. The swarm was resilient, and even the spells of Kolja, the tiefling wizard and adopted son of Allustan, were missing the swarming beetles. Lleldon, distracted by the swarm, could do nothing as the cow beetle savagely bit into him, causing him to lose consciousness. The party was swinging torches at the swarm to no avail. Finally, a magic missle from Kolja dispersed the swarm, but not before Zayne had also fallen due to the swarm's acidic bites.

The cow beetle was still alive, and breathed acid once again at the party, dropping Kolja. A disabled Hrothgar, always looking out for himself first, desperately threw his makeshift firebomb at the cow, catching it on fire and spraying the unconscious Zayne and Lleldon with buring oil. With this, the duergar slumped against the wall of the elevator and blacked out. The last one standing was the priest of Kelanen, Thomas Silversword. He was one step away from being knocked out himself, but he bravely strode foward and dispatched the burning acid beetle with his bastard sword. He managed to revive Kolja, Zayne, and Hrothgar, but Lleldon was already dead.


I just started DMing the Age of Worms adventure path for a party of 5 characters. One player is playing two characters, and I'm playing a DM NPC.

Here's the party composition:

Kolja, LN tiefling wizard 1 - A tiefling raised by the wizard Allustan, who began teaching him the art of magic from a young age. He was the one who gathered the party together at Allustan's behest to go and explore the Whispering Cairn.

Llelden Terenthas, CN gray elf beguiler 1 - A gray elf who fled to Diamond Lake after becoming a wanted man in Celene due to his thieving habits. He heard there was a gray elf mine manager in Diamond Lake, so he came to offer his services to Ellival Moonmeadow, with whom he's been working for the past few years.

Thomas Silverblade, TN cleric of Kelanen 1 - A stoic human priest of the Prince of Swords, Kelanen. He came to Diamond Lake a few years back to establish a shrine to Kelanen and combat the corruption that he and his follower Zayne saw when they visited the dirty mining town. He does not speak much, but when he does his words speak wisdom that most people many years older than he do not possess. (Llelden's player usually plays this character)

Zayne Velishan, TN swordsage 1 - A brave swordsman and follower of Thomas, who he followed to Diamond Lake in the capacity of guardian and student. He is an expert with his greatsword, and can perform almost magical feats of swordsmanship. (this character has thus far been played by me, the DM)

Hrothgar of Ironheim, LE duergar lurk 1 - A duergar who was sent from the Underdark to aid Balabar Smenk in taking down Ragnolin Dourstone and further the duergar interests in Diamond Lake. He's gruff, unfriendly, and is vicious with his dwarven waraxe. He was ordered to somehow get in on Allustan's exploring party in order to claim the secrets of the Whispering Cairn for Balabar Smenk.

---

So, yeah, my party is a little weird, I suppose.


Hmm, I can't seem to find it either...


Wow, that's gotta suck. I can't wait to DM STAP so I too can kill my players with sea urchins.


I DM in Eberron and in my homebrew world of Dweross, which has gone through many alterations since I created it five years ago.


To tell you the truth, I hadn't even noticed the watermarks in the background before I read this thread, so they're obviously not too bad.


Having ranks in Swim wouldn't hurt either ^_^


Luckily, whenever my players decide to do something like that the fault is always mine. It's always when I introduce dangerous alchoholic beverages with special properties, like White Dragon's Breath, a freezing concoction that will knock you out with one drink. What I didn't expect was that my players would buy a whole keg of it and use it to freeze things, including their enemies. I see it as part of being a DM. Sometimes you're forced to improvise something that's not covered in the rules and you should reward your players for coming up with good ideas.

However, when there's a room full of shocker lizards and one of the players has the idea to build a Faraday cage to negate the electrical energy, you have to step in and say that their characters have no knowledge of modern-day physics.


I'm not DMing STAP right now (I'm DMing my own Eberron-flavored Red Hand of Doom campaign), but when I do start it I'm pretty sure my players won't return the money... They're usually pretty fond of playing chaotic types that enjoy stealing things. I don't think any of my players has ever played a lawful character... <cries>


You get to hold your breath for a number of rounds equal to twice your constitution score before you start having to make Con checks to prevent drowning. After your 'free' rounds of held breath are over, you have to make a DC 10 Con check every round, which increases by +1 DC for every subsequent round.

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