Full Name |
Esfana Arantia |
Race |
Human ( Varisian) |
Classes/Levels |
Cleric lvl 2 ( Iomedae ) |
Gender |
Female |
Size |
medium 5'3'' -140 lb (173cm - 65kg) |
Age |
23 |
Alignment |
Neutral Good |
Deity |
Iomedae |
Location |
Kaer Maga |
Languages |
Common |
Occupation |
Priestess,healer,battle support, exile |
About Esfana Arantia
Strength : 13 (+1) actually 14 (+2)
Dexterity : 10 actually 10
Constitution : 12 (+1) actually 12 (+1)
Intelligence : 9 (-1) actually 9 (-1)
Wisdom : 18 (+4) actually 18 (+4)
Charisma : 15 (+2) actually 15 (+2)
HP:(HD 1d8+1const)tot hp 13 current hp 13 HD rolled:8+1/3+1/
AC: (10 +5armor +0dex +1shield)tot16 FF16 touch10
CMB:(bab+1 str+1 size+0)tot +2 actually +3
CMD:(bab+1 str+1 size+0 dex+0 +10)tot 12 actually 13
Fortitude save:base+3 stat+1 tot+4
Reflex save:base+0 stat+0 tot+0
Will save :base+3 stat+4 tot+7 (+9 against Fear)
Speed :30ft actual 30ft
BaB+1
Initiative +0
Char Traits: Ease of faith(+1 Diplomacy)
Divine Warrior-Iomedae-(+1 Melee damage for weapons affected by w.dam affecting spells)
Corageous(+2 save agaist Fear)
Favored class:Cleric
Racial Traits:+2 to an attribute score
+1 skill rank at 1st lvl,+1 skill rank at any newly gained lvl
Skills: Knowledge (religions)+3[Int -1stat +1rank +3class]
Knowledge (nobility) -1[Int -1stat rank class]
Knowledge (arcana) -1[Int -1stat rank class]
Knowledge (history) -1[Int -1stat rank class]
Diplomacy +7[Cha +2stat +1rank +3class +1trait]
Perception +4[Wis +4stat rank class]
Sense Motive +8[Wis +4stat +1rank +3class]
Heal +9[Wis +4stat +2rank +3class]
Spellcraft +3[Int -1stat +1rank +3class]
Appraise -1[Int -1stat rank class]
Feats: Simple weapons proficiency [class]
Longsword proficiency [class]
Light armor proficiency [class]
Medium armor proficiency [class]
Shield proficency [class]
Human bonus feat: Combat Casting (+4 caster level check to cast while grappled or defensively)-current caster check +6
1st lvl feat: Extra Channel (+2 additional channel energy/day)
Class Features: Aura (Neutral Good)
Domains (War-Sun)
Channel Positive energy:7 times/day 1d6 damage to undead or wounds healed to allies - radius 30 foot (3 from class +2 from charisma +2 from feat)- DC to halve damage when casting to harm undead: 10+half cl lvl+Charisma mod (actually 13)
Spontaneous Casting:A good cleric may choose to "lose" a prepared spell (no orison and/or domain-spell) in order to cast a same or lower level spell of the "Cure" subtype
Powers used:
Encumbrance: 47lb
Carrying Capacity:Light50lbMedium100lbHeavy150lb actually Light58lb Medium116lb Heavy175lb