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Goblin Squad Member. Organized Play Member. 348 posts (3,929 including aliases). 4 reviews. 6 lists. 2 wishlists. 27 Organized Play characters. 8 aliases.



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The Veteran's Vault: MAP

Open for dotting.


The Veteran's Vault: MAP

Welcome to 4-18 The Veteran’s Vault (1-5)
Please post your:
Character Name:
Class and Level:
PFS#:
Day Job Roll:
Modifiers (and adjustments ie. Stonecunning):
Initiative:
Will Save:
Perception:
Sense Motive:


The Veteran's Vault: MAP

Open for Dotting


The Veteran's Vault: MAP

Open for Dotting


The Veteran's Vault: MAP

Name:
Character Name:
PFS#
Faction:
Day Job:
Init:
Perception:
Will:

Two players already signed up. I will be taking up to 4 more.
Planning on starting things Friday.


The Veteran's Vault: MAP

Name:
Character Name:
PFS#
Faction:
Day Job:
Init:
Perception:
Will:

We have 4 players so far. I'll plan on starting up things on Wednesday.


The Veteran's Vault: MAP

Pathfinder Society Master of Spells Aram Zey stands impatiently in front of the Hao Jin Tapestry in the bowels of the Grand Lodge in Absalom. The extraplanar realm within the frayed cloth has been the talk of the Society since it was recovered as a prize at the Ruby Phoenix Tournament earlier in the year, and the fact that the Pathfinder leader waits here to deliver the assignment can mean only one thing; the mission will take place within the tapestry!


The Veteran's Vault: MAP

Name:
Character Name:
PFS#
Faction:
Day Job:
Init:
Perception:
Will:

We have 4 players definite. I'll plan on starting up things on Monday.

3/5

5 people marked this as a favorite.

I recently ran Into 1: In Service to Lore and changed some of the read-aloud text to reflect the new factions. I received a positive response from the players, some of whom had played this scenario before, so I figured I'd post my changes for others to look over an maybe even use.
LINK

I'm also curious if such revamp of read-aloud test is OK as long as it does not changed the "Mechanics of the encounter".


Greetings all! I'm about to finish GMing my last Game Day 3 game and I'm starting to look at what I'll run next.

I'd like to do a 1-1 GMing trade if anyone is interested in GMing for me. I have an number of scenarios that I would really like to play and if someone where willing to GM one or more of them for me I'm willing to GM any scenario(s) they request.

Here is my list by character:

Wish List:

* means its part of a arch and I would like to play the whole series
Kayluss: Level 8
The Sealed Gate (7-11)
Hall of Drunken Heroes (7-11)

Tey: Level 6
The First Heresy (5-9)*
Where Dark Things Sleep (5-9)*
Beneath Forgotten Sands (5-9)*

Awveyen: Level 10
The Cultist’s Kiss (7-11)*
Feast of Sigils (7-11)*
The Refuge of Time (7-11) *
Words of the Ancients (7-11)*
The Waking Rune (7-11)*

Zamir al-Qa’im: Level 4
Murder on the Silken Caravan (1-5)
Citadel of Fire (1-5)
The Many Fortunes of Grandmaster Torch (1-7)

If I don't got get a hit on my offer by Wed of next week I'll probably just pick something and post a requirement.


Game Day 3!

A Pathfinder Society Scenario designed for levels 7–11.

The PCs are sent to map the Storval Stairs and ensure the stairs provide a safe route to the Storval Rise from Magnimar, but upon their arrival, they find the ancient site claimed and “ruled” by the self-proclaimed King of the Storval Stairs. Only through guile, diplomacy, or cold steel will the Pathfinders ensure access to iconic Thassilonian location.

Written by Dennis Baker.

Looking for 2-4 more players interested a fast-ish pace game.
1 post per Weekday is required more is encouraged.
I'll be doing most of my posting 7am-5pm EST.


The Veteran's Vault: MAP

You have been summoned to Magnimar’s Heidmarch Manor, local Pathfinder Lodge. Venture-captain, Sheila Heidmarch's message was short with a urgent tone but contained very little information.

