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About Eva DuramI've got a cure for what ails ya. Eva Duram, originally born Evanastria Daramalumar, never did fit in. Raised in Kyonin, Eva learned the intolerance of the elves the hard way. Older than her half-siblings, yet not old enough to be considered mature by elven standards, Eva was often ridiculed and insulted, which often ended in a busted lip for the accuser. Eva quickly learned that the only way her colleagues would leave her be was to make insulting her a bad idea, and she used this to her advantage for a time. However, after one drunken bar brawl too many, Eva was exiled from her home and banished from the realm of Kyonin. Making her way south, Eva quickly realized that the world was a much brighter place than she expected after her treatment in her homeland. The air was just as clean, the sun just as bright, and the sea... She had never seen the sea before, and now it called out her name. It was a wilderness unlike any she had seen thus far. She made her way as a ship's medic for a time, concocting medicines to aid sick crew members, and even picking up a weapon or two in defense of pirates. Eventually, she made her way to Absalom, where she decided to settle down and make her home. However, trouble never rests in Absalom. Luckily, Eva never was one for resting anyways. HP, AC, & Abilities:
HP: 33 (4d8+8+5) AC: 14 10+3(Armor)+1(Natural) Strength 17, Dexterity 10, Constitution 12, Intelligence 16, Wisdom 10, Charisma 13 Saving Throws:
Fortitude: +6 4+1+1 Reflex: +5 4+0+1 Will: +4 1+0+2+1 Attack Bonuses:
BAB: +3
Weapons & Attacks:
Earth breaker +8 (2d6+7/x3)
Dagger +7 (1d4+4, 19-20/x2) Sling +3 (1d4+4/x2)
Extracts:
Caster Level: 5th 1st (4+1):
Racial Traits:
Medium Size: Half-Elves are Medium creatures, and thus receive no bonuses or penalties due to size.
Feats:
Iron Will
Class Features:
Martial Weapon Proficiency: Earthbreaker
Skills:
Craft (Alchemy): +13 5+3+3+2
Equipment:
+1 Earthbreaker
+1 Studded Leather Armor
Handy Haversack
55 GP, 7 SP, 3 CP
Formulae Book:
1st: comprehend languages, cure light wounds, endure elements, enlarge person, jump, shock shield, targeted bomb admixture, touch of the sea, true strike, 2nd: ablative barrier, blistering invective, defensive shock, resist energy |
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