Bat

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About Ev...

Bat:
Female quasit familiar 7
CE Diminutive outsider (chaotic, demon, evil, extraplanar)
Init +6; Senses blindsense 20 ft., low-light vision; Perception +11
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Defense
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AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural, +4 size)
hp 22 (45/2); fast healing 1
Fort +2, Ref +4, Will +6
Defensive Abilities improved evasion
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Offense
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Speed 5 ft., fly 40 ft. (good)
Melee bite +11 (1d3-1)
Spell-Like Abilities (CL 6th; concentration +6)
At will - detect good, detect magic, invisibility (self only)
1/day - cause fear (30-foot radius, DC 11)
1/week - commune (6 questions)
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Statistics
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Str 8, Dex 14, Con 11, Int 11, Wis 12, Cha 11
Base Atk +5, CMB +3, CMD 8
Feats Improved Initiative, Weapon Finesse
Skills Bluff +6, Craft (alchemy) +10, Fly +18, Heal +8, Intimidate +6, Knowledge (arcana) +4, Knowledge (planes) +6, Knowledge (religion) +7, Perception +11, Profession (doctor) +8, Sense Motive +11, Spellcraft +10, Stealth +20, Use Magic Device +10
Languages Abyssal, Common; telepathy (touch)
SQ change shape (bat/wolf), deliver touch spells, empathy link, share spells, speak with master

Quasit:
Female quasit familiar 7
CE Tiny outsider (chaotic, demon, evil, extraplanar)
Init +6; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 22 (45/2); fast healing 3
Fort +2, Ref +4, Will +6
DR 5/cold iron or good; Immune electricity, poison; Resist acid 10, cold 10, fire 10
Defensive Abilities improved evasion
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Offense
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Speed 20 ft., fly 50 ft. (perfect)
Melee bite +9 (1d4-1), 2 claws +9 (1d3-1 plus poison)
Spell-Like Abilities (CL 6th; concentration +6)
At will - detect good, detect magic, invisibility (self only)
1/day - cause fear (30-foot radius, DC 11)
1/week - commune (6 questions)
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Statistics
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Str 8, Dex 14, Con 11, Int 11, Wis 12, Cha 11
Base Atk +5, CMB +5, CMD 10
Feats Improved Initiative, Weapon Finesse
Skills Bluff +6, Craft (alchemy) +10, Fly +20, Heal +8, Intimidate +6, Knowledge (planes) +6, Knowledge (religion) +7, Perception +11, Profession (doctor) +8, Sense Motive +11, Spellcraft +10, Stealth +16, Use Magic Device +10
Languages Abyssal, Common; telepathy (touch)
SQ change shape (bat/wolf), deliver touch spells, empathy link, share spells, speak with master