Feel free to introduce yourselves as you wait for the Venture-Captain.


The Veteran's Vault: MAP

Tier 7-11
Sub tiers 7-8 & 10-11

Please post:
1. Your Name
2. Character's Name
3. Class and Level
4. PFS#
5. Faction
6. Day job Roll


The Veteran's Vault: MAP

Open for discussions! Please post rules questions and long Out of Character conversations here. Also if you didn't post your PFS info in the original Discussion thread do so here.


The Veteran's Vault: MAP

Open for discussions! Please post rules questions and long Out of Character conversations here. Also if you didn't post your PFS info in the original Discussion thread do so here.


The Veteran's Vault: MAP

Ambrus Valsin, the venture-captain in charge of daily operations in and around the Grand Lodge, storms into the meeting room and sits down. All right, Pathfinders! Listen up. I know you are new recruits eager to make names for yourselves in the organization, but first we need to make sure you are up to snuff and won’t get yourself killed out there. I have a number of small assignments for you and your team, and it would be best if you could finish them before the day’s end.
He slides a envelope over to the party, looks at the group and shakes his head, Every day we get some doe-eyed hopeful or some sniveling bootlicker willing to do anything to join up with the Pathfinders. Most of them are good kids, but not all of them have the salt to make it in a world like this. It’s rough out there and I’m not just talking about the ruins, tombs, and wilderness Pathfinders find themselves in on missions. He takes a deep breath as he continues, We’ve got people who look down their noses at us, folks who think we squander our resources, and agents who want to take everything we have collected. For every friend of the Society, there are two enemies. So we got to make sure we treat our friend with respect and help them out from time to time.
Your first mission, is to test your mettle and loyalties. It sends you to meet a few people very important to the Society, living here in Absalom. These are other venture-captains or close allies of our organization, so follow their orders as you would mine. He stops and eyes the party to make sure everyone was listening. That list of tasks are not arranged in any particular order of importance, but I want them all completed as quickly as possible. He gathers the rest of his paperwork and stands ready to leave, Only report to me once you complete everything. Included in the envelope is the list, complete with the name of your contact, and directions to the meeting location. With a nod he heads for the door. You only have a moment to ask any questions you might have before he is off to attend other business.


The Veteran's Vault: MAP

Ambrus Valsin, the venture-captain in charge of daily operations in and around the Grand Lodge, storms into the meeting room and sits down. All right, Pathfinders! Listen up. I know you are new recruits eager to make names for yourselves in the organization, but first we need to make sure you are up to snuff and won’t get yourself killed out there. I have a number of small assignments for you and your team, and it would be best if you could finish them before the day’s end.
He slides a envelope over to the party, looks at the group and shakes his head, Every day we get some doe-eyed hopeful or some sniveling bootlicker willing to do anything to join up with the Pathfinders. Most of them are good kids, but not all of them have the salt to make it in a world like this. It’s rough out there and I’m not just talking about the ruins, tombs, and wilderness Pathfinders find themselves in on missions. He takes a deep breath as he continues, We’ve got people who look down their noses at us, folks who think we squander our resources, and agents who want to take everything we have collected. For every friend of the Society, there are two enemies. So we got to make sure we treat our friend with respect and help them out from time to time.
Your first mission, is to test your mettle and loyalties. It sends you to meet a few people very important to the Society, living here in Absalom. These are other venture-captains or close allies of our organization, so follow their orders as you would mine. He stops and eyes the party to make sure everyone was listening. That list of tasks are not arranged in any particular order of importance, but I want them all completed as quickly as possible. He gathers the rest of his paperwork and stands ready to leave, Only report to me once you complete everything. Included in the envelope is the list, complete with the name of your contact, and directions to the meeting location. With a nod he heads for the door. You only have a moment to ask any questions you might have before he is off to attend other business.


GAME DAY 3!

Recruitment is Closedat the moment but might open up.


