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Tulrin Endessell

Erynion Orvir's page

29 posts. Alias of zefig.


Full Name

Erynion Orvir

Race

Elf

Classes/Levels

Archivist 1

Gender

Male

Size

Med

Age

136

Special Abilities

Knowing things

Alignment

CN

Location

Sandpoint

Languages

Common, Elven, Azlanti, Draconic, Varisian, Skald, Thassilonian

Occupation

Seeker of Curiosities

Strength 12
Dexterity 13
Constitution 10
Intelligence 18
Wisdom 10
Charisma 16

About Erynion Orvir

Erynion tends to draw eyes when he enters a room. He is taller than most of the folk he's been known to associate with this century, and he's fairly handsome by any estimation with long silvery-white locks tied loosely back with a ribbon and facial features that border on delicate. His skin is a slightly dusky hue, not uncommon among the Varisians but middlingly strange on an elf. What tends to draw the most attention, however, is his motley attire. What may have begun as a set of simple dark robes has been courted by foppish Taldan finery, danced with a multitude of Varisian baubles, and even assaulted by a distinctly Ulfen wolf pelt thrown over one shoulder, all accumulated fairly as Erynion sought to experience their cultures. A strange mask, known to a few as coming from the Mordant Spire, dangles loosely on his other shoulder. Carried always in one hand or the crook of his arm is a large parasol with which to protect his overly sensitive eyes from the harsh noonday sun, and slung on his back is a satchel filled with curiosities, wonders, and books. Histories, manuals, journals, and legends have all passed into and out of that satchel, read and re-read as Erynion has journeyed throughout the Inner Sea region.

Erynion Orvir
Archivist Bard
Medium Humanoid (Elf)
Init +2; SensesDarkvision 60 ft, Perception +5

Defense
AC 16 (+2 Dex, +3 Studded Leather, +1 Buckler)
hp 8/8
Fort +0, Ref +4, Will +1 (+3 vs Enchantment)

Offense
Speed 30 ft.
Melee Rapier +1, 1d6+1, 18-20/x2
Ranged Shortbow +2, 1d6, 20/x3, 60 ft

Statistics
Str 12, Dex 14, Con 10, Int 18, Wis 8, Cha 16
Base Atk +0; CMB +1; CMD 13
Feats Breadth of Experience (+2 to all knowledge and profession checks; may use untrained)
Skills Appraise +8, Diplomacy +7, Knowledge (Arcana, History, Local) +11, Knowledge (all others) +7, Linguistics +8, Perception +5, Perform (Dance, Wind) +7, Spellcraft +8, Use Magic Device +7
Languages Common, Azlanti, Elven, Varisian, Skald, Draconic, Thassilonian
Racial Traits Arcane Focus, Darkvision, Elven Immunities, Elven Magic, Keen Senses
Traits
Dangerously Curious: +1 to UMD
Improvisational Equipment: When using an item for anything other than its intended purpose—such as using a crowbar as a grappling hook or an old shirt to bandage a deadly wound—reduce the improvisation penalty by 2. This does not apply to improvised weapon penalties. Your GM may rule that some things are just not suitable for use in certain ways; for example, gluing a dead orc’s face to your own face won’t help you disguise yourself as an orc.

Spells
CantripsDetect Magic, Read Magic, Ghost Sound, Unwitting Ally DC 13
1st LevelCure Light Wounds, Grease DC 14

Equipment
Rapier
Shortbow
20 Arrows
Studded Leather Armor
Buckler
Entertainer's Outfit
Adventurer's Sash
Waterproof Bag
Chronicler's Supplies
Vial of Fire Ink
Magnet
Grooming Kit
Winter Blanket
Flute
Signal Whistle
Waffle Iron
Waterskin
Umbrella
Spell Component Pouch
Cheap Deck of Cards
Cheap Bottle of Absinthe
5 days' worth of Wandermeal
Bottle of Maple Syrup
2 lbs Travel Cake Mix
2 doses of Alchemist's Kindness
10 candles
Flint and Steel
Helmet Candle
4 GP worth of various mundane books
6 GP
9 SP
15 CP



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