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Laurel

Euphegenia's page

78 posts. Alias of All DMs are evil.

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About Euphegenia

This is a character for the Seekers Curse of the Crimson Throne.

Spoilers are there only to save space, feel free to go clicking.

RP personality key words:
+ Loving, Stalwart, Motherly, generous
- Stubborn, vengeful

Female, Gold Dwarven, Cleric of The Red Knight 1
Lawful Good
Medium, Speed - 20ft (20ft in Armour or Encumbered)
4' 1", 135lbs

Stats

Spoiler:

Str: 14 +2
Dex: 10 =0
Con: 16 +3
Int: 12 +1
Wis: 15 +2
Chr: 13 +1

Saves

Spoiler:

Fort: +2(class) +3(con) = +5
Ref: +0(class) +0(dex) = +0
Will: +2(class) +2(wis) +1(trait) = +5
*+2 saves verse poison, spells or spell-like abilities (Racial)
*+2 saves verses Charms and compulsions (Harrowed Feat)

Armour Class & Hit Points

Spoiler:

AC: 16, Touch: 10, FF: 16.
(Scalemail +4, Shield + 2, Dexterity 0)

HD: 1d8+3 (+5 Dauntless, +8 racial +1 Favoured class)
HP: 25
Current HP: 24

Combat

Spoiler:

Base Attack: +0
CMB: +2 (*+4 vs trip or bull rush.)

Melee
Battleaxe: +2 1d8+2 (x3)
Warhammer: +2 1d8+2 (x3)
Dagger: +2 1d4+2 (19-20)

Ranged
Dagger: +0 1d4+2 (19-20) 10ft range increment

Skills

Spoiler:

Knowledge History +1(rank) +3(class) +1(int) = +5
Knowledge Religion +1(rank) +3(class) +1(int) = +5
Linguistics +1(rank) +3(class) +1(int) = +5
Sense Motive +1(rank) +3(class) +2(wis) = +6
Spell Craft +1(rank) +3(class) +1(int) = +5

Racial, Class, Traits and Feats

Spoiler:

Racial
Slow and Steady, Movement speed not altered by Armour or Encumbrance.
Darkvision, 60ft.
Stonecunning, +2 Perception skills to notice stonework. Can notice hidden stone doors just by passing with in 10ft.
Keen Senses, +2 on taste and touch perception checks.
Greed, Appraise as a class skill for Metal or Gem Stones.
Hearty, +2 on saves against poison, spells and spell-like abilities.
Weapon Familiarity, proficient with battleaxes, heavy picks and warhammers.
Hatred, +1 verses Aberations.
Defensive training, +4 AC verses giant types.
Stability, +4 CMB vs bull rush or trip.
Favoured class, cleric or fighter.
Class
Proficient with all simple weapons
Proficient with all armours
Proficient with all shields apart from tower
Channel Positive Energy 3(base) +1(chr) = 4 per day
Traits
CoCT - Missing Child, missing son or daughter, +1 Will Saves.
Feats
Racial: Dauntless, +5HP.
1st level: Harrowed, +2 on will saves verse charm and compulsion, Make harrow reading.

Equipment

Spoiler:

armour
Scalemail (50gp) +4 AC, +3maxdex, -4armour check
Large Wooden Shield (7gp) +2AC, -2armour check (normally worn on the back)

Weapons
Battleaxe (10gp)
Warhammer (12gp)
Dagger (2gp)

Adventuring gear
Backpack (2gp)
Bedroll (1sp)
Blanket, winter (5sp)
Crow Bar (2gp)
Fish Hooks x4 (4sp)
Flasks, holy water x6 (24cp) (created by my self using bless water)
Flint and Steel (1gp)
Grappling Iron (1gp)
Holy Symbol, silver tankard (25gp)
Trail rations, 8 days (4gp)
Rope, hemp 50ft (10gp)
Single whistle (8sp)
Spade (2gp)
Water Skin (1gp)
Silver Holy Symbol (25gp)
Explorers outfit (10gp)

Magic
Wand of Cure Light wounds, 20 charges

Wealth
PP
GP: 8
SP:
CP:

Domain Powers and Spells

Spoiler:

Law and Nobility Domains
Touch of Law
Noble Blessing

0 level 3off
Guidance
Light
Stabilize

1st Level 1 +1(wis)
Bless
Magic Weapon

Description and Personality

Spoiler:

Under construction

Back Ground

Spoiler:
Under construction



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