The Veteran's Vault: MAP

Fresh off your induction into the Society and the completion of your basic training within the organization, you find yourselves in the spartan office of Ambrus Valsin, the Venture-Captain in charge of
daily operations in and around the Grand Lodge. The Venture Captain has not arrived to brief you on you mission yet but the other members of your team are arriving.


The Veteran's Vault: MAP

1.Your Name
2 Character Name
3. PFS #
4. Faction (if you have one)
5. Day Job roll (If you have one)

In Service to Lore is a repayable 1st level scenario that introduces some of the leaders of the Factions within the society (I'll be changing the changing some of the scenario box text to represent the new factions in play. Game will start November 1st and is being run as part of the Game Day 3 event.


The Veteran's Vault: MAP

Sir Dydimus' invitation was a little vague as to where to meet: “Start where it all began." A little prying, research, and luck lead you to The Pig’s Paunch, a run-down building with a faded sign of a large pig standing on its hind legs, arms folded above a corpulent belly. Inside, the air is thick with the scents of human sweat, stale tobacco, and leftover food. In the center of the room, surrounded by inebriates sleeping off their revelries, a familiar elven man stands next to a large round table.
“Welcome! Welcome, my students! Please, have a seat!” With that, Kreighton Shaine, the Pathfinder Society’s Master of Scrolls, sits down at the table before looking about the tavern with a sense of reverent wonder. Can you believe it? It all started here years ago—well, over four hundred of them at least. Under this very roof the Pathfinder Society was born. But today! Today you will begin your Confirmation! Master Farabellus, Master Zey, and I all agree you each have shown your worth and dedication to the Society, so there’s no better time to see if you can handle becoming full field operatives. I believe you all know Sir Dydimus,” he says as he motions for an dashing halfling man to approach. Atop his head he wears a large feathered cap and a glinting rapier is strapped to his side. Shaine continues, saying, “Dydimus here will be leading you on your Confirmation. He was one of my bravest pupils and will no doubt be an invaluable resource on your journey, for he discovered the caves you are about to explore during one of his own early explorations.”

Sir Dydimus gives the assembled party a sweeping bow before hopping up from the floor, to the a chair, to the top of the table. In his most dramatic voice he address the party, “Be warned, aspiring Pathfinders! Six months ago, while I was mapping cave entrances in the foothills of the Kortos Mounts, when I witnessed a lone gillman entering a concealed cave. This mysterious event happened again exactly one month later as my exploration stretched on. I was going to enter the caves myself but was summoned back to the City to complete a number of important missions for Venture Captain Ambros Valsin. The mystery of those caves haunts me to this day though. What horrible monstrosities dwell in them? what evil rituals do the Gillmen preform there? Why do they call them the Caves of Death!?!”

Master Shaine hops to his feet and give the Halfling a reprimanding look. [b]No one calls them that! You just made the name up to make it sound dangerous. the elf smiles at Dydimus and then turns back to the party, Initiates, for your Confirmation, you will travel to these caves to explore and document its many passages. Additionally, and most importantly, you are to learn what the gillmen are actually doing in there. Oh, and you need to come back alive as well. He adds the last part as he gives Dydimus a wink. With the briefing over Sir Dydimus jumps off the table and dashes out the door yelling something about needing more apple biscuits for the journey.

Kreighton Shaine, chuckles to himself as he watches the halfling leave. So do you have any questions?


The Veteran's Vault: MAP

Who amongst you have the courage and cunning to brave The Cave or Death! Six months ago, while I was exploring the foothills of the Kortos Mounts, I witnessed a lone gillman entering a concealed cave. I thought little of it at the time, but I saw another one enter the cave again a month later as my Confirmation stretched on. A few days later, after I completed my assigned task, I entered the cave system, but was unable to find any sign of the gillmen.
What mysteries lie undiscovered inside, what horrify dangers await? As pathfinders it is our privilege to to risk our lives to answer these questions! And so it is my great honor to inform you that I have been given permission by Kreighton Shaine, the Pathfinder Society’s Master of Scrolls, to head up an expedition to the delve the wonders of The Cave of Death! If you dare join me on this adventure, make sure your affairs are in order and meet me in 1 week where it all began!

