Elf

Esban Silvermoon's page

13 posts. Alias of Crag_Irons.


Full Name

Esban Silvermoon

Race

Elf

Classes/Levels

Diviner 10 / Loremaster 4

Gender

Male

Size

Medium

Age

146

Alignment

Neutral Good

Deity

Sehanine Moonbow

Location

Ardeep Forest

Languages

Abyssal, Aquan, Auran, Balok, Celestial, Chondathan, Common, Draconic, Dwarven, Elven, Giant, Goblin, Halfling, Ignan, Illuskan, Infernal, Sylvan, Orc, Terran, Undercommon

Occupation

Lord Sage of Silverbrook

Strength 10
Dexterity 14
Constitution 12
Intelligence 24
Wisdom 12
Charisma 13

About Esban Silvermoon

Birth Born in Evereska; Esban is a member of a noble (Gentry) merchant family. The family use to have lands in Ardeep Forest, but they were abandoned years ago during the elven retreat. His father (Edennon; Expert) is the head of the merchant business, and his mother (Rainana; Adept) is a high ranking member of the church of Sehanine Moonbow. Esban’s older sister (Gaivwen; Bard) is in line to take over the family business, and his brother (Corbin; Magus) serves in the Evereska military.
Childhood Esban was trained at the magic academy in Evereska as a young child, and rose to the top of his class in magical training, focusing on magic item crafting.
Young Adult Esban traveled to Silverymoon to train under Vadalathra Rivermantle.
Moral Conflict Esban turned in Meirdrarel to the Academy for practicing shadow magic necromancy. Esban feels he did the right thing by turning him in.
Romantic Relationship: Esban is engaged to Corralynn Nightstar. She is a cleric serving in Evereska.

Moon Elf Diviner 10 / Loremaster 4
Experience Earned 465,546
NG Medium humanoid (elf)
Init + 12; Senses low-light vision; Perception + 15 (+ 18 in shadows and darkness)

DEFENSE
AC 20 (24), touch 14, flat-footed 18 (22) (+ 6 Armor, + 2 deflection, + 2 Dex); (+ 4 Shield)
hp 79.5 (14d6+ 28)
Fort + 10, Ref + 11, Will + 15; + 2 vs. enchantment
Defensive Abilities Elven Immunities; Resistance cold 5

OFFENSE
Base Speed 30 ft. (Current Speed 30 ft.)
Melee mithral rapier + 8 (1d6/18–20), or + 1 undead bane ghost touch/+ 1 quarterstaff + 8 (1d6+ 1) ( Staff of the Master (Divination))
Ranged + 2 seeking evil outsider bane short bow + 11 (1d6+ 2/x3), or + 1 adamantine returning dagger + 8 (1d4+ 1/19-20)
Special Attacks Elven Magic (+ 2 vs. SR)
Arcane School Spell-Like Abilities (CL 10th; concentration + 18)
10/day—Diviner’s Fortune (+ 5 insight bonus)
Diviner Spells Prepared (CL 14th; concentration + 22)
7th—Greater Scrying b, Grasping Hand, Mass Fly, Summon Monster VII (1d3+1 invisible stalkers, or celestial giant octopuses)
6th—Analyze Dweomer b, Disintegrate (FDC 23), Freezing Sphere (RDC 23), Greater Dispel Magic, Veil (WDC 23)
5th—Mind Probe b, Acidic Spray (RDC 23), Icy Prison (RDC 22), Summon Monster V (1d3+1 celestial giant wasps, or foo lions), Teleport
4th—Arcane Eye b, Black Tentacles, Dimension Door, Dismissal (WDC 21), Emergency Force Sphere (2), Wall of Ice
3rd—Blood Biography b, Communal Resist Energy, Dispel Magic (2), Invisibility Sphere, Lightning Bolt (RDC 20), Protection From Energy, Slow (WDC 20)
2nd—Locate Object b, Cat’s Grace, Create Pit (RDC 19), Invisibility, Mirror Image, Scorching Ray, Summon Swarm, Web (RDC 19)
1st—Heightened Awareness b, Alarm, Feather Fall, Magic Missile (2), Protection from Evil, Shield, Touch of Gracelessness (FDC 17)
0 (at will)—Detect Magic, Light, Message, Prestidigitation, Ray of Frost
Opposition Schools enchantment, necromancy

TACTICS
Before Combat Cast cat’s grace, shield and protection from energy if needed on himself.
During Combat Cast evocation spell, fire his short bow, or takes the aid another action. Often advises the rest of the team in how to effectively attack foes. Only uses his rapier if forced into melee combat. If fighting a powerful spellcaster he will try to counterspell their magic, Trusting that Huma will handle offensive spellcasting.

