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About ErsigenASPIRATIONS:
Discovering skymetal in Arcadia! STATISTICS:
ABILITY SCORES
ST 12 DX 15 CN 17 IT 14 WS 16 CH 7 Point Buy: 2+7+7+5+5-1 = 25 Speed: 20’; Slow and Steady Encumbrance: Light: 43 or less Medium: 44-86 Heavy 87-130 lbs. Initiative: +2 (DX +2) Perception: +7 (WIS +3, Rank +1, Class +3) - Perception mofifiers: Stonecunning+2; Trapfinding +1; Salvaging Trait +3; Militant Merchant +2, Darkvision 60’ HIT POINTS: 11 (1d8 +3) SAVES
SKILLS, FEATS AND TRAITS:
SKILLS: 8 +2 +1 (class option)
Climb + 6 (STR +2, Rank +1, Class +3) Stealth +6 (DEX +2, Rank +1, Class +3) Disarm Device +7 (DEX +2, Rank +1, Class +3, +1 trapfinding) Knowledge: Geography +3 (IN +2, Rank +1) Knowledge: Dungeoneering +7 (INT+2, Rank +1, Class +3, Trait +1) Knowledge Engineering +7 (INT+2, Rank +1, Class +3, Trait +1 ) Escape Artist +6 (DEX +2, Rank +1, Class +3) Appraise +8 (Int +2, Rank +1, Class +3, Dwarven Greed +2 ) Swim +5 (ST+1, Rank +1, Class +3) Perception: +7 (WIS +3, Rank +1, Class +3) Sleight of Hand +6 (Dex +2, Rank +1, Class +3) Perception mofifiers: Stonecunning+2; Trapfinding +1; Militant Merfhant +2; Darkvision 60’ LANGUAGES
ROGUE ABILITIES
FEATS
TRAITS
COMBAT STATS:
BASE COMBAT STATS
BAB: +0 CMB: +1 (STR+1) CMD:+13 (STR +1, DEX +2); Racially Sturdy: +4 vs. bull rush or trip DEFENSE
OFFENSE: (BAB +0, DEX +2, STR +1)
Melee:
GEAR:
GEAR GPs / LBs
Chain Armour 100 /15 Dagger 2 / 1 Warhammer 12/5 Light Hammer 1/2 Tradesman's Overalls with mountain boots 1/5 Slingpack 2/ 2
Money Pouch
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