Recruiting for a slightly tweaked 'Conformation' where Sir Dydimus will be taking the place of Janira Gavix (I'm using her stats just role playing it as Dydimus).

Please Post:

Name:
Character Name:
PFS#
Day Job:


On a whim I rebuilt a PFS character at 2nd level into Iron Man. I am currently at 3rd, about to hit 4th, and need to refine my concept and better plan out my level progression. This is what I have so far and cannot change:

CG Human (Taldan)
Fighter 1/ Magus 2

Str 14 +2 (5 pts)
Dex 12 +1 (2 pts)
Con 14 +2 (5 pts)
Int 18 +4 (10 pts +2 RB)
Wis 7 -2 (-4 pts)
Cha 12 +1 (2 pts)

Traits: Magical Lineage (burning hands), Armor Training
Feats: Improved Unarmed Strike, Combat Casting, Still Spell, Weapon Focus (Gauntlet)

Currently:
Armor: Mwk Full plate & shield from a wand
Melee: Spell combat with Gauntlets (cold iron/ silver) & flare
Range: Wand of magic missile (Repulsors)
Spells: Stilled burning hands and occasionally Serren’s swift girding (Knights of The Inner Sea) & floating disk when the occasion calls for it

Plan is that when I hit 8th level (Fighter 1/ Magus 7) I'll buy Mithral Full Plate, allowing me to cast without still spell. I'll probably burn the 5pp at that point to retrain still spell to intensify spell (APG) in order to keep Magical Lineage (burning hands) somewhat useful.

I'm looking for feats, magus arcana, gear, and spells (beyond the obvious ones) that would fit this character concept. Obviously flavor is important but I still want to be useful (e.g. while Eschew Material woould work thematically I feel it’s a little too week to burn a feat on).

Feats at 5th, 6th, 7th, 9th, 11th, and 12th : Thinking about the Spring Attack chain and feats that will increase the damage output with my Gauntlets (e.g. Arcane Strike, Power Attack, Weapon Specialization)
Magus Arcana at 4th, 7th, and 10th: I already spent a feat on Still Spell so I don’t want to burn an Arcana as well. Nothing jumps out at me as a great fit, so possibly just doing Arcane Accuracy, Empowered Magic, and Prescient Defense.

Gear: Any other “non-standard” magic items out there that would fit, like Armiger's Panoply from Knights of the Inner Sea? I’d like to get the Message enhancement on my Wayfinder but 5pp is a little steep. Any other items out there that would let cast message without UMD?


The Veteran's Vault: MAP

Background:
The Aldori Swordlords have conscripted a small group to head into the frontier know as the Stolen Lands, or the Greenbelt, to squash bandit activity and possibly establish a fledgling holding that might eventually be used by the Swordlords to leverage for more power in Brevoy. You were chosen to lead this group, explore the land, and provide leadership to any endeavors to civilize the land.

Questions to ask while creating a character:
Why were they chosen for this mission?
Why do they want to/ have to do it?
What do they hope to accomplish by going on this mission?
What allegiances to they have in Brevoy?
Will they be bringing anyone with them?

Keep in mind that the group you will be leading will be mostly commoners. People to play a supporting role in your adventures, if you want I can have some of your friends, family and/or enemies assigned to the support group. Feel free to tie your characters back-stories together.