STATISTICS
Str 10, Dex 14, Con 12, Int 24, Wis 12, Cha 13
Base Atk + 7; CMB + 7; CMD 19; Hero Points: 3
Feats Alertness b, Craft Magic Arms and Armor b, Craft Wondrous Items, Extend Spell b, Augment Summoning, Improved Counterspell b, Improved Initiative, Leadership, Lost Legacy s, Portal Master, Scribe Scroll b, Spell Focus (Conjuration), Superior Summoning, Toughness b
Skills (Points 120; Background 28; Favorite (diviner) 14)
Artistry (literature) + 15 (5), Appraise + 17 (7), Craft (alchemy) + 20 (10), Craft (calligraphy) + 13 (3), Craft (map-making) + 15 (5), Diplomacy + 6 (4), Fly + 10 (5), Handle Animal + 6 (1), Heal + 6 (2), Knowledge (arcana) + 32 (14), Knowledge (dungeoneering) + 17 (5), Knowledge (engineering) + 16 (4), Knowledge (geography) + 18 (6), Knowledge (history) + 26 (5, lore stone), Knowledge (nature) + 19 (7), Knowledge (local – High Forest) + 16 (4), Knowledge (local – Waterdeep) + 17 (5), Knowledge (nobility) + 15 (3), Knowledge (planes) + 22 (10), Knowledge (religion) + 20 (8), Linguistics + 18 (8), Perception + 15 (7), Perform (Oratory) + 6 (1), Profession (merchant) + 15 (10), Ride + 3 (1), Sense Motive + 7 (4), Spellcraft + 26 (14), Use Magic Device + 9 (4)
Traits Arcane Temper (+ 1 trait bonus on concentration and initiative checks.), Mentored (+ 1 trait bonus on checks with (Profession (Merchant), also gain a + 1 trait bonus when you aid another’s skill check with any skill.)
Languages Abyssal, Aquan, Auran, Balok, Celestial, Chondathan, Common, Draconic, Dwarven, Elven, Giant, Goblin, Halfling, Ignan, Illuskan, Infernal, Sylvan, Orc, Terran, Undercommon
SQ arcane bond (familiar; owl), Forewarned (+ 5), Scrying Adept, Lore (+ 2)
Combat Gear acid flask (2), alchemist’s fire (2), holy water (2), tindertwigs (4), Sunrod (2), potion of cure moderate wounds (2), potion of Algin Weapon (good), potion of Darkvision, potion of Neutralize Poison, scroll of Arcane Lock, scroll of Invisibility Sphere, scroll of See Invisibility, scroll of Gust of Wind, scroll of Extended Communal Phantom Steed, wand of Anlyze Portal (50)
Other Gear mithral rapier, + 1 undead bane ghost touch/+ 1 quarterstaff, + 2 seeking evil outsider bane short bow, 20 cold iron arrows, 20 silver arrows, + 1 adamantine returning dagger, Bracers of Armor + 6, Ring of protection + 2, Sandals of Quick Reaction, Cloak of Restistance + 3, Efficient quiver, Handy Haversack, Necklace of Adaptation, Rod of Selective Magic, Silvermoon Lore Stone (+ 2 Int), Voidfrost Robe, belt pouch, canteen, compass, elven trail rations (10), flint and steel, ink, ink pen, journal, scroll box, spellbook, spell component pouch, traveler’s outfit
Treasure 600 pp, 144 gp, 18 sp, 20 cp; Gems 1 moonstone 45 gp
Weight Carried 30.5
Carrying Capacity Light Load: 33 Medium Load: 66 Heavy Load: 100 Maximum Lift: 200 Push/Drag: 500

Spellbook
Cantrips —Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Spark
1st —Alarm, Crafter’s Fortune, Ear-Piercing Scream, Expeditious Retreat, Feather Fall, Floating Disk, Heightened Awareness, Icicle Dagger, Identify, Mage Armor, Magic Aura, Magic Missile, Magic Weapon, Protection from Evil, Shield, Touch of Gracelessness, True Strike, Windy Escape
2nd —Alter Self, Arcane Lock, Bear’s Endurance, Bull’s Strength, Cat’s Grace, Create Pit, Darkvision, Detect Thoughts, Flaming Sphere, Fox’s Cunning, Ghost Whip, Gust of Wind, Invisibility, Levitate, Locate Object, Mirror Image, Misdirection, Owl’s Wisdom, Resist Energy, Scorching Ray, See Invisibility, Stone Discus, Summon Swarm, Web, Whispering Wind
3rd —Analyze Portal, Arcane Sight, Beast Shape I, Blood Biography, Communal Resist Energy, Dispel Magic, Fireball, Fly, Gaseous Form, Hold Person, Invisibility Sphere, Lightning Bolt, Magic Circle against Evil, Protection From Energy, Summon Monster III, Tiny Hut
4th —Arcane Eye, Ball Lightning, Black Tentacles, Dimension Door, Dismissal, Emergency Force Sphere, Fire Shield, Ghost Wolf, Lesser Globe of Invulnerability, Locate Creature, Communal Phantom Steed, Resilient Sphere, Scrying, Shout, Wall of Ice
5th —Acidic Spray, Icy Prison, Mind Probe, Permanency, Secret Chest, Summon Monster V, Teleport, Wall of Ectoplasm
6th —Beast Shape IV, Disintegrate, Freezing Sphere, Gate Seal, Greater Dispel Magic, Legend Lore, Veil
7th —Create Lesser Demiplane, Mass Fly, Grasping Hand, Mass Planar Adaptation, Plane Shift, Greater Scrying,

Familiar Hero
Bonus + 3 bonus on sight-based and opposed Perception checks in shadows or darkness
N Tiny animal (owl)
Init + 4; Senses low-light vision; Perception + 10
DEFENSE
AC 24, touch 17, flat-footed 19 (+ 4 Dex, + 1 dodge, + 7 natural, + 2 size)
hp 39 (10d8)
Fort + 4, Ref + 8, Will + 12
Special Defenses improved evasion,
OFFENSE
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons + 13 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 6, Dex 18, Con 11, Int 10, Wis 16, Cha 6
Base Atk + 7; CMB + 9; CMD 19
Feats Dodge, Weapon Finesse
Skills (Ranks 20) Fly + 21 (10), Perception + 11 (2) (), Stealth + 28 (10); Racial Modifiers + 4 Perception, + 4 Stealth
SQ Deliver touch spells, share spells, empathic link, speak with birds, speak with master
Gear Amulet of Natural Armor + 2, Minor Ring of Spell Storing (Shield, Mirror Image)