Character building rules:
Start at 2nd level
1500gp
15 point build
PFS Additional resources
Only exceptions:
No Summoners
No Guns
Yes Crafting
Yes Leadership
Yes Kingmaker Campaign Traits

Links:
Kingmaker Players Guide

Additional Resources that are allowed

The Land:Brevoy, Rostland

3/5

Join the NY Capital Region Pathfinder Lodge at this Council of Five Nations as we kick off
Season 5, Year of the Demon!
This is our 4th year at Council and we plan on making it the biggest, most exciting one yet. These special events will be highlighting this year’s con:
-Siege of the Diamond City: An epic, multi-table event in which the actions of each table have the potential to turn the tide of battle. It sets a new standard of interactivity for the fan-favorite convention special format!
-Bonekeep parts 1 & 2: Test your skills in these two deadly adventures and prove you deserve the title of Pathfinder.
-Hottest Dice Contest: How lucky are your Dice? We will be giving away prizes every slot to the person who rolls the most, in-game, natural 20s.
-Pathfinder Trivia Contest: Test your knowledge of the Golarion as you compete against your fellow pathfinders in a fight for the ultimate prize!
-Pathfinder Kids Track: There will be a game for kids (6-12) in every slot, including kid versions of fan favorites like We Be Goblins, Master of the Fallen Fortress, & Mist of Mwangi.
-Contests & Prizes: All three days we will be holding additional events and awarding prizes; including the much sought after Season 5 Con boons.

Please help support the con by GMing and working the HQ table! Volunteering 1 slot will get you a free pass to the con and special GM Con boon. Helping out for 2 or more slots and you will also receive a Council of 5 Nations t-shirt and a Pathfinder Novel! Contact capitalregionvc@gmail.com if you are interested in either GMing or working the HQ table.

Sign up to play and/or GM before September 8th to receive an extra chance to win one of the Season 5 Con boons.

3/5

Pathfinders,
I am very excited to announce that Dan Donnelly has agreed to take
over the position of Venture-Captain for our lodge!

I started this lodge two and a half years ago, after playing my first
PFS game in 2010 at Council of Five Nations. In those short years we
have grown from only having 1 table at game-a-thon, to offering over
20 PFS games a month at 7 locations. Unfortunately with this growth
comes additional responsibilities. Earlier this year I came to the
realization that I did not have the time to continue providing the
support our lodge needed. Luckily for all of us Dan has stepped up to
take on these responsibilities, he has a lot of great ideas and I am
very excited to see what he will be able to do with the lodge.

Thank you, all of you, for your support over the past couple years,
--
Venture-Lieutenant
Evan R. Whitefield

3/5

All,
I'm looking to spread Pathfinder Society in the upstate NY region and need people from out west. I'm looking for Store Liaisons, Con Organized, GMs and Players. Specifically I need people in:

Binghamton
Buffalo
Ithica
Rochester
Syracuse

But I'm happy to work with anyone in upstate who wants to join PFS, or if you are already playing to help your area grow.

capitalregionvc@gmail.com

--
Venture-Captain
Evan R. Whitefield
http://capitalregionpfs.wordpress.com/
http://warhorn.net/capital-region-pathfinders-lodge/


The Veteran's Vault: MAP

Pbp rules:
Try and post at least one a day.
If you think your actions might change due to an enemy or friendly higher up in the initiative post both actions and what would make you change between them.
Bold dialog
Use out of character comments for rules questions and dice rolling
Use the build in dice roller 1d20 + 5 ⇒ (10) + 5 = 15

I will roll initiative for everyone at the start of combat and then post the order.
Use Grid coordinates for moves.

Map Key:
T7: Main hall of the acolyte common area.
T8: Main acolyte barracks
T9: Main dining hall
T10: Kitchen and storage
T11: Restricted area hallway
T12: Cells
T13: ?
T14: The trapped stair case
T15: Snake pit
T16: Chamber of Delights
T17: Treasury


The Veteran's Vault: MAP

The metallic odor of blood hangs heavy in the air mixing sickeningly with the scent of stale perfume and incense. Before you is a scene of absolute carnage, the bodies of nearly a dozen men and women lay sprawled out on the floor of the narrow hallway, their torn and bloodied robes, marking them as members of the church of Razmiri, almost unrecognizable. Looking down at your own robes you see they are just as ragged and blood soaked. Even the opulent chamber you are now in is not spared from the bloodshed. The body of one of the temple priests lays at your feet his blood glistening in a pool on the lush carpet and in drops splattered across the silk curtains and velvet pillows.

Further down the hallway, past the secret door leading to this chamber, the stout wooded door leading to the acolyte’s common area has just be shut and you can hear the distant sound of running footsteps and shouted orders coming from beyond.

We are out of combat but let’s keep it going in rounds for now since time is important. Do not worry about initiative just post your plans for the next round or two. You are all currently in T16, the “Chamber of Delights” and the door between T11 and T7 has just been shut so you have pretty much the entire “Restricted Section” to yourselves for now. When I drew the map for the last session I added two secret doors from T15 to the hallway leading to T16. These doors are not shown on this map but are described in the room layout so just assume there are there, we shouldn’t need to worry about placement.

3/5

Pathfinders,
This will be our third year at the Schenectady Wargamers Association’s Council of Five Nations. Since this is our region’s biggest gaming event we are making sure that Pathfinder Society is going to have a huge presence with over 50 tables. Every slot will have at least one scenario for each tier (1-5, 3-7, 5-9, & 7-11). There will be all three introduction scenarios for those just joining the Society. We will be closing out season 3 with all 8 of the Hao Jin Tapestry scenarios. Pathfinders will be getting their first taste of the wild lands of Varisia with the first 7 scenarios of season 4 scenarios including “Race for the Runecarved Key”, this year’s Battle Interactive. There will also be two tables of the Venture-Officer exclusive scenario, “The Cyphermage Dilemma”; one on Friday afternoon and the other Saturday afternoon.

In addition to these scenarios, there will be a number of other special Pathfinder events being run throughout the weekend, as well as contests to win and prizes to claim, including convention boons.

There are 3 full length Society sanctioned modules scheduled for the convention if you are looking for some more in-depth adventuring. Friday characters will get a chance to test themselves against the best warriors in the world in “The Ruby Phoenix Tournament”, Saturday will take Pathfinders into the “Realm of the Fellnight Queen”, and Sunday players must uncover the secrets of “The Midnight Mirror”.
Note: Modules take a least 2 slots of play to complete and may require players and GM’s to miss out on breaks.

For kids around 6-12 years old, we will be offering a number of great Pathfinder introductory events. Friday evening kids will get to be a little crazy with the short module “We Be Goblins!” Saturday morning and afternoon, we will be running the 4 Pathfinder Kid’s Track encounters, which were a huge hit at GenCon. After completing all 4 encounters each kid will receive a Pathfinder Diploma and can officially start their careers as Pathfinders. Sunday morning and afternoon, new Pathfinders will get a chance to show what they’re made of, as they are sent on their first official Society missions, with the intro scenarios “In Service to Lore” and “To Delve the Dungeon Deep”.

Important Notice:

Due to the limited seating available at this convention we will be enforcing the following seating priority:
1st: Pathfinder ticket, signed up on Warhorn
2nd: Pathfinder ticket, Not signed up on Warhorn
3rd: Generic ticket, signed up on Warhorn
3rd: Generic ticket, Not signed up on Warhorn

Sign For Games Here

Buy Tickets Here

See you all in October!
--
Venture-Captain
Evan R. Whitefield
New York Capital Region Lodge
Lodge Event Schedule

3/5

1 person marked this as a favorite.

Pathfinders,
We have an amazing day of gaming planned for you next month. As many of you know we are "taking over" the monthly Game-a-thon and offering 6 tables of Pathfinder including 2 all day mods.

From Shore to Sea, a 6th level Lovecraftian module will be run by Ben McFarland, who actually helped work on this mod as part of an Open Design project! I will be running Crypt of the Everflame a 1st level module which the first in a three part arch, the sequels will be offering at the August and September Game-a-thons. Brett McLean is running the Season 3 Venture-Officer exclusive scenario The Cyphermage Dilemma.

We also have prizes to give out from Paizo, the people who publish Pathfinder. There will be special Boon chronicle sheets to give away to players and GMs. No racial boons yet but we’ll be able to get them for Council. There will be a raffle to give away a Poster for the current Adventure Path: Shackles and Skulls, a Pathfinder Society Field Guide and a Innersea Word Guide. Every player and GM will receive a ticket for each slot they play, and players will get an extra ticket for signing up for the Con on Warhorn by Friday, July 13th. GM’s will also get a chance to win a Caverns map pack in a yet to be determined contest.

Game-a-Con will also host the quarterly SWA swap-meet. I’m planning on having a couple of tables to sell my old gamming stuff, including minis. If anyone else has some stuff to sell its $2 to rent a table. If you don’t have enough for a full table let me know and we’ll set you up to share a table with someone else.

Hope to see everyone there!
--
Venture-Captain
Evan R. Whitefield
Capital Region Pathfinders Lodge

3/5

Pathfinders,
The local Pathfinder Society will be running scenarios at this years Genericon! The event schedule is up on our Capital Region Warhorn page for people to sign up.
Warhorn
Or you can sign up through our FB group.
Facebook
We will be running the entire Blakros Museum Arch, the season 3 exclusive as well as holding character building clinics and Beginners Box Demo's at the H.Q. table.
Hope to see you there.
Thanks,
--
Venture-Captain
Evan R. Whitefield

3/5

We are bringing Pathfinder Society to Troy NY at this year's Genericon, March 2nd-5th.
Anyone who is interested in playing or GMing please shoot me an email:
capitalregionvc@gmail.com
For more info on the con see their web sit:
Here


The Veteran's Vault: MAP

Venture-Captain Hamshanks ignores all pretenses of pleasantries as he pounds into the meeting room in the Grand Lodge in Absalom. “Boy do I have a mission for you lot!”
He grunts loudly as he plops himself in an overstuffed chair and levels his glare at those assembled before him.
Ever been to Taldor? Well Cassimir to be specific, one of the Inersea’s greatest shipping ports and a town so ripe with politics and intrigue it makes Absalom look like church social. Cause that’s where you’re going, but don’t get any ideas about grand balls and shadowy espionage though, you’re going there to kill rats!
Hanshanks grins broadly as he leans back in his chair.
That’s right you’ll be slopping around the sewers of Cassimir, hunting rats. It’s a perfect job for a bunch of green-bloods like yourselves. Now, what are you waiting for you’ve got a ship to catch, and if I were you I’d rushing out to buying some waterproof boots!
After a moment the large Venture-Captain stops laughing enough to catch his breath.

3/5

I am GMing a PFS player who, for lack of a better term, would like to play in "Hard Mode". To facilitate this he plans on makeing a charecter that does not take PA, and so can only buy items off his Chronicle sheets. Is it legal to not have a faction or would he need to take a faction and just refuse to take the PA?

3/5

All,
I am running PFS events in the Capital Region of NY and I am looking for advice on keeping everything organized. Right now I am using Warhorn to host our events calendar, I have a Facebook group for discussions, I routinely post updates here and the local yahoo gaming group, I've been using Meetup to find new players and I use my personal email to send out reminders and updates.

Is there any site out there that can help me trim the lists of sites I have to visit every day? Also any advice on how to spread the word and draw in new players would be appreciated.

Thanks,
Evan


The Veteran's Vault: MAP

All,
I'm getting geared up to start my first PFS pbp. How does "The Devil We Know" arch sound to everyone? I'm modifying it since the story doesn't flow very well but it should still conform to all PFS standards.
Thanks,
G.M.E.W


Male Human Husband 7 /Father 6/ H.D.S.S. 2/Programmer 2/ QC tech 3

All,
I'm getting geared up to start my first PFS pbp. How does The Devil We know series sound to everyone? I'm modifing it since the story doesn't flow very well but it should still conform to all PFS standards.
thanks,
Evan

3/5

The next game-a-thon will be Febuary 12th. We are running two tables per time slot and they are filling up quick so if you're interested let me know so we can have a game for you.

3/5

Check us out on these sites:
Capital Region Lodge
S.W.A.

3/5

Check us out on these sites:
Capital Region Lodge
S.W.A.

3/5

Starting this November we will be running two Pathfinder Society tables at the Schenectady Wargamers Association Game-a-thon! Anyone interested please check out these sites or send me an email
Capital Region Lodge
S.W.A.
ewhitefield_82 at yahoo dot com

3/5

Meet a bunch of great people at the Council of Five Nations gaming con and it looks like there is some interest in a PFS group but no one has taken the reigns to set it up. So with the help of Art (NYC Venture-Captain) I'm going to try and get everyone together. Anyone interested send me an email at ewhitefield_82 at yahoo and we'll see about getting started.


bump


Paizo Customer Service,
I recently renewed my Pathfinder Subscription starting with
Pathfinder Adventure Path #31: Stolen Land. It's been about two weeks since Rivers Run Red came out and I still have not recieved an email. I was looking at my subscription info and I do not see Pathfinder Adventure Path #32:Rivers Run Red listed anywhere. Under "ongoing subscription" all I see is:

Most recent volume:
Pathfinder Adventure Path #31: Stolen Land (Kingmaker 1 of 6)
(PFRPG) Print Edition shipped 04/15/10 via USPS Package Service
(estimated 4 to 8 business days in transit)

Next volume:
Pathfinder Adventure Path #33: The Varnhold Vanishing (Kingmaker 3
of 6) (PFRPG) Print Edition is scheduled to ship late May or early
June 2010

I just wanted to make sure that I will be receiving River Run Red
through my subscription.
Thank You,
Evan Whitefield


I’m planning to run RoRL in a couple weeks and I had a player express interest in playing a Pacifist cleric of Shelyn. She is new to role-playing (in fact my whole group is including me) and I wanted her to have something to do during combat (especially with lower level encounters) besides healing. I kind of got this idea from my wife who does Tai Chi and yoga. I would love any feed back, is it too weak, too strong, worded poorly, or just useless anything.

Tumble is a class skill

Pacifists are not proficient in the use of any weapons or armor.

AC Bonus: As a Monk of same level

Evasion & Improved Evasion: As Monk of same level

Defensive Moves: Pacifist’s study a form of martial arts that uses stretching and precise choreographed steps that strives for the perfection of movement with. This is used as a meditation and for spell preparation. These exercises allow Pacifists to perform extraordinary defensive acts during combat.

Reactive Defense: At 1st level when a Pacifist uses total defense for the next round all melee attacks made against the Pacifist provokes an attack of opportunity. Also a Pacifist does not provoke attacks of opportunity when using defensive moves against an armed opponent. A Pacifist looses this ability when wearing any armor.

Staggering Defense: At 1st level a Pacifist gains the ability to cause an attacking foe to become unbalanced. When an opponent provokes an attack of opportunity against a Pacifist due to Reactive Defense the Pacifist can attempt to stagger the opponent. The Pacifist rolls a Defense check (d20 + Wis. mod. + BAB). If this meets or exceeds the opponents attack roll the attack misses and the opponent is considered flatfooted.

Ranged Defense: At 2nd level a Pacifist is considered to have the Deflect Arrows feat when using total defense.

Shrewd Defense: At 3rd level a Pacifist gains the ability to more effectively plan her responses to danger. This acts like the feat Combat reflexes except the Pacifist uses their wisdom mod to determine the number of attacks of opportunity she can make.

Disarming Defense: At 7th Level a Pacifist is considered to have the Improved Disarm feat and can attempt to disarm any opponent made flatfooted with their Staggering Defense ability as a free action.

Improved Staggering Defense: At 10th level a Pacifist gains the ability to avoid attacks so well her opponents have the chance to loose their balance and fall prone. This works the same as Staggering Defense but an opponent who becomes flatfooted must roll a Reflex save DC equal to the Pacifist level + wisdom modifier or fall prone.

Code of Conduct: Any pacifist who willingly commits violence on another living thing be it though action or spell looses their AC bonus and the ability to perform Defensive movements. This lasts until a Pacifist atones from their